
# -> Increase timer
scoreboard players add @s OverlyRealistic.General.ArbitraryData 1

# -> If timer is above max then remove
execute if score @s OverlyRealistic.General.ArbitraryData >= #or.setting.max_ground_markings_time OverlyRealistic.Settings.ArbitrarySetting run \
    kill @s

# -> Function tag
function #overly_realistic:mechanics/misc_blood_operate

# -> If there is no block below then remove marking
execute if block ~ ~-0.6 ~ air run \
    kill @s