
# -> Reset shape
data modify entity @s data.wrought_iron_shape set value \
    {\
        shape_0: 0b, \
        shape_1: 0b, \
        shape_2: 0b, \
        shape_3: 0b  \
    }

scoreboard players set @s OverlyRealistic.World.HeatedWroughtIron_ForgeShapes 0

# -> Reset text
execute on passengers \
    if entity @s[tag=OverlyRealistic.Block.HeatedWroughtIron_Text] run \
        data modify entity @s text set value [{text:"",extra:[{text: "...\n", color: "black"},{text: "...\n", color: "black"},{text: "...\n", color: "black"},{text: "...", color: "black"}]}]
