
# -> Rotate item
execute if items entity @s weapon.mainhand *[item_model="overlyrealistic:items/sharpened_flint/sharpened_flint_0"] run \
    return run \
        item modify entity @s weapon.mainhand overly_realistic:items/sharpened_flint/flint_1
execute if items entity @s weapon.mainhand *[item_model="overlyrealistic:items/sharpened_flint/sharpened_flint_1"] run \
    return run \
        item modify entity @s weapon.mainhand overly_realistic:items/sharpened_flint/flint_2
execute if items entity @s weapon.mainhand *[item_model="overlyrealistic:items/sharpened_flint/sharpened_flint_2"] run \
    return run \
        item modify entity @s weapon.mainhand overly_realistic:items/sharpened_flint/flint_3
execute if items entity @s weapon.mainhand *[item_model="overlyrealistic:items/sharpened_flint/sharpened_flint_3"] run \
    return run \
        item modify entity @s weapon.mainhand overly_realistic:items/sharpened_flint/flint_0
