
# -> Clean water
execute if score #or.basket_contents_liquid_type OverlyRealistic.General.ArbitraryData matches 1 run \
    return run \
        loot replace entity @s weapon.mainhand loot overly_realistic:items/wooden_bucket_clean_water

# -> Dirty water
execute if score #or.basket_contents_liquid_type OverlyRealistic.General.ArbitraryData matches 4 run \
    return run \
        loot replace entity @s weapon.mainhand loot overly_realistic:items/wooden_bucket_dirty_water

# -> Sea water
execute if score #or.basket_contents_liquid_type OverlyRealistic.General.ArbitraryData matches 5 run \
    return run \
        loot replace entity @s weapon.mainhand loot overly_realistic:items/wooden_bucket_sea_water
