itemGroup.SC2Modules=Steve's Carts 2 Modules
itemGroup.SC2Items=Steve's Carts 2 Components
itemGroup.SC2Blocks=Steve's Carts 2 Blocks

# ======================================
				BLOCK GUI
# ======================================

# Cart assembler gui localization
gui.SC2:cartAssembler=Cart Assembler
gui.SC2:basicAssembleInstruction=To start making a cart, please add a Cart Hull of your choice to the Hull Slot.
gui.SC2:invalidHullError=The Cart Hull added to the Hull Slot is not a valid Hull. This should not be possible so you've probably done something strange.
gui.SC2:hullCapacity=Hull capacity
gui.SC2:complexityCap=Complexity cap
gui.SC2:totalCost=Total cost
gui.SC2:totalTime=Total Time
gui.SC2:readyMessage=Ready to assemble cart!
gui.SC2:assembleProgress=Progress
gui.SC2:timeLeft=Time left
gui.SC2:idleAssemblerMessage=The assembler is currently idle
gui.SC2:modifyCart=Modify cart
gui.SC2:assembleCart=Assemble cart
gui.SC2:fuelLevel=Fuel level
# need beta 3 for these ones to show up (remove this note)
gui.SC2:noHullError=You have no hull
gui.SC2:invalidHullErrorShort=The hull added is not a hull!
gui.SC2:busyAssemblerError=The Assembler is busy!
gui.SC2:departureBayError=There's a Cart in the Departure Bay.
# end of beta 3 requirement (remove this note)

# Cargo manager and Liquid manager shared gui localization
gui.SC2:manager=Manager
gui.SC2:currentSetting=Currently
gui.SC2:changeTransferDirection=Change transfer direction
gui.SC2:directionToCart=To the cart
gui.SC2:directionFromCart=From the cart
gui.SC2:changeTurnBack=Change turn back settings
gui.SC2:turnBackDisabled=No side selected
gui.SC2:turnBack=Turn back after transfer
gui.SC2:continueForward=Continue along after transfer
gui.SC2:changeTransferSize=Change transfer size
gui.SC2:changeSide=Change side
gui.SC2:currentSide=Current side
gui.SC2:sideRed=Red
gui.SC2:sideBlue=Blue
gui.SC2:sideYellow=Yellow
gui.SC2:sideGreen=Green
gui.SC2:sideDisabled=Disabled

# Cargo manager gui localization
gui.SC2:cargoManager=Cargo
gui.SC2:changeSlotLayout=Change slot layout
gui.SC2:layoutShared=All slots are shared by all sides
gui.SC2:layoutSide=Each side has its own slots
gui.SC2:layoutColor=Each color has its own slots
gui.SC2:transferAll=Transfer as much as possible
gui.SC2:transferItems=Transfer a maximum of [%1] [%2:item|items]
gui.SC2:transferStacks=Transfer a maximum of [%1] [%2:stack|stacks]
gui.SC2:transferAllShort=MAX
gui.SC2:transferItemsShort=I
gui.SC2:transferStacksShort=S
gui.SC2:changeTransferCartArea=Change part of the cart
gui.SC2:unknownAreaMessage=Unknown option
gui.SC2:cartAreaAll=All slots
gui.SC2:cartAreaEngine=Engine
gui.SC2:cartAreaRailer=Railers
gui.SC2:cartAreaStorage=Storage slots
gui.SC2:cartAreaTorches=Torches
gui.SC2:cartAreaExplosives=Explosives
gui.SC2:cartAreaArrows=Arrows
gui.SC2:cartAreaBridge=Bridge material
gui.SC2:cartAreaSeeds=Seeds
gui.SC2:cartAreaFertilizer=Fertilizer
gui.SC2:cartAreaSaplings=Saplings
gui.SC2:cartAreaFirework=Firework
gui.SC2:cartAreaBuckets=Buckets (for milker)
gui.SC2:cartAreaCakes=Cakes
gui.SC2:cartAreaCropsticks=Cropsticks



# Liquid manager gui localization
gui.SC2:liquidManager=Liquid
gui.SC2:changeTankLayout=Change tank layout
gui.SC2:layoutSharedTanks=All tanks are shared by all sides
gui.SC2:layoutSidedTanks=Each side has its own tank
gui.SC2:layoutColorTanks=Each color has its own tank(s)
gui.SC2:transferAllLiquid=Transfer as much as possible
gui.SC2:transferBuckets=Transfer a maximum of [%1]
gui.SC2:transferAllLiquidShort=MAX
gui.SC2:transferBucketShort=B

# Module Toggler gui localization
gui.SC2:moduleToggler=Module Toggler
gui.SC2:optionDrill=Drill
gui.SC2:optionShield=Shield
gui.SC2:optionInvisibility=Invisibility
gui.SC2:optionChunk=Chunk loading
gui.SC2:optionCageAuto=Cage auto pick up
gui.SC2:optionCage=Cage pick up
gui.SC2:settingDisabled=Disabled
gui.SC2:settingOrange=Orange direction
gui.SC2:settingBlue=Blue direction
gui.SC2:stateActivate=Activate
gui.SC2:stateDeactivate=Deactivate
gui.SC2:stateToggle=Toggle

# External Distributer gui localization
gui.SC2:externalDistributor=External Distributor
gui.SC2:distributorNotConnected=Not connected to any Managers!
gui.SC2:sideName=[%1] side
gui.SC2:dropInstruction=Drop here to add this setting
gui.SC2:removeInstruction=Right click to remove
gui.SC2:distributorAll=All
gui.SC2:distributorRed=Red
gui.SC2:distributorBlue=Blue
gui.SC2:distributorYellow=Yellow
gui.SC2:distributorGreen=Green
gui.SC2:distributorTopLeft=Top Left
gui.SC2:distributorTopRight=Top Right
gui.SC2:distributorBottomLeft=Bottom Left
gui.SC2:distributorBottomRight=Bottom Right
gui.SC2:distributorToCart=To Cart
gui.SC2:distributorFromCart=From Cart
gui.SC2:managerTop=Top Manager
gui.SC2:managerBot=Bot Manager
gui.SC2:distributorSideOrange=Orange
gui.SC2:distributorSidePurple=Purple
gui.SC2:distributorSideYellow=Yellow
gui.SC2:distributorSideGreen=Green
gui.SC2:distributorSideBlue=Blue
gui.SC2:distributorSideRed=Red
gui.SC2:sideToolTip=Side: [%1]

# Detector Units gui localization
gui.SC2:operatorOutput=OUTPUT
gui.SC2:operatorAnd=AND
gui.SC2:operatorOr=OR
gui.SC2:operatorNot=NOT
gui.SC2:operatorXor=XOR
gui.SC2:operatorTopUnit=Top Unit
gui.SC2:operatorBotUnit=Bottom Unit
gui.SC2:operatorNorthUnit=North Unit
gui.SC2:operatorWestUnit=West Unit
gui.SC2:operatorSouthUnit=South Unit
gui.SC2:operatorEastUnit=East Unit
gui.SC2:operatorRedstone=Redstone Input
gui.SC2:operatorRedstoneTop=Top Redstone Input
gui.SC2:operatorRedstoneBot=Bottom Redstone Input
gui.SC2:operatorRedstoneNorth=North Redstone Input
gui.SC2:operatorRedstoneWest=West Redstone Input
gui.SC2:operatorRedstoneSouth=South Redstone Input
gui.SC2:operatorRedstoneEast=East Redstone Input
gui.SC2:stateRails=Have rail supplies
gui.SC2:stateTorches=Have torch supplies
gui.SC2:stateSaplings=Have sapling supplies
gui.SC2:sateSeeds=Have seed supplies
gui.SC2:stateBridge=Have bridge supplies
gui.SC2:stateProjectiles=Have projectile supplies
gui.SC2:stateFertilizing=Have fertilizing supplies
# The cake one is a new one (you can remove this comment)
gui.SC2:stateCake=Have cake supplies
#
gui.SC2:stateShield=Is shield active
gui.SC2:stateChunk=Is chunk loader active
gui.SC2:stateInvisibility=Is invisibility core active
gui.SC2:stateDrill=Is drill active
gui.SC2:stateCage=Is auto pick up active
gui.SC2:stateStorageFull=Is storage completely full
gui.SC2:stateStorageEmpty=Is storage completely empty
gui.SC2:statePassenger=Has passenger
gui.SC2:stateAnimal=Has animal passenger
gui.SC2:stateTameable=Has tameable passenger
gui.SC2:stateBreedable=Has breedable passenger
gui.SC2:stateHostile=Has hostile passenger
gui.SC2:stateCreeper=Has creeper passenger
gui.SC2:stateSkeleton=Has skeleton passenger
gui.SC2:stateSpider=Has spider passenger
gui.SC2:stateZombie=Has zombie passenger
gui.SC2:stateZombiePigMan=Has zombie pig man passenger
gui.SC2:stateSilverFish=Has silverfish passenger
gui.SC2:stateBlaze=Has blaze passenger
gui.SC2:stateBat=Has bat passenger
gui.SC2:stateWitch=Has witch passenger
gui.SC2:statePig=Has pig passenger
gui.SC2:stateSheep=Has sheep passenger
gui.SC2:stateCow=Has cow passenger
gui.SC2:stateMooshroom=Has mooshroom passenger
gui.SC2:stateChicken=Has chicken passenger
gui.SC2:stateWolf=Has wolf passenger
gui.SC2:stateSnowGolem=Has snow golem passenger
gui.SC2:stateOcelot=Has ocelot passenger
gui.SC2:stateVillager=Has villager passenger
gui.SC2:statePlayer=Has player passenger
gui.SC2:stateZombieVillager=Has zombie villager passenger
gui.SC2:stateChild=Has child passenger
gui.SC2:stateTamed=Has tamed passenger
gui.SC2:statePowerRed=Is Power Observer[Red] active
gui.SC2:statePowerBlue=Is Power Observer[Blue] active
gui.SC2:statePowerGreen=Is Power Observer[Green] active
gui.SC2:statePowerYellow=Is Power Observer[Yellow] active
gui.SC2:stateTanksFull=Are the tanks completely full
gui.SC2:stateTanksEmpty=Are the tanks completely empty
gui.SC2:stateTankEmpty=Is there any completely empty tank


# ======================================
				ITEMS
# ======================================

# Carts
item.SC2:ModularCart.name=Modular cart

# Modules
item.SC2:unknownmodule.name=Unknown SC2 module
item.SC2:coal_engine.name=Coal Engine
item.SC2:solar_engine.name=Solar Engine
item.SC2:side_chests.name=Side Chests
item.SC2:top_chest.name=Top Chest
item.SC2:front_chest.name=Front Chest
item.SC2:internal_storage.name=Internal Storage
item.SC2:extracting_chests.name=Extracting Chests
item.SC2:torch_placer.name=Torch Placer
item.SC2:basic_drill.name=Basic Drill
item.SC2:galgadorian_drill.name=Galgadorian Drill
item.SC2:railer.name=Railer
item.SC2:large_railer.name=Large Railer
item.SC2:bridge_builder.name=Bridge Builder
item.SC2:track_remover.name=Track Remover
item.SC2:basic_farmer.name=Basic Farmer
item.SC2:basic_wood_cutter.name=Basic Wood Cutter
item.SC2:hydrator.name=Hydrator
item.SC2:height_controller.name=Height Controller
item.SC2:fertilizer.name=Fertilizer
item.SC2:entity_detector_animal.name=Entity Detector: Animal
item.SC2:liquid_sensors.name=Liquid Sensors
item.SC2:entity_detector_villager.name=Entity Detector: Villager
item.SC2:entity_detector_player.name=Entity Detector: Player
item.SC2:seat.name=Seat
item.SC2:entity_detector_monster.name=Entity Detector: Monster
item.SC2:advanced_control_system.name=Advanced Control System
item.SC2:brake_handle.name=Brake Handle
item.SC2:advanced_shooter.name=Advanced Shooter
item.SC2:shooter.name=Shooter
item.SC2:dynamite_carrier.name=Dynamite Carrier
item.SC2:cleaning_machine.name=Cleaning Machine
item.SC2:extreme_melter.name=Extreme Melter
item.SC2:divine_shield.name=Divine Shield
item.SC2:melter.name=Melter
item.SC2:standard_hull.name=Standard Hull
item.SC2:reinforced_hull.name=Reinforced Hull
item.SC2:invisibility_core.name=Invisibility Core
item.SC2:wooden_hull.name=Wooden Hull
item.SC2:iron_drill.name=Iron Drill
item.SC2:hardened_drill.name=Hardened Drill
item.SC2:note_sequencer.name=Note Sequencer
item.SC2:colorizer.name=Colorizer
item.SC2:pumpkin_chariot.name=Pumpkin chariot
item.SC2:tiny_coal_engine.name=Tiny Coal Engine
item.SC2:basic_solar_engine.name=Basic Solar Engine
item.SC2:projectile_potion.name=Projectile: Potion
item.SC2:gift_storage.name=Gift Storage
item.SC2:chunk_loader.name=Chunk Loader
item.SC2:entity_detector_bat.name=Entity Detector: Bat
item.SC2:freezer.name=Freezer
item.SC2:projectile_snowball.name=Projectile: Snowball
item.SC2:projectile_egg.name=Projectile: Egg
item.SC2:projectile_fire_charge.name=Projectile: Fire Charge
item.SC2:firework_display.name=Firework display
item.SC2:crop_nether_wart.name=Crop: Nether Wart
item.SC2:cage.name=Cage
item.SC2:compact_solar_engine.name=Compact Solar Engine
item.SC2:internal_tank.name=Internal Tank
item.SC2:mechanical_pig.name=Mechanical Pig
item.SC2:creative_engine.name=Creative Engine
item.SC2:incinerator.name=Incinerator
item.SC2:thermal_engine.name=Thermal Engine
item.SC2:advanced_thermal_engine.name=Advanced Thermal Engine
item.SC2:liquid_cleaner.name=Liquid Cleaner
item.SC2:side_tanks.name=Side Tanks
item.SC2:top_tank.name=Top Tank
item.SC2:advanced_tank.name=Advanced Tank
item.SC2:front_tank.name=Front Tank
item.SC2:creative_hull.name=Creative Hull
item.SC2:power_observer.name=Power Observer
item.SC2:steves_arcade.name=Steve's Arcade
item.SC2:hardened_wood_cutter.name=Hardened Wood Cutter
item.SC2:creative_tank.name=Creative Tank
item.SC2:open_tank.name=Open Tank
item.SC2:egg_basket=Egg Basket
item.SC2:drill_intelligence.name=Drill Intelligence
item.SC2:lawn_mower.name=Lawn Mower
item.SC2:galgadorian_farmer.name=Galgadorian Farmer
item.SC2:crafter.name=Crafter
item.SC2:milker.name=Milker
item.SC2:galgadorian_hull.name=Galgadorian Hull
item.SC2:galgadorian_wood_cutter.name=Galgadorian Wood Cutter
item.SC2:ore_extractor.name=Ore Extractor
item.SC2:enchanter.name=Enchanter
item.SC2:advanced_smelter.name=Advanced Smelter
item.SC2:advanced_crafter.name=Advanced Crafter
item.SC2:experience_bank.name=Experience Bank
item.SC2:information_provider.name=Information Provider
item.SC2:planter_range_extender.name=Planter Range Extender
item.SC2:tree_exotic.name=Tree: Exotic
item.SC2:smelter.name=Smelter
item.SC2:projectile_cake.name=Projectile: Cake
item.SC2:trick_or_treat_cake_server.name=Trick-or-Treat Cake Server
item.SC2:cake_server.name=Cake Server
item.SC2:creative_incinerator.name=Creative Incinerator
item.SC2:creative_supplies.name=Creative Supplies
item.SC2:color_randomizer.name=Color Randomizer
item.SC2:crop_exotic.name=Crop: Exotic
item.SC2:train_connector.name=Train Connector
item.SC2:electric_engine_lv.name=Electric Engine LV
item.SC2:electric_engine_mv.name=Electric Engine MV
item.SC2:electric_engine_hv.name=Electric Engine HV
item.SC2:crop_ic2.name=Crop: IC2


# Components
item.SC2:unknowncomponent.name=Unknown SC2 Component
item.SC2:wooden_wheels.name=Wooden Wheels
item.SC2:iron_wheels.name=Iron Wheels
item.SC2:red_pigment.name=Red Pigment
item.SC2:green_pigment.name=Green Pigment
item.SC2:blue_pigment.name=Blue Pigment
item.SC2:glass_o'magic.name=Glass o'Magic
item.SC2:dynamite.name=Dynamite
item.SC2:simple_pcb.name=Simple PCB
item.SC2:graphical_interface.name=Graphical Interface
item.SC2:raw_handle.name=Raw Handle
item.SC2:refined_handle.name=Refined Handle
item.SC2:speed_handle.name=Speed Handle
item.SC2:wheel.name=Wheel
item.SC2:saw_blade.name=Saw Blade
item.SC2:advanced_pcb.name=Advanced PCB
item.SC2:wood_cutting_core.name=Wood Cutting Core
item.SC2:raw_hardener.name=Raw Hardener
item.SC2:refined_hardener.name=Refined Hardener
item.SC2:hardened_mesh.name=Hardened Mesh
item.SC2:stabilized_metal.name=Stabilized Metal
item.SC2:reinforced_metal.name=Reinforced Metal
item.SC2:reinforced_wheels.name=Reinforced Wheels
item.SC2:pipe.name=Pipe
item.SC2:shooting_station.name=Shooting Station
item.SC2:entity_scanner.name=Entity Scanner
item.SC2:entity_analyzer.name=Entity Analyzer
item.SC2:empty_disk.name=Empty Disk
item.SC2:tri-torch.name=Tri-torch
item.SC2:chest_pane.name=Chest Pane
item.SC2:large_chest_pane.name=Large Chest Pane
item.SC2:huge_chest_pane.name=Huge Chest Pane
item.SC2:chest_lock.name=Chest Lock
item.SC2:iron_pane.name=Iron Pane
item.SC2:large_iron_pane.name=Large Iron Pane
item.SC2:huge_iron_pane.name=Huge Iron Pane
item.SC2:dynamic_pane.name=Dynamic Pane
item.SC2:large_dynamic_pane.name=Large Dynamic Pane
item.SC2:huge_dynamic_pane.name=Huge Dynamic Pane
item.SC2:cleaning_fan.name=Cleaning Fan
item.SC2:cleaning_core.name=Cleaning Core
item.SC2:cleaning_tube.name=Cleaning Tube
item.SC2:fuse.name=Fuse
item.SC2:solar_panel.name=Solar Panel
item.SC2:eye_of_galgador.name=Eye of Galgador
item.SC2:lump_of_galgador.name=Lump of Galgador
item.SC2:galgadorian_metal.name=Galgadorian Metal
item.SC2:large_lump_of_galgador.name=Large Lump of Galgador
item.SC2:enhanced_galgadorian_metal.name=Enhanced Galgadorian Metal
item.SC2:stolen_present.name=Stolen Present
item.SC2:green_wrapping_paper.name=Green Wrapping Paper
item.SC2:red_wrapping_paper.name=Red Wrapping Paper
item.SC2:warm_hat.name=Warm hat
item.SC2:red_gift_ribbon.name=Red Gift Ribbon
item.SC2:yellow_gift_ribbon.name=Yellow Gift Ribbon
item.SC2:sock.name=Sock
item.SC2:stuffed_sock.name=Stuffed Sock
item.SC2:advanced_solar_panel.name=Advanced Solar Panel
item.SC2:blank_upgrade.name=Blank Upgrade
item.SC2:tank_valve.name=Tank Valve
item.SC2:tank_pane.name=Tank Pane
item.SC2:large_tank_pane.name=Large Tank Pane
item.SC2:huge_tank_pane.name=Huge Tank Pane
item.SC2:liquid_cleaning_core.name=Liquid Cleaning Core
item.SC2:liquid_cleaning_tube.name=Liquid Cleaning Tube
item.SC2:explosive_easter_egg.name=Explosive Easter Egg
item.SC2:burning_easter_egg.name=Burning Easter Egg
item.SC2:glistering_easter_egg.name=Glistering Easter Egg
item.SC2:chocolate_easter_egg.name=Chocolate Easter Egg
item.SC2:painted_easter_egg.name=Painted Easter Egg
item.SC2:basket.name=Basket
item.SC2:oak_log.name=Oak Log
item.SC2:oak_twig.name=Oak Twig
item.SC2:spruce_log.name=Spruce Log
item.SC2:spruce_twig.name=Spruce Twig
item.SC2:birch_log.name=Birch Log
item.SC2:birch_twig.name=Birch Twig
item.SC2:jungle_log.name=Jungle Log
item.SC2:jungle_twig.name=Jungle Twig
item.SC2:hardened_saw_blade.name=Hardened Saw Blade
item.SC2:galgadorian_saw_blade.name=Galgadorian Saw Blade
item.SC2:galgadorian_wheels.name=Galgadorian Wheels
item.SC2:iron_blade.name=Iron Blade
item.SC2:blade_arm.name=Blade Arm



# ======================================
				BLOCKS
# ======================================

tile.SC2:BlockCargoManager.name=Cargo Manager
tile.SC2:BlockJunction.name=Junction Rail
tile.SC2:BlockAdvDetector.name=Advanced Detector Rail
tile.SC2:BlockCartAssembler.name=Cart Assembler
tile.SC2:BlockActivator.name=Module Toggler
tile.SC2:BlockDistributor.name=External Distributor
tile.SC2:BlockLiquidManager.name=Liquid Manager

# Storage
tile.SC2:BlockMetalStorage.name=Resource Block
item.SC2:BlockStorage0.name=Reinforced Metal Block
item.SC2:BlockStorage1.name=Galgadorian Block
item.SC2:BlockStorage2.name=Enhanced Galgadorian Block

# Upgrades
tile.SC2:upgrade.name=Upgrade
item.SC2:batteries.name=Upgrade: Batteries
item.SC2:power_crystal.name=Upgrade: Power Crystal
item.SC2:module_knowledge.name=Upgrade: Module knowledge
item.SC2:industrial_espionage.name=Upgrade: Industrial espionage
item.SC2:experienced_assembler.name=Upgrade: Experienced assembler
item.SC2:new_era.name=Upgrade: New Era
item.SC2:co2_friendly.name=Upgrade: CO2 friendly
item.SC2:generic_engine.name=Upgrade: Generic engine
item.SC2:module_input.name=Upgrade: Module input
item.SC2:production_line.name=Upgrade: Production line
item.SC2:cart_deployer.name=Upgrade: Cart Deployer
item.SC2:cart_modifier.name=Upgrade: Cart Modifier
item.SC2:cart_crane.name=Upgrade: Cart Crane
item.SC2:redstone_control.name=Upgrade: Redstone Control
item.SC2:creative_mode.name=Upgrade: Creative Mode
item.SC2:quick_demolisher.name=Upgrade: Quick Demolisher
item.SC2:manager_bridge.name=Upgrade: Manager Bridge
item.SC2:entropy.name=Upgrade: Entropy
item.SC2:solar_panel_upgrade.name=Upgrade: Solar Panel
item.SC2:thermal_engine_upgrade.name=Upgrade: Thermal Engine

# Detector Units
tile.SC2:BlockDetector.name=Detector
item.SC2:BlockDetector0.name=Detector Manager
item.SC2:BlockDetector1.name=Detector Unit
item.SC2:BlockDetector2.name=Detector Station
item.SC2:BlockDetector3.name=Detector Junction
item.SC2:BlockDetector4.name=Detector Redstone Unit



# ======================================
				MODULE MISC
# ======================================

# Categories
info.SC2:moduleCategoryHull=Hull
info.SC2:moduleCategoryEngine=Engine
info.SC2:moduleCategoryTool=Tool
info.SC2:moduleCategoryStorage=Storage
info.SC2:moduleCategoryAddon=Addon
info.SC2:moduleCategoryAttachment=Attachment

# Groups
info.SC2:moduleGroupEngine=[%1:Engine|Engines]
info.SC2:moduleGroupDrill=[%1:Drill|Drills]
info.SC2:moduleGroupFarmer=[%1:Farmer|Farmers]
info.SC2:moduleGroupCutter=[%1:Wood Cutter|Wood Cutters]
info.SC2:moduleGroupTank=[%1:Tank|Tanks]
info.SC2:moduleGroupEntity=[%1:Entity Detector|Entity Detectors]
info.SC2:moduleGroupShooter=[%1:Shooter|Shooters]
info.SC2:moduleGroupTool=[%1:Tool|Tools]
info.SC2:moduleGroupToolShooter=[%1:Tool|Tools] or [%1:Shooter|Shooters]

# Messages
info.SC2:pigExtraMessage=In memory of Vswe's Thunderpig arena victory. Thanks everyone who donated during the 2013 Minecraft Marathon
info.SC2:oceanExtraMessage=Room for an average sized ocean
info.SC2:alphaExtraMessage=1 year in alpha
info.SC2:storageEmpty=Empty
info.SC2:storageFull=Full
info.SC2:giftStorageFull=Might contain a surprise
info.SC2:eggStorageFull=Full of Eggs

# Labels
info.SC2:modularCost=Modular cost
info.SC2:cartSideTop=Top
info.SC2:cartSideCenter=Center
info.SC2:cartSideBottom=Bottom
info.SC2:cartSideBack=Back
info.SC2:cartSideLeft=Left
info.SC2:cartSideRight=Right
info.SC2:cartSideFront=Front
info.SC2:occupiedSides=Will occupy the [%1] [%2:side|sides]
info.SC2:sidesAnd=and
info.SC2:noSides=Won't occupy any sides
info.SC2:moduleConflictHowever=Will however conflict with
info.SC2:moduleConflictAlso=Will also conflict with
info.SC2:moduleRequirement=Requires
info.SC2:moduleCount1=one
info.SC2:moduleCount2=two
info.SC2:moduleCount3=three
info.SC2:allowDuplicates=Duplicates are allowed
info.SC2:moduleType=Type
info.SC2:capacityOverloadError=Your cost is greater than the capacity of the hull.
info.SC2:impossibleCombinationError=The combination of module types of the modules given are not valid. This shouldn't be possible.
info.SC2:complexityOverloadError=[%1] is too complex for this hull.
info.SC2:missingParentError=[%1] requires [%2] to work!
info.SC2:presentNemesisError=[%1] won't work with [%2]
info.SC2:presentDuplicateError=[%1] is not allowed to be added twice.
info.SC2:sideClashError=[%1] and [%2] will clash at the [%3]
# need beta 3 for these ones to show up (remove this note)
info.SC2:toolUnbreakable=Unbreakable
info.SC2:toolDurability=Durability: [%1]%
info.SC2:modularCapacity=Modular capacity: [%1]
info.SC2:complexityCap=Module complexity cap: [%1]
info.SC2:maxEngineCount=Max engines count: [%1]
info.SC2:maxAddonCount=Max Addon count: [%1]
# end of beta 3 requirement (remove this note)

# ======================================
				UPGRADES
# ======================================

info.SC2:effectBlueprint=Enable the use of Blueprint carts.
info.SC2:effectCombustionFuel=Enabled standard fuel sources.
info.SC2:effectDeployer=Enables deployment of finished carts.
info.SC2:effectDisassemble=Allows you to disassemble and modify carts.
info.SC2:effectFuelCapacity=Fuel capacity [%1].
info.SC2:effectFuelCost=Fuel cost [%1]%.
info.SC2:effectInputChest=Input Chest with [%1] slots.
info.SC2:effectManagerBridge=Connects the Assembler with a Manager.
info.SC2:effectGenerator=Generate [%1] [%2:unit|units] of power per minute.
info.SC2:effectRedstone=Enables redstone controlled assembling.
info.SC2:effectSolar=Generate power while in the sun.
info.SC2:effectThermal=Power the Cart Assembler with lava in internal tank.
info.SC2:effectTimeFlat=Module assembling time [%1] [%1:second|seconds].
info.SC2:effectTimeFlatCart=Cart assembling time [%1] [%1:second|seconds].
info.SC2:effectTimeFlatRemove=Module disassembling time [%1] [%1:second|seconds].
info.SC2:effectTransposer=Can pick up carts for modifying
info.SC2:effectEfficiency=Assembling efficiency [%1]%.


# ======================================
				MODULES
# ======================================

# Addons
modules.addons.SC2:detectorAnimals=Animals
modules.addons.SC2:detectorBats=Bats
modules.addons.SC2:detectorMonsters=Monsters
modules.addons.SC2:detectorPlayers=Players
modules.addons.SC2:detectorVillagers=Villagers
modules.addons.SC2:planterRangeExtenderTitle=Planter Range
modules.addons.SC2:saplingPlantAmount=Current sapling amount
modules.addons.SC2:controlLeverTitle=Control lever
modules.addons.SC2:leverStartCart=Start the cart
modules.addons.SC2:leverStopCart=Stop the cart
modules.addons.SC2:leverTurnAroundCart=Turn cart around
modules.addons.SC2:colorizerRgbRed=Red
modules.addons.SC2:colorizerRgbGreen=Green
modules.addons.SC2:colorizerRgbBlue=Blue
modules.addons.SC2:intelligenceLockedBlock=The drill will always remove this block
modules.addons.SC2:intelligenceChange=Change drill intelligence
modules.addons.SC2:intelligenceCurrent=Currently: [%1->Enabled|Disabled]
modules.addons.SC2:enchanterInstruction=Add an Enchanted Book in the slot to the left.
modules.addons.SC2:invisibilityToggle=[%1->Activate|Deactivate] invisibility core
modules.addons.SC2:informationProviderLabelName=Name
modules.addons.SC2:informationProviderLabelDistance=Distance
modules.addons.SC2:informationProviderMessageDistance=Distance: [%1]m
modules.addons.SC2:informationProviderLabelPosition=Position
modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3]
modules.addons.SC2:informationProviderLabelFuel=Fuel left
modules.addons.SC2:informationProviderMessageFuel=Fuel time left
modules.addons.SC2:informationProviderMessageNoConsumption=No consumption
modules.addons.SC2:informationProviderLabelStorage=Used Storage
modules.addons.SC2:informationProviderLabelDurability=Durability
modules.addons.SC2:informationProviderMessageToolBroken=Tool is broken
modules.addons.SC2:informationProviderMessageToolNotBroken=Tool isn't damaged. Remove the material
modules.addons.SC2:informationProviderMessageRepair=Tool is being repaired
modules.addons.SC2:informationProviderMessageUnbreakable=Tool is unbreakable
modules.addons.SC2:informationProviderLabels=Labels
modules.addons.SC2:powerThousandSuffix=K
modules.addons.SC2:powerObserverInstruction=Click and drag to place in desired area.
modules.addons.SC2:powerObserverRemoveInstruction=Right click to remove.
modules.addons.SC2:powerObserverDropInstruction=Drop the engine here.
modules.addons.SC2:powerObserverChangeInstruction=Click to change power limit
modules.addons.SC2:powerObserverChangeInstruction10=Shift click to change by 10K
modules.addons.SC2:recipeOutput=Change the output location
modules.addons.SC2:recipeCurrentSelection=Currently
modules.addons.SC2:recipeInvalidOutput=Unknown
modules.addons.SC2:recipeChangeMode=Change current mode
modules.addons.SC2:recipeNoLimit=No upper limit
modules.addons.SC2:recipeLimit=Limit stocked items
modules.addons.SC2:recipeDisabled=Don't produce anything
modules.addons.SC2:recipeChangeLimit=[%1->Increase|Decrease] items to keep stocked.
modules.addons.SC2:recipeChangeLimit10=Shift click to change by 10.
modules.addons.SC2:recipeChangeLimit64=Ctrl click to change by 64.
modules.addons.SC2:shieldToggle=[%1->Activate|Deactivate] shield
modules.addons.SC2:buttonRandomize=Randomize Color
modules.addons.SC2:toggleHarvestmode=Toggle Harvestmode
modules.addons.SC2:harvestmode=Harvestmode: [%1->ASAP|Optimal]

# Engines
modules.engines.SC2:creativePowerLevel=Power Level: [%1]
modules.engines.SC2:coalEngineTitle=Coal Engine
modules.engines.SC2:outOfFuel=Out of fuel
modules.engines.SC2:fuelLevel=Fuel: [%1]
modules.engines.SC2:solarEngineTitle=Solar Engine
modules.engines.SC2:outOfPower=Out of power
modules.engines.SC2:powerLevel=Power: [%1]
modules.engines.SC2:thermalEngineTitle=Thermal Engine
modules.engines.SC2:thermalPowered=Powered
modules.engines.SC2:outOfWater=Out of Water
modules.engines.SC2:outOfLava=Out of Lava
modules.engines.SC2:electricEngineTitle=Electric Engine
modules.engines.SC2:chargeLevel=Charge: [%1]
modules.engines.SC2:outOfCharge=Out of Charge
# need beta 3 for these ones to show up (remove this note)
modules.engines.SC2:engineDisabledMessage=Disabled
modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority
# end of beta 3 requirement (remove this note)

# Tanks
modules.tanks.SC2:creativeTankMode=Current creative mode: [%1][%2->Normal|Always full|Always empty|Always half]
modules.tanks.SC2:creativeTankChangeMode=Right-click to change
modules.tanks.SC2:creativeTankResetMode=Shift and right-click to go back to normal
modules.tanks.SC2:tankLocked=Locked to this fluid
modules.tanks.SC2:tankLock=Click to lock to this fluid
modules.tanks.SC2:tankUnlock=Click to unlock
modules.tanks.SC2:tankEmpty=Empty
modules.tanks.SC2:tankInvalidFluid=Unknown

# Tools
modules.tools.SC2:toolDurability=Durability
modules.tools.SC2:toolBroken=Broken
modules.tools.SC2:toolRepairing=Currently repairing tool
modules.tools.SC2:toolDecent=Remove the repair materials, this tool is still pretty decent.
modules.tools.SC2:toolRepairInstruction=Repair this tool with [%1]
modules.tools.SC2:toolUnbreakable=This tool will never break.
modules.tools.SC2:toolUnbreakableRepairError=Remove the repair materials.
modules.tools.SC2:drillTitle=Drill
modules.tools.SC2:drillToggle=[%1->Enable|Disable] drill
modules.tools.SC2:repairDiamonds=Diamonds
modules.tools.SC2:repairIron=Iron Ingots
modules.tools.SC2:farmerTitle=Farmer
modules.tools.SC2:cutterTitle=Wood cutter

# Attachments
modules.attachments.SC2:fertilizers=Fertilizers
modules.attachments.SC2:railerTitle=Railer
modules.attachments.SC2:controlSystemTitle=Adv Control Sys
modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m
modules.attachments.SC2:controlSystemOdoMeter=ODO
modules.attachments.SC2:controlSystemTripMeter=TRIP
modules.attachments.SC2:cageAutoPickUp=[%1->Activate|Deactivate] auto pick up
modules.attachments.SC2:cagePickUp=[%1->Grab nearby|Release caged] creature
modules.attachments.SC2:cakeServerTitle=Cake Server
modules.attachments.SC2:cakesLabel=Cakes: [%1] / [%2]
modules.attachments.SC2:slicesLabel=Slices: [%1] / [%2]
modules.attachments.SC2:explosivesTitle=Explosives
modules.attachments.SC2:experienceTitle=Experience
modules.attachments.SC2:experienceLevel=Experience level: [%1] / [%2]
modules.attachments.SC2:experienceExtract=Click to extract 50xp
modules.attachments.SC2:experiencePlayerLevel=Your current level is [%1]
modules.attachments.SC2:shooterTitle=Shooter
modules.attachments.SC2:shooterFrequency=#/s
modules.attachments.SC2:shooterSeconds=s
modules.attachments.SC2:shooterDelay=Delay
modules.attachments.SC2:notePiano=Piano
modules.attachments.SC2:noteBassDrum=Bass Drum
modules.attachments.SC2:noteSnareDrum=Snare Drum
modules.attachments.SC2:noteSticks=Sticks
modules.attachments.SC2:noteBassGuitar=Bass Guitar
modules.attachments.SC2:noteCreateTrack=Create new track
modules.attachments.SC2:noteRemoveTrack=Remove bottom track
modules.attachments.SC2:noteActivateInstrument=Activate [%1]
modules.attachments.SC2:noteDeactivateInstrument=Remove NoteBlock setting
modules.attachments.SC2:noteDelay=Change delay. Current Delay: [%1]
modules.attachments.SC2:noteAdd=Add note to track #[%1]
modules.attachments.SC2:noteRemove=Remove rightmost note from track #[%1]
modules.attachments.SC2:noteVolume=Track volume: [%1->Muted|Low|Medium|High]
# need beta 3 for these ones to show up (remove this note)
modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart]
modules.attachments.SC2:controlSystemReset=Reset trip-meter
# end of beta 3 requirement (remove this note)

# ======================================
				Steve's Arcade 
# ======================================
# need beta 3 for these ones to show up (remove this note)
# Ghast Invaders
arcade.SC2:ghastInvaders=Ghast Invaders
arcade.SC2:ghastLives=Extra lives
arcade.SC2:highScore=High Score: [%1]
arcade.SC2:score=Score: [%1]
arcade.SC2:instructionShoot=Shoot
arcade.SC2:instructionLeft=Move left
arcade.SC2:instructionRight=Move right
arcade.SC2:instructionRestart=Restart
arcade.SC2:creeperSweeper=Creeper Sweeper
arcade.SC2:creeperMapName1=Tiny
arcade.SC2:creeperMapName2=Medium
arcade.SC2:creeperMapName3=Large
arcade.SC2:creepersLeft=Creepers left:  [%1]
arcade.SC2:creeperTime=Time spent: [%1]s
arcade.SC2:instructionChangeMap=Change map size
arcade.SC2:creeperCurrentMap=Current [%1]
arcade.SC2:creeperHighScores=High Scores
arcade.SC2:creeperHighScore=[%1]: [%2]s
arcade.SC2:mobStacker=Mob Stacker
arcade.SC2:stackerRemovedLines=Removed lines: [%1]
arcade.SC2:stackerRemovedLinesCombo=Removed [%1->single|double|triple|quadruple] lines: [%2]
arcade.SC2:instructionRotate=Rotate
arcade.SC2:instructionDrop=Drop
arcade.SC2:trackOperator=Track Operator
arcade.SC2:operatorSaveError=Failed to save
arcade.SC2:operatorSave=Save
arcade.SC2:operatorUserCreatedMaps=User created maps
arcade.SC2:operatorStories=Stories
arcade.SC2:operatorHelp=For information on how to play just go into the Story mode and start 'The Beginning' story. To make your own map, go into the map editor and create a new map. Further instructions will be in there. Click on a detector rail and then on a junction if you want them to be connected. If you need more info, check the wiki.
arcade.SC2:instructionTrackShape=Select track shape
arcade.SC2:instructionRotateTrack=Rotate track
arcade.SC2:instructionFlipTrack=Flip track
arcade.SC2:instructionDefaultDirection=Change default direction
arcade.SC2:instructionTrackType=Change track type
arcade.SC2:instructionDeleteTrack=Delete track
arcade.SC2:instructionCopyTrack=Copy track
arcade.SC2:instructionMoveSteve=Move or rotate Steve
arcade.SC2:instructionMoveMap=Move map
arcade.SC2:instructionPlaceTrack=Place track
arcade.SC2:instructionDeselectTrack=Deselect track
arcade.SC2:leftMouseButton=LMouse
arcade.SC2:rightMouseButton=RMouse
arcade.SC2:buttonStart=Start
arcade.SC2:buttonMenu=Menu
arcade.SC2:buttonStop=Stop
arcade.SC2:buttonNextLevel=Next Level
arcade.SC2:buttonStartLevel=Start Level
arcade.SC2:buttonSelectStory=Select Story
arcade.SC2:buttonSelectStoryOther=Select another Story
arcade.SC2:buttonCreateLevel=Create Level
arcade.SC2:buttonEditLevel=Edit Level
arcade.SC2:buttonRefreshList=Refresh List
arcade.SC2:buttonSave=Save
arcade.SC2:buttonSaveAs=Save as...
arcade.SC2:buttonCancel=Cancel
#This one is slightly ugly, will probably be re-named later
stories.beginning.SC2:mapEditor=Map Editor

# Story - The beginning
stories.beginning.SC2:title=The beginning
stories.beginning.SC2:mission=Steve is on a mission, he needs to get the map to find the next level.
stories.beginning.SC2:start=Press the Start button to the right.
stories.beginning.SC2:stop=If you want you can now press the Stop button to stop him.
stories.beginning.SC2:map=Steve now has the map, press the Next Level button to continue.
stories.beginning.SC2:trackOperator=You are The Track Operator, your job is to make sure that the rails are set up properly. Click on the junctions to change their directions before pressing the Start button.
stories.beginning.SC2:goodJob=Good job. That's the way to do it.
stories.beginning.SC2:changeJunctions=You can always press the Stop button and change how the junctions are set up.
stories.beginning.SC2:blast=Steve thinks it's a blast to ride his Minecart but sometimes it gets too much. For instance if he loops forever. Good luck.
stories.beginning.SC2:steel=There are always bumps in the road, for a Track Operator those are called Steel Rails. Steel Rail Junctions can't be changed, good luck.
stories.beginning.SC2:detector=Detector rails can both be your friends and your enemies. When Steve moves over a detector rail a number of junctions may change, even steel junctions. To see which junctions will be affected, hover your mouse over a detector rail.
stories.beginning.SC2:outOfReach=Just out of reach...
stories.beginning.SC2:outOfReach2=...but that doesn't stop you.
stories.beginning.SC2:longJourney=After a long journey Steve can see the end of his long path...
stories.beginning.SC2:end=...but everything doesn't always go as planned. While you're waiting for more stories to play you can create and share your own maps. Go to the map editor tab in the menu to start making a map.
stories.beginning.SC2:thanks=Thank you for playing! :)
stories.beginning.SC2:level1=A new day
stories.beginning.SC2:level2=The Operator
stories.beginning.SC2:level3=Escape the loop
stories.beginning.SC2:level4=Hard as steel
stories.beginning.SC2:level5=Moving world
stories.beginning.SC2:level6=The code lock
stories.beginning.SC2:level7=So close
stories.beginning.SC2:level8=Madness
stories.beginning.SC2:level9=The cake


