#Properties:
rain.depth=true
frustum.culling=false
clouds=off

#Profiles:
profile.Lowest = Bounces=1 Samples=1 LightSamples=1 VoxelizationDist=32 VoxelBufferSize=1449 TraceDist=20 ParallaxSamples=6
profile.Low = Bounces=1 Samples=1 LightSamples=2 VoxelizationDist=64 VoxelBufferSize=1449 TraceDist=20 ParallaxSamples=7
profile.Medium = Bounces=2 Samples=1 LightSamples=3 VoxelizationDist=128 VoxelBufferSize=1449 TraceDist=20 ParallaxSamples=8
profile.High = Bounces=3 Samples=1 LightSamples=3 VoxelizationDist=256 VoxelBufferSize=4096 TraceDist=40 ParallaxSamples=10
profile.Ultra = Bounces=4 Samples=1 LightSamples=3 VoxelizationDist=512 VoxelBufferSize=11585 TraceDist=60 ParallaxSamples=12

#Main screen:
screen = <empty> <empty> <profile> [About] RenderMode RenderFrames <empty> <empty> [Path_Tracer] [Camera] [Lighting] [Atmosphere] [Materials]

screen.About = <empty> <empty> HowTo AboutShader GetPerformance ReduceNoise ParallaxAbout
screen.Path_Tracer = TemporalAccumulation <empty> Bounces TraceDist Samples LightSamples VoxelizationDist VoxelBufferSize
screen.Lighting = PixelLock ReflectLock GiStrength LightSize BlockLightBrightness
screen.Atmosphere = SunLightBrightness MoonLightBrightness
screen.Materials = NormalMapStrength ParallaxRenderDist POM <empty> ParallaxSamples ParallaxDepth
screen.Camera = Brightness Contrast DOFStrength <empty> TAA <empty> DenoiserFactor ResolutionDiv

#Shader Settings
#size.buffer.colortex1 = 1449 1449
#size.buffer.colortex8 = 1449 1449
#size.buffer.colortex9 = 1449 1449
size.buffer.colortex1 = VoxelBufferSize VoxelBufferSize
size.buffer.colortex8 = VoxelBufferSize VoxelBufferSize
size.buffer.colortex9 = VoxelBufferSize VoxelBufferSize
#texture.noise=Images/Noise.png

#Variable Typing
sliders = TemporalAccumulation GiStrength Bounces Samples LightSamples VoxelizationDist TraceDist Brightness NormalMapStrength \
ParallaxSamples ParallaxDepth ParallaxRenderDist LightSize DenoiserSamples BlockLightBrightness VoxelBufferSize Contrast DOFStrength \
DenoiserFactor ResolutionDiv SunLightBrightness MoonLightBrightness RenderFrames