execute as @a[scores={magus_ice_arrows_duration=1..}] at @s if predicate kiwi2:chance_random_10 anchored eyes positioned ^1 ^ ^-0.5 summon block_display run function kiwi2:upgrades/classes/magus/spells/tier_3/ice_arrows_launch_logic
execute as @a[scores={magus_ice_arrows_duration=1..}] at @s if predicate kiwi2:chance_random_10 anchored eyes positioned ^-1 ^ ^-0.5 summon block_display run function kiwi2:upgrades/classes/magus/spells/tier_3/ice_arrows_launch_logic
execute as @a[scores={magus_ice_arrows_duration=1..}] at @s if predicate kiwi2:chance_random_5 anchored eyes positioned ^4 ^ ^1 summon block_display run function kiwi2:upgrades/classes/magus/spells/tier_3/ice_arrows_launch_logic
execute as @a[scores={magus_ice_arrows_duration=1..}] at @s if predicate kiwi2:chance_random_5 anchored eyes positioned ^-4 ^ ^1 summon block_display run function kiwi2:upgrades/classes/magus/spells/tier_3/ice_arrows_launch_logic
execute as @a[scores={magus_ice_arrows_duration=1..}] at @s if predicate kiwi2:chance_random_5 anchored eyes positioned ^1 ^2.5 ^ summon block_display run function kiwi2:upgrades/classes/magus/spells/tier_3/ice_arrows_launch_logic
execute as @a[scores={magus_ice_arrows_duration=1..}] at @s if predicate kiwi2:chance_random_5 anchored eyes positioned ^-1 ^2.5 ^ summon block_display run function kiwi2:upgrades/classes/magus/spells/tier_3/ice_arrows_launch_logic
execute as @a[scores={magus_ice_arrows_duration=1..}] at @s if predicate kiwi2:chance_random_5 anchored eyes positioned ^3 ^1 ^0.5 summon block_display run function kiwi2:upgrades/classes/magus/spells/tier_3/ice_arrows_launch_logic
execute as @a[scores={magus_ice_arrows_duration=1..}] at @s if predicate kiwi2:chance_random_5 anchored eyes positioned ^-3 ^1 ^0.5 summon block_display run function kiwi2:upgrades/classes/magus/spells/tier_3/ice_arrows_launch_logic