
# -> Square 0
execute unless score @s OverlyRealistic.World.ClayMoldSquare_0 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_0 set value "#ffffff"
execute if score @s OverlyRealistic.World.ClayMoldSquare_0 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_0 set value "#a1a1a1"

# -> Square 1
execute unless score @s OverlyRealistic.World.ClayMoldSquare_1 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_1 set value "#ffffff"
execute if score @s OverlyRealistic.World.ClayMoldSquare_1 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_1 set value "#a1a1a1"

# -> Square 2
execute unless score @s OverlyRealistic.World.ClayMoldSquare_2 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_2 set value "#ffffff"
execute if score @s OverlyRealistic.World.ClayMoldSquare_2 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_2 set value "#a1a1a1"

# -> Square 3
execute unless score @s OverlyRealistic.World.ClayMoldSquare_3 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_3 set value "#ffffff"
execute if score @s OverlyRealistic.World.ClayMoldSquare_3 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_3 set value "#a1a1a1"

# -> Square 4
execute unless score @s OverlyRealistic.World.ClayMoldSquare_4 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_4 set value "#ffffff"
execute if score @s OverlyRealistic.World.ClayMoldSquare_4 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_4 set value "#a1a1a1"

# -> Square 5
execute unless score @s OverlyRealistic.World.ClayMoldSquare_5 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_5 set value "#ffffff"
execute if score @s OverlyRealistic.World.ClayMoldSquare_5 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_5 set value "#a1a1a1"


# -> Square 6
execute unless score @s OverlyRealistic.World.ClayMoldSquare_6 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_6 set value "#ffffff"
execute if score @s OverlyRealistic.World.ClayMoldSquare_6 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_6 set value "#a1a1a1"

# -> Square 7
execute unless score @s OverlyRealistic.World.ClayMoldSquare_7 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_7 set value "#ffffff"
execute if score @s OverlyRealistic.World.ClayMoldSquare_7 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_7 set value "#a1a1a1"

# -> Square 8
execute unless score @s OverlyRealistic.World.ClayMoldSquare_8 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_8 set value "#ffffff"
execute if score @s OverlyRealistic.World.ClayMoldSquare_8 matches 1 run \
    data modify storage overly_realistic:clay_molds dialog_clay_mold_shape.color_square_8 set value "#a1a1a1"
