
# -> Start food spoilage sequence
execute unless score #or.setting.food_spoiling OverlyRealistic.Settings.ArbitrarySetting matches 0 run \
    function overly_realistic:general/food/food_spoilage/spoil_from_loop/spoil_0_a

# -> Function tag
function #overly_realistic:general_loops/main_12000t


# -> Loop (10 mins)
schedule function overly_realistic:general/main_loops/main_loop_12000t 12000t