
# -> Set hand data
scoreboard players set #or.player_use_hui_hand OverlyRealistic.General.ArbitraryData 2

# --> Item detection

# -> Spears
execute if items entity @s weapon.offhand *[custom_data~{or_tool_type:"spear"}] run \
    return run \
        function overly_realistic:players/misc/spear/throw_spear
