
# -> Set existence value
scoreboard players set #or.player_is_helping_downed_player OverlyRealistic.General.ArbitraryData 1

# -> If player is healthcare level 2+ then set value
execute if score @s OverlyRealistic.Player.WisdomStats.Healthcare matches 2.. run \
    scoreboard players set #or.helper_has_healthcare_levels OverlyRealistic.General.ArbitraryData 1

# -> Particle
execute if score #or.player_help_particle_time OverlyRealistic.General.ArbitraryData matches 8 run \
    particle happy_villager ~ ~0.6 ~ 0 0 0 0.1 1 normal @s

# -> Advancement
advancement grant @s only overly_realistic:advancements/livelyhood/helping_hand
