
# -> Particle
particle block_crumble{block_state:"cherry_log"} ~ ~1 ~ 0.3 0.3 0.3 0.1 10 normal @a

# -> Sound
playsound block.wood.break block @a ~ ~1 ~ 0.6 1

# -> If cut value has not reached max then return
execute unless score @s OverlyRealistic.General.ArbitraryData >= #or.stonecutter_cut_time_log OverlyRealistic.General.ArbitraryData run \
    return fail

# -> Reset cut time
scoreboard players reset @s OverlyRealistic.General.ArbitraryData

# -> Set process
setblock ~ ~1 ~ stripped_cherry_log
