Spawns copies of you as a trail.
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
color | Color | Determines the tint/color of the after image | false | #ffffff |
mimic_player | Boolean | If enabled, the after image will copy the player's skin and armor | false | false |
spacing | Float | Determines the space between two trail segments | false | 1.0 |
lifetime | Integer | Determines how long one trail segment stays alive (in ticks) | false | 20 |
opacity | Float | Determines the (initial) opacity of the after image. | false | 0.5 |
{"type":"palladium:after_image","color":"#ffffff","mimic_player":false,"spacing":1.0,"lifetime":20,"opacity":0.5}
Can be used to merge multiple trails into one file.
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
trails | TrailRenderer[] | Can be used to merge multiple trails into one file. Simply declare them in this array | false | / |
{"type":"palladium:compound","trails":[]}
Renders a simple, colored gradient trail.
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
color | Color | Determines the tint/color of the gradient | false | #ffffff |
spacing | Float | Determines the space between two trail segments | false | 1.0 |
lifetime | Integer | Determines how long one trail segment stays alive (in ticks) | false | 20 |
opacity | Float | Determines the (initial) opacity of the after image. | false | 0.5 |
normal_transparency | Boolean | Can be turned on if you want to make a gradient black. | false | false |
{"type":"palladium:gradient","color":"#ffffff","spacing":1.0,"lifetime":20,"opacity":0.5,"normal_transparency":false}
Flash-like lightning trail
Setting | Type | Description | Required | Fallback Value |
---|---|---|---|---|
spacing | Float | Determines the space between two trail segments | false | 1.0 |
lifetime | Integer | Determines how long one trail segment stays alive (in ticks) | false | 20 |
amount | Integer | Determines how many lightnings the entity will generate behind it | false | 7 |
spread_x | Float | Determines the spread of a lightning position relative to the player on the X/horizontal axis. 1 means across the normal player hitbox, 0 means always in the middle. | false | 1.0 |
spread_y | Float | Determines the spread of a lightning position relative to the player on the Y/vertical axis. 1 means across the normal player hitbox, 0 means always in the middle. | false | 1.0 |
glow_color | Color | Color of the laser glow | false | java.awt.Color[r=255,g=255,b=255] |
core_color | Color | Color of the inner core | false | java.awt.Color[r=255,g=255,b=255] |
rainbow | Boolean | If enabled, the glow will have a rainbow effect. Can also be defined as a float to determine the speed | false | false |
glow_opacity | Float | Opacity for the laser glow | false | 1.0 |
core_opacity | Float | Opacity for the inner core | false | 1.0 |
bloom | Integer | Describes how many stages of "bloom" is visible as the glow | false | 1 |
size | Vector2f | Size of the laser. Can either be defined as a simple float (e.g. 1.0), or 2-dimensional using an array (e.g. [1.0, 2.0]) | false | [1.0, 1.0] |
normal_transparency | Boolean | You only ever really need to set it to true if you intend to make the core or glow black | false | false |
rotation | Float | Rotation of the laser | false | 0.0 |
rotation_speed | Float | Speed at which the laser rotates | false | 0.0 |
{"type":"palladium:lightning","spacing":1.0,"lifetime":20,"amount":7,"spread_x":1.0,"spread_y":1.0,"glow_color":"#ffffff","core_color":"#ffffff","rainbow":false,"glow_opacity":1.0,"core_opacity":1.0,"bloom":1,"size":1,"normal_transparency":false,"rotation":0.0,"rotation_speed":0.0}