
# -> Remove temp tag
tag @s remove OverlyRealistic.Block.Basket_TempWater

# -> Dirty water
execute if score #or.basket_water_place_type OverlyRealistic.General.ArbitraryData matches 1..2 run \
    return run \
        item modify entity @s contents overly_realistic:basket_waters/set_dirty_water

# -> Clean water
execute if score #or.basket_water_place_type OverlyRealistic.General.ArbitraryData matches 3 run \
    return run \
        item modify entity @s contents overly_realistic:basket_waters/set_clean_water

# -> Sea water
execute if score #or.basket_water_place_type OverlyRealistic.General.ArbitraryData matches 4 run \
    return run \
        item modify entity @s contents overly_realistic:basket_waters/set_sea_water

# -> Fallback
item modify entity @s contents overly_realistic:basket_waters/set_clean_water
