
CHANGES:

  - Renamed the "wisdom" advancement to "brain development"
  - There are now advancements in the "Livelyhood" tab that show the player their skill levels, and explain how to gain experience for each skill
  - Optimized the check for dirty clothes in water & water-adjacent blocks
  - Turtles will now have a certain chance that they'll drop a turtle scute and a 85% chance to drop 1-3 turtle meat
  - The game will now increase players' block and entity interaction range/reach depending on their scale genetics
    - The bigger the player is, the better their interaction range is
    - This is to combat an issue pertaining to earlier versions of Overly-Realistic that made it so having bigger sizes would be way too debilitating because of lower interaction ranges, making any action unrealistically challenging 
  - Fixed items not dropping on death in new worlds

-make it so for every 20 arrows shot you get xp for Archery
-make it so you can use a bandage on a player and add it to the healthcare skillbase
-make settings GUI
-make mass inventory/item change system

-make a plate block, the player can right click it to place food, the food stacks upwards
-getting hit with poison-tipped arrows will make you more likely to become sick
-minigame for tool forging:
  -hit an anvil to start
  -an icon will be shown on the subtitle
  -the icon has 3 "levels" -> yellow, orange, and red
  -when hitting the anvil, the color will be reset to yellow
  -when hitting the anvil when its yellow, the player gets 0 points, 5 if its on orange, and 10 if its on red
  -the icon alternates between yellow, then orange, then red, then orange, then back to yellow and repeat
  -the player needs to cross a point threshold to forge the equipment
-the forging hammer can get durability damage

Reminder to update the advancements to reflect the changes!

-TODO:
--Make it so players get debuffed modifiers when on low hunger and/or low health (slow block breaking speed, slow movement, slow regen)
--Make regen take longer
--Optimize regen not to use player data
--Make stamina get drained quicker when on low thirst


LAST LUCK USED: 244

 -> IDEAS:

-

- Accurate block placement detection:
- Place shulker with custom data
- On shulker, replace it with a block


https://modrinth.com/mod/video-player (1.12-1.20.6)
https://modrinth.com/mod/littlepictureframes (1.19-1.21.1)
https://modrinth.com/mod/waterframes (1.18.2-1.21.4)



https://modrinth.com/mod/vanilla-display 


# MARKER: 00000001-0000-002a-0000-00010000002a
# ITEM DISPLAY: 00000001-0000-002b-0000-00010000002b

















































































