execute if score @s winded_cooldown matches 0 run summon armor_stand ^ ^ ^-1 {NoGravity:1b,Silent:1b,DeathTime:20,Invisible:1b,Health:0f,attributes:[{id:"minecraft:max_health",base:0}],active_effects:[{id:"minecraft:wind_charged",amplifier:1,duration:20,show_particles:0b}]}
scoreboard players set @s winded_cooldown 20