
execute if block ~ ~ ~ player_head[rotation=0] run \
    return run \
        setblock ~ ~ ~ skeleton_skull[rotation=0]

execute if block ~ ~ ~ player_head[rotation=1] run \
    return run \
        setblock ~ ~ ~ skeleton_skull[rotation=1]

execute if block ~ ~ ~ player_head[rotation=2] run \
    return run \
        setblock ~ ~ ~ skeleton_skull[rotation=2]

execute if block ~ ~ ~ player_head[rotation=3] run \
    return run \
        setblock ~ ~ ~ skeleton_skull[rotation=3]

execute if block ~ ~ ~ player_head[rotation=4] run \
    return run \
        setblock ~ ~ ~ skeleton_skull[rotation=4]

execute if block ~ ~ ~ player_head[rotation=5] run \
    return run \
        setblock ~ ~ ~ skeleton_skull[rotation=5]

execute if block ~ ~ ~ player_head[rotation=6] run \
    return run \
        setblock ~ ~ ~ skeleton_skull[rotation=6]

execute if block ~ ~ ~ player_head[rotation=7] run \
    return run \
        setblock ~ ~ ~ skeleton_skull[rotation=7]

execute if block ~ ~ ~ player_head[rotation=8] run \
    return run \
        setblock ~ ~ ~ skeleton_skull[rotation=8]

execute if block ~ ~ ~ player_head[rotation=9] run \
    return run \
        setblock ~ ~ ~ skeleton_skull[rotation=9]

execute if block ~ ~ ~ player_head[rotation=10] run \
    return run \
        setblock ~ ~ ~ skeleton_skull[rotation=10]

execute if block ~ ~ ~ player_head[rotation=11] run \
    return run \
        setblock ~ ~ ~ skeleton_skull[rotation=11]

execute if block ~ ~ ~ player_head[rotation=12] run \
    return run \
        setblock ~ ~ ~ skeleton_skull[rotation=12]

execute if block ~ ~ ~ player_head[rotation=13] run \
    return run \
        setblock ~ ~ ~ skeleton_skull[rotation=13]

execute if block ~ ~ ~ player_head[rotation=14] run \
    return run \
        setblock ~ ~ ~ skeleton_skull[rotation=14]

setblock ~ ~ ~ skeleton_skull[rotation=15]
