Class PDLArmorModel
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<net.minecraft.world.entity.LivingEntity>
net.minecraft.client.model.AgeableListModel<net.minecraft.world.entity.LivingEntity>
net.minecraft.client.model.HumanoidModel<net.minecraft.world.entity.LivingEntity>
net.minecraft.client.model.HumanoidArmorModel<net.minecraft.world.entity.LivingEntity>
com.portingdeadmods.portingdeadlibs.api.client.models.PDLArmorModel
- All Implemented Interfaces:
net.minecraft.client.model.ArmedModel,net.minecraft.client.model.HeadedModel
public class PDLArmorModel
extends net.minecraft.client.model.HumanoidArmorModel<net.minecraft.world.entity.LivingEntity>
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class net.minecraft.client.model.HumanoidModel
net.minecraft.client.model.HumanoidModel.ArmPose -
Field Summary
Fields inherited from class net.minecraft.client.model.HumanoidModel
body, crouching, hat, HAT_OVERLAY_SCALE, head, leftArm, leftArmPose, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightArmPose, rightLeg, swimAmount, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASEFields inherited from class net.minecraft.client.model.EntityModel
attackTime, riding, youngFields inherited from class net.minecraft.client.model.Model
renderType -
Constructor Summary
ConstructorsConstructorDescriptionPDLArmorModel(net.minecraft.client.model.geom.ModelPart root, net.minecraft.world.entity.EquipmentSlot slot) -
Method Summary
Modifier and TypeMethodDescriptionstatic net.minecraft.client.model.geom.builders.LayerDefinitioncreateLayer(int textureWidth, int textureHeight, Consumer<PDLArmorModel.PartsDefinition> partsConsumer) voidrenderToBuffer(com.mojang.blaze3d.vertex.PoseStack poseStack, com.mojang.blaze3d.vertex.VertexConsumer buffer, int packedLight, int packedOverlay, int color) protected voidsetPartVisibility(net.minecraft.world.entity.EquipmentSlot slot) voidsetupAnim(net.minecraft.world.entity.LivingEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) Methods inherited from class net.minecraft.client.model.HumanoidArmorModel
createBodyLayerMethods inherited from class net.minecraft.client.model.HumanoidModel
bodyParts, copyPropertiesTo, createMesh, getArm, getHead, headParts, prepareMobModel, rotlerpRad, setAllVisible, setupAttackAnimation, translateToHandMethods inherited from class net.minecraft.client.model.EntityModel
copyPropertiesToMethods inherited from class net.minecraft.client.model.Model
renderToBuffer, renderType
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Constructor Details
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PDLArmorModel
public PDLArmorModel(net.minecraft.client.model.geom.ModelPart root, net.minecraft.world.entity.EquipmentSlot slot)
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Method Details
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createLayer
public static net.minecraft.client.model.geom.builders.LayerDefinition createLayer(int textureWidth, int textureHeight, Consumer<PDLArmorModel.PartsDefinition> partsConsumer) -
setupAnim
public void setupAnim(net.minecraft.world.entity.LivingEntity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) - Overrides:
setupAnimin classnet.minecraft.client.model.HumanoidModel<net.minecraft.world.entity.LivingEntity>
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renderToBuffer
public void renderToBuffer(com.mojang.blaze3d.vertex.PoseStack poseStack, com.mojang.blaze3d.vertex.VertexConsumer buffer, int packedLight, int packedOverlay, int color) - Overrides:
renderToBufferin classnet.minecraft.client.model.AgeableListModel<net.minecraft.world.entity.LivingEntity>
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setPartVisibility
protected void setPartVisibility(net.minecraft.world.entity.EquipmentSlot slot)
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