
# -> Reset adv trigger
advancement revoke @s only overly_realistic:items/consumption/drink_dirty_water

# -> Replenish thirst
execute store result score #or.random_thirst_addition OverlyRealistic.General.ArbitraryData run \
    random value 6..15
function overly_realistic:players/thirst/add_hydration_from_generic_randomized

# -> Food illness value
scoreboard players add @s OverlyRealistic.Player.FoodIllnessAmount 28
