BlockaChameleon bundled map template
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EASY WAY: build your map in-game, run /setup there (lobby, map spawns, pictures),
then run `/setup export` — it packages the world AND the config into
<game dir>/blockachameleon-export/worldtemplate/, already laid out in this exact
structure. Drop that worldtemplate folder over this one and rebuild the mod.

Or fill it in by hand:

worldtemplate/world/    <- a COMPLETE world save: copy the CONTENTS of your world's
                           folder from .minecraft/saves/<YourWorld>/ into here, so that
                           worldtemplate/world/level.dat exists (plus region/, entities/,
                           data/, etc.). Tip: name the world nicely in-game first — the
                           Singleplayer list shows the name stored in level.dat.

worldtemplate/config/   <- OPTIONAL: a matching /setup configuration. Copy your
                           config/blockachameleon/ contents here (maps.json + previews/)
                           so the bundled world arrives with lobby, map spawns and
                           preview pictures already set up.

What happens at runtime:
 - Dedicated server: if the server's level folder (level-name in server.properties)
   doesn't exist yet, the bundled world is extracted there — a fresh server runs your
   map automatically. Existing worlds are never touched.
 - Singleplayer: the world is extracted into saves/BlockaChameleon Arena when missing,
   so it appears in the world list. Deleting that save brings it back next launch.
 - The config is only extracted when no config/blockachameleon/maps.json exists yet.

All .txt files in this template (including this one) are ignored by the extraction.
