
# -> Scale 0
execute if score @s OverlyRealistic.Player.Genetics.Scale matches 0 run \
    return run \
        item modify entity @s armor.body overly_realistic:hunger/apply_exhaustion_1_0

# -> Scale 1
execute if score @s OverlyRealistic.Player.Genetics.Scale matches 1 run \
    return run \
        item modify entity @s armor.body overly_realistic:hunger/apply_exhaustion_0_5

# -> Scale 2 & 3
item modify entity @s armor.body overly_realistic:hunger/apply_exhaustion_0_2
