接口 ServerEvents.LivingEntity.Effect.Override

封闭类:
ServerEvents.LivingEntity.Effect
函数接口:
这是一个函数接口, 因此可用作 lambda 表达式或方法引用的赋值目标。

@FunctionalInterface public static interface ServerEvents.LivingEntity.Effect.Override
  • 方法概要

    修饰符和类型
    方法
    说明
    boolean
    overrideEffect(net.minecraft.world.entity.LivingEntity affectedEntity, @NotNull net.minecraft.world.effect.MobEffectInstance oldEffect, @NotNull net.minecraft.world.effect.MobEffectInstance newEffect, net.minecraft.world.entity.Entity sourceEntity, boolean override)
    Called to determine whether a new effect should override an existing effect.
  • 方法详细资料

    • overrideEffect

      boolean overrideEffect(@NotNull net.minecraft.world.entity.LivingEntity affectedEntity, @NotNull @NotNull net.minecraft.world.effect.MobEffectInstance oldEffect, @NotNull @NotNull net.minecraft.world.effect.MobEffectInstance newEffect, @Nullable net.minecraft.world.entity.Entity sourceEntity, boolean override)
      Called to determine whether a new effect should override an existing effect.
      参数:
      affectedEntity - the entity with the existing effect
      oldEffect - the current effect instance
      newEffect - the new effect instance to apply
      sourceEntity - the entity causing the effect, or null if no source is specified
      override - whether the effect should be overridden
      返回:
      true if the effect should be overridden, otherwise false