
# -> If player is sprinting then return and operate
execute if score @s OverlyRealistic.PredicateValue.IsSprinting matches 1 run \
    return run \
        function overly_realistic:players/sprinting/player_is_sprinting

# -> Clear effects
effect clear @s[tag=!OverlyRealistic.Player.IsSick] hunger

# -> Untag
#tag @s remove OverlyRealistic.Player.IsSprinting
