execute unless score @s mob_first_skill_counter matches 100.. if entity @p[distance=..12] run effect give @s slowness 1 255 true
execute unless score @s mob_first_skill_counter matches 100.. if entity @p[distance=6..12] if predicate kiwi2:on_ground run tp @s ~ ~ ~ facing entity @p eyes
execute unless score @s mob_first_skill_counter matches 100.. if entity @p[distance=6..12] run scoreboard players add @s mob_first_skill_counter 1
execute unless score @s mob_first_skill_counter matches 100.. if entity @p[distance=6..12] run particle minecraft:trial_spawner_detection ~ ~ ~ 1.2 0.5 1.2 0 3
execute unless score @s mob_first_skill_counter matches 100.. if entity @p[distance=..12] if predicate kiwi2:chance_random_10 run playsound entity.spider.hurt hostile @a[distance=..15] ~ ~ ~ 3 0.5
execute unless score @s mob_first_skill_counter matches 100.. if entity @p[distance=..4] if predicate kiwi2:chance_random_80 if predicate kiwi2:on_ground run tp @s ^ ^0.25 ^-1.5 facing entity @p feet

execute unless score @s mob_first_skill_counter matches 100.. if entity @p[distance=13..] run scoreboard players remove @s mob_first_skill_counter 1

execute if score @s mob_first_skill_counter matches 100 run particle gust_emitter_large ^ ^0.5 ^-1.5 0 0 0 1 2
execute if score @s mob_first_skill_counter matches 100 run playsound entity.spider.ambient hostile @a[distance=..18] ~ ~ ~ 10 0.8
execute if score @s mob_first_skill_counter matches 100 run playsound entity.silverfish.hurt hostile @a[distance=..18] ~ ~ ~ 10 0.1
execute if score @s mob_first_skill_counter matches 100.. run tp @s ^ ^ ^1 facing entity @p feet
execute if score @s mob_first_skill_counter matches 100.. run particle cloud ~ ~ ~ 0.7 0.2 0.7 0.1 3
execute if score @s mob_first_skill_counter matches 100.. if predicate kiwi2:chance_random_20 run playsound entity.spider.step hostile @a[distance=..15] ~ ~ ~ 5 0.8
execute if score @s mob_first_skill_counter matches 100.. run scoreboard players add @s mob_first_skill_counter 1
execute if score @s mob_first_skill_counter matches 130.. run scoreboard players reset @s mob_first_skill_counter