
# -> Sound
playsound block.copper.break neutral @a ~ ~ ~ 1 1.7

# -> Damage entity
execute positioned ~-1 ~-1 ~-1 run \
    damage @n[type=!#overly_realistic:spear_cant_damage,tag=!OverlyRealistic.Player.TempPlayerThrewSpear,dx=1,dz=1,dy=1] 15.0 player_attack by @p[tag=OverlyRealistic.Player.TempPlayerThrewSpear] from @s

# -> Particles
particle item{item:"copper_spear"} ~ ~ ~ 0.1 0.1 0.1 0.01 8 normal @a
