Accessories


Overview

Palladium


Dummy

Does nothing.

Settings:

Setting Type Description Required Fallback Value
slot ResourceLocation ID of the slot the accessory will be in. Can be one or many. Possible values: [palladium:hat, palladium:head, palladium:face, palladium:chest, palladium:back, palladium:main_arm, palladium:off_arm, palladium:main_hand, palladium:off_hand, palladium:right_leg, palladium:left_leg, palladium:special, m_ten:render_layer_switch_test, m_ten:appoplexian_extras, m_ten:bedrock_and_java_choose, m_ten:necrofriggian_extras, m_ten:saiyan_extras, m_ten:omnitrix_version_sound, m_ten:omniverse_accesory_pants, m_ten:omniverse_accesory_shoes, m_ten:omnitrix_version_uniform, m_ten:celestialsapien_extras, m_ten_omnitrix:lock_aliens, m_ten:ultimate_kineceleran_extras, m_ten:omniverse_accesory] true /

Example:

{"type":"palladium:dummy","slot":"palladium:head"}

Render Layer

Let's you use a render layer as an accessory

Settings:

Setting Type Description Required Fallback Value
render_layer ResourceLocation ID of the render layer that's being used true /
disable_rendering Boolean Disables the rendering of the accessory, in case you want to hook it up to a render_layer_from_accessory ability false false
slot ResourceLocation ID of the slot the accessory will be in. Can be one or many. Possible values: [palladium:hat, palladium:head, palladium:face, palladium:chest, palladium:back, palladium:main_arm, palladium:off_arm, palladium:main_hand, palladium:off_hand, palladium:right_leg, palladium:left_leg, palladium:special, m_ten:render_layer_switch_test, m_ten:appoplexian_extras, m_ten:bedrock_and_java_choose, m_ten:necrofriggian_extras, m_ten:saiyan_extras, m_ten:omnitrix_version_sound, m_ten:omniverse_accesory_pants, m_ten:omniverse_accesory_shoes, m_ten:omnitrix_version_uniform, m_ten:celestialsapien_extras, m_ten_omnitrix:lock_aliens, m_ten:ultimate_kineceleran_extras, m_ten:omniverse_accesory] true /

Example:

{"type":"palladium:render_layer","render_layer":"namespace:example_layer","disable_rendering":false,"slot":"palladium:head"}

Overlay

Renders a texture skin-tight on the player

Settings:

Setting Type Description Required Fallback Value
texture TextureReference Texture of the overlay. Can be skin-typed by specifying 'normal' and 'slim' in a json object. true /
glowing Boolean Makes the overlay glow false false
only_render_for_slot Boolean If set to true, the texture will only render for the specified slot of the accessory. Example: The texture has a full player skin and the slot is set to 'head', only the head part of it will render. false false
hand_visibility_fix Boolean If 'only_render_for_slot' is set to true while the slot is for a hand but you want to have the accessory on the arm, set this to true. false false
slot ResourceLocation ID of the slot the accessory will be in. Can be one or many. Possible values: [palladium:hat, palladium:head, palladium:face, palladium:chest, palladium:back, palladium:main_arm, palladium:off_arm, palladium:main_hand, palladium:off_hand, palladium:right_leg, palladium:left_leg, palladium:special, m_ten:render_layer_switch_test, m_ten:appoplexian_extras, m_ten:bedrock_and_java_choose, m_ten:necrofriggian_extras, m_ten:saiyan_extras, m_ten:omnitrix_version_sound, m_ten:omniverse_accesory_pants, m_ten:omniverse_accesory_shoes, m_ten:omnitrix_version_uniform, m_ten:celestialsapien_extras, m_ten_omnitrix:lock_aliens, m_ten:ultimate_kineceleran_extras, m_ten:omniverse_accesory] true /

Example:

{"type":"palladium:overlay","texture":"example:textures/accessory/test.png","glowing":false,"only_render_for_slot":false,"hand_visibility_fix":false,"slot":"palladium:head"}

Humanoid Model Layer

Renders a humanoid model layer on the player

Settings:

Setting Type Description Required Fallback Value
texture TextureReference Texture for the accessory. Can be skin-typed by specifying 'normal' and 'slim' in a json object. true /
model_layer ModelLayerLocationUtil Model layer for the accessory. Can be skin-typed by specifying 'normal' and 'slim' in a json object. true /
glowing Boolean Makes the overlay glow false false
only_render_for_slot Boolean If set to true, the texture will only render for the specified slot of the accessory. Example: The texture has a full player skin and the slot is set to 'head', only the head part of it will render. false false
hand_visibility_fix Boolean If 'only_render_for_slot' is set to true while the slot is for a hand but you want to have the accessory on the arm, set this to true. false false
slot ResourceLocation ID of the slot the accessory will be in. Can be one or many. Possible values: [palladium:hat, palladium:head, palladium:face, palladium:chest, palladium:back, palladium:main_arm, palladium:off_arm, palladium:main_hand, palladium:off_hand, palladium:right_leg, palladium:left_leg, palladium:special, m_ten:render_layer_switch_test, m_ten:appoplexian_extras, m_ten:bedrock_and_java_choose, m_ten:necrofriggian_extras, m_ten:saiyan_extras, m_ten:omnitrix_version_sound, m_ten:omniverse_accesory_pants, m_ten:omniverse_accesory_shoes, m_ten:omnitrix_version_uniform, m_ten:celestialsapien_extras, m_ten_omnitrix:lock_aliens, m_ten:ultimate_kineceleran_extras, m_ten:omniverse_accesory] true /

Example:

{"type":"palladium:humanoid_model_layer","texture":"example:textures/accessory/test.png","model_layer":"example:textures/accessory/test.png","glowing":false,"only_render_for_slot":false,"hand_visibility_fix":false,"slot":"palladium:head"}