{
  "nvidium.options.pages.nvidium" : "Nvidium",
  "nvidium.options.region_keep_distance.name" : "Region Keep Distance",
  "nvidium.options.region_keep_distance.tooltip" : "Distance to keep loaded regions",
  "nvidium.options.automatic_memory_limit.name" : "Automatic memory limit",
  "nvidium.options.automatic_memory_limit.tooltip" : "Automatically determines the memory limit to set given the amount of available vram on your system (Close and reopen settings to edit the max memory)",
  "nvidium.options.max_gpu_memory.name" : "Max gpu memory",
  "nvidium.options.max_gpu_memory.tooltip" : "Max gpu memory allowed, will start to cull chunks if this limit is hit",
  "nvidium.options.enable_temporal_coherence.name" : "Enables temporal coherence",
  "nvidium.options.enable_temporal_coherence.tooltip" : "Removes artifacting when turning around",
  "nvidium.options.mb" : "%s Mbs",
  "nvidium.options.translucency_sorting.name" : "Translucency Sorting",
  "nvidium.options.translucency_sorting.tooltip" : "Translucency sorting level, each level has different performance impact and visual quality. \nNone:No translucency sorting, no impact, can look quite bad\nSections: Section level translucency sorting, brings translucency to the same level as sodium, minimal impact\nQuads: Incremental sorting, sorts geometry correctly over multiple frames, can cause visual weirdness while sorting",
  "nvidium.options.translucency_sorting.none" : "None",
  "nvidium.options.translucency_sorting.sections" : "Sections",
  "nvidium.options.translucency_sorting.quads" : "Quads",
  "nvidium.options.statistics_level.name" : "Statistics Level",
  "nvidium.options.statistics_level.tooltip" : "Statistics logging level, tracks the visibility count of cull layers",
  "nvidium.options.statistics_level.none" : "None",
  "nvidium.options.statistics_level.frustum" : "Frustum",
  "nvidium.options.statistics_level.regions" : "Regions",
  "nvidium.options.statistics_level.sections" : "Sections",
  "nvidium.options.statistics_level.quads" : "Quads",
  "nvidium.options.async_bfs.name" : "Enable async bfs",
  "nvidium.options.async_bfs.tooltip" : "Enables asynchronous bfs chunk section loading, greatly reduces the frame time when moving, more noticeable with higher render distances",
  "modmenu.summaryTranslation.nvidium": "Replacement rendering engine for sodium",
  "modmenu.descriptionTranslation.nvidium": "Replacement rendering engine for sodium"
}
