
# -> Reset adv trigger
advancement revoke @s only overly_realistic:player/player_get_hurt_fire

# -> Particles
particle minecraft:campfire_signal_smoke ~ ~ ~ 0 0.8 0 0.03 25 normal @a

# -> Mental health decrease RNG
execute if predicate overly_realistic:player/damage/potent_direct_damage_rng run \
    function overly_realistic:players/mental_health/edit_mental_health {type:"remove",value:2}

# -> Dry player
scoreboard players remove @s OverlyRealistic.Player.WetTime 500