
# -> Tag entity
tag @s add OverlyRealistic.SecondaryAnimalChecked

# -> Apply vars
execute store result score @s OverlyRealistic.Animal.Stamina run \
    random value 100..900

# -> On RNG, make tame
execute if predicate overly_realistic:animal/secondary_animal_tame_rng run \
    tag @s add OverlyRealistic.Animal.ShouldNotFlee
