
# -> Sound
playsound block.wood.break block @a ~ ~ ~ 1 1
playsound block.wood.break block @a ~ ~ ~ 1 1
playsound entity.zombie.break_wooden_door block @a ~ ~ ~ 0.2 2

# -> Drop item
loot spawn ~ ~ ~ loot overly_realistic:blocks/fire_starter

# -> Remove display
execute on passengers run \
    kill @s[type=item_display]

# -> Remove marker
kill @s