
# -> Remove crit data
data modify entity @s crit set value 0b

# -> Get damage value
execute store result score #or.arrow_damage OverlyRealistic.General.ArbitraryData run \
    data get storage overly_realistic:bow_operations arrow_data.damage 1000

# -> Decrease damage
scoreboard players remove #or.arrow_damage OverlyRealistic.General.ArbitraryData 650

# -> Store damage data
execute store result entity @s damage double 0.001 run \
    scoreboard players get #or.arrow_damage OverlyRealistic.General.ArbitraryData
