execute at @a[distance=..12] run playsound entity.wither.break_block hostile @a[distance=..8] ~ ~ ~ 1 1.3

execute at @a[distance=..12,gamemode=survival] run setblock ~ ~ ~ pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~ ~1 ~ pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~ ~2 ~ pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~ ~3 ~ pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~ ~4 ~ pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~ ~5 ~ pointed_dripstone

execute at @a[distance=..12,gamemode=survival] run setblock ~1 ~ ~ pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~-1 ~ ~ pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~ ~ ~1 pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~ ~ ~-1 pointed_dripstone

execute at @a[distance=..12,gamemode=survival] run setblock ~-1 ~ ~-1 pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~1 ~ ~-1 pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~1 ~ ~1 pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~-1 ~ ~1 pointed_dripstone

execute at @a[distance=..12,gamemode=survival] run setblock ~1 ~1 ~ pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~-1 ~1 ~ pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~ ~1 ~1 pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~ ~1 ~-1 pointed_dripstone

execute at @a[distance=..12,gamemode=survival] run setblock ~1 ~2 ~ pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~-1 ~2 ~ pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~ ~2 ~1 pointed_dripstone
execute at @a[distance=..12,gamemode=survival] run setblock ~ ~2 ~-1 pointed_dripstone