
# -> Operate on players
execute as @a[tag=OverlyRealistic.Player.IsDowned] at @s run \
    function overly_realistic:general/downing/downing_main_1t_local

# -> Loop
execute if entity @a[tag=OverlyRealistic.Player.IsDowned,limit=1,sort=arbitrary] run \
    schedule function overly_realistic:general/downing/downing_main_1t 1t append
