
# -> Reduce attack cooldown
scoreboard players remove @s OverlyRealistic.Player.GTC_PlayerAttackCooldown 1

# -> If attack cooldown = 0 then remove attack damage negation
execute unless score @s OverlyRealistic.Player.GTC_PlayerAttackCooldown matches 1.. run \
    attribute @s attack_damage modifier remove overly_realistic:gtc_attack_damage_cooldown
