GBG V1.22.6

Fixed reloading without needing ammo bug
The player could reload guns without needing the appropriate ammo item

Added creative reloading feature
Now, if the player is in creative mode, they don't need ammo to reload their guns

Modifed raycast passable block list
Cleaned up tag lists and made many new entries
All projectiles can now pass through trapdoors, doors, pressure plates, carpets, fences, 
fence gates, buttons, kelp plants, dead bushes, and leaves

Fixed left-handed players not being able to see guns in first-person
When a player had set their main hand to left, many guns had visibility issues

Tweaked Pipe Guns copper texture
Pipe Guns are more vibrant now

Fixed turret pickup not working
When the player would try to pick up a turret, it would not drop properly

Fixed Auto Turret model breaking when repaired
When an Auto Turret changed phases and then was repaired, the model would not display properly

Fixed Armor not updating upon repair to functional bug
The armor attribute of turrets would not update when a damage turret was repaired to functional

Fixed underwater rockets blowing up blocks bug
Rockets would damage blocks when used underwater

Added Underwater Explosion damage type
Functions the same as Explosion, but will damage blocks when used underwater
This damage type will not damage blocks if the projectile hits an entity underwater, it will only break blocks if the projectile hits a block

Added Purple projectile type
It's purple

Fixed C4 and Landmine explosions killing each other bug
When multiple C4s exploded at once, the creeper used to create the explosion could die

Nerfed C4 Explosion size
Lowered radius from 5 to 3

Changed 44 Magnum Ammo for Modern Guns
