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Recommended to use with Entity Model Features & Entity Texture Features

Always use the latest version of Fresh Animations available for the Minecraft version you are playing on, paired with the latest version of Fresh Programmer Animations, otherwise compatibility issues may arise.

NOTE: Fresh Programmer Animations is backward compatible with previous Fresh Animations versions.
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[ v1.10.5 ]

GENERAL:
- Updated pack.png
- Added 100% ACCURATE classic horses, donkeys, and mules, along with accurate armor and saddle models (THAT WAS SO MUCH WORK REEE). These are heavily modified models from the Fresh Animations: Classic Horses resource pack. Huge thanks to FreshLX for giving me permission to include them and the animation assets in this pack!
- Added texture paths for armorstand, bat, blaze, endermite, guardians, minecart, silverfish, snow golem, spider_eyes, wandering trader, witch.
- Added renamed textures for pigs, cows, mooshroom, chickens, llamas, cats.
- Removed A LOT of unused assets.

BAT:
- Removed the 1.14 bat variant. Changed bat_old to bat.

DONKEY:
- The donkey models have been completely reworked to resemble the original pre-1.13 donkeys, including having accurate positions for the head, mouth, bridle, saddle, chests, and other parts, along with corrected UV mapping. They now use the pre-1.13 128x128 texture atlas. The eye animations have also been merged from the 1.21.5+ models into the pre-1.21.5 models so that the same textures could be used.

HORSE:
- The horse models have been completely reworked to resemble the original pre-1.13 horses, including having accurate positions for the head, mouth, mane, bridle, saddle, armor, and other parts, along with corrected UV mapping. They now use the pre-1.13 128x128 texture atlas. The eye animations have also been merged from the 1.21.5+ models into the pre-1.21.5 models so that the same textures could be used.
- Added leather horse armor (Extracted from Pocket Edition, where leather horse armor existed in the Programmer Art format)
- Added netherite and copper horse armor (Adjusted for the Programmer Art format. The places where the saddles are placed have been retextured to be consistent with the other armor types)

MULE:
- The mule models have been completely reworked to resemble the original pre-1.13 mules, including having accurate positions for the head, mouth, bridle, saddle, chests, and other parts, along with corrected UV mapping. They now use the pre-1.13 128x128 texture atlas. The eye animations have also been merged from the 1.21.5+ models into the pre-1.21.5 models so that the same textures could be used.

Perhaps something else that I forgor aur aur

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[ v1.10.4 ]

GENERAL:
- Fixed compatibility with FA 1.10.4 (changed sheep mouth texture position)

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[ v1.10.3 ]

GENERAL:
- Fixed pack.mcmeta formatting for 1.21.9+ and fixed compatibility with FA 1.10.3
- Changed textures of pre-1.21.5 pigs, cows and mooshrooms back to 64x32
- Other notmentionworthy smol fixes

GHAST:
- Added 'joy' face for adult happy ghast

Happy New Year btw!

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[ v1.10.1 ]

GENERAL:
- Fixed compatibility with FA 1.10.1 and restructured the pack. This pack is now lighter, a lot less complicated on the inside and works across many Minecraft versions without needing dedicated folders and custom folder paths for each Minecraft version.

BAT:
- FINALLY implemented old bats that use the animations from FA! There are two naturally spawning variants, the classic bat and the 1.14 bat. The latter has a 1 in 10 spawn chance. HUGE thanks to Kizzycocoa for providing the model, this would not be possible without them!

HORSE:
- Fixed horse markings.

VILLAGER:
- Butchers, clerics, farmers and librarians now have a 50% chance of spawning without hats, headbands and robe designs instead of always having them. This was made to preserve the classic villager look while also keeping some of the newer design elements.
- Fixed a random spelling error.

ZOMBIE VILLAGER:
- Butchers, clerics, farmers and librarians now have a 50% chance of spawning without hats, headbands and robe designs instead of always having them. This was made to preserve the classic villager look while also keeping some of the newer design elements.

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[ v1.10 ]

GENERAL:
- Made an ULTRAGIGAHYPERMEGAMULTIALPHAMETAEXTRAUBERPREFIXPROMAXTON of necessary changes to most of the textures for the pack to be compatible with Fresh Animations 1.10. This required changing the implementation of the version overlay system as well. (I'm pretty sure there's a better way to say this)

GHAST:
- Retextured Happy Ghasts and reverted the textures to their original resolution. The harnesses use the texture from Vanilla Tweaks as a base, the "saddles" have been retextured to use NEW horse saddle colors (the old brown looks kinda BLEH), the side belt thingy uses a mix of old pig saddle and old EMPTY SPLASH POTION colors (don't ask, it works) and the glasses use old EMPTY SPLASH POTION colors too. The ropes were also retextured and use old lead textures now. (I might change their resolution in the future, not sure if the current one works)

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[ v1.9.4a ]

BAT:
- Added old bats (EXPERIMENTAL/INCOMPLETE) Expect bugs!

HORSE:
- Fixed horse armor. (1.21.5)

PIG:
- Fixed pig saddle. (1.21.5)

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[ v1.9.4 ]

GENERAL:
- Implemented a version overlay system making the pack easier to update and work on newer versions without having to split it into separate packs.

CHICKEN:
- Corrected textures. (1.21.5)

COW:
- Corrected textures. The classic cow and mooshroom variants do not have snouts. (1.21.5)

PIG:
- Corrected textures. (1.21.5)

SHEEP:
- Corrected textures. (1.21.5)

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[ v1.9.3a ]

COW:
- Fixed a mipmap issue on Fabric caused by 1x1 textures in the cow folder. (whoops)

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[ v1.9.3 ]

BAT:
- Temporarily(?) switched to the new vanilla bat texture to fix the lovecraftian horror-like jumble of textures 1.20.3 model changes made it appear as. 

SHEEP:
- Sheared sheep's bodies are now dyed based on their fur color! Note: If you want fully dyed sheep (including the head and ears) use the Extension pack! I decided not to fully retexture the sheep for this pack so that the style is kept close to vanilla.
P.S: They were way harder to make than I thought heeelp AND MERRY XMAS HO HO HO!

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[ v1.9.2 ]

PIGLIN
- Fixed Zombified piglin texture.

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[ v1.9 ]

CAT:
- Cat's paws have proper textures.

COW:
- Brown Mooshroom retextured.

HORSE:
- Horses have the new saddle textures.

PLAYER:
- Steve regrew his beard.

VILLAGER:
- villager.png retextured (matches 1.14.4+ colors, has vindicator arms)
- profession textures merged with old ones (kinda, tis a bit complicated)
- type changes:
  DESERT:  Retextured to resemble Husk (matches 1.14.4+ desert Villager colors)
  JUNGLE:  Retextured "Ocelot" outfit  (added more variation & details) 
  PLAINS:  USE OLD TEXTURE (LIGHT)
  SAVANNA: NO CHANGES
  SNOW:    Retextured legs (legs match 1.14.4+ snow Villager colors)
  SWAMP:   Retextured legs (legs match 1.14.4+ swamp Villager colors)
  TAIGA:   Retextured legs (legs match 1.14.4+ taiga Villager colors)

ZOMBIE VILLAGER:
- zombie_villager.png retextured (matches 1.14.4+ colors, legs are overlapped textures of all the zombie villagers, head and arms are from "zombie_villager" files from zombie and zombie_villager folders.
- profession textures resemble actual old zombie_villagers (including eyes and the raised eyebrow *BOMBASTIC SIDE EYE VINE BOOM EFFECT hehe)
- type changes:
  DESERT:  Retextured to resemble Husk (matches 1.14.4+ desert Villager colors)
  JUNGLE:  NO CHANGES
  PLAINS:  USE OLD TEXTURE (from "zombie_villager" folder, not "zombie" folder)(green outfit repurposed for Nitwit)
  SAVANNA: NO CHANGES
  SNOW:    Retextured legs (legs match 1.14.4+ snow Villager colors)
  SWAMP:   Retextured legs (legs match 1.14.4+ swamp Villager colors)
  TAIGA:   Retextured legs (legs match 1.14.4+ taiga Villager colors)

OTHER:
Mycelium particles reenabled.