
# -> Particles
execute unless entity @n[type=tnt,distance=..4] run \
    particle minecraft:campfire_signal_smoke ~ ~ ~ 1.5 1.5 1.5 0.01 700 normal @a
particle minecraft:campfire_signal_smoke ~ ~ ~ 0 0 0 0.5 300 normal @a
particle lava ~ ~ ~ 1.5 1 1.5 10 60 normal @a
particle minecraft:flash{color:[1.000,1.000,1.000,1.00]} ~ ~ ~ 0 0 0 0.001 3 normal @a
particle minecraft:flame ~ ~ ~ 0 0 0 1 100 normal @a
particle minecraft:campfire_signal_smoke ~ ~ ~ 5 0 5 0.01 100 normal @a
particle minecraft:ash ~ ~1 ~ 5 5 5 1 300 normal @a

# -> Remove nearby water
fill ~3 ~3 ~3 ~-3 ~-3 ~-3 air replace water

# -> Damage nearby entities
execute as @e[type=!#overly_realistic:no_ai,distance=..14] run \
    damage @s 10 explosion at ~ ~ ~

# -> Remove marker
kill @s
