
# --> Mold type: Knife head

# @MOLD:
# 000
# 001
# 010

# -> Tag as molded
tag @s add OverlyRealistic.Block.ClayMold_HasBeenMolded

# -> Set mold type data
data modify entity @s data.molded_mold_type set value "knife_head"

# -> Set model for display
execute on passengers run \
    data modify entity @s item.components."minecraft:item_model" set value "overlyrealistic:blocks/clay_mold/clay_mold_knife_head"

# -> Sound
playsound block.gravel.break block @a ~ ~ ~ 0.5 1.2

# -> Particles
particle block{block_state:"clay"} ~ ~ ~ 0.1 0.1 0.1 0.1 10 normal @a
