Sync.FMLServerAboutToStartEvent is fired and when changing a config using the ingame GUI while an integrated server is running.Sync.PlayerEvent.PlayerLoggedInEvent is fired and when changing a config using the ingame GUI while an integrated server is running.ConfigChangedEvent.OnConfigChangedEvent is fired after the config is loaded initially, but when loading a config early, Forge's event bus isn't
available yet.EXPLICIT
ordering in BetterConfig.elementOrder().Config.RangeInt.ConfigManager.sync(String, Type).