/////////////////////////////////////
// Unbound Visual + PT v7.3 by EminGT //
/////////////////////////////////////

//Common//
#include "/lib/common.glsl"

//////////Fragment Shader//////////Fragment Shader//////////Fragment Shader//////////
#ifdef FRAGMENT_SHADER

//Pipeline Constants//

//Common Variables//

//Common Functions//

//Includes//

//Program//
void main() {

}

#endif

//////////Vertex Shader//////////Vertex Shader//////////Vertex Shader//////////
#ifdef VERTEX_SHADER

//Attributes//

//Common Variables//

//Common Functions//

//Includes//

//Program//
void main() {

}

#endif
