gui.de.flowGate.name=§fFlow Control
gui.de.flowGatePartialSignal.name=§fThe actual flow will vary between the two given values depending on the strength of the redstone signal being supplied to the block.
gui.de.flowGateCurrentFlow.name=§fFlow
gui.de.flowGateRSLow.name=§fRedstone Signal Low
gui.de.flowGateRSHigh.name=§fRedstone Signal High
gui.de.flowGateOverridden.txt=§fComputer Override Enabled
gui.de.increment.name=§fIncrement value by
gui.de.decrement.name=§fDecrement value by
gui.de.ctrlAndShift.name=§fYou can use Ctrl and Shift to change the increment amount.
gui.de.pressOrScroll.name=§fPress Or Scroll
gui.de.tempLoad.name=§fTemperature Load Factor
gui.de.mass.name=§fCore Mass
gui.de.genRate.name=§fGeneration Rate
gui.de.fieldInputRate.name=§fField Input Rate
gui.de.fuelConversion.name=§fFuel Conversion Rate

gui.de.particleGenerator.random.name=§fRandom:
gui.de.particleGenerator.red.name=§fRed:
gui.de.particleGenerator.green.name=§fGreen:
gui.de.particleGenerator.blue.name=§fBlue:
gui.de.particleGenerator.motionX.name=§fMotion X:
gui.de.particleGenerator.motionY.name=§fMotion Y:
gui.de.particleGenerator.motionZ.name=§fMotion Z:
gui.de.particleGenerator.scale.name=§fScale:
gui.de.particleGenerator.life.name=§fLife (T):
gui.de.particleGenerator.spawnX.name=§fSpawn X:
gui.de.particleGenerator.spawnY.name=§fSpawn Y:
gui.de.particleGenerator.spawnZ.name=§fSpawn Z:
gui.de.particleGenerator.delay.name=§fDelay:
gui.de.particleGenerator.fade.name=§fFade:
gui.de.particleGenerator.gravity.name=§fGravity:
gui.de.particleGenerator.pitch.name=§fPitch:
gui.de.particleGenerator.yaw.name=§fYaw:
gui.de.particleGenerator.rotation.name=§fRotation:
gui.de.particleGenerator.length.name=§fLength:

gui.de.particleGenerator.main.title=§fParticle Generator
gui.de.particleGenerator.beam.title=§fBeam Generator
gui.de.particleGenerator.info.title=§fInformation

gui.de.particleGenerator.hold.name=§fHold:
gui.de.particleGenerator.info.name=§fi
gui.de.particleGenerator.back.name=§fBack
gui.de.particleGenerator.page.name=§fPage: %d
gui.de.particleGenerator.blockCollision.name=§fBlock Collision: %s
gui.de.particleGenerator.particleSelected.name=§fParticle Selected: %d
gui.de.particleGenerator.enabled.name=§fEnabled: %s
gui.de.particleGenerator.renderCore.name=§fRender Core: %s
gui.de.particleGenerator.saveSettings.name=§fTake note of values

gui.de.particleGenerator.info.1=§f  The Particle Generator is a decorative device that allows you to create your own custom particle effects.\n  It is fairly easy you use this device you simply adjust the fields (variables) in the interface to change how the generated particles look and behave.\n  This block is a work in progress and new features and particles are likely to be added in future versions.\n  The following is a list of all of the fields in the interface and what they do.
gui.de.particleGenerator.info.2=§f  The first thing to note is that most fields have a random modifier which will add a random number between 0 and whatever max (or min) value you give it to the field.\n  - The first 3 fields (Red, Green & Blue) control the colour of the particle. Most people should be familiar with this colour system if not google RGB colours. Note: the max value for each colour can not go higher then 255 so the colour field limits the random modifier e.g. if the colour field is set to 255 and the random modifier is set to 20 the result will always be 255.
gui.de.particleGenerator.info.3=§f  - The next 3 fields (Motion X, Y & Z) control the direction and speed of the particle.\n  - The "Life" field sets how long (in ticks) before the particle despawns.\n  - The "Scale" field sets the size of the particle.\n  - The next 3 fields (Spawn X, Y & Z) Sets the spawn location of the particle (relative to the location of the particle generator).
gui.de.particleGenerator.info.4=§f  - The "Delay" field sets the delay (in ticks) between each particle spawn e.g. 1=§f20/s, 20=§f1/s, 100=§f1/5s.\n  - The "Fade" field sets how long (in ticks) it takes the particle to fade out of existance. Note: This adds to the life of the particle.\n  - The "Gravity" field sets how the particle is affected by gravity.\n  - "Block Collision" Toggles weather or not the particle will collide with blocks.\n  - "Particle Selected" switches between the different particles available.
gui.de.particleGenerator.info.5.title=§fRedstone Control\n\n
gui.de.particleGenerator.info.5=§f  By default a redstone signal is required for the generator to run.\n  However if you shift right click the generator with an empty hand it will switch to inverted mode.\n  The redstone mode is indicated by the 8 cubes at the corners of the block.
gui.de.particleGenerator.info.6.title=§fComputer Control\n\n
gui.de.particleGenerator.info.6=§f  The Generator can be controlled via a computer.\n  It exposes a relatively straight forward API:\n\n  setGeneratorProperty(property, value)\n  getGeneratorState()\n  resetGeneratorState()
gui.de.particleGenerator.info.7=§f  Generator state is obtained as a whole from getGeneratorState, whereas properties are modified one at a time using setGeneratorProperty. Property names are strings and mostly correspond to button labels in the GUI.

gui.de.insert.txt=§fInsert
gui.de.extract.txt=§fExtract
gui.de.fuel.txt=§fFuel
gui.de.coreMass.txt=§fCore Mass
gui.de.reactionTemp.txt=§fCore Temperature
gui.de.fieldStrength.txt=§fContainment Field Strength
gui.de.energySaturation.txt=§fEnergy Saturation
gui.de.fuelConversion.txt=§fFuel Conversion Level
gui.de.status.txt=§fStatus
gui.de.status0.txt=§fOFFLINE
gui.de.status1.txt=§fCHARGING
gui.de.status1_5.txt=§fCHARGED
gui.de.status2.txt=§fONLINE
gui.de.status3.txt=§fSTOPPING
gui.de.status4.txt=§fINVALID SETUP
gui.de.internalStorage.txt=§fInternal Storage
gui.de.itemStorage.txt=§fItem Storage
gui.de.reacTempLoadFactor.txt=§fThis shows how much load is being placed on the containment field by the reactors temperature. If the reactor temp passes 8,000 this will increase exponentially.
gui.de.reacCoreMass.txt=§fThis show the total amount of mass within the reactor in cubic metres. That's the draconium + chaos so this value will only change when you add or remove fuel.
gui.de.reacGenRate.txt=§fThis is the current RF/t being generated by the reactor.
gui.de.reacInputRate.txt=§fThis is the exact RF/t input required to maintain the current field strength. As field strength increases this will increase exponentially.
gui.de.reacConversionRate.txt=§fThis is how fast the reactor is currently using fuel. As the reactor saturation increases this will go down.
gui.de.noCoresInInventory0.txt=§fYou have no Draconic Cores in your inventory
gui.de.noCoresInInventory1.txt=§fYou have no Wyvern Cores in your inventory
gui.de.noCoresInInventory2.txt=§fYou have no Awakened Cores in your inventory
gui.de.noCoresInInventory3.txt=§fYou have no Chaotic Cores in your inventory
gui.de.addCore.txt=§fAdd Core
gui.de.removeCore.txt=§fRemove Core
gui.de.cores.txt=§fCores
gui.de.cap.txt=§fCap
gui.de.installed.txt=§fInstalled
gui.de.free.txt=§fFree
gui.de.max.txt=§fMax
gui.de.on.txt=§fOn
gui.de.off.txt=§fOff
gui.de.basePoints.txt=§fBase Points
gui.de.maxPoints.txt=§fMax Points
gui.de.pointCost.txt=§fPoint Cost
gui.de.value.txt=§fValue
gui.de.points.txt=§fPoints
gui.de.point.txt=§fPoint
gui.de.itemInventory.txt=§fItem Inventory
gui.de.configureGuiElements.txt=§fConfigure HUD Elements
gui.de.hudDisplaySettings.txt=§fHUD Display Settings
gui.de.shieldDisplaySettings.txt=§fShield Display Settings
gui.de.clickAndDragPurpleBoxes.txt=§fClick and drag the purple boxes to move the displays
gui.de.profile.txt=§fProfile
gui.de.maxDamage.txt=§fMax Damage
gui.de.rfPerShot.txt=§fRF/Shot

gui.de.RFCapacity.txt=§fRF Capacity
gui.de.DigSpeed.txt=§fDig Speed
gui.de.DigAOE.txt=§fDig A.O.E
gui.de.DigDepth.txt=§fDig Depth
gui.de.AttackDamage.txt=§fAttack Damage
gui.de.AttackAOE.txt=§fAttack A.O.E
gui.de.ArrowDamage.txt=§fBase Damage
gui.de.DrawSpeed.txt=§fDraw Speed
gui.de.ArrowSpeed.txt=§fArrow Velocity
gui.de.ShieldCapacity.txt=§fShield Capacity
gui.de.ShieldRecovery.txt=§fShield Recovery
gui.de.MoveSpeed.txt=§fMove Speed
gui.de.JumpBoost.txt=§fJump Boost

gui.de.dislocatorInhibitor.range.txt=§fRange:
gui.de.dislocatorInhibitor.tooltip.range.increase.txt=§fIncrease Range
gui.de.dislocatorInhibitor.tooltip.range.decrease.txt=§fDecrease Range
gui.de.dislocatorInhibitor.tooltip.activity.always.txt=§fAlways Active
gui.de.dislocatorInhibitor.tooltip.activity.with.txt=§fActive with redstone power
gui.de.dislocatorInhibitor.tooltip.activity.without.txt=§fActive without redstone power
gui.de.dislocatorInhibitor.tooltip.activity.never.txt=§fAlways inactive
gui.de.dislocatorInhibitor.tooltip.activity.cycle.txt=§fClick to cycle through activity control
gui.de.dislocatorInhibitor.tooltip.whitelist.txt=§fItems in filter will not be picked up by magnets
gui.de.dislocatorInhibitor.tooltip.blacklist.txt=§fOnly items in filter will be picked up by magnets

entity.DraconicEvolution.EnderDragon.name=§fEnder Dragon
entity.DraconicEvolution.ChaosGuardian.name=§fChaos Guardian