
# -> Reset adv trigger
advancement revoke @s only overly_realistic:items/use_fishing_rod_with_bait

# -> Remove bait
execute if items entity @s weapon.mainhand fishing_rod[custom_data~{RodHasBait:true}] run \
    return run \
        item modify entity @s weapon.mainhand overly_realistic:items/remove_bait_from_rod
item modify entity @s weapon.offhand overly_realistic:items/remove_bait_from_rod
