tile.structurelib.blockhint.name=Hint
tile.structurelib.blockhint.0.name=Hint 1 dot
tile.structurelib.blockhint.1.name=Hint 2 dots
tile.structurelib.blockhint.2.name=Hint 3 dots
tile.structurelib.blockhint.3.name=Hint 4 dots
tile.structurelib.blockhint.4.name=Hint 5 dots
tile.structurelib.blockhint.5.name=Hint 6 dots
tile.structurelib.blockhint.6.name=Hint 7 dots
tile.structurelib.blockhint.7.name=Hint 8 dots
tile.structurelib.blockhint.8.name=Hint 9 dots
tile.structurelib.blockhint.9.name=Hint 10 dots
tile.structurelib.blockhint.10.name=Hint 11 dots
tile.structurelib.blockhint.11.name=Hint 12 dots
tile.structurelib.blockhint.12.name=Hint general
tile.structurelib.blockhint.13.name=Hint air
tile.structurelib.blockhint.14.name=Hint no air
tile.structurelib.blockhint.15.name=Hint error

item.structurelib.frontRotationTool.name=Front Rotation Tool (Standalone)
item.structurelib.frontRotationTool.desc.0=Triggers Front Rotation Interface
item.structurelib.frontRotationTool.desc.1=Rotates only the front panel,
item.structurelib.frontRotationTool.desc.2=which allows structure rotation.

item.structurelib.constructableTrigger.name=Multiblock Structure Hologram Projector
item.structurelib.constructableTrigger.desc.0=Triggers Constructable Interface
item.structurelib.constructableTrigger.desc.1=Shows multiblock construction schematic,
item.structurelib.constructableTrigger.desc.2=use on the multiblock controller.
item.structurelib.constructableTrigger.desc.3=(Sneak use on controller to build)
item.structurelib.constructableTrigger.desc.4=Quantity of schematics in item stack affects tier/mode/type
item.structurelib.constructableTrigger.desc.5=Hold §l[LSHIFT]§r to display channel data
item.structurelib.constructableTrigger.desc.lshift.0=Contain %d sub channel.
item.structurelib.constructableTrigger.too_fast=Please wait %d milliseconds before another autoplace...
item.structurelib.constructableTrigger.gui.title=Sub Channels
item.structurelib.constructableTrigger.gui.key=Key:
item.structurelib.constructableTrigger.gui.value=Value:
item.structurelib.constructableTrigger.gui.add=Add
item.structurelib.constructableTrigger.gui.set=Update
item.structurelib.constructableTrigger.gui.unset=Remove
item.structurelib.constructableTrigger.gui.wipe=§4Clear
item.structurelib.constructableTrigger.gui.channels.from=§rMod: §9§o%s
item.structurelib.constructableTrigger.gui.info=Many multiblocks support some degree of variation in their structure and a sub channel allows indication of which variant to use.\n All sub channels have a sequence of lowercase characters as key and a positive integer as value. Most known sub channels should be available as typeahead completions.\n You can also drag and drop items from NEI to set the corresponding sub channel value. These items all have a tooltip of "§oIndicates§r §ovalue§r §oX§r §ofor§r §osub§r §ochannel§r §oY§r".

channels.structurelib.show_errors=When set, will highlight parts of the multiblock that is definitely wrong

structurelib.tooltip.channelvalue=§7Indicates value §6%d§r§7 for sub channel §6%s
structurelib.tooltip.indicator_dnd=Drop into GUI to select this value for this channel

structurelib.autoplace.built_stat=Built %s blocks
structurelib.autoplace.complete=§aThis multiblock has completed!
structurelib.autoplace.error.not_enabled=§cThis multiblock does not support autoplace in survival!
structurelib.autoplace.error.no_simple_block=§cSuggested to place §r%s§c but none was found
structurelib.autoplace.error.no_item_stack=§cSuggested to place block by using §r%s§c but none was found
structurelib.autoplace.warning.no_explicit_channel=§6This structure depends on nonexistent sub channel §r%s§6. Using master channel instead.

structurelib.blockhint.desc.0=Helps while building
structurelib.blockhint.0.name=Hint 1 dot
structurelib.blockhint.1.name=Hint 2 dot
structurelib.blockhint.2.name=Hint 3 dot
structurelib.blockhint.3.name=Hint 4 dot
structurelib.blockhint.4.name=Hint 5 dot
structurelib.blockhint.5.name=Hint 6 dot
structurelib.blockhint.6.name=Hint 7 dot
structurelib.blockhint.7.name=Hint 8 dot
structurelib.blockhint.8.name=Hint 9 dot
structurelib.blockhint.9.name=Hint 10 dot
structurelib.blockhint.10.name=Hint 11 dot
structurelib.blockhint.11.name=Hint 12 dot
structurelib.blockhint.desc.1=Placeholder for a certain group.
structurelib.blockhint.12.name=Hint general
structurelib.blockhint.desc.2=General placeholder.
structurelib.blockhint.13.name=Hint air
structurelib.blockhint.desc.3=Make sure it contains Air material.
structurelib.blockhint.14.name=Hint no air
structurelib.blockhint.desc.4=Make sure it does not contain Air material.
structurelib.blockhint.15.name=Hint error
structurelib.blockhint.desc.5=ERROR, what did u expect?
itemGroup.structurelib=StructureLib

structurelib.facing.0=down normal none
structurelib.facing.1=down normal horizontal
structurelib.facing.2=down normal vertical
structurelib.facing.3=down normal both
structurelib.facing.4=down clockwise none
structurelib.facing.5=down clockwise horizontal
structurelib.facing.6=down clockwise vertical
structurelib.facing.7=down clockwise both
structurelib.facing.8=down upside down
structurelib.facing.9=down upside down
structurelib.facing.10=down upside down
structurelib.facing.11=down upside down
structurelib.facing.12=down counter clockwise
structurelib.facing.13=down counter clockwise
structurelib.facing.14=down counter clockwise
structurelib.facing.15=down counter clockwise
structurelib.facing.16=up normal none
structurelib.facing.17=up normal horizontal
structurelib.facing.18=up normal vertical
structurelib.facing.19=up normal both
structurelib.facing.20=up clockwise none
structurelib.facing.21=up clockwise horizontal
structurelib.facing.22=up clockwise vertical
structurelib.facing.23=up clockwise both
structurelib.facing.24=up upside down
structurelib.facing.25=up upside down
structurelib.facing.26=up upside down
structurelib.facing.27=up upside down
structurelib.facing.28=up counter clockwise
structurelib.facing.29=up counter clockwise
structurelib.facing.30=up counter clockwise
structurelib.facing.31=up counter clockwise
structurelib.facing.32=north normal none
structurelib.facing.33=north normal horizontal
structurelib.facing.34=north normal vertical
structurelib.facing.35=north normal both
structurelib.facing.36=north clockwise none
structurelib.facing.37=north clockwise horizontal
structurelib.facing.38=north clockwise vertical
structurelib.facing.39=north clockwise both
structurelib.facing.40=north upside down
structurelib.facing.41=north upside down
structurelib.facing.42=north upside down
structurelib.facing.43=north upside down
structurelib.facing.44=north counter clockwise
structurelib.facing.45=north counter clockwise
structurelib.facing.46=north counter clockwise
structurelib.facing.47=north counter clockwise
structurelib.facing.48=south normal none
structurelib.facing.49=south normal horizontal
structurelib.facing.50=south normal vertical
structurelib.facing.51=south normal both
structurelib.facing.52=south clockwise none
structurelib.facing.53=south clockwise horizontal
structurelib.facing.54=south clockwise vertical
structurelib.facing.55=south clockwise both
structurelib.facing.56=south upside down
structurelib.facing.57=south upside down
structurelib.facing.58=south upside down
structurelib.facing.59=south upside down
structurelib.facing.60=south counter clockwise
structurelib.facing.61=south counter clockwise
structurelib.facing.62=south counter clockwise
structurelib.facing.63=south counter clockwise
structurelib.facing.64=west normal none
structurelib.facing.65=west normal horizontal
structurelib.facing.66=west normal vertical
structurelib.facing.67=west normal both
structurelib.facing.68=west clockwise none
structurelib.facing.69=west clockwise horizontal
structurelib.facing.70=west clockwise vertical
structurelib.facing.71=west clockwise both
structurelib.facing.72=west upside down
structurelib.facing.73=west upside down
structurelib.facing.74=west upside down
structurelib.facing.75=west upside down
structurelib.facing.76=west counter clockwise
structurelib.facing.77=west counter clockwise
structurelib.facing.78=west counter clockwise
structurelib.facing.79=west counter clockwise
structurelib.facing.80=east normal none
structurelib.facing.81=east normal horizontal
structurelib.facing.82=east normal vertical
structurelib.facing.83=east normal both
structurelib.facing.84=east clockwise none
structurelib.facing.85=east clockwise horizontal
structurelib.facing.86=east clockwise vertical
structurelib.facing.87=east clockwise both
structurelib.facing.88=east upside down
structurelib.facing.89=east upside down
structurelib.facing.90=east upside down
structurelib.facing.91=east upside down
structurelib.facing.92=east counter clockwise
structurelib.facing.93=east counter clockwise
structurelib.facing.94=east counter clockwise
structurelib.facing.95=east counter clockwise

structurelib.config.client=Client Side Configurations
structurelib.config.client.tooltip=Configurations that only changes how the game looks like, but not how it functions.
structurelib.config.client.hologram=Hologram Configurations
structurelib.config.client.hologram.tooltip=Configurations that changes how the hologram got projected into the world by default.
structurelib.config.client.hologram.maxCoexisting=Max Coexisting Holograms
structurelib.config.client.hologram.maxCoexisting.tooltip=Number of holograms that can coexist. Usually all hints generated by one right click belongs to one hologram. An attempt will be made to prune old holograms when a new hologram is about to be projected and this limit would be exceeded.
structurelib.config.client.hologram.removeColliding=Remove Colliding Holograms
structurelib.config.client.hologram.removeColliding.tooltip=Whether an attempt will be made to remove any existing hologram that collides with a new hologram.

structurelib.config.registries=Sorted Registries
structurelib.config.registries.tooltip=Sorted Registry is how StructureLib internally keep track of certain features. Each individual elements may be reordered, disabled and enabled at user's command. Changes will be synced to server if needed.\nThis gui can also be accessed in game by shift right clicking air with Multiblock Structure Hologram Projector.
structurelib.config.registries.stackextractors=Stack Extractors
structurelib.config.registries.stackextractors.tooltip=Controls which inventory-from-stack functions are enabled during survival autoplace
structurelib.config.registries.inventoryproviders=Inventory Providers
structurelib.config.registries.inventoryproviders.tooltip=Controls which inventories functions are enabled during survival autoplace

structurelib.configgui.enabled=Enabled Entry
structurelib.configgui.disabled=Disabled Entry
structurelib.configgui.drag.tooltip=Drag this button to reorder this element.

structurelib.sortedregistry.inventoryproviders.5000-main-inventory=Main Player Inventory
structurelib.sortedregistry.inventoryproviders.5000-main-inventory.tooltip=36 slots of item in your main inventory. Armor slots excluded.
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory=Ender Chest Inventory
structurelib.sortedregistry.inventoryproviders.7000-ender-inventory.tooltip=Links to your vanilla ender chest inventory. Require at least one "ender backpack like" item in main inventory to work.
