
# -> Lowered tick speed
execute if score #or.NightTimeRandomTickSpeed OverlyRealistic.General.ArbitraryData matches 1 run \
    return run \
        function overly_realistic:general/day_night_cycle/set_night_random_tick_speed_lowered

# -> Normal tick speed
gamerule random_tick_speed 1
scoreboard players set #or.NightTimeRandomTickSpeed OverlyRealistic.General.ArbitraryData 1
