All Classes and Interfaces
Class
Description
Automatic data provider for generating
sounds.json from a list of SoundEntry.Utility methods for reading, writing and mixing item colors stored via NBT,
following the same
display.color convention vanilla uses for dyeable
leather items.Example implementation of
AutoSoundProvider.This class was not registered in the ModEventBus and therefore will not appear in-game.
Example implementation of
RaccoonSoundProvider.This class was not registered in the ModEventBus and therefore will not appear in-game.
Base contract for player capabilities.
This class was not registered in the ModEventBus and therefore will not appear in-game.
This class was not registered in the ModEventBus and therefore will not appear in-game.
This class was not registered in the ModEventBus and therefore will not appear in-game.
Example registry class for all sound events of the mod.
Utility methods for player capability handling.
Custom argument type for commands that allows the selection of multiple player names in a
formatted list enclosed in curly braces.
Base provider that allows registering multiple player capabilities
without boilerplate duplication.
The main entry point for the RaccoonCore library.
To see an example of usage head to
ExampleDataGenerators.Base data provider for generating
sounds.json.A
SpecialRecipeBuilder with support for recipe unlock advancements.Deprecated, for removal: This API element is subject to removal in a future version.
A tick-based task scheduler for the server environment.
Utility class containing helper methods for building formatted text
Components.Small utility class for time-related calculations and formatting within the Minecraft environment.
ServerTaskSchedulerinstead.