
# --> Set contents

# -> Dirty water
execute if score #or.wooden_bucket_acquire_water_type OverlyRealistic.General.ArbitraryData matches 1 run \
    return run \
        loot replace entity @s weapon.offhand loot overly_realistic:items/wooden_bucket_dirty_water

# -> Sea water
execute if score #or.wooden_bucket_acquire_water_type OverlyRealistic.General.ArbitraryData matches 3 run \
    return run \
        loot replace entity @s weapon.offhand loot overly_realistic:items/wooden_bucket_sea_water
