
# -> Operate on animal corpses
execute as @e[tag=OverlyRealistic.Animal.IsAnimalCorpse,type=#overly_realistic:general_animals_check_for_deaths,x=0] at @s run \
    function overly_realistic:animals/operations/animal_death/animal_corpse_tick_400t

# -> Function tag
function #overly_realistic:general_loops/main_400t

# -> Loop (20 sec)
schedule function overly_realistic:general/main_loops/main_loop_400t 400t
