META-INF/mods.toml
assets/village_recruits/blockstates/basic_villager_spawner.json
assets/village_recruits/blockstates/tower_spawner.json
assets/village_recruits/models/block/basic_villager_spawner.json
assets/village_recruits/models/block/empty.json
assets/village_recruits/models/item/basic_villager_spawner.json
assets/village_recruits/models/item/tower_spawner.json
assets/village_recruits/vr_defaults/captured/desertmediumhouse1.nbt
assets/village_recruits/vr_defaults/captured/desertmediumhouse1secondattempt.nbt
assets/village_recruits/vr_defaults/captured/desertsmallhouse1.nbt
assets/village_recruits/vr_defaults/captured/plainsmediumhouse1.nbt
assets/village_recruits/vr_defaults/captured/savannamediumhouse1.nbt
assets/village_recruits/vr_defaults/captured/savannasmallhouse2.nbt
assets/village_recruits/vr_defaults/captured/smallplainshouse.nbt
assets/village_recruits/vr_defaults/captured/smallplainshouse2.nbt
assets/village_recruits/vr_defaults/captured/snowymediumhouse1.nbt
assets/village_recruits/vr_defaults/captured/snowysmallhouse1.nbt
assets/village_recruits/vr_defaults/captured/snowysmallhouse2.nbt
assets/village_recruits/vr_defaults/captured/taigabutchershop1.nbt
assets/village_recruits/vr_defaults/captured/taigasmallhouse1.nbt
assets/village_recruits/vr_defaults/structure_meta.json
com/example/villagerecruits/ModBlockEntities.class
com/example/villagerecruits/ModBlocks.class
com/example/villagerecruits/ModItems.class
com/example/villagerecruits/VillageRecruitsMod.class
com/example/villagerecruits/announce/VillageAnnouncer$1.class
com/example/villagerecruits/announce/VillageAnnouncer.class
com/example/villagerecruits/announce/VillageEnemyAlert.class
com/example/villagerecruits/api/DatapackStructureLoader.class
com/example/villagerecruits/api/StructureOverrideAPI.class
com/example/villagerecruits/api/TowerAPI$WeightedStructure.class
com/example/villagerecruits/api/TowerAPI.class
com/example/villagerecruits/assessment/FactionAssessment.class
com/example/villagerecruits/assessment/FactionAssessmentManager.class
com/example/villagerecruits/blocks/BasicVillagerSpawnerBlock.class
com/example/villagerecruits/blocks/BasicVillagerSpawnerBlockEntity.class
com/example/villagerecruits/blocks/TowerSpawnerBlock.class
com/example/villagerecruits/blocks/TowerSpawnerBlockEntity.class
com/example/villagerecruits/claim/PlayerLoginEvacuation.class
com/example/villagerecruits/claim/StuckSiegeRescue$Combatants.class
com/example/villagerecruits/claim/StuckSiegeRescue$State.class
com/example/villagerecruits/claim/StuckSiegeRescue.class
com/example/villagerecruits/claim/VillageCivilianTransfer.class
com/example/villagerecruits/claim/VillageClaimConquestHandler.class
com/example/villagerecruits/claim/VillageClaimIntegration.class
com/example/villagerecruits/claim/VillageFastConquest.class
com/example/villagerecruits/client/FactionMaterialsScreen.class
com/example/villagerecruits/client/FactionOverviewScreen.class
com/example/villagerecruits/client/FactionScreenInjector.class
com/example/villagerecruits/client/MapAccess.class
com/example/villagerecruits/client/VRClaimTeleport.class
com/example/villagerecruits/client/VRMapInteraction$1.class
com/example/villagerecruits/client/VRMapInteraction$Mode.class
com/example/villagerecruits/client/VRMapInteraction.class
com/example/villagerecruits/client/faction/CostKeyPickerScreen.class
com/example/villagerecruits/client/faction/CostKeys.class
com/example/villagerecruits/client/faction/FactionDraft$BannerLayer.class
com/example/villagerecruits/client/faction/FactionDraft$GearDraft.class
com/example/villagerecruits/client/faction/FactionDraft$RelationDraft.class
com/example/villagerecruits/client/faction/FactionDraft.class
com/example/villagerecruits/client/faction/FactionEditorClient.class
com/example/villagerecruits/client/faction/FactionEditorHomeScreen.class
com/example/villagerecruits/client/faction/FactionEditorSession.class
com/example/villagerecruits/client/faction/FactionWizardScreen.class
com/example/villagerecruits/client/faction/GearEntryScreen.class
com/example/villagerecruits/client/faction/GearListScreen.class
com/example/villagerecruits/client/faction/GearSlot$1.class
com/example/villagerecruits/client/faction/GearSlot.class
com/example/villagerecruits/client/faction/ItemPickerScreen.class
com/example/villagerecruits/client/faction/RequiredModsScreen.class
com/example/villagerecruits/client/faction/StepBannerScreen.class
com/example/villagerecruits/client/faction/StepColorsScreen.class
com/example/villagerecruits/client/faction/StepEquipmentScreen.class
com/example/villagerecruits/client/faction/StepNameScreen.class
com/example/villagerecruits/client/faction/StepRelationsScreen$1.class
com/example/villagerecruits/client/faction/StepRelationsScreen.class
com/example/villagerecruits/client/faction/StepReviewScreen.class
com/example/villagerecruits/client/faction/StepStanceScreen$1.class
com/example/villagerecruits/client/faction/StepStanceScreen.class
com/example/villagerecruits/client/structure/StepStructureAreaScreen.class
com/example/villagerecruits/client/structure/StepStructureCategoriesScreen.class
com/example/villagerecruits/client/structure/StepStructureNameScreen.class
com/example/villagerecruits/client/structure/StepStructureReviewScreen.class
com/example/villagerecruits/client/structure/StructureDraft.class
com/example/villagerecruits/client/structure/StructureEditorClient.class
com/example/villagerecruits/client/structure/StructureEditorHomeScreen.class
com/example/villagerecruits/client/structure/StructureEditorSession.class
com/example/villagerecruits/client/structure/StructureWizardScreen.class
com/example/villagerecruits/climb/RecruitClimbFallImmunity$State.class
com/example/villagerecruits/climb/RecruitClimbFallImmunity.class
com/example/villagerecruits/climb/RecruitClimbManager$ClimbState.class
com/example/villagerecruits/climb/RecruitClimbManager$Destination.class
com/example/villagerecruits/climb/RecruitClimbManager.class
com/example/villagerecruits/commands/ClimbTestCommand.class
com/example/villagerecruits/commands/DebugBuildCommand.class
com/example/villagerecruits/commands/DebugCombatCommand.class
com/example/villagerecruits/commands/DebugGroupTpCommand.class
com/example/villagerecruits/commands/DebugRecruitCommand.class
com/example/villagerecruits/commands/ForceAttackCommand.class
com/example/villagerecruits/commands/ForceExpansionCommand.class
com/example/villagerecruits/commands/ForceRebellionCommand.class
com/example/villagerecruits/commands/GivePointsCommand.class
com/example/villagerecruits/commands/JoinAssaultCommand.class
com/example/villagerecruits/commands/JoinDefenseCommand.class
com/example/villagerecruits/commands/SpawnerCommandEvents.class
com/example/villagerecruits/commands/SpawnerControlCommand.class
com/example/villagerecruits/commands/SquadDebugCommand.class
com/example/villagerecruits/commands/VRBoostCommand.class
com/example/villagerecruits/commands/VRBuildConsentCommand.class
com/example/villagerecruits/commands/VRBuildFastCommand.class
com/example/villagerecruits/commands/VRBuildTurboCommand.class
com/example/villagerecruits/commands/VRCentersCommand.class
com/example/villagerecruits/commands/VRTestCommand$1.class
com/example/villagerecruits/commands/VRTestCommand$Session.class
com/example/villagerecruits/commands/VRTestCommand$Step.class
com/example/villagerecruits/commands/VRTestCommand.class
com/example/villagerecruits/commands/VRVerifyCheckCommand$Session.class
com/example/villagerecruits/commands/VRVerifyCheckCommand.class
com/example/villagerecruits/commands/VillageCenterCommand.class
com/example/villagerecruits/commands/VillageEconomyCommand.class
com/example/villagerecruits/commands/VillageEvolutionCommand.class
com/example/villagerecruits/commands/VillageLeaderCommand.class
com/example/villagerecruits/commands/VillageStatusCommand$VillageInfo.class
com/example/villagerecruits/commands/VillageStatusCommand.class
com/example/villagerecruits/commands/VillagerStatusCommand$VillagerInfo.class
com/example/villagerecruits/commands/VillagerStatusCommand.class
com/example/villagerecruits/commands/VrFactionCommand.class
com/example/villagerecruits/commands/VrFixAnimalCapCommand.class
com/example/villagerecruits/commands/VrFixExpansionDistCommand.class
com/example/villagerecruits/commands/VrProfilerCommand.class
com/example/villagerecruits/commands/VrPurgeGhostsCommand.class
com/example/villagerecruits/commands/VrSetStorageCommand.class
com/example/villagerecruits/commands/VrSpawnProtectCommand.class
com/example/villagerecruits/commands/VrSpecialCommand.class
com/example/villagerecruits/commands/VrStockCommand.class
com/example/villagerecruits/commands/VrStructureCommand.class
com/example/villagerecruits/config/VRConfig$Common.class
com/example/villagerecruits/config/VRConfig.class
com/example/villagerecruits/config/VRConfigMigration.class
com/example/villagerecruits/data/CityPlanSaveData.class
com/example/villagerecruits/data/ClimbLadderData.class
com/example/villagerecruits/data/PlayerAutoOrdersSaveData.class
com/example/villagerecruits/data/PlayerBuildConsentSaveData.class
com/example/villagerecruits/data/PlayerStorageChestSaveData.class
com/example/villagerecruits/data/RebellionData.class
com/example/villagerecruits/data/TowerFootprintSaveData.class
com/example/villagerecruits/data/VillageBuilderSaveData.class
com/example/villagerecruits/data/VillageCenterOwnershipData.class
com/example/villagerecruits/data/VillageCenterOwnershipUpdater.class
com/example/villagerecruits/data/VillageExpansionData$Pending.class
com/example/villagerecruits/data/VillageExpansionData.class
com/example/villagerecruits/data/VillageFactionSaveData.class
com/example/villagerecruits/data/VillageGroupSaveData.class
com/example/villagerecruits/data/VillageProductionSaveData.class
com/example/villagerecruits/data/VillageRepairSaveData.class
com/example/villagerecruits/datapack/InGameWorldPack.class
com/example/villagerecruits/debug/VillageDebugTickHandler.class
com/example/villagerecruits/diplomacy/AssaultManager$PendingAssault.class
com/example/villagerecruits/diplomacy/AssaultManager.class
com/example/villagerecruits/diplomacy/AssaultRewardManager$Reward.class
com/example/villagerecruits/diplomacy/AssaultRewardManager.class
com/example/villagerecruits/diplomacy/AttackLockManager$Lock.class
com/example/villagerecruits/diplomacy/AttackLockManager.class
com/example/villagerecruits/diplomacy/DefenseManager$PendingDefense.class
com/example/villagerecruits/diplomacy/DefenseManager.class
com/example/villagerecruits/diplomacy/EmbargoEventHandler.class
com/example/villagerecruits/diplomacy/GlobalEmbargoManager.class
com/example/villagerecruits/diplomacy/LeaderHireManager$HireOption.class
com/example/villagerecruits/diplomacy/LeaderHireManager.class
com/example/villagerecruits/diplomacy/LeaderInteractionManager$Ctx.class
com/example/villagerecruits/diplomacy/LeaderInteractionManager$PendingWar.class
com/example/villagerecruits/diplomacy/LeaderInteractionManager.class
com/example/villagerecruits/diplomacy/PlayerDiplomacyConsent$1.class
com/example/villagerecruits/diplomacy/PlayerDiplomacyConsent$Offer.class
com/example/villagerecruits/diplomacy/PlayerDiplomacyConsent.class
com/example/villagerecruits/diplomacy/VillageAutoAttack$Target.class
com/example/villagerecruits/diplomacy/VillageAutoAttack.class
com/example/villagerecruits/diplomacy/VillageAutoDiplomacy.class
com/example/villagerecruits/diplomacy/VillageAutoTrade$Resource.class
com/example/villagerecruits/diplomacy/VillageAutoTrade$State.class
com/example/villagerecruits/diplomacy/VillageAutoTrade.class
com/example/villagerecruits/diplomacy/VillageAutoTroopMovement$Center.class
com/example/villagerecruits/diplomacy/VillageAutoTroopMovement.class
com/example/villagerecruits/diplomacy/WartimePeaceLock.class
com/example/villagerecruits/economy/PopulationCap.class
com/example/villagerecruits/economy/VillageBoostManager$Boost.class
com/example/villagerecruits/economy/VillageBoostManager.class
com/example/villagerecruits/economy/VillageConscriptionManager.class
com/example/villagerecruits/economy/VillageConstructionSpend.class
com/example/villagerecruits/economy/VillageEconomySpend.class
com/example/villagerecruits/economy/VillageEconomySystem$1.class
com/example/villagerecruits/economy/VillageEconomySystem.class
com/example/villagerecruits/economy/VillageEquipmentTiers.class
com/example/villagerecruits/economy/VillagePopulationLedger.class
com/example/villagerecruits/economy/VillagePopulationManager.class
com/example/villagerecruits/economy/materials/FamilyBill.class
com/example/villagerecruits/economy/materials/MaterialFamilies.class
com/example/villagerecruits/economy/materials/PlayerStorageChest.class
com/example/villagerecruits/economy/materials/ResourceFamily.class
com/example/villagerecruits/economy/materials/VillageEquipmentStock.class
com/example/villagerecruits/economy/materials/VillageMaterialStock.class
com/example/villagerecruits/economy/materials/VillagePhysicalStock$1.class
com/example/villagerecruits/economy/materials/VillagePhysicalStock$ChestRef.class
com/example/villagerecruits/economy/materials/VillagePhysicalStock$ChestScan.class
com/example/villagerecruits/economy/materials/VillagePhysicalStock.class
com/example/villagerecruits/economy/materials/VillageWorkerRest.class
com/example/villagerecruits/economy/materials/WorkerLootSalvage$Yield.class
com/example/villagerecruits/economy/materials/WorkerLootSalvage.class
com/example/villagerecruits/entities/ai/AttackCenterGoal.class
com/example/villagerecruits/entities/ai/AttackTargetAcquireGoal.class
com/example/villagerecruits/entities/ai/FactionTargeting.class
com/example/villagerecruits/entities/ai/HuntDefendersGoal.class
com/example/villagerecruits/entities/ai/PlayerHostilityTracker.class
com/example/villagerecruits/entities/ai/VRGateInteractGoal.class
com/example/villagerecruits/entities/ai/VillageDefendGoal.class
com/example/villagerecruits/events/AnimalCapWarning.class
com/example/villagerecruits/events/AttackGoalEvents.class
com/example/villagerecruits/events/BuilderConsentInteractionEvents.class
com/example/villagerecruits/events/BuilderResilienceEvents$Stuck.class
com/example/villagerecruits/events/BuilderResilienceEvents.class
com/example/villagerecruits/events/DatapackReloadEvents.class
com/example/villagerecruits/events/DatapackVerificationWarning.class
com/example/villagerecruits/events/ExpansionDistanceWarning.class
com/example/villagerecruits/events/ExtraClassesCompat.class
com/example/villagerecruits/events/ExtraClassesStatusMessage.class
com/example/villagerecruits/events/FarmerCropSafety.class
com/example/villagerecruits/events/FriendlyFireFix.class
com/example/villagerecruits/events/FriendlyProjectileFix.class
com/example/villagerecruits/events/FriendlyTargetFix.class
com/example/villagerecruits/events/HorsemanCollisionFix.class
com/example/villagerecruits/events/MobSpawnProtection$Zone.class
com/example/villagerecruits/events/MobSpawnProtection.class
com/example/villagerecruits/events/ModIntegrityStatusMessage.class
com/example/villagerecruits/events/MusketCompatFlag.class
com/example/villagerecruits/events/PennedAnimalProtection.class
com/example/villagerecruits/events/PlayerDamageReduction.class
com/example/villagerecruits/events/PlayerStorageHintEvents.class
com/example/villagerecruits/events/RecruitFallDamageFix.class
com/example/villagerecruits/events/RecruitGateGoalEvents.class
com/example/villagerecruits/events/RecruitKnockbackReduction.class
com/example/villagerecruits/events/RecruitLootScanThrottle.class
com/example/villagerecruits/events/RecruitNoInvulnFrames.class
com/example/villagerecruits/events/RecruitTargetStickiness$Decision.class
com/example/villagerecruits/events/RecruitTargetStickiness$GroupAssign.class
com/example/villagerecruits/events/RecruitTargetStickiness$Retaliation.class
com/example/villagerecruits/events/RecruitTargetStickiness.class
com/example/villagerecruits/events/RecruitVillageEvents.class
com/example/villagerecruits/events/VillageBabySpawner$SpawnTask.class
com/example/villagerecruits/events/VillageBabySpawner.class
com/example/villagerecruits/events/VillageBreedAnytime.class
com/example/villagerecruits/events/VillageChestAccessEvents.class
com/example/villagerecruits/events/VillageEvents.class
com/example/villagerecruits/events/VillageFactionCleanupMissingCenters.class
com/example/villagerecruits/events/VillageFactionWorldEvents.class
com/example/villagerecruits/events/VillageRecruitEvolution$1.class
com/example/villagerecruits/events/VillageRecruitEvolution$MatCost.class
com/example/villagerecruits/events/VillageRecruitEvolution.class
com/example/villagerecruits/events/VillageSoldierSupport.class
com/example/villagerecruits/events/VillagerGrowthAndBreedingTweaks.class
com/example/villagerecruits/events/WorkAreaInteractionEvents.class
com/example/villagerecruits/events/WorkerAlertListener.class
com/example/villagerecruits/events/WorkerCombatEvacuation.class
com/example/villagerecruits/events/WorldTickEvents.class
com/example/villagerecruits/events/WorldUnloadHandler.class
com/example/villagerecruits/expansion/VillageExpansionManager.class
com/example/villagerecruits/expansion/VillageSiteSpacing.class
com/example/villagerecruits/faction/FactionSplitManager.class
com/example/villagerecruits/faction/PlayerAutoOrders.class
com/example/villagerecruits/faction/PlayerFactionFallback.class
com/example/villagerecruits/faction/PlayerVillageResolver$Target.class
com/example/villagerecruits/faction/PlayerVillageResolver.class
com/example/villagerecruits/faction/PushDiagnostics.class
com/example/villagerecruits/faction/TeamCollisionManager.class
com/example/villagerecruits/faction/VillageBannerPainter.class
com/example/villagerecruits/faction/VillageEnlistment.class
com/example/villagerecruits/faction/VillageFaction.class
com/example/villagerecruits/faction/VillageFactionManager.class
com/example/villagerecruits/faction/VillageJoinGuide.class
com/example/villagerecruits/faction/VillageJoinHint.class
com/example/villagerecruits/faction/villagejoin.class
com/example/villagerecruits/mixin/BulletEntityMixin.class
com/example/villagerecruits/mixin/FactionRemoveTeamMixin.class
com/example/villagerecruits/mixin/FireBlockMixin.class
com/example/villagerecruits/mixin/RecruitClimbMixin.class
com/example/villagerecruits/mixin/RecruitMaxFallDistanceMixin.class
com/example/villagerecruits/mixin/RecruitsChunkAccessor.class
com/example/villagerecruits/mixin/RestGoalMixin.class
com/example/villagerecruits/mixin/VRMixinPlugin.class
com/example/villagerecruits/mixin/VillageChunkLoadDisableMixin.class
com/example/villagerecruits/mixin/WariumAsyncTargetShimMixin.class
com/example/villagerecruits/mixin/WorkerAnimalPhaseMixin.class
com/example/villagerecruits/mixin/WorkerNightWorkMixin.class
com/example/villagerecruits/mixin/WorldMapContextMenuMixin.class
com/example/villagerecruits/network/C2SCommandAttack.class
com/example/villagerecruits/network/C2SCommandBuild.class
com/example/villagerecruits/network/C2SCommandMoveTroops.class
com/example/villagerecruits/network/C2SCommandTeleport.class
com/example/villagerecruits/network/C2SDeleteFaction.class
com/example/villagerecruits/network/C2SRequestMaterials.class
com/example/villagerecruits/network/C2SRequestOverview.class
com/example/villagerecruits/network/C2SSaveFaction.class
com/example/villagerecruits/network/C2SSaveStructure.class
com/example/villagerecruits/network/C2SStructureAction.class
com/example/villagerecruits/network/C2SStructureSelection.class
com/example/villagerecruits/network/Marker.class
com/example/villagerecruits/network/S2CEditorResult.class
com/example/villagerecruits/network/S2CFactionEditorData$Archetype.class
com/example/villagerecruits/network/S2CFactionEditorData.class
com/example/villagerecruits/network/S2CMarkerData.class
com/example/villagerecruits/network/S2CMaterialsData.class
com/example/villagerecruits/network/S2COverviewData.class
com/example/villagerecruits/network/S2CStructureEditorData$Entry.class
com/example/villagerecruits/network/S2CStructureEditorData.class
com/example/villagerecruits/network/VRClientCache.class
com/example/villagerecruits/network/VRNetwork.class
com/example/villagerecruits/network/VRQueries.class
com/example/villagerecruits/npcgroups/AttackFollowTargetOrLeaderGoal.class
com/example/villagerecruits/npcgroups/AttackGroupManager.class
com/example/villagerecruits/npcgroups/EliteRecruitManager.class
com/example/villagerecruits/npcgroups/FollowLeaderGoal.class
com/example/villagerecruits/npcgroups/FollowTargetOrLeaderGoal.class
com/example/villagerecruits/npcgroups/GroupAttackInjector$Repath.class
com/example/villagerecruits/npcgroups/GroupAttackInjector.class
com/example/villagerecruits/npcgroups/GroupDamageListener.class
com/example/villagerecruits/npcgroups/GroupTargetDetection.class
com/example/villagerecruits/npcgroups/LeaderEnhancementManager.class
com/example/villagerecruits/npcgroups/LeaderTargetForwarderGoal.class
com/example/villagerecruits/npcgroups/PatrolVillageGoal.class
com/example/villagerecruits/npcgroups/RangedCombat$State.class
com/example/villagerecruits/npcgroups/RangedCombat.class
com/example/villagerecruits/npcgroups/RecruitMovementFlags.class
com/example/villagerecruits/npcgroups/RecruitTravelBoost.class
com/example/villagerecruits/npcgroups/RecruitWaterSpeed.class
com/example/villagerecruits/npcgroups/StuckRecoveryManager$State.class
com/example/villagerecruits/npcgroups/StuckRecoveryManager.class
com/example/villagerecruits/npcgroups/TroopMovementManager.class
com/example/villagerecruits/npcgroups/VillageAutoFixer.class
com/example/villagerecruits/npcgroups/VillageGoalInjector.class
com/example/villagerecruits/npcgroups/VillageNPCGroupManager$NPCGroup.class
com/example/villagerecruits/npcgroups/VillageNPCGroupManager.class
com/example/villagerecruits/npcgroups/VillagePatrolRoads$Cache.class
com/example/villagerecruits/npcgroups/VillagePatrolRoads$RouteCache.class
com/example/villagerecruits/npcgroups/VillagePatrolRoads.class
com/example/villagerecruits/npcgroups/VillageRecallManager.class
com/example/villagerecruits/npcgroups/VillageRecruitGroupQueue.class
com/example/villagerecruits/npcgroups/VillageRecruitGroupSanity$SanityQueue.class
com/example/villagerecruits/npcgroups/VillageRecruitGroupSanity.class
com/example/villagerecruits/npcgroups/VillageSquadManager$Chase.class
com/example/villagerecruits/npcgroups/VillageSquadManager$Repath.class
com/example/villagerecruits/npcgroups/VillageSquadManager$Squad.class
com/example/villagerecruits/npcgroups/VillageSquadManager$VillageCombat.class
com/example/villagerecruits/npcgroups/VillageSquadManager$Zone.class
com/example/villagerecruits/npcgroups/VillageSquadManager.class
com/example/villagerecruits/npcgroups/VillageUnderAttack.class
com/example/villagerecruits/profiler/VRProfiler$Report.class
com/example/villagerecruits/profiler/VRProfiler$Sampler.class
com/example/villagerecruits/profiler/VRProfiler$Stat.class
com/example/villagerecruits/profiler/VRProfiler.class
com/example/villagerecruits/profiler/VillageLoadDiagnosis$CenterState.class
com/example/villagerecruits/profiler/VillageLoadDiagnosis.class
com/example/villagerecruits/profiler/VillageLoadTracker$CenterTrack.class
com/example/villagerecruits/profiler/VillageLoadTracker.class
com/example/villagerecruits/promotion/RecruitPromotionManager.class
com/example/villagerecruits/rebellion/PlayerRebellionManager$Pending.class
com/example/villagerecruits/rebellion/PlayerRebellionManager.class
com/example/villagerecruits/rebellion/RebellionReport.class
com/example/villagerecruits/rebellion/RebellionScore$Result.class
com/example/villagerecruits/rebellion/RebellionScore.class
com/example/villagerecruits/rebellion/VillageRebellionManager$Candidate.class
com/example/villagerecruits/rebellion/VillageRebellionManager$PendingRebellion.class
com/example/villagerecruits/rebellion/VillageRebellionManager.class
com/example/villagerecruits/special/FactionRelations.class
com/example/villagerecruits/special/FactionStance$1.class
com/example/villagerecruits/special/FactionStance.class
com/example/villagerecruits/special/PlayerStance.class
com/example/villagerecruits/special/SpecialFactionColony.class
com/example/villagerecruits/special/SpecialFactionManager.class
com/example/villagerecruits/special/SpecialFactionRegistry.class
com/example/villagerecruits/special/SpecialFactionType.class
com/example/villagerecruits/special/datapack/DatapackFactionLoader.class
com/example/villagerecruits/special/datapack/DatapackSpecialType.class
com/example/villagerecruits/special/datapack/FactionDefinition$GearEntry.class
com/example/villagerecruits/special/datapack/FactionDefinition$Relation.class
com/example/villagerecruits/special/datapack/FactionDefinition.class
com/example/villagerecruits/special/datapack/GearCost.class
com/example/villagerecruits/special/datapack/InGameFactionPack.class
com/example/villagerecruits/special/warium/WariumItems$1.class
com/example/villagerecruits/special/warium/WariumItems.class
com/example/villagerecruits/special/warium/WariumSpecialType$1.class
com/example/villagerecruits/special/warium/WariumSpecialType.class
com/example/villagerecruits/structures/BarracksStructurePlacer$1.class
com/example/villagerecruits/structures/BarracksStructurePlacer.class
com/example/villagerecruits/structures/BuildStructureScheduler$Priority.class
com/example/villagerecruits/structures/BuildStructureScheduler$ScheduledBuild.class
com/example/villagerecruits/structures/BuildStructureScheduler.class
com/example/villagerecruits/structures/DoorwayClearance$Box.class
com/example/villagerecruits/structures/DoorwayClearance$Cursor.class
com/example/villagerecruits/structures/DoorwayClearance.class
com/example/villagerecruits/structures/RoadGenScheduler.class
com/example/villagerecruits/structures/RoadGenerator$Job.class
com/example/villagerecruits/structures/RoadGenerator.class
com/example/villagerecruits/structures/RoadGround.class
com/example/villagerecruits/structures/RoadNaturalTag.class
com/example/villagerecruits/structures/RoadPlacer$Wood.class
com/example/villagerecruits/structures/RoadPlacer.class
com/example/villagerecruits/structures/RoadPlan$Stair.class
com/example/villagerecruits/structures/RoadPlan.class
com/example/villagerecruits/structures/RoadProtectedTag.class
com/example/villagerecruits/structures/RoadScheduler$Priority.class
com/example/villagerecruits/structures/RoadScheduler$ScheduledRoad.class
com/example/villagerecruits/structures/RoadScheduler.class
com/example/villagerecruits/structures/RoadSoftTag.class
com/example/villagerecruits/structures/RoadTaskAsync.class
com/example/villagerecruits/structures/TemplateUtils$TemplateSize.class
com/example/villagerecruits/structures/TemplateUtils.class
com/example/villagerecruits/structures/TowerFootprint$Print.class
com/example/villagerecruits/structures/TowerFootprint.class
com/example/villagerecruits/structures/VanillaStructureLists.class
com/example/villagerecruits/structures/VanillaStructurePlacer$1.class
com/example/villagerecruits/structures/VanillaStructurePlacer$BuildPlan.class
com/example/villagerecruits/structures/VanillaStructurePlacer.class
com/example/villagerecruits/structures/VillageAutoBuilder$CachedResolve.class
com/example/villagerecruits/structures/VillageAutoBuilder.class
com/example/villagerecruits/structures/VillageBuildingManager$FacingDirection.class
com/example/villagerecruits/structures/VillageBuildingManager.class
com/example/villagerecruits/structures/VillageCommands.class
com/example/villagerecruits/structures/VillageFireProtection$Box.class
com/example/villagerecruits/structures/VillageFireProtection.class
com/example/villagerecruits/structures/VillageSlotQueue$Task.class
com/example/villagerecruits/structures/VillageSlotQueue.class
com/example/villagerecruits/structures/VillageSlots$SlotData.class
com/example/villagerecruits/structures/VillageSlots.class
com/example/villagerecruits/structures/VillageSlotsIncremental$DebugRoad.class
com/example/villagerecruits/structures/VillageSlotsIncremental.class
com/example/villagerecruits/structures/VillageSlotsSaveData.class
com/example/villagerecruits/structures/cityplan/CityPlan.class
com/example/villagerecruits/structures/cityplan/CityPlanGenerator$Assigned.class
com/example/villagerecruits/structures/cityplan/CityPlanGenerator$Profile.class
com/example/villagerecruits/structures/cityplan/CityPlanGenerator$SlotTmp.class
com/example/villagerecruits/structures/cityplan/CityPlanGenerator$StreetTmp.class
com/example/villagerecruits/structures/cityplan/CityPlanGenerator$Weights.class
com/example/villagerecruits/structures/cityplan/CityPlanGenerator.class
com/example/villagerecruits/structures/cityplan/CityPlanManager.class
com/example/villagerecruits/structures/cityplan/CityRoadPlanner$LayResult.class
com/example/villagerecruits/structures/cityplan/CityRoadPlanner.class
com/example/villagerecruits/structures/cityplan/Plot.class
com/example/villagerecruits/structures/cityplan/RoadSegment.class
com/example/villagerecruits/structures/ingame/InGameStructurePack$Entry.class
com/example/villagerecruits/structures/ingame/InGameStructurePack.class
com/example/villagerecruits/structures/ingame/ProductionRequirements$1.class
com/example/villagerecruits/structures/ingame/ProductionRequirements.class
com/example/villagerecruits/structures/ingame/StructureRequirements$Report.class
com/example/villagerecruits/structures/ingame/StructureRequirements$Scan.class
com/example/villagerecruits/structures/ingame/StructureRequirements.class
com/example/villagerecruits/structures/ingame/StructureSelection$Box.class
com/example/villagerecruits/structures/ingame/StructureSelection$Sel.class
com/example/villagerecruits/structures/ingame/StructureSelection.class
com/example/villagerecruits/structures/meta/CapturedStructures.class
com/example/villagerecruits/structures/meta/StructureMeta.class
com/example/villagerecruits/structures/meta/StructureMetaStore$1.class
com/example/villagerecruits/structures/meta/StructureMetaStore.class
com/example/villagerecruits/structures/meta/StructureType.class
com/example/villagerecruits/structures/production/FarmerBreadDelivery$Run.class
com/example/villagerecruits/structures/production/FarmerBreadDelivery.class
com/example/villagerecruits/structures/production/ProductionSiteGeometry.class
com/example/villagerecruits/structures/production/ProductionStructurePool.class
com/example/villagerecruits/structures/production/ProductionStructures$Builder.class
com/example/villagerecruits/structures/production/ProductionStructures.class
com/example/villagerecruits/structures/production/ProductionSubtype.class
com/example/villagerecruits/structures/production/ProductionYields$Kind.class
com/example/villagerecruits/structures/production/ProductionYields$Value.class
com/example/villagerecruits/structures/production/ProductionYields.class
com/example/villagerecruits/structures/production/VRMinerShaftGoal.class
com/example/villagerecruits/structures/production/VillageProductionManager$1.class
com/example/villagerecruits/structures/production/VillageProductionManager$Site.class
com/example/villagerecruits/structures/production/VillageProductionManager.class
com/example/villagerecruits/structures/repair/HoleScanner$FillCell.class
com/example/villagerecruits/structures/repair/HoleScanner.class
com/example/villagerecruits/structures/repair/VRHoleFillGoal.class
com/example/villagerecruits/structures/repair/VillageRepairManager$RepairRecord.class
com/example/villagerecruits/structures/repair/VillageRepairManager$ScanState.class
com/example/villagerecruits/structures/repair/VillageRepairManager.class
com/example/villagerecruits/structures/workers/BuildMaterials.class
com/example/villagerecruits/structures/workers/PlayerBuildConsent.class
com/example/villagerecruits/structures/workers/StructureBedScanner.class
com/example/villagerecruits/structures/workers/VanillaToWorkerStructure.class
com/example/villagerecruits/structures/workers/VillageBuilderManager$BuilderRecord.class
com/example/villagerecruits/structures/workers/VillageBuilderManager$InstantJob.class
com/example/villagerecruits/structures/workers/VillageBuilderManager$WorkerJob.class
com/example/villagerecruits/structures/workers/VillageBuilderManager.class
com/example/villagerecruits/structures/workers/WorkerBuildDispatcher.class
com/example/villagerecruits/structures/workers/WorkerNbtRotate.class
com/example/villagerecruits/structures/workers/WorkerStructureProvider$1.class
com/example/villagerecruits/structures/workers/WorkerStructureProvider$Candidate.class
com/example/villagerecruits/structures/workers/WorkerStructureProvider$Category.class
com/example/villagerecruits/structures/workers/WorkerStructureProvider$Chosen.class
com/example/villagerecruits/structures/workers/WorkerStructureProvider.class
com/example/villagerecruits/structures/workers/WorkersDefaultStructures.class
com/example/villagerecruits/tick/WorldTickHandler.class
com/example/villagerecruits/util/BedScanner.class
com/example/villagerecruits/util/ModIntegrityCheck.class
com/example/villagerecruits/util/RecruitCombatActivity$Hit.class
com/example/villagerecruits/util/RecruitCombatActivity.class
com/example/villagerecruits/util/VRSpawn.class
com/example/villagerecruits/util/VRTeleport.class
com/example/villagerecruits/util/VillageWorkAreas.class
com/example/villagerecruits/village/VillageDetection.class
com/example/villagerecruits/workstations/SharedPoiPatcher.class
com/example/villagerecruits/workstations/VillagerPoiFixer.class
com/example/villagerecruits/world/AnimalPopulationManager.class
com/example/villagerecruits/world/BuiltinDatapacks.class
com/example/villagerecruits/world/GroundItemManager.class
com/example/villagerecruits/world/OfflineActionThrottle$Kind.class
com/example/villagerecruits/world/OfflineActionThrottle$Lease.class
com/example/villagerecruits/world/OfflineActionThrottle.class
com/example/villagerecruits/world/RecruitsStaleTicketPurge$Sweeper.class
com/example/villagerecruits/world/RecruitsStaleTicketPurge.class
com/example/villagerecruits/world/RemoteTowerActivation$Mode.class
com/example/villagerecruits/world/RemoteTowerActivation.class
com/example/villagerecruits/world/VillageChunkLoader$Hold.class
com/example/villagerecruits/world/VillageChunkLoader.class
data/minecraft/tags/worldgen/biome/has_structure/village.json
data/minecraft/worldgen/structure_set/villages.json
data/village_recruits/loot_tables/blocks/basic_villager_spawner.json
data/village_recruits/loot_tables/blocks/tower_spawner.json
data/village_recruits/structures/barracks.nbt
data/village_recruits/structures/tower.nbt
data/village_recruits/structures/tower_spawner_block.nbt
data/village_recruits/worldgen/structure/tower_spawner.json
data/village_recruits/worldgen/template_pool/tower_spawner_pool.json
datapacks/vr_replace_villages/data/minecraft/tags/worldgen/biome/has_structure/village.json
datapacks/vr_replace_villages/data/minecraft/tags/worldgen/structure/village.json
datapacks/vr_replace_villages/data/minecraft/worldgen/structure_set/villages.json
datapacks/vr_replace_villages/pack.mcmeta
pack.mcmeta
village_recruits.mixins.json
