
#STOPSOUND IF GONE


#ward
#251 seconds
execute if score @s refresh_count matches 100000..199999 run stopsound @a[distance=..64] record music_disc.ward

#11
#71 seconds
execute if score @s refresh_count matches 200000..299999 run stopsound @a[distance=..64] record music_disc.11

#13
#178 seconds
execute if score @s refresh_count matches 300000..399999 run stopsound @a[distance=..64] record music_disc.13

#5
#178 seconds
execute if score @s refresh_count matches 400000..499999 run stopsound @a[distance=..64] record music_disc.5

#blocks
#345 seconds
execute if score @s refresh_count matches 500000..599999 run stopsound @a[distance=..64] record music_disc.blocks

#cat
#185 seconds
execute if score @s refresh_count matches 600000..699999 run stopsound @a[distance=..64] record music_disc.cat

#chirp
#197 seconds
execute if score @s refresh_count matches 700000..799999 run stopsound @a[distance=..64] record music_disc.chirp

#far
#174 seconds
execute if score @s refresh_count matches 800000..899999 run stopsound @a[distance=..64] record music_disc.far

#mall
#197 seconds
execute if score @s refresh_count matches 900000..999999 run stopsound @a[distance=..64] record music_disc.mall

#mellohi
#96 seconds
execute if score @s refresh_count matches 1000000..1999999 run stopsound @a[distance=..64] record music_disc.mellohi

#the otherside by lena raine celeste
#195 seconds
execute if score @s refresh_count matches 1100000..1199999 run stopsound @a[distance=..64] record music_disc.otherside

#pigstep
#148 seconds
execute if score @s refresh_count matches 1200000..1299999 run stopsound @a[distance=..64] record music_disc.pigstep

#stal
#150 seconds
execute if score @s refresh_count matches 1300000..1399999 run stopsound @a[distance=..64] record music_disc.stal

#strad
#188 seconds
execute if score @s refresh_count matches 1400000..1499999 run stopsound @a[distance=..64] record music_disc.strad

#wait
#238 seconds
execute if score @s refresh_count matches 1500000..1599999 run stopsound @a[distance=..64] record music_disc.wait

#relic
#216 seconds
execute if score @s refresh_count matches 1600000..1699999 run stopsound @a[distance=..64] record music_disc.relic

#precipice
#299 seconds
execute if score @s refresh_count matches 1700000..1799999 run stopsound @a[distance=..64] record music_disc.precipice

#creator
#176 seconds
execute if score @s refresh_count matches 1800000..1899999 run stopsound @a[distance=..64] record music_disc.creator

#creator music box
#73 seconds
execute if score @s refresh_count matches 1900000..1999999 run stopsound @a[distance=..64] record music_disc.creator_music_box

tag @s remove refresh_entity_jukebox_islooping