
# -> Reset adv trigger
advancement revoke @s only overly_realistic:player/player_get_hurt_drown

# -> Effects
effect give @s nausea 5 0 true

# -> Thirst replenish
execute store result score #or.random_thirst_addition OverlyRealistic.General.ArbitraryData run \
    random value 10..18
function overly_realistic:players/thirst/add_hydration_from_generic_randomized

# -> Particles
execute anchored eyes run \
    particle minecraft:bubble_column_up ^ ^ ^0.35 0.05 0.05 0.05 0.05 10 normal @a

# -> Mental health decrease RNG
execute if predicate overly_realistic:player/damage/potent_direct_damage_rng run \
    function overly_realistic:players/mental_health/edit_mental_health {type:"remove",value:1}
