
# -> Do redundancy check
scoreboard players set #or.player_has_attributes_check OverlyRealistic.General.ArbitraryData 0
execute store success score #or.player_has_attributes_check OverlyRealistic.General.ArbitraryData run \
    attribute @s block_break_speed modifier value get overly_realistic:random_spawn_modifier
execute if score #or.player_has_attributes_check OverlyRealistic.General.ArbitraryData matches 1.. run \
    return fail

# -> Get new genetics
function overly_realistic:players/custom_data/apply_general_data_startup

