All Classes and Interfaces
Class
Description
Used for storing
Identifiers for chest textures.Used for storing
SpriteIdentifiers for chest block entity textures.This is an implementation of
CraftingTableBlock that overrides createScreenHandlerFactory to return a custom CraftingScreenHandler that always works for this block.Very simple class containing utilities for working with
Lists and Arrays.A custom class for
AbstractBlock.Settings for support over multiple versions.A custom class for
Item.Settings for support over multiple versions.A builder class for
TexturedChestBlock, since blocks should be immutable.Stands for "what should my library mod be?".
Class for
WSMLMB's client logic, specifically, registering chests' item renderers.This class contains some utility methods used in the library.