option.MODE = Mode
option.visualizeKenVector = Visualize Normal*Depth Vector
option.highlightColourR = Border Colour Red
option.highlightColourG = Border Colour Green
option.highlightColourB = Border Colour Blue
option.backgroundColourR = Background Colour Red
option.backgroundColourG = Background Colour Green
option.backgroundColourB = Background Colour Blue
option.alphaThreshold = Alpha Threshold
option.colourThreshold = Colour Threshold
option.depthThreshold = Depth Threshold
option.normalThreshold = Normal Vector Threshold
option.useSobelOperator = Use Sobel Operator
option.removeOverwhelmedOutliers = Remove Stray Pixels
value.MODE.0 = Geometric Outline
value.MODE.1 = Texture Outline
value.MODE.2 = Both

option.MODE.comment = Where borders are drawn
option.visualizeKenVector.comment = Visualize the values used to detect geometric outline
option.MODE.comment = Where borders are drawn
option.alphaThreshold.comment = Threshold at which a translucent surface is considered transparent enough
option.colourThreshold.comment = Threshold at which colours on textures are considered different enough (Not applicable to Geometric Outline)
option.depthThreshold.comment = Threshold at which different depths are considered different enough (Not applicable to Texture Outline)
option.normalThreshold.comment = Threshold at which the vectors perpendicular to a surface are considered different enough to be borders (Not applicable to Texture Outline)
option.useSobelOperator.comment = <3 Irwin Sobel thanks for the operator!!!!
option.removeOverwhelmedOutliers.comment = Remove stray pixels caused by minor rendering artifacts on edges between blocks
