
# -> Untag all donkeys
tag @e[type=donkey,tag=OverlyRealistic.Donkey.HasInventoryEdited,x=0] remove OverlyRealistic.Donkey.HasInventoryEdited

# -> Schedule next spoilage
schedule function overly_realistic:general/food/food_spoilage/spoil_from_loop/spoil_37_a 1t
