
# -> Effects
effect give @s[tag=!OverlyRealistic.Player.IsSick] hunger 1 0 true

# -> Set predicate value
scoreboard players set @s OverlyRealistic.PredicateValue.IsSprinting 1

# -> Particles
#execute if block ~ ~-0.25 ~ sand run \
    particle falling_dust{block_state:"sandstone"} ~ ~0.1 ~ 0.45 0.3 0.45 0.1 5 normal @a
#execute if block ~ ~ ~ snow run \
    particle cloud ~ ~0.1 ~ 0.25 0.2 0.25 0.01 1 normal @a
