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public class BlockStateProviderHelper
extends Object
Constructor Summary
Constructors
Method Summary
All Methods Static Methods Concrete Methods
static final <T extends net.neoforged.neoforge.client.model.generators.ModelBuilder<T>> T
cubeColumnSideways (net.neoforged.neoforge.client.model.generators.ModelProvider<T> prov,
String name,
net.minecraft.resources.ResourceLocation side,
net.minecraft.resources.ResourceLocation end)
static final net.neoforged.neoforge.client.model.generators.VariantBlockStateBuilder
edgeOrientedBlock (net.neoforged.neoforge.client.model.generators.VariantBlockStateBuilder builder,
net.neoforged.neoforge.client.model.generators.ModelFile model)
static final net.neoforged.neoforge.client.model.generators.VariantBlockStateBuilder
orientedBlock (net.neoforged.neoforge.client.model.generators.VariantBlockStateBuilder builder,
net.neoforged.neoforge.client.model.generators.ModelFile upSouthModel,
net.neoforged.neoforge.client.model.generators.ModelFile eastSouthModel)
static final void
randomizedRotationAxisBlock (net.neoforged.neoforge.client.model.generators.BlockStateProvider prov,
net.minecraft.world.level.block.RotatedPillarBlock block,
net.minecraft.resources.ResourceLocation side,
net.minecraft.resources.ResourceLocation end)
static final void
randomizedRotationAxisBlock (net.neoforged.neoforge.client.model.generators.BlockStateProvider prov,
net.minecraft.world.level.block.RotatedPillarBlock block,
net.neoforged.neoforge.client.model.generators.ModelFile vertical,
net.neoforged.neoforge.client.model.generators.ModelFile sideways)
static final void
randomizedRotationLogBlock (net.neoforged.neoforge.client.model.generators.BlockStateProvider prov,
net.minecraft.world.level.block.RotatedPillarBlock block)
Methods inherited from class java.lang.Object
clone , equals , finalize , getClass , hashCode , notify , notifyAll , toString , wait , wait , wait
Constructor Details
BlockStateProviderHelper
public BlockStateProviderHelper ()
Method Details
randomizedRotationLogBlock
public static final void randomizedRotationLogBlock (net.neoforged.neoforge.client.model.generators.BlockStateProvider prov,
net.minecraft.world.level.block.RotatedPillarBlock block)
randomizedRotationAxisBlock
public static final void randomizedRotationAxisBlock (net.neoforged.neoforge.client.model.generators.BlockStateProvider prov,
net.minecraft.world.level.block.RotatedPillarBlock block,
net.minecraft.resources.ResourceLocation side,
net.minecraft.resources.ResourceLocation end)
randomizedRotationAxisBlock
public static final void randomizedRotationAxisBlock (net.neoforged.neoforge.client.model.generators.BlockStateProvider prov,
net.minecraft.world.level.block.RotatedPillarBlock block,
net.neoforged.neoforge.client.model.generators.ModelFile vertical,
net.neoforged.neoforge.client.model.generators.ModelFile sideways)
cubeColumnSideways
public static final <T extends net.neoforged.neoforge.client.model.generators.ModelBuilder<T>>
T cubeColumnSideways (net.neoforged.neoforge.client.model.generators.ModelProvider<T> prov,
String name,
net.minecraft.resources.ResourceLocation side,
net.minecraft.resources.ResourceLocation end)
edgeOrientedBlock
public static final net.neoforged.neoforge.client.model.generators.VariantBlockStateBuilder edgeOrientedBlock (net.neoforged.neoforge.client.model.generators.VariantBlockStateBuilder builder,
net.neoforged.neoforge.client.model.generators.ModelFile model)
Adds a rotated
ConfiguredModel for every
EDGE_ORIENTATION, against
Orientation.EDGE_ORIENTATION_PROPERTY,
using a single
model authored as
EAST_SOUTH.
Orientation.blockStateXRotation and Orientation.blockStateYRotation render an orientation truly, from either UP_SOUTH or
EAST_SOUTH depending which is vertical - but model here is only ever EAST_SOUTH. So
for the 4 edges whose fields are UP_SOUTH-relative (UP_SOUTH, UP_NORTH,
DOWN_SOUTH, DOWN_NORTH), we instead use their front/top-swapped counterpart's fields (e.g.
SOUTH_UP instead of UP_SOUTH), which are EAST_SOUTH-relative. The block will still
occupy the correct edge, but for those 4 states model's "front" and "top" faces are swapped relative to
its true orientation, so its roll around that edge will differ from the other 8. If that matters, use
orientedBlock(VariantBlockStateBuilder, ModelFile, ModelFile) instead, which preserves true
orientation at the cost of a second model.
orientedBlock
public static final net.neoforged.neoforge.client.model.generators.VariantBlockStateBuilder orientedBlock (net.neoforged.neoforge.client.model.generators.VariantBlockStateBuilder builder,
net.neoforged.neoforge.client.model.generators.ModelFile upSouthModel,
net.neoforged.neoforge.client.model.generators.ModelFile eastSouthModel)