# Cart assembler gui localization
gui.SC2:cartAssembler=§fCart Assembler
gui.SC2:basicAssembleInstruction=§fTo start making a cart, please add a Cart Hull of your choice to the Hull Slot.
gui.SC2:invalidHullError=§fThe Cart Hull added to the Hull Slot is not a valid Hull. This should not be possible so you've probably done something strange.
gui.SC2:hullCapacity=§fHull capacity
gui.SC2:complexityCap=§fComplexity cap
gui.SC2:totalCost=§fTotal cost
gui.SC2:totalTime=§fTotal Time
gui.SC2:readyMessage=§fReady to assemble cart!
gui.SC2:assembleProgress=§fProgress
gui.SC2:timeLeft=§fTime left
gui.SC2:idleAssemblerMessage=§fThe assembler is currently idle
gui.SC2:modifyCart=§fModify cart
gui.SC2:assembleCart=§fAssemble cart
gui.SC2:fuelLevel=§fFuel level
# need beta 3 for these ones to show up (remove this note)
gui.SC2:noHullError=§fYou have no hull
gui.SC2:invalidHullErrorShort=§fThe hull added is not a hull!
gui.SC2:busyAssemblerError=§fThe Assembler is busy!
gui.SC2:departureBayError=§fThere's a Cart in the Departure Bay.
# end of beta 3 requirement (remove this note)

# Cargo manager and Liquid manager shared gui localization
gui.SC2:manager=§fManager
gui.SC2:currentSetting=§fCurrently
gui.SC2:changeTransferDirection=§fChange transfer direction
gui.SC2:directionToCart=§fTo the cart
gui.SC2:directionFromCart=§fFrom the cart
gui.SC2:changeTurnBack=§fChange turn back settings
gui.SC2:turnBackDisabled=§fNo side selected
gui.SC2:turnBack=§fTurn back after transfer
gui.SC2:continueForward=§fContinue along after transfer
gui.SC2:changeTransferSize=§fChange transfer size
gui.SC2:changeSide=§fChange side
gui.SC2:currentSide=§fCurrent side
gui.SC2:sideRed=§fRed
gui.SC2:sideBlue=§fBlue
gui.SC2:sideYellow=§fYellow
gui.SC2:sideGreen=§fGreen
gui.SC2:sideDisabled=§fDisabled

# Cargo manager gui localization
gui.SC2:cargoManager=§fCargo
gui.SC2:changeSlotLayout=§fChange slot layout
gui.SC2:layoutShared=§fAll slots are shared by all sides
gui.SC2:layoutSide=§fEach side has its own slots
gui.SC2:layoutColor=§fEach color has its own slots
gui.SC2:transferAll=§fTransfer as much as possible
gui.SC2:transferItems=§fTransfer a maximum of [%1] [%2:item|items]
gui.SC2:transferStacks=§fTransfer a maximum of [%1] [%2:stack|stacks]
gui.SC2:transferAllShort=§fMAX
gui.SC2:transferItemsShort=§fI
gui.SC2:transferStacksShort=§fS
gui.SC2:changeTransferCartArea=§fChange part of the cart
gui.SC2:unknownAreaMessage=§fUnknown option
gui.SC2:cartAreaAll=§fAll slots
gui.SC2:cartAreaEngine=§fEngine
gui.SC2:cartAreaRailer=§fRailers
gui.SC2:cartAreaStorage=§fStorage slots
gui.SC2:cartAreaTorches=§fTorches
gui.SC2:cartAreaExplosives=§fExplosives
gui.SC2:cartAreaArrows=§fArrows
gui.SC2:cartAreaBridge=§fBridge material
gui.SC2:cartAreaSeeds=§fSeeds
gui.SC2:cartAreaFertilizer=§fFertilizer
gui.SC2:cartAreaSaplings=§fSaplings
gui.SC2:cartAreaFirework=§fFirework
gui.SC2:cartAreaBuckets=§fBuckets (for milker)
gui.SC2:cartAreaCakes=§fCakes
gui.SC2:cartAreaCropsticks=§fCropsticks



# Liquid manager gui localization
gui.SC2:liquidManager=§fLiquid
gui.SC2:changeTankLayout=§fChange tank layout
gui.SC2:layoutSharedTanks=§fAll tanks are shared by all sides
gui.SC2:layoutSidedTanks=§fEach side has its own tank
gui.SC2:layoutColorTanks=§fEach color has its own tank(s)
gui.SC2:transferAllLiquid=§fTransfer as much as possible
gui.SC2:transferBuckets=§fTransfer a maximum of [%1]
gui.SC2:transferAllLiquidShort=§fMAX
gui.SC2:transferBucketShort=§fB

# Module Toggler gui localization
gui.SC2:moduleToggler=§fModule Toggler
gui.SC2:optionDrill=§fDrill
gui.SC2:optionShield=§fShield
gui.SC2:optionInvisibility=§fInvisibility
gui.SC2:optionChunk=§fChunk loading
gui.SC2:optionCageAuto=§fCage auto pick up
gui.SC2:optionCage=§fCage pick up
gui.SC2:settingDisabled=§fDisabled
gui.SC2:settingOrange=§fOrange direction
gui.SC2:settingBlue=§fBlue direction
gui.SC2:stateActivate=§fActivate
gui.SC2:stateDeactivate=§fDeactivate
gui.SC2:stateToggle=§fToggle

# External Distributer gui localization
gui.SC2:externalDistributor=§fExternal Distributor
gui.SC2:distributorNotConnected=§fNot connected to any Managers!
gui.SC2:sideName=§f[%1] side
gui.SC2:dropInstruction=§fDrop here to add this setting
gui.SC2:removeInstruction=§fRight click to remove
gui.SC2:distributorAll=§fAll
gui.SC2:distributorRed=§fRed
gui.SC2:distributorBlue=§fBlue
gui.SC2:distributorYellow=§fYellow
gui.SC2:distributorGreen=§fGreen
gui.SC2:distributorTopLeft=§fTop Left
gui.SC2:distributorTopRight=§fTop Right
gui.SC2:distributorBottomLeft=§fBottom Left
gui.SC2:distributorBottomRight=§fBottom Right
gui.SC2:distributorToCart=§fTo Cart
gui.SC2:distributorFromCart=§fFrom Cart
gui.SC2:managerTop=§fTop Manager
gui.SC2:managerBot=§fBot Manager
gui.SC2:distributorSideOrange=§fOrange
gui.SC2:distributorSidePurple=§fPurple
gui.SC2:distributorSideYellow=§fYellow
gui.SC2:distributorSideGreen=§fGreen
gui.SC2:distributorSideBlue=§fBlue
gui.SC2:distributorSideRed=§fRed
gui.SC2:sideToolTip=§fSide: [%1]

# Detector Units gui localization
gui.SC2:operatorOutput=§fOUTPUT
gui.SC2:operatorAnd=§fAND
gui.SC2:operatorOr=§fOR
gui.SC2:operatorNot=§fNOT
gui.SC2:operatorXor=§fXOR
gui.SC2:operatorTopUnit=§fTop Unit
gui.SC2:operatorBotUnit=§fBottom Unit
gui.SC2:operatorNorthUnit=§fNorth Unit
gui.SC2:operatorWestUnit=§fWest Unit
gui.SC2:operatorSouthUnit=§fSouth Unit
gui.SC2:operatorEastUnit=§fEast Unit
gui.SC2:operatorRedstone=§fRedstone Input
gui.SC2:operatorRedstoneTop=§fTop Redstone Input
gui.SC2:operatorRedstoneBot=§fBottom Redstone Input
gui.SC2:operatorRedstoneNorth=§fNorth Redstone Input
gui.SC2:operatorRedstoneWest=§fWest Redstone Input
gui.SC2:operatorRedstoneSouth=§fSouth Redstone Input
gui.SC2:operatorRedstoneEast=§fEast Redstone Input
gui.SC2:stateRails=§fHave rail supplies
gui.SC2:stateTorches=§fHave torch supplies
gui.SC2:stateSaplings=§fHave sapling supplies
gui.SC2:sateSeeds=§fHave seed supplies
gui.SC2:stateBridge=§fHave bridge supplies
gui.SC2:stateProjectiles=§fHave projectile supplies
gui.SC2:stateFertilizing=§fHave fertilizing supplies
# The cake one is a new one (you can remove this comment)
gui.SC2:stateCake=§fHave cake supplies
#
gui.SC2:stateShield=§fIs shield active
gui.SC2:stateChunk=§fIs chunk loader active
gui.SC2:stateInvisibility=§fIs invisibility core active
gui.SC2:stateDrill=§fIs drill active
gui.SC2:stateCage=§fIs auto pick up active
gui.SC2:stateStorageFull=§fIs storage completely full
gui.SC2:stateStorageEmpty=§fIs storage completely empty
gui.SC2:statePassenger=§fHas passenger
gui.SC2:stateAnimal=§fHas animal passenger
gui.SC2:stateTameable=§fHas tameable passenger
gui.SC2:stateBreedable=§fHas breedable passenger
gui.SC2:stateHostile=§fHas hostile passenger
gui.SC2:stateCreeper=§fHas creeper passenger
gui.SC2:stateSkeleton=§fHas skeleton passenger
gui.SC2:stateSpider=§fHas spider passenger
gui.SC2:stateZombie=§fHas zombie passenger
gui.SC2:stateZombiePigMan=§fHas zombie pig man passenger
gui.SC2:stateSilverFish=§fHas silverfish passenger
gui.SC2:stateBlaze=§fHas blaze passenger
gui.SC2:stateBat=§fHas bat passenger
gui.SC2:stateWitch=§fHas witch passenger
gui.SC2:statePig=§fHas pig passenger
gui.SC2:stateSheep=§fHas sheep passenger
gui.SC2:stateCow=§fHas cow passenger
gui.SC2:stateMooshroom=§fHas mooshroom passenger
gui.SC2:stateChicken=§fHas chicken passenger
gui.SC2:stateWolf=§fHas wolf passenger
gui.SC2:stateSnowGolem=§fHas snow golem passenger
gui.SC2:stateOcelot=§fHas ocelot passenger
gui.SC2:stateVillager=§fHas villager passenger
gui.SC2:statePlayer=§fHas player passenger
gui.SC2:stateZombieVillager=§fHas zombie villager passenger
gui.SC2:stateChild=§fHas child passenger
gui.SC2:stateTamed=§fHas tamed passenger
gui.SC2:statePowerRed=§fIs Power Observer[Red] active
gui.SC2:statePowerBlue=§fIs Power Observer[Blue] active
gui.SC2:statePowerGreen=§fIs Power Observer[Green] active
gui.SC2:statePowerYellow=§fIs Power Observer[Yellow] active
gui.SC2:stateTanksFull=§fAre the tanks completely full
gui.SC2:stateTanksEmpty=§fAre the tanks completely empty
gui.SC2:stateTankEmpty=§fIs there any completely empty tank