
# -> Operate on players
execute as @a at @s run \
    function overly_realistic:general/main_loops/main_loop_25t_operate

# -> Operate on weather markers
execute as @e[type=marker,tag=OverlyRealistic.RandomizedWeatherOperationMarker] at @s run \
    function overly_realistic:general/weather/weather_marker_lifetime

# -> Function tag
function #overly_realistic:general_loops/main_25t

# -> Loop
schedule function overly_realistic:general/main_loops/main_loop_25t 25t
