
# -> Mental health increase RNG
execute if predicate overly_realistic:player/damage/potent_direct_damage_rng run \
    function overly_realistic:players/mental_health/edit_mental_health {type:"add",value:2}

# -> Remove bleeding
scoreboard players set @s OverlyRealistic.Player.BleedingTimer 0

# -> Set title
title @s times 0 40 40
title @s title ""
title @s subtitle [{text:"[Bandaged]"}]
