
#ward
#251 seconds
execute if score @s refresh_count matches 104825 run scoreboard players set @s refresh_count 100000

#11
#71 seconds
execute if score @s refresh_count matches 201400 run scoreboard players set @s refresh_count 200000

#13
#178 seconds
execute if score @s refresh_count matches 303520 run scoreboard players set @s refresh_count 300000

#5
#178 seconds
execute if score @s refresh_count matches 403560 run scoreboard players set @s refresh_count 400000

#blocks
#345 seconds
execute if score @s refresh_count matches 506900..509000 run scoreboard players set @s refresh_count 500000

#cat
#185 seconds
execute if score @s refresh_count matches 603740 run scoreboard players set @s refresh_count 600000

#chirp
#197 seconds
execute if score @s refresh_count matches 703740 run scoreboard players set @s refresh_count 700000

#far
#174 seconds
execute if score @s refresh_count matches 803580 run scoreboard players set @s refresh_count 800000

#mall
#197 seconds
execute if score @s refresh_count matches 903960 run scoreboard players set @s refresh_count 900000

#mellohi
#96 seconds
execute if score @s refresh_count matches 1001920 run scoreboard players set @s refresh_count 1000000

#the otherside by lena raine celeste
#195 seconds
execute if score @s refresh_count matches 1103920..1199999 run scoreboard players set @s refresh_count 1100000

#pigstep
#148 seconds
execute if score @s refresh_count matches 1202900 run scoreboard players set @s refresh_count 1200000

#stal
#150 seconds
execute if score @s refresh_count matches 1303080 run scoreboard players set @s refresh_count 1300000

#strad
#188 seconds
execute if score @s refresh_count matches 1403940 run scoreboard players set @s refresh_count 1400000

#wait
#238 seconds
execute if score @s refresh_count matches 1504660 run scoreboard players set @s refresh_count 1500000

#relic
#216 seconds
execute if score @s refresh_count matches 1604330 run scoreboard players set @s refresh_count 1600000

#precipice
#299 seconds
execute if score @s refresh_count matches 1705980 run scoreboard players set @s refresh_count 1700000

#creator
#176 seconds
execute if score @s refresh_count matches 1803520 run scoreboard players set @s refresh_count 1800000

#creator music box
#73 seconds
execute if score @s refresh_count matches 1901460 run scoreboard players set @s refresh_count 1900000





# ##################################################  PLAYSOUND MUSIC DISC #######################################################################

#ward
#251 seconds
execute if score @s refresh_count matches 100000 run playsound music_disc.ward record @a ~ ~ ~ 5 1

#11
#71 seconds
execute if score @s refresh_count matches 200000 run playsound music_disc.11 record @a ~ ~ ~ 5 1

#13
#178 seconds
execute if score @s refresh_count matches 300000 run playsound music_disc.13 record @a ~ ~ ~ 5 1

#5
#178 seconds
execute if score @s refresh_count matches 400000 run playsound music_disc.5 record @a ~ ~ ~ 5 1

#blocks
#345 seconds
execute if score @s refresh_count matches 500000 run playsound music_disc.blocks record @a ~ ~ ~ 5 1

#cat
#185 seconds
execute if score @s refresh_count matches 600000 run playsound music_disc.cat record @a ~ ~ ~ 5 1

#chirp
#197 seconds
execute if score @s refresh_count matches 700000 run playsound music_disc.chirp record @a ~ ~ ~ 5 1

#far
#174 seconds
execute if score @s refresh_count matches 800000 run playsound music_disc.far record @a ~ ~ ~ 5 1

#mall
#197 seconds
execute if score @s refresh_count matches 900000 run playsound music_disc.mall record @a ~ ~ ~ 5 1

#mellohi
#96 seconds
execute if score @s refresh_count matches 1000000 run playsound music_disc.mellohi record @a ~ ~ ~ 5 1

#the otherside by lena raine celeste
#195 seconds
execute if score @s refresh_count matches 1100000 run playsound music_disc.otherside record @a ~ ~ ~ 5 1

#pigstep
#148 seconds
execute if score @s refresh_count matches 1200000 run playsound music_disc.pigstep record @a ~ ~ ~ 5 1

#stal
#150 seconds
execute if score @s refresh_count matches 1300000 run playsound music_disc.stal record @a ~ ~ ~ 5 1

#strad
#188 seconds
execute if score @s refresh_count matches 1400000 run playsound music_disc.strad record @a ~ ~ ~ 5 1

#wait
#238 seconds
execute if score @s refresh_count matches 1500000 run playsound music_disc.wait record @a ~ ~ ~ 5 1

#relic
#216 seconds
execute if score @s refresh_count matches 1600000 run playsound music_disc.relic record @a ~ ~ ~ 5 1

#precipice
#299 seconds
execute if score @s refresh_count matches 1700000 run playsound music_disc.precipice record @a ~ ~ ~ 5 1

#creator
#176 seconds
execute if score @s refresh_count matches 1800000 run playsound music_disc.creator record @a ~ ~ ~ 5 1

#creator
#73 seconds
execute if score @s refresh_count matches 1900000 run playsound music_disc.creator_music_box record @a ~ ~ ~ 5 1

###################################################################################################################

#particles thing
tag @s add refresh_entity_jukebox_islooping