
#STOPSOUND IF GONE


#ward
#251 seconds
execute if score @s refresh_count matches 100000 run stopsound @a[distance=..64] record music_disc.ward

#11
#71 seconds
execute if score @s refresh_count matches 200000 run stopsound @a[distance=..64] record music_disc.11

#13
#178 seconds
execute if score @s refresh_count matches 300000 run stopsound @a[distance=..64] record music_disc.13

#5
#178 seconds
execute if score @s refresh_count matches 400000 run stopsound @a[distance=..64] record music_disc.5

#blocks
#345 seconds
execute if score @s refresh_count matches 500000 run stopsound @a[distance=..64] record music_disc.blocks

#cat
#185 seconds
execute if score @s refresh_count matches 600000 run stopsound @a[distance=..64] record music_disc.cat

#chirp
#197 seconds
execute if score @s refresh_count matches 700000 run stopsound @a[distance=..64] record music_disc.chirp

#far
#174 seconds
execute if score @s refresh_count matches 800000 run stopsound @a[distance=..64] record music_disc.far

#mall
#197 seconds
execute if score @s refresh_count matches 900000 run stopsound @a[distance=..64] record music_disc.mall

#mellohi
#96 seconds
execute if score @s refresh_count matches 1000000 run stopsound @a[distance=..64] record music_disc.mellohi

#the otherside by lena raine celeste
#195 seconds
execute if score @s refresh_count matches 1100000 run stopsound @a[distance=..64] record music_disc.otherside

#pigstep
#148 seconds
execute if score @s refresh_count matches 1200000 run stopsound @a[distance=..64] record music_disc.pigstep

#stal
#150 seconds
execute if score @s refresh_count matches 1300000 run stopsound @a[distance=..64] record music_disc.stal

#strad
#188 seconds
execute if score @s refresh_count matches 1400000 run stopsound @a[distance=..64] record music_disc.strad

#wait
#238 seconds
execute if score @s refresh_count matches 1500000 run stopsound @a[distance=..64] record music_disc.wait
