
# -> Untag all campfires
tag @e[type=marker,tag=OverlyRealistic.Campfire.HasInventoryEdited,x=0] remove OverlyRealistic.Campfire.HasInventoryEdited

# -> Schedule next spoilage
schedule function overly_realistic:general/food/food_spoilage/spoil_from_loop/spoil_35_a 1t
