
# -> Add onto player head skull transformation time
execute as @e[type=marker,tag=OverlyRealistic.PlayerHeadBlock,x=0] at @s run \
    function overly_realistic:general/block_misc/player_head/player_head_operate_3600t

# -> Reset time
scoreboard players set #or.world.sleep_time_4 OverlyRealistic.General.ArbitraryData 0
