All Classes and Interfaces
Class
Description
A context to animate an entity.
Responsible for merging multiple layer outputs into a final pose.
Represents a single animation instance within a layer, including its
current weight and transition state.
Wrapper for the
EntityAnimator.The main controller that manages all animation layers for an entity.
Interface to automatically update the animation.
Animation for the legs of any LivingEntity.
The axis of the legs.
Constructs a new
ModelInfo object with the given root part and list of child names.Helper mixin for
EntityAnimator.Represents the complete pose of an entity at a point in time.