<?xml version="1.0"?>

<book>
<page type="intro">
<text>Getting started with Galacticraft

Volume 1
By Micdoodle8</text>
</page>

<page type="contents">
<text>Table of Contents</text>
<link>
 <text>Creating a Rocket</text>
 <icon>heavyplatingT1</icon>
 <jump>2</jump>
</link>
<link>
 <text>Preparing for Space</text>
 <icon>oxygenTankHeavy</icon>
 <jump>4</jump>
</link>
<link>
 <text>Launching your Rocket</text>
 <icon>rocketT1</icon>
 <jump>4</jump>
</link>
</page>

<page type="text">
<text>Welcome to the first edition of Getting started with Galacticraft. New planets to explore can be daunting, but within these pages you will learn the basics of traversing the blocky universe with success.

This book is a magic copy; it updates whenever the original has been modified. Check back occasionally for information on new things.</text>
</page>

<page type="toolpage">
<title>Oil</title>
<text>The Pickaxe is a basic mining tool. It is the simplest method of chewing through rock and harvesting ores.</text>
<text>Class: Precision Tool
Effective on: Stone or rock, ores, and metal.</text>
<icon>pickicon</icon>
<item>
 <text>Pickaxe Head</text>
 <icon>pickhead</icon>
</item>
<item>
 <text>Tool Rod</text>
 <icon>toolrod</icon>
</item>
<item>
 <text>Tool Binding</text>
 <icon>binding</icon>
</item>
</page>

<page type="toolpage">
<title>Shovel</title>
<text>The Shovel is a basic digging tool. It is the most common way of moving earth around.</text>
<text>Class: Precision Tool
Effective on: Dirt, sand, gravel, and snow.</text>
<icon>shovelicon</icon>
<item>
 <text>Shovel Head</text>
 <icon>shovelhead</icon>
</item>
<item>
 <text>Tool Rod</text>
 <icon>toolrod</icon>
</item>
</page>

<page type="toolpage">
<title>Hatchet</title>
<text>The Hatchet is a basic chopping tool. It is the simplest way to shape lumber.</text>
<text>Class: Precision Tool
Effective on: Wood, Leaves, and Trees.</text>
<icon>axeicon</icon>
<item>
 <text>Hatchet Head</text>
 <icon>axehead</icon>
</item>
<item>
 <text>Tool Rod</text>
 <icon>toolrod</icon>
</item>
</page>

<page type="toolpage">
<title>Mattock</title>
<text>The Cutter Mattock is a versatile farming tool. Its primary purpose is to till soil. It also works somewhat like an axe and a shovel, but is not a replacement for either.</text>
<text>Class: Multitool
Effective on: Wood, dirt, and plants.</text>
<icon>mattockicon</icon>
<item>
 <text>Axe Head</text>
 <icon>axehead</icon>
</item>
<item>
 <text>Tool Rod</text>
 <icon>toolrod</icon>
</item>
<item>
 <text>Shovel Head</text>
 <icon>shovelhead</icon>
</item>
</page>

<page type="toolpage">
<title>Broadsword</title>
<text>The Broadsword is a defensive weapon. It is a favorite of many Tinkers and is useful in a wide variety of situations.</text>
<text>Right-click: Block
- Blocking cuts a wide variety of damage types in half.

Class: Melee Weapon
Effective on webs.</text>
<icon>swordicon</icon>
<item>
 <text>Sword Blade</text>
 <icon>swordblade</icon>
</item>
<item>
 <text>Tool Rod</text>
 <icon>toolrod</icon>
</item>
<item>
 <text>Wide Guard</text>
 <icon>wideguard</icon>
</item>
</page>

<page type="toolpage">
<title>Longsword</title>
<text>The Longsword is an offensive weapon. It is used for full-speed charges and plowing through enemy lines</text>
<text>Right-click: Lunge
- When released, it sends you careening forward at breakneck speed.

Natural Abilities:
- Charge Boost, does 1.5x damage and knockback while sprinting

Class: Melee Weapon
Effective on webs.</text>
<icon>longswordicon</icon>
<item>
 <text>Sword Blade</text>
 <icon>swordblade</icon>
</item>
<item>
 <text>Tool Rod</text>
 <icon>toolrod</icon>
</item>
<item>
 <text>Hand Guard</text>
 <icon>handguard</icon>
</item>
</page>

<page type="toolpage">
<title>Rapier</title>
<text>The Rapier is a special weapon. The dancing swordplay lets you get in and out of battle quickly. While the Rapier's damage is low, it makes up for this with its other abilities.</text>
<text>Right-click: Backpedal
- Take a small hop backwards

Natural Abilities:
- Charge Boost, does 1.5x damage and knockback while sprinting.
- Armor Pierce, ignores armor and blocking.
- Quick Strike, the enemy is stunned for less time.

Class: Melee Weapon</text>
<icon>rapiericon</icon>
<item>
 <text>Sword Blade</text>
 <icon>swordblade</icon>
</item>
<item>
 <text>Tool Rod</text>
 <icon>toolrod</icon>
</item>
<item>
 <text>Crossbar</text>
 <icon>crossbar</icon>
</item>
</page>

<page type="toolpage">
<title>Dagger</title>
<text>The Dagger is a short weapon. It is light and usable as both a striking and throwing weapon.</text>
<text>Right-click: Throw Dagger
- Toss the item for a ranged attack

Class: Ranged/Melee Weapon</text>
<icon>daggerIcon</icon>
<item>
 <text>Knife Blade</text>
 <icon>knifeblade</icon>
</item>
<item>
 <text>Tool Rod</text>
 <icon>toolrod</icon>
</item>
<item>
 <text>Crossbar</text>
 <icon>crossbar</icon>
</item>
</page>

<page type="toolpage">
<title>Frying Pan</title>
<text>The Frying is a heavy weapon that uses sheer weight to stun foes or a place to cook your food. It is common to hunt pigs and cook them with the same pan.</text>
<text>Right-click: Block
- Blocking cuts a wide variety of damage types in half.

Shift+Right-click: Place Item
- The frying pan cooks a large amount of food at a time.

Natural Abilities:
- Bash, does extra knockback and stuns the foe.</text>
<icon>frypanicon</icon>
<item>
 <text>Pan</text>
 <icon>pan</icon>
</item>
<item>
 <text>Tool Rod</text>
 <icon>toolrod</icon>
</item>
</page>

<page type="toolpage">
<title>Battlesign</title>
<text>The Battlesign is an advance in weapon technology worthy of Zombie Pigmen everywhere.</text>
<text>Right-click: Block
- Blocking cuts a wide variety of damage types in half.

Class: Lethal Joke Weapon</text>
<icon>battlesignicon</icon>
<item>
 <text>Board</text>
 <icon>board</icon>
</item>
<item>
 <text>Tool Rod</text>
 <icon>toolrod</icon>
</item>
</page>

<page type="toolpage">
<title>Chisel</title>
<text>The Chisel is an advanced detailing tool for carving shapes into blocks.</text>
<text>Right-click: Chisel
- Transforms various blocks into bricks.
Crafting grid: Chisel
- Some items can only be chiseled in the crafting grid.

Class: Utility Tool</text>
<icon>chiselicon</icon>
<item>
 <text>Chisel Head</text>
 <icon>chiselhead</icon>
</item>
<item>
 <text>Tool Rod</text>
 <icon>toolrod</icon>
</item>
</page>

<page type="toolpage">
<title>Hammer</title>
<text>The Hammer is a heavy mining tool meant for digging out large areas. It is also effective on undead.</text>
<text>Natural Abilities: 
- Area of Effect, Mines a 3x3 area. The direction depends on which face is pounded.
- Smite II, Does 2-4 extra hearts of damage against undead.
- Huge Durability, this tool has very high durability to make up for the constant beating it will recieve.

Class: Broad Mining Tool</text>
<icon>hammericon</icon>
<item>
 <text>Hammer Head</text>
 <icon>hammerhead</icon>
</item>
<item>
 <text>Large Plate</text>
 <icon>largeplate</icon>
</item>
<item>
 <text>Tough Rod</text>
 <icon>toughrod</icon>
</item>
<item>
 <text>Large Plate</text>
 <icon>largeplate</icon>
</item>
</page>

<page type="toolpage">
<title>Lumber Axe</title>
<text>The Lumber Axe is capable of bringing down whole trees or clearing large swaths of food in a single swing.</text>
<text>Natural Abilities:
Fell Trees
- Harvests entire trees. It has a max height of 30. Trees are defined as Leaves on top of Logs.
Area of Effect
- Mines a 3x3x3 area. This is a fallback if a tree is not found.

Class: Broad Mining Tool</text>
<icon>lumbericon</icon>
<item>
 <text>Broad Axe Head</text>
 <icon>broadaxehead</icon>
</item>
<item>
 <text>Large Plate</text>
 <icon>largeplate</icon>
</item>
<item>
 <text>Tough Rod</text>
 <icon>toughrod</icon>
</item>
<item>
 <text>Tough Binding</text>
 <icon>toughbinding</icon>
</item>
</page>

<page type="toolpage">
<title>Excavator</title>
<text>The Excavator is a large digging tool used for clearing out large swaths of land, gravel, or snow.</text>
<text>Natural Abilities: 
Area of Effect
- Mines a 3x3 area. The direction depends on which face is scooped.

Class: Broad Mining Tool</text>
<icon>excavatoricon</icon>
<item>
 <text>Excavator Head</text>
 <icon>excavatorhead</icon>
</item>
<item>
 <text>Large Plate</text>
 <icon>largeplate</icon>
</item>
<item>
 <text>Tough Rod</text>
 <icon>toughrod</icon>
</item>
<item>
 <text>Tough Binding</text>
 <icon>toughbinding</icon>
</item>
</page>

<page type="toolpage">
<title>Scythe</title>
<text>The Scythe is well known for its large swinging area. It can be used to harvest crops, leaves, and is a decent weapon.</text>
<text>Natural Abilities: 
Area of Effect
- Attacks mobs in a 3x3x3.
- Harvests a 3x3x3 area.

Class: Broad Melee Weapon</text>
<icon>scytheicon</icon>
<item>
 <text>Scythe Head</text>
 <icon>excavatorhead</icon>
</item>
<item>
 <text>Tough Rod</text>
 <icon>toughrod</icon>
</item>
<item>
 <text>Tough Binding</text>
 <icon>toughbinding</icon>
</item>
<item>
 <text>Tough Rod</text>
 <icon>toughrod</icon>
</item>
</page>

<page type="toolpage">
<title>Cleaver</title>
<text>The Cleaver is a heavy defensive weapon. The sword is unwieldly, but the sheer weight of the tool crushes foes.</text>
<text>Right-click: Block
- Blocking cuts a wide variety of damage types in half.

Natural Abilities: 
- Beheading II, Beheads mobs. Their head is dropped as loot.
- Heavy, Base attack is increased at the cost of swing time

Class: Heavy Melee Weapon</text>
<icon>cleavericon</icon>
<item>
 <text>Large Sword Blade</text>
 <icon>largeswordblade</icon>
</item>
<item>
 <text>Large Plate</text>
 <icon>largeplate</icon>
</item>
<item>
 <text>Tough Rod</text>
 <icon>toughrod</icon>
</item>
<item>
 <text>Tough Rod</text>
 <icon>toughrod</icon>
</item>
</page>

<page type="toolpage">
<title>Battleaxe</title>
<text>The battleaxe is an offensive melee weapon that can also bring down small trees.</text>
<text>Right-click: TBD
- This ability is incomplete

Natural Abilities: 
- Area of Effect, harvests wood blocks in a 1x9 tower.
- Bash, knocks the enemy further away than normal.

Class: Heavy Melee Weapon</text>
<icon>battleaxeicon</icon>
<item>
 <text>Broad Axe Head</text>
 <icon>broadaxehead</icon>
</item>
<item>
 <text>Broad Axe Head</text>
 <icon>broadaxehead</icon>
</item>
<item>
 <text>Tough Rod</text>
 <icon>toughrod</icon>
</item>
<item>
 <text>Tough Binding</text>
 <icon>toughbinding</icon>
</item>
</page>

<page type="toolpage">
<title>Shortbow</title>
<text>The Shortbow is a weapon used to fire arrows. It has a quick, short range.</text>
<text>Right-click: Draw bow
- The further a bow is drawn, the further an arrow flies and the more damage it does.

Class: Ranged Projectile Launcher</text>
<icon>shortbowIcon</icon>
<item>
 <text>Tool Rod</text>
 <icon>toolrod</icon>
</item>
<item>
 <text>Bowstring</text>
 <icon>bowstring</icon>
</item>
<item>
 <text>Tool Rod</text>
 <icon>toolrod</icon>
</item>
</page>

<page type="toolpage">
<title>Arrow</title>
<text>Arrows are fired from bows as projectiles. They can also be used as stabbing weapons in a pinch.</text>
<text>Class: Ammunition</text>
<icon>arrowIcon</icon>
<item>
 <text>Arrowhead</text>
 <icon>arrowhead</icon>
</item>
<item>
 <text>Tool Rod</text>
 <icon>toolrod</icon>
</item>
<item>
 <text>Fletching</text>
 <icon>fletching</icon>
</item>
</page>

<page type="sectionpage">
<title>Material Traits</title>
<text>Some materials have traits that augment their natural uses.

- Reinforced: 10% chance per level of not using durability
- Stonebound: The tool mines faster as it wears out, but does less damage
- Jagged: The tool attacks with does more damage as it wears out, but mines slower
- Writable: One extra modifier per piece</text>
</page>

<page type="materialstats">
<title>Wood</title>
<icon>woodaxe</icon>
<text>It seems to grow everywhere.</text>
<material>
 <main>woodplanks</main>
</material>
</page>

<page type="materialstats">
<title>Stone</title>
<icon>stonepick</icon>
<text>One of the most common materials in the world.</text>
<material>
 <main>stoneblock</main>
</material>
</page>

<page type="materialstats">
<title>Iron</title>
<icon>ironpick</icon>
<text>A staple for tools, it can be refined and processed.
- Requires the Smeltery</text>
<material>
 <main>ironingot</main>
</material>
</page>

<page type="materialstats">
<title>Flint</title>
<icon>flintshovel</icon>
<text>More durable than stone. The material of choice for cavemen.</text>
<material>
 <main>flint</main>
</material>
</page>

<page type="materialstats">
<title>Cactus</title>
<icon>cactussword</icon>
<text>A form of wood found only in the desert.</text>
<material>
 <main>cactus</main>
</material>
</page>

<page type="materialstats">
<title>Bone</title>
<icon>bonerapier</icon>
<text>A material with many uses, dead or alive.</text>
<material>
 <main>bone</main>
</material>
</page>

<page type="materialstats">
<title>Obsidian</title>
<icon>bonefrypan</icon>
<text>Tough as nails, but fragile when shaped.</text>
<material>
 <main>obsidian</main>
</material>
</page>

<page type="materialstats">
<title>Alumite</title>
<icon>alumitepick</icon>
<text>An uncommon alloy. It seems to be quite durable.
- Requires the Smeltery</text>
<material>
 <main>alumiteingot</main>
</material>
</page>

<page type="materialstats">
<title>Netherrack</title>
<icon>netherrackmattock</icon>
<text>This is made of what?!</text>
<material>
 <main>netherrack</main>
</material>
</page>

<page type="materialstats">
<title>Blue Slime</title>
<icon>blueslimebattlesign</icon>
<text>Converting it from food has made it stronger.</text>
<toolmaterial>BlueSlime</toolmaterial>
<material>
 <main>blueslimecrystal</main>
</material>
</page>

<page type="materialstats">
<title>Green Slime</title>
<icon>slimebattlesign</icon>
<text>Soft and springy, it seems to last forever.</text>
<toolmaterial>Slime</toolmaterial>
<material>
 <main>slimecrystal</main>
</material>
</page>

<page type="crafting">
<text>Slimy Mud</text>
<recipe>
 <name>slimymud</name>
 <size>three</size>
</recipe>
</page>

<page type="furnace">
<text>Slime Crystal</text>
<recipe>slimecrystal</recipe>
</page>

<page type="materialstats">
<title>Paper</title>
<icon>paperpick</icon>
<text>It's very weak, but can take a lot of modification.</text>
<material>
 <main>paperstack</main>
</material>
</page>

<page type="crafting">
<text>Paper Stack</text>
<recipe>
 <name>paperstack</name>
 <size>two</size>
</recipe>
</page>

<page type="materialstats">
<title>Cobalt</title>
<icon>cobaltlongsword</icon>
<text>One of the nether materials. It's bright blue.
- Requires the Smeltery</text>
<material>
 <main>cobaltingot</main>
</material>
</page>

<page type="materialstats">
<title>Ardite</title>
<icon>arditelongsword</icon>
<text>One of the nether materials. It seems to mine faster as it wears out.
- Requires the Smeltery</text>
<material>
 <main>arditeingot</main>
</material>
</page>

<page type="materialstats">
<title>Manyullyn</title>
<icon>manyullynlongsword</icon>
<text>The nether alloy. It's stronger than diamond.
- Requires the Smeltery</text>
<material>
 <main>manyullyningot</main>
</material>
</page>

<page type="materialstats">
<title>Copper</title>
<icon>copperaxe</icon>
<text>A common metal found in the ground.
- Requires the Smeltery</text>
<material>
 <main>copperingot</main>
</material>
</page>

<page type="materialstats">
<title>Bronze</title>
<icon>bronzeaxe</icon>
<text>A common alloy. It's a bit better than iron.
- Requires the Smeltery</text>
<material>
 <main>bronzeingot</main>
</material>
</page>

<page type="materialstats">
<title>Steel</title>
<icon>steelsword</icon>
<text>An Iron alloy. The method for obtaining this is unknown. Enemy chainmail seems to be made of it.
- Requires the Smeltery</text>
<material>
 <main>steelingot</main>
</material>
</page>

<page type="sectionpage">
<title>Diamond</title>
<text>Adding a diamond to the edge of a tool seems to make it more resilient.

Effects:
- 500 extra durability
- Mining level increased to level 3

Type: Single-use
Stackable: No</text>
</page>

<page type="modifier">
<tooltype>tool</tooltype>
<recipe>diamondmod</recipe>
</page>

<page type="sectionpage">
<title>Emerald</title>
<text>Affixing an emerald to a tool's weakest point appears to make it more resilient.

Effects:
- 50% more durability
- Mining level increased to level 2

Type: Single-use
Stackable: No</text>
</page>

<page type="modifier">
<tooltype>tool</tooltype>
<recipe>emeraldmod</recipe>
</page>

<page type="sectionpage">
<title>Speed</title>
<text>Adding redstone to a tool seems to increase its mining speed.

Effects:
- Each redstone dust increases mining speed by 0.08.
- At 50/50 the boost is 4.0, making a wood pickaxe equivalent in speed to iron.
- Not useful on weapons

Type: Multi-use
Stackable: Yes</text>
</page>

<page type="modifier">
<tooltype>tool</tooltype>
<recipe>redstonemod</recipe>
</page>

<page type="sectionpage">
<title>Auto-Repair</title>
<text>Attaching moss to a tool infuses it with life. The tool appears to be capable of regenerating wear and tear.

Effects:
- The tool slowly repairs itself
- Sunlight speeds up the process

Type: Single-use
Stackable: Yes</text>
</page>

<page type="modifier">
<tooltype>tool</tooltype>
<recipe>mossmod</recipe>
</page>

<page type="sectionpage">
<title>Auto-Smelt</title>
<text>Melting a lava crystal onto the end of a tool gives it the power of a furnace.

Effects:
- Smelts blocks as they're harvested
- Sets mobs on fire for 3 seconds
- Stacks with Luck
- Not compatible with Silky

Type: Multi-use
Stackable: No</text>
</page>

<page type="modifier">
<tooltype>tool</tooltype>
<recipe>lavacrystalmod</recipe>
</page>

<page type="crafting">
<text>Ball of Moss</text>
<recipe>
 <name>mossball</name>
 <size>three</size>
</recipe>
</page>

<page type="crafting">
<text>Lava Crystal</text>
<recipe>
 <name>lavacrystal</name>
 <size>three</size>
</recipe>
</page>

<page type="sectionpage">
<title>Luck</title>
<text>Encrusting lapis on tools is a gift to the gods of luck. They will bless your tool with great fortune and loot.

Effects:
- Adds fortune or looting, depends on tool type
- Increases level at a maximum threshold, but has a chance of increasing before
- Sometimes adds extra luck to the tool
- Not compatible with Silky

Type: Single-use
Stackable: No</text>
</page>

<page type="modifier">
<tooltype>tool</tooltype>
<recipe>lapismod</recipe>
</page>

<page type="sectionpage">
<title>Sharpness</title>
<text>Adding quartz to the edge of a tool seems to make it sharper.

Effects:
- Increases attack damage
- Has less of an effect on tools with piercing properties

Type: Multi-use
Stackable: Yes</text>
</page>

<page type="modifier">
<tooltype>weapon</tooltype>
<recipe>quartzmod</recipe>
</page>

<page type="sectionpage">
<title>Fiery</title>
<text>Adding blaze powder to a tool gives it a fiery tinge.

Effects:
- Sets enemies on fire
- Every 5 powder adds another second to the flame.

Type: Multi-use
Stackable: Yes</text>
</page>

<page type="modifier">
<tooltype>weapon</tooltype>
<recipe>blazemod</recipe>
</page>

<page type="sectionpage">
<title>Necrotic</title>
<text>Placing the bone of a Wither Skelton on a tool gives it nefarious life-stealing powers.

Effects:
- Heals the player every time a monster is attacked
- Heals one heart per bone

Type: Single-use
Stackable: Yes</text>
</page>

<page type="modifier">
<tooltype>weapon</tooltype>
<recipe>necroticmod</recipe>
</page>

<page type="sectionpage">
<title>Silky</title>
<text>Adding a large glob of alunimum brass or gold and a bunch of string seems to give the tool silky-smooth properties.

Effects:
- Allows blocks to be harvested directly
- Not compatible with Luck or Auto-Smelt

Type: Single-use
Stackable: No</text>
</page>

<page type="modifier">
<tooltype>tool</tooltype>
<recipe>silkymod</recipe>
</page>

<page type="crafting">
<text>Silky Cloth</text>
<recipe>
 <name>silkycloth</name>
 <size>three</size>
</recipe>
</page>

<page type="crafting">
<text>Silky Jewel</text>
<recipe>
 <name>silkyjewel</name>
 <size>three</size>
</recipe>
</page>

<page type="sectionpage">
<title>Reinforced</title>
<text>Adding an obsidian plate to the tool seems to help with its durability.

Effects:
- Adds the material trait Reinforced to the tool
- Stacks with previous levels of Reinforced

Type: Single-use
Stackable: Yes</text>
</page>

<page type="modifier">
<tooltype>tool</tooltype>
<recipe>reinforcedmod</recipe>
</page>

<page type="sectionpage">
<title>Knockback</title>
<text>Attaching a piston to the tool and activating it at the right time seems to throw mobs further away.

Effects:
- Adds extra knockback to the tool.

Type: Multi-use
Stackable: Yes</text>
</page>

<page type="modifier">
<tooltype>weapon</tooltype>
<recipe>pistonmod</recipe>
</page>

<page type="sectionpage">
<title>Beheading</title>
<text>Working an ender pearl and some obsidian on a weapon has the curious effect of separating the target's head from its body.

Effects:
- Beheads mobs. Enemies drop their heads as a result.

Type: Single-use
Stackable: Yes</text>
</page>

<page type="modifier">
<tooltype>weapon</tooltype>
<recipe>beheadingmod</recipe>
</page>

<page type="sectionpage">
<title>Bane of Arthropods</title>
<text>Striking a spider with its own eyeball causes it to recoil in fear.

Effects:
- Does extra damage to spiders.
- 1-2 hearts per level.

Type: Multi-use
Stackable: Yes</text>
</page>

<page type="modifier">
<tooltype>weapon</tooltype>
<recipe>spidermod</recipe>
</page>

<page type="sectionpage">
<title>Smite</title>
<text>The raw power of consecrated soil empowers your weapon, smiting enemies from on high.

Effects:
- Does extra damage to undead.
- 1-2 hearts per level.

Type: Multi-use
Stackable: Yes</text>
</page>

<page type="modifier">
<tooltype>weapon</tooltype>
<recipe>smitemod</recipe>
</page>

<page type="crafting">
<text>Graveyard Soil</text>
<recipe>
 <name>graveyardsoil</name>
 <size>two</size>
</recipe>
</page>

<page type="furnace">
<text>Consecrated Soil</text>
<recipe>consecratedsoil</recipe>
</page>

<page type="sectionpage">
<title>Electric</title>
<text>Adding a battery and a circuit to a tool gives it an electric field. The tool still functions properly when the battery has no charge.

Effects:
- Allows the tool to be charged with electricity
- Uses energy instead of durability while charged
- Available from IndustrialCraft 2

Type: Single-use
Stackable: No</text>
</page>

<page type="modifier">
<tooltype>tool</tooltype>
<recipe>electricmod</recipe>
</page>

<page type="sectionpage">
<title>Additional Modifiers</title>
<text>Working the tool with a block of gold and a diamond makes the tool more malleable, allowing for more modification.

Effects:
- Adds an additional modifier slot to the tool

Type: Single-use
Stackable: No</text>
</page>

<page type="modifier">
<tooltype>tool</tooltype>
<recipe>tier1free</recipe>
</page>

<page type="sectionpage">
<title>Additional Modifiers</title>
<text>Working the tool with a nether star gives it the ability to attach parts they would not otherwise stay.

Effects:
- Adds an additional modifier slot to the tool

Type: Single-use
Stackable: No</text>
</page>

<page type="modifier">
<tooltype>tool</tooltype>
<recipe>tier2free</recipe>
</page>

</book>