
# -> Operate on stonecutter markers
execute as @e[type=marker,tag=OverlyRealistic.StonecutterBlock] at @s run \
    function overly_realistic:general/stonecutters/stonecutters_operate

# -> Operate on campfire markers
execute as @e[type=marker,tag=OverlyRealistic.CampfireBlock] at @s run \
    function overly_realistic:general/campfires/campfire_marker_operate

# -> Function tag
function #overly_realistic:general_loops/main_11t

# -> Loop
schedule function overly_realistic:general/main_loops/main_loop_11t 11t