
package net.mcreator.puzzle_code.block;

import net.neoforged.api.distmarker.OnlyIn;
import net.neoforged.api.distmarker.Dist;

import net.minecraft.world.phys.shapes.VoxelShape;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.level.block.state.properties.NoteBlockInstrument;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.item.TooltipFlag;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Item;
import net.minecraft.world.entity.Entity;
import net.minecraft.network.chat.Component;
import net.minecraft.core.BlockPos;

import net.mcreator.puzzle_code.procedures.NightTimeBlockEntityWalksOnTheBlockProcedure;

import java.util.List;

public class InNightTimeBlockBlock extends Block {
	public InNightTimeBlockBlock() {
		super(BlockBehaviour.Properties.of().instrument(NoteBlockInstrument.BASEDRUM).sound(SoundType.STONE).strength(3f, 30f).requiresCorrectToolForDrops().noCollission().noOcclusion().hasPostProcess((bs, br, bp) -> true)
				.emissiveRendering((bs, br, bp) -> true).isRedstoneConductor((bs, br, bp) -> false));
	}

	@Override
	@OnlyIn(Dist.CLIENT)
	public void appendHoverText(ItemStack itemstack, Item.TooltipContext context, List<Component> list, TooltipFlag flag) {
		super.appendHoverText(itemstack, context, list, flag);
		list.add(Component.translatable("block.puzzle_code.in_night_time_block.description_0"));
	}

	@Override
	public boolean propagatesSkylightDown(BlockState state, BlockGetter reader, BlockPos pos) {
		return true;
	}

	@Override
	public int getLightBlock(BlockState state, BlockGetter worldIn, BlockPos pos) {
		return 0;
	}

	@Override
	public VoxelShape getVisualShape(BlockState state, BlockGetter world, BlockPos pos, CollisionContext context) {
		return Shapes.empty();
	}

	@Override
	public void entityInside(BlockState blockstate, Level world, BlockPos pos, Entity entity) {
		super.entityInside(blockstate, world, pos, entity);
		NightTimeBlockEntityWalksOnTheBlockProcedure.execute(world, entity);
	}
}
