
# -> Sound
playsound block.wood.break block @a ~ ~1 ~ 1 1
playsound block.wood.break block @a ~ ~1 ~ 1 1
playsound entity.zombie.break_wooden_door block @a ~ ~1 ~ 0.2 2

# -> Particles
particle item{item:"stick"} ~ ~ ~ 0.2 0.1 0.2 0.01 10 normal @a

# -> Drop item
execute unless entity @p[tag=OverlyRealistic.Player.BrokeCustomBlock,gamemode=creative,distance=..64] run \
    loot spawn ~ ~1 ~ loot overly_realistic:blocks/fire_starter

# -> Remove display
execute on passengers run \
    kill @s[type=item_display]

# -> Remove interaction
kill @s
