接口 ServerEvents.LivingEntity.Effect.Add

封闭类:
ServerEvents.LivingEntity.Effect
函数接口:
这是一个函数接口, 因此可用作 lambda 表达式或方法引用的赋值目标。

@FunctionalInterface public static interface ServerEvents.LivingEntity.Effect.Add
  • 方法概要

    修饰符和类型
    方法
    说明
    boolean
    addEffect(net.minecraft.world.entity.LivingEntity affectedEntity, @NotNull net.minecraft.world.effect.MobEffectInstance effect, net.minecraft.world.entity.Entity sourceEntity)
    Called when an effect is about to be applied to an entity.
  • 方法详细资料

    • addEffect

      boolean addEffect(@NotNull net.minecraft.world.entity.LivingEntity affectedEntity, @NotNull @NotNull net.minecraft.world.effect.MobEffectInstance effect, @Nullable net.minecraft.world.entity.Entity sourceEntity)
      Called when an effect is about to be applied to an entity.
      参数:
      affectedEntity - the entity to which the effect will be applied
      effect - the effect instance to be applied
      sourceEntity - the entity causing the effect, or null if no source is specified
      返回:
      true if the effect should be applied, otherwise false