
# -> If there are no players online then loop
execute unless entity @a[limit=1,sort=arbitrary] run \
    return run \
        schedule function overly_realistic:main/starting_message/send_starting_message 1s

# -> Send message
schedule function overly_realistic:main/starting_message/starting_message_pre_0 2s

# -> Set var
scoreboard players set #or.has_sent_message OverlyRealistic.General.ArbitraryData 1