CREDITS:



- Volkoul:
That's me, duh (Pack author/creator/editor/maintainer/moderator/ithinkyougetthepoint)
https://www.curseforge.com/members/volkoul/projects
https://modrinth.com/user/VOLKOUL

- FreshLX:
Creator of Fresh Animations.
https://www.curseforge.com/members/freshlx/projects
https://modrinth.com/user/FreshLX

- Vanilla Tweaks:
Happy Ghast harnesses were used as a base for the retexture and subsequent modifications, no other assets were used.
https://vanillatweaks.net/



SPECIAL THANKS:



- FreshLX:
For giving permission to include animation assets used for classic horses, donkeys, and mules, along with armor and saddles. Please accept my deepest gratitude!
https://www.curseforge.com/members/freshlx/projects
https://modrinth.com/user/FreshLX

- Kizzycocoa:
For providing and allowing the use of the base models for classic bats and classic pigmen, as well as clearing up some uncertainties regarding nbt tags. (These additions would not be possible without their help!)
https://kizzycocoa.com/GameDev/index.php

- GillsBills:
For helping me understand how to make a renamed entity use it's own custom model, instead of being bound to the default one. This allowed for just the renamed variants of the same mob to be animated.
https://www.curseforge.com/members/gillsbillsyt/projects
https://modrinth.com/user/GillsBills

- MidniteDemolisher:
For helping me understand how to make a renamed entity use it's own custom texture when it also uses it's own custom model. This allowed for the renamed variants of the same mob that are animated to have a specific texture, bound to the custom model.
https://www.curseforge.com/members/midnitedemolisher/projects