All Classes and Interfaces
Class
Description
Issue a
ITeamReward to all ITeams of which the Player is a part.Copied from
Create source code.Wrap methods for inserting/removing Items from Barrels to allow them to do
AgeingRecipes.A
BasinOperatingBlockEntity which works directly above the Basin rather than two Blocks above it.Deprecated.
BlockColors are called after Biome blending has been done.Substitute for
SmartBlockEntity if Create is not a dependency.Deprecated.
If an Item is removed from a Barrel, it should stop
ageing.Fired every tick for every loaded
LevelChunk, on the Neo event bus on the server side only.Convert Recipes added by other mods to Recipes in your own mod by emulating their Codecs and reading the JSON files as they are loaded.
Behaviour for Create Block Entities which can hold the Contaminants of the ItemStack used to place them.
Copy of
Codec that accepts a context object when encoding and decodingCopy of
Decoder that accepts a context object when decodingCopy of
Encoder that accepts a context object when encoding and decodingCopy of
FieldDecoder that accepts a context object when decodingCopy of
FieldEncoder that accepts a context object when encodingCopy of
KeyDispatchCodec that accepts a context object.Copy of
ListCodec that accepts a context object when encoding and decodingCopy of
MapCodec that accepts a context object when encoding and decodingCopy of
MapDecoder that accepts a context object when decodingCopy of
MapDecoder that accepts a context object when encodingCopy of
StreamCodec that accepts a context object when encoding and decodingThis class will be loaded without the guarantee that Curios is installed.
A more versatile Creative Mode Tab that allows you to leave Slots empty and add labels.
Add an ItemStack to this
CustomTab, but only add it to the search bar if the condition passes.Add an ItemStack to this
CustomTab, but do not add it to the search bar, as it is already there.A simple ItemStack, like in a normal
CreativeModeTab.Add a caption that takes up a whole row in this
CustomTab.A
BasinOperatingBlockEntity which works directly above the Basin rather than two Blocks above it.Directly
recycle an Item into known RecyclingOutputs.A model based on a top, side and bottom texture, and a
Mask.Largely copied from
ItemModelGenerator.Milling recipes which guarantee all chance outputs the first time they are done.
A
Contamination not tied to any specific object.Give a Player some XP.
Called on a random Block in a chunk exposed to the sky every tick, for things like filling Cauldrons.
Mostly copied from
Create source code.A specific instance of a contaminable object, with the specific Contaminants that object posseses.
Menus which add the Slots for the
ExtendedInventory themselves, preferably in their constructor.Screens which have special support for rendering the
ExtendedInventory.An enclosed cuboid Multi-Block.
Recycle the output of another Recipe that takes an Ingredient into known
RecyclingOutputs.A Block which can be instantly picked up and will always remove the Item when placed, even in Creative.
Storage for
IPuterFiles.A
Recipe which can be reversed by recycling.A collection of Players acting as one Entity.
Cancelling has no effect.
A set of "enabled" pixels in a global 2D grid.
Rewards a proportion of members of a
ITeam with an IEntityReward.A
CompressionItemHandler whose IItemCompressionSequence is set by the first Item to be added
and can changed be by emptying.BlockBuilder without any default datagenUsed to generate JEI Categories for Petrolpark mods.
For now, this library's JEI plugin relies heavily on Create, so is set up to load only when Create is loaded.
Mainly copied from
Create source code.Copied from
Create source code.ItemBuilder without any default datagenDeprecated.
Copied from
Create source code.Puter file analogue of
Item.IPuterFile analogue of ItemStack.
A Puter file of a certain PuterData with variable size
Can be split up arbitrarily
Conserved (can't be copied, in general)
One-off
IPuterFile with a fixed size, such as a IPuterProgram.Copy of
RecordCodecBuilder that accepts a context object when encoding and decodingCopy of
RecordCodecBuilder for Decoders onlyA modification to the
RecyclingOutputs of a recycled Item.Allow Shaped Recipes to propagate the Contaminants of the Ingredients to the result.
Allow Shapeless Recipes to propagate the Contaminants of the Ingredients to the result.
Handle the manual addition of
DirectionalTransportedItemStacks to Depots by Players.The
ITeam consiting of a single Player.If an Item is removed from a Barrel, it should stop
ageing.Takes textures, with the expected format being the same as vanilla Banner Pattern textures,
and intelligently modifies them to be half the size.
A Clamped Cubic Spline with each end in the middle of a Block Face
Fired when a Player interacts with a Villager to modify the price, e.g.
Largely copied from
WaterWheelRenderer.Takes an existing
SpriteSource and applies some function to its results,
typically a texture transformation like with MeanShiftClusterSpriteSource.
BogglePatternHelper