execute if score @s necromancer_bone_density_milestone matches 700 run function kiwi2:upgrades/classes/necromancer/bone_armor_upgrades/milestone_9
execute if score @s necromancer_bone_density_milestone matches 350 run function kiwi2:upgrades/classes/necromancer/bone_armor_upgrades/milestone_8
execute if score @s necromancer_bone_density_milestone matches 225 run function kiwi2:upgrades/classes/necromancer/bone_armor_upgrades/milestone_7
execute if score @s necromancer_bone_density_milestone matches 150 run function kiwi2:upgrades/classes/necromancer/bone_armor_upgrades/milestone_6
execute if score @s necromancer_bone_density_milestone matches 100 run function kiwi2:upgrades/classes/necromancer/bone_armor_upgrades/milestone_5
execute if score @s necromancer_bone_density_milestone matches 60 run function kiwi2:upgrades/classes/necromancer/bone_armor_upgrades/milestone_4
execute if score @s necromancer_bone_density_milestone matches 30 run function kiwi2:upgrades/classes/necromancer/bone_armor_upgrades/milestone_3
execute if score @s necromancer_bone_density_milestone matches 15 run function kiwi2:upgrades/classes/necromancer/bone_armor_upgrades/milestone_2
execute if score @s necromancer_bone_density_milestone matches 5 run function kiwi2:upgrades/classes/necromancer/bone_armor_upgrades/milestone_1

# Leather -> Chainmail -> Iron -> Diamond -> Netherite -> Firesteel -> Abyssium -> Sub-Max -> Maxed
#    5         15         30       60         100          150          225          350       700 

# 20 Armor --> 24 Damage / Warden Melee
# 30 Armor --> 12 Damage / Warden Melee
# 20 Armor + 20 Armor Toughness --> 11 Damage / Warden Melee
# 30 Armor + 20 Armor Toughness --> 6 Damage / Warden Melee