CREDITS:



- Volkoul:
That's me, duh (Pack author/creator/editor/maintainer/moderator/ithinkyougetthepoint)
https://www.curseforge.com/members/volkoul/projects
https://modrinth.com/user/VOLKOUL

- FreshLX:
Creator of Fresh Animations.
https://www.curseforge.com/members/freshlx/projects
https://modrinth.com/user/FreshLX

- Vattic & The Faithful Resource Pack Team (Classic Faithful 32x):
Sheep textures from Classic Faithful 32x were used as a base to recreate 3 custom sheep variants.
https://faithfulpack.net/
https://faithfulpack.net/classic32x

- ExplodingTNT:
Characters Pink Sheep & Purple Shep belong to ExplodingTNT. They have been included in this pack as a tribute and in recognition of their nostalgic value. (pls don't sue me lol)
https://www.youtube.com/@explodingtnt



SPECIAL THANKS:



- Kizzycocoa:
For providing and allowing the use of the base models for classic bats and classic pigmen, as well as clearing up some uncertainties regarding nbt tags. (These additions would not be possible without their help!)
https://kizzycocoa.com/GameDev/index.php

- GillsBills:
For helping me understand how to make a renamed entity use it's own custom model, instead of being bound to the default one. This allowed for just the renamed variants of the same mob to be animated.
https://www.curseforge.com/members/gillsbillsyt/projects
https://modrinth.com/user/GillsBills

- MidniteDemolisher:
For helping me understand how to make a renamed entity use it's own custom texture when it also uses it's own custom model. This allowed for the renamed variants of the same mob that are animated to have a specific texture, bound to the custom model.
https://www.curseforge.com/members/midnitedemolisher/projects