Programmer Art Continuation Project r1.7.10 Update Log

- Added new post 1.13 potion effects.
- Added new wolf variants.
- Revamped Azalea leaves.
- Revamped Deepslate, finalizing its design.
- Fixed an issue with leaves on fast graphics.
- Improved smoker accuracy.

r1.7.10_01

- Made deepslate top as dark as its side.
- Added og armadillo sprite, but w/ side facing eyes.

r1.7.10_02

- Reimplemented raw salmon and tropical fish from Minecraft 1.7.2. For some reason it was missing from PA and I wasn't aware it existed.
- Tweaked copper ore.
- Added Mace and heavy core, sorry for forgetting, I left 'em in my WIP folder.


r1.7.10_03

- Tweaked tuff sprite for even more accuracy to granite, diorite and andesite.
- Fixed a critical issue w/ CEM piglin/piglin head models.
- Fixed "ominous" vaults.
- Fixed an issue w/ vanilla programmer art related to zombie villager models. Somehow, Mojang didn't fix this and I hadn't seen a zombie villager in years.

r1.7.10_04

- Revamped honeycomb sprite.
- Fixed Bell Texture not appearing.
- Tweaked Bee color.

PACP Legacy Addon r.1.2 Update Log

- Added new ic2 styled blast furnace and smoker.
- Added new classic styled redstone lamp.
- Tweaked end portal frame.
- Tweaked end stone.
- Removed random texture orientation for all blocks. (Thanks Bestsoft100)

PACP Classic Addon r1.2 Update Log

- Improved leaf colors to better distinguish its biomes.
- Made mud brown to better suit its artstyle.
- Added 0.30 styled Stone Bricks, blending with cobblestone.

PACP Modernized Netherrack.

- A lower contrast, easier to read netherrack, still in the programmer art style.

PACP Testing

- An experimental update to deepslate to look closer to stone, initially default in 1.7 but I feel it's not ideal ATM post feedback.

PACP Mod Support. - Suggest more on comments.

- [1.6.4] Added support for eating animations.
- [1.7] Partial Betterend Support - Covers all endstone variants and planks on base pack.