
# -> Untag all chest boats
tag @e[tag=OverlyRealistic.ChestBoat.HasInventoryEdited,type=#overly_realistic:chest_boat,x=0] remove OverlyRealistic.ChestBoat.HasInventoryEdited

# -> Schedule next spoilage
schedule function overly_realistic:general/food/food_spoilage/spoil_from_loop/spoil_41_a 1t
