{
  num: -13022,
  accuracy: 100,
  basePower: 60,
  category: "Physical",
  name: "Suzumebachi",
  pp: 15,
  priority: 1,
  flags: { contact: 1, protect: 1, mirror: 1, metronome: 1 },
  ignoreEvasion: true,
  onHit(target, source, move) {
    if (!source || !target || target.fainted) return;
    const mark = target.volatiles?.homonka;
    if (mark && mark.source === source) {
      target.removeVolatile("homonka");
      this.add("-activate", source, "ability: Two-Step Death");
      this.damage(Math.max(1, target.maxhp || target.baseMaxhp || 1), target, source, this.dex.abilities.get("twostepdeath"));
      return;
    }
    if (mark) target.removeVolatile("homonka");
    target.addVolatile("homonka", source, move);
  },
  secondary: null,
  target: "normal",
  type: "Bug",
  zMove: { basePower: 120 },
  contestType: "Cool",
  desc: "A priority assassination sting that ignores evasion. The first hit applies Hōmonka; striking the same mark again triggers Two-Step Death."
}
