/////////////////////////////////////
// Unbound Visual + PT v9.6 by EminGT //
/////////////////////////////////////

//Common//
#include "/lib/common.glsl"

//////////Prepare 2//////////Prepare 2//////////Prepare 2//////////
#ifdef PREPARE_A

#if defined CUSTOM_GI_VOXEL_INTERNAL && defined OVERWORLD && GI_BOUNCE_PASSES >= 1

    #define GI_PARITY 0
    #if GI_BOUNCE_PASSES == 1
        #define GI_IS_LAST_PASS
    #endif
    #include "/lib/voxelization/giPropagateBody.glsl"

#else

layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
const ivec3 workGroups = ivec3(1, 1, 1);
void main() {}

#endif

#endif
