
# -> Set waterskin contents (dirty water)
execute if items entity @s weapon.mainhand poisonous_potato[custom_data~{IsHideWaterskin:1b}] run \
    return run \
        item modify entity @s weapon.mainhand overly_realistic:items/hide_waterskin_get_water_sea
item modify entity @s weapon.offhand overly_realistic:items/hide_waterskin_get_water_sea
