META-INF/mods.toml
assets/village_recruits/blockstates/basic_villager_spawner.json
assets/village_recruits/blockstates/landing_pad.json
assets/village_recruits/blockstates/large_landing_pad.json
assets/village_recruits/blockstates/launch_marker.json
assets/village_recruits/blockstates/merchant_post.json
assets/village_recruits/blockstates/sky_spawner.json
assets/village_recruits/blockstates/tower_spawner.json
assets/village_recruits/lang/en_us.json
assets/village_recruits/models/block/basic_villager_spawner.json
assets/village_recruits/models/block/empty.json
assets/village_recruits/models/block/launch_marker.json
assets/village_recruits/models/item/basic_villager_spawner.json
assets/village_recruits/models/item/landing_pad.json
assets/village_recruits/models/item/large_landing_pad.json
assets/village_recruits/models/item/launch_marker.json
assets/village_recruits/models/item/merchant_post.json
assets/village_recruits/models/item/service_marker.json
assets/village_recruits/models/item/tower_spawner.json
assets/village_recruits/sounds.json
assets/village_recruits/sounds/a_new_town.ogg
assets/village_recruits/sounds/battle_theme_a.ogg
assets/village_recruits/sounds/epic_boss_battle.ogg
assets/village_recruits/sounds/rising_moon.ogg
assets/village_recruits/sounds/town_theme.ogg
assets/village_recruits/textures/block/launch_marker.png
assets/village_recruits/textures/entity/herobrine.png
assets/village_recruits/textures/entity/herobrine_zombie.png
assets/village_recruits/textures/entity/reve.png
assets/village_recruits/vr_defaults/captured/desertmediumhouse1.nbt
assets/village_recruits/vr_defaults/captured/desertmediumhouse1secondattempt.nbt
assets/village_recruits/vr_defaults/captured/desertsmallhouse1.nbt
assets/village_recruits/vr_defaults/captured/plainsmediumhouse1.nbt
assets/village_recruits/vr_defaults/captured/savannamediumhouse1.nbt
assets/village_recruits/vr_defaults/captured/savannasmallhouse2.nbt
assets/village_recruits/vr_defaults/captured/smallplainshouse.nbt
assets/village_recruits/vr_defaults/captured/smallplainshouse2.nbt
assets/village_recruits/vr_defaults/captured/snowymediumhouse1.nbt
assets/village_recruits/vr_defaults/captured/snowysmallhouse1.nbt
assets/village_recruits/vr_defaults/captured/snowysmallhouse2.nbt
assets/village_recruits/vr_defaults/captured/taigabutchershop1.nbt
assets/village_recruits/vr_defaults/captured/taigasmallhouse1.nbt
assets/village_recruits/vr_defaults/structure_meta.json
com/example/villagerecruits/ModBlockEntities.class
com/example/villagerecruits/ModBlocks.class
com/example/villagerecruits/ModItems.class
com/example/villagerecruits/ModSounds.class
com/example/villagerecruits/VillageRecruitsMod.class
com/example/villagerecruits/announce/VillageAnnouncer$1.class
com/example/villagerecruits/announce/VillageAnnouncer.class
com/example/villagerecruits/announce/VillageAreaAnnouncer.class
com/example/villagerecruits/announce/VillageEnemyAlert.class
com/example/villagerecruits/api/DatapackStructureLoader.class
com/example/villagerecruits/api/StructureOverrideAPI.class
com/example/villagerecruits/api/TowerAPI$WeightedStructure.class
com/example/villagerecruits/api/TowerAPI.class
com/example/villagerecruits/armory/ArmorKit$1.class
com/example/villagerecruits/armory/ArmorKit.class
com/example/villagerecruits/armory/ArmoryAccess.class
com/example/villagerecruits/armory/ArmoryDefaults$1.class
com/example/villagerecruits/armory/ArmoryDefaults.class
com/example/villagerecruits/armory/ArmoryDiagSession.class
com/example/villagerecruits/armory/ArmoryIds.class
com/example/villagerecruits/armory/ArmoryReport$Written.class
com/example/villagerecruits/armory/ArmoryReport.class
com/example/villagerecruits/armory/ArmoryRoster.class
com/example/villagerecruits/armory/ArmorySlot$1.class
com/example/villagerecruits/armory/ArmorySlot.class
com/example/villagerecruits/armory/EquipmentPriority$Found.class
com/example/villagerecruits/armory/EquipmentPriority$Ranked.class
com/example/villagerecruits/armory/EquipmentPriority.class
com/example/villagerecruits/armory/GearKey.class
com/example/villagerecruits/armory/GearSet$1.class
com/example/villagerecruits/armory/GearSet.class
com/example/villagerecruits/armory/Loadout$EnchantPref.class
com/example/villagerecruits/armory/Loadout$ShieldRule.class
com/example/villagerecruits/armory/Loadout.class
com/example/villagerecruits/armory/ModernUniform$1.class
com/example/villagerecruits/armory/ModernUniform$Camo.class
com/example/villagerecruits/armory/ModernUniform.class
com/example/villagerecruits/armory/TechRequirements.class
com/example/villagerecruits/armory/TroopClass$1.class
com/example/villagerecruits/armory/TroopClass.class
com/example/villagerecruits/armory/TroopKind.class
com/example/villagerecruits/armory/VillageAutoArmory.class
com/example/villagerecruits/armory/WeaponChoice.class
com/example/villagerecruits/armory/auto/DoctrineMaterials.class
com/example/villagerecruits/armory/auto/FactionIncome.class
com/example/villagerecruits/armory/auto/GearCatalog$Candidate.class
com/example/villagerecruits/armory/auto/GearCatalog.class
com/example/villagerecruits/armory/auto/GearStats$Multi.class
com/example/villagerecruits/armory/auto/GearStats.class
com/example/villagerecruits/armory/auto/RearmBudget$Bucket.class
com/example/villagerecruits/armory/auto/RearmBudget.class
com/example/villagerecruits/armory/auto/ShieldBreakers.class
com/example/villagerecruits/armory/auto/VillageAutoGear$1.class
com/example/villagerecruits/armory/auto/VillageAutoGear.class
com/example/villagerecruits/armory/cost/ArmoryPricing$Blame.class
com/example/villagerecruits/armory/cost/ArmoryPricing$Ctx.class
com/example/villagerecruits/armory/cost/ArmoryPricing$Sub.class
com/example/villagerecruits/armory/cost/ArmoryPricing.class
com/example/villagerecruits/armory/cost/ArmorySourcing$Conversion.class
com/example/villagerecruits/armory/cost/ArmorySourcing$MobDrop.class
com/example/villagerecruits/armory/cost/ArmorySourcing$Origin.class
com/example/villagerecruits/armory/cost/ArmorySourcing.class
com/example/villagerecruits/armory/cost/ItemPrice$Builder.class
com/example/villagerecruits/armory/cost/ItemPrice.class
com/example/villagerecruits/armory/cost/TaczGunRecipes$Input.class
com/example/villagerecruits/armory/cost/TaczGunRecipes.class
com/example/villagerecruits/assessment/CombatStrength.class
com/example/villagerecruits/assessment/FactionAssessment.class
com/example/villagerecruits/assessment/FactionAssessmentManager.class
com/example/villagerecruits/assessment/MusterRoll.class
com/example/villagerecruits/assessment/TankThreat.class
com/example/villagerecruits/battles/AbstractBattleArmy.class
com/example/villagerecruits/battles/AbstractBattleAssets.class
com/example/villagerecruits/battles/AbstractBattleCombatant$Position.class
com/example/villagerecruits/battles/AbstractBattleCombatant.class
com/example/villagerecruits/battles/AbstractBattleSimulator$1.class
com/example/villagerecruits/battles/AbstractBattleSimulator$ArmyView.class
com/example/villagerecruits/battles/AbstractBattleSimulator.class
com/example/villagerecruits/battles/AbstractBattleVehicle$Kind.class
com/example/villagerecruits/battles/AbstractBattleVehicle$State.class
com/example/villagerecruits/battles/AbstractBattleVehicle.class
com/example/villagerecruits/battles/Battle$State.class
com/example/villagerecruits/battles/Battle.class
com/example/villagerecruits/battles/BattleBossBars.class
com/example/villagerecruits/battles/BattleCasualtyEvents.class
com/example/villagerecruits/battles/BattleData.class
com/example/villagerecruits/battles/BattleJoin$Side.class
com/example/villagerecruits/battles/BattleJoin.class
com/example/villagerecruits/battles/BattleKind.class
com/example/villagerecruits/battles/BattleManager$1.class
com/example/villagerecruits/battles/BattleManager$FightAttempt.class
com/example/villagerecruits/battles/BattleManager$OrderVerdict.class
com/example/villagerecruits/battles/BattleManager.class
com/example/villagerecruits/battles/CombatHighlight.class
com/example/villagerecruits/battles/MilitiaManager.class
com/example/villagerecruits/battles/PendingBattle.class
com/example/villagerecruits/battles/SideCommitment$Commitment.class
com/example/villagerecruits/battles/SideCommitment$Scene.class
com/example/villagerecruits/battles/SideCommitment.class
com/example/villagerecruits/battles/SiegeWatch$Contest.class
com/example/villagerecruits/battles/SiegeWatch.class
com/example/villagerecruits/blocks/BasicVillagerSpawnerBlock.class
com/example/villagerecruits/blocks/BasicVillagerSpawnerBlockEntity.class
com/example/villagerecruits/blocks/InvisibleMarkerBlock.class
com/example/villagerecruits/blocks/LandingPadBlock.class
com/example/villagerecruits/blocks/LaunchMarkerBlock.class
com/example/villagerecruits/blocks/MerchantPostBlock.class
com/example/villagerecruits/blocks/SkySpawnerBlock.class
com/example/villagerecruits/blocks/SkySpawnerBlockEntity.class
com/example/villagerecruits/blocks/TowerSpawnerBlock.class
com/example/villagerecruits/blocks/TowerSpawnerBlockEntity$IncrementalPlacement.class
com/example/villagerecruits/blocks/TowerSpawnerBlockEntity.class
com/example/villagerecruits/claim/PlayerLoginEvacuation.class
com/example/villagerecruits/claim/SiegeClaimants$Entry.class
com/example/villagerecruits/claim/SiegeClaimants.class
com/example/villagerecruits/claim/StuckSiegeRescue$Combatants.class
com/example/villagerecruits/claim/StuckSiegeRescue$State.class
com/example/villagerecruits/claim/StuckSiegeRescue.class
com/example/villagerecruits/claim/VillageCivilianTransfer.class
com/example/villagerecruits/claim/VillageClaimConquestHandler.class
com/example/villagerecruits/claim/VillageClaimIntegration.class
com/example/villagerecruits/claim/VillageFastConquest.class
com/example/villagerecruits/client/ArmoryGearScreen$1.class
com/example/villagerecruits/client/ArmoryGearScreen.class
com/example/villagerecruits/client/ArmoryItemPicker.class
com/example/villagerecruits/client/CombatAllegiance.class
com/example/villagerecruits/client/CompanionStorageScreenInjector.class
com/example/villagerecruits/client/FactionArmoryScreen$1.class
com/example/villagerecruits/client/FactionArmoryScreen.class
com/example/villagerecruits/client/FactionMaterialsScreen.class
com/example/villagerecruits/client/FactionOverviewScreen.class
com/example/villagerecruits/client/FactionScreenInjector.class
com/example/villagerecruits/client/FactionTechScreen.class
com/example/villagerecruits/client/GhostDropTarget.class
com/example/villagerecruits/client/MapAccess.class
com/example/villagerecruits/client/PreviewAnimation.class
com/example/villagerecruits/client/ScoutedFog.class
com/example/villagerecruits/client/VRClaimTeleport.class
com/example/villagerecruits/client/VRHoldLineButton.class
com/example/villagerecruits/client/VRMapInteraction$1.class
com/example/villagerecruits/client/VRMapInteraction$Mode.class
com/example/villagerecruits/client/VRMapInteraction.class
com/example/villagerecruits/client/VRRallyButton.class
com/example/villagerecruits/client/battles/AbstractBattleScreen.class
com/example/villagerecruits/client/contracts/ContractClient.class
com/example/villagerecruits/client/contracts/ContractScreen$Tab.class
com/example/villagerecruits/client/contracts/ContractScreen.class
com/example/villagerecruits/client/editor/EditorWizardScreen.class
com/example/villagerecruits/client/faction/CostKeyPickerScreen.class
com/example/villagerecruits/client/faction/CostKeys.class
com/example/villagerecruits/client/faction/FactionDraft$BannerLayer.class
com/example/villagerecruits/client/faction/FactionDraft$GearDraft.class
com/example/villagerecruits/client/faction/FactionDraft$RelationDraft.class
com/example/villagerecruits/client/faction/FactionDraft.class
com/example/villagerecruits/client/faction/FactionEditorClient.class
com/example/villagerecruits/client/faction/FactionEditorHomeScreen.class
com/example/villagerecruits/client/faction/FactionEditorSession.class
com/example/villagerecruits/client/faction/FactionWizardScreen.class
com/example/villagerecruits/client/faction/GearEntryScreen.class
com/example/villagerecruits/client/faction/GearListScreen.class
com/example/villagerecruits/client/faction/GearSlot$1.class
com/example/villagerecruits/client/faction/GearSlot.class
com/example/villagerecruits/client/faction/ItemPickerScreen.class
com/example/villagerecruits/client/faction/RequiredModsScreen.class
com/example/villagerecruits/client/faction/StepBannerScreen.class
com/example/villagerecruits/client/faction/StepBuildingsScreen.class
com/example/villagerecruits/client/faction/StepColorsScreen.class
com/example/villagerecruits/client/faction/StepEquipmentScreen.class
com/example/villagerecruits/client/faction/StepNameScreen.class
com/example/villagerecruits/client/faction/StepRelationsScreen$1.class
com/example/villagerecruits/client/faction/StepRelationsScreen.class
com/example/villagerecruits/client/faction/StepReviewScreen.class
com/example/villagerecruits/client/faction/StepStanceScreen$1.class
com/example/villagerecruits/client/faction/StepStanceScreen.class
com/example/villagerecruits/client/factory/FactoryClient.class
com/example/villagerecruits/client/factory/FactoryScreen.class
com/example/villagerecruits/client/food/ClientGroupHoldLine.class
com/example/villagerecruits/client/food/ClientRecruitFood$Entry.class
com/example/villagerecruits/client/food/ClientRecruitFood.class
com/example/villagerecruits/client/food/ClientRecruitStates.class
com/example/villagerecruits/client/food/RecruitFoodScreenInjector.class
com/example/villagerecruits/client/leader/LeaderPanelScreen$1.class
com/example/villagerecruits/client/leader/LeaderPanelScreen$Page.class
com/example/villagerecruits/client/leader/LeaderPanelScreen.class
com/example/villagerecruits/client/merchant/MerchantClient.class
com/example/villagerecruits/client/merchant/MerchantScreen$1.class
com/example/villagerecruits/client/merchant/MerchantScreen$Mode.class
com/example/villagerecruits/client/merchant/MerchantScreen.class
com/example/villagerecruits/client/render/CompanionSkinRenderers$FixedPlayerRenderer.class
com/example/villagerecruits/client/render/CompanionSkinRenderers$HumanDispatcher.class
com/example/villagerecruits/client/render/CompanionSkinRenderers$VillagerDispatcher.class
com/example/villagerecruits/client/render/CompanionSkinRenderers.class
com/example/villagerecruits/client/render/LeaderBannerClient.class
com/example/villagerecruits/client/render/LeaderBannerLayer$Cached.class
com/example/villagerecruits/client/render/LeaderBannerLayer.class
com/example/villagerecruits/client/render/VRClaimMapRenderer$Bounds.class
com/example/villagerecruits/client/render/VRClaimMapRenderer$Shape.class
com/example/villagerecruits/client/render/VRClaimMapRenderer.class
com/example/villagerecruits/client/render/VRClaimOverlayThrottle.class
com/example/villagerecruits/client/render/VRClientRenderSetup.class
com/example/villagerecruits/client/reve/ReveLoadoutScreen.class
com/example/villagerecruits/client/reve/ReveScreen.class
com/example/villagerecruits/client/sound/VRMusicClient$1.class
com/example/villagerecruits/client/sound/VRMusicClient.class
com/example/villagerecruits/client/sound/VRMusicSound.class
com/example/villagerecruits/client/sound/VRMusicTracks$Track.class
com/example/villagerecruits/client/sound/VRMusicTracks.class
com/example/villagerecruits/client/sound/VRSoundOptions.class
com/example/villagerecruits/client/structure/StepStructureAreaScreen.class
com/example/villagerecruits/client/structure/StepStructureCategoriesScreen.class
com/example/villagerecruits/client/structure/StepStructureNameScreen.class
com/example/villagerecruits/client/structure/StepStructureReviewScreen.class
com/example/villagerecruits/client/structure/StructureDraft.class
com/example/villagerecruits/client/structure/StructureEditorClient.class
com/example/villagerecruits/client/structure/StructureEditorHomeScreen.class
com/example/villagerecruits/client/structure/StructureEditorSession.class
com/example/villagerecruits/client/structure/StructureWizardScreen.class
com/example/villagerecruits/client/tech/StepTechBranchScreen.class
com/example/villagerecruits/client/tech/StepTechCostScreen.class
com/example/villagerecruits/client/tech/StepTechIdentityScreen.class
com/example/villagerecruits/client/tech/StepTechRequiresScreen.class
com/example/villagerecruits/client/tech/StepTechReviewScreen.class
com/example/villagerecruits/client/tech/StepTechUnlocksScreen.class
com/example/villagerecruits/client/tech/TechDraft$Unlock.class
com/example/villagerecruits/client/tech/TechDraft.class
com/example/villagerecruits/client/tech/TechEditorClient.class
com/example/villagerecruits/client/tech/TechEditorHomeScreen.class
com/example/villagerecruits/client/tech/TechEditorSession.class
com/example/villagerecruits/client/tech/TechItemPickerScreen.class
com/example/villagerecruits/client/tech/TechUnlockPriceScreen.class
com/example/villagerecruits/client/tech/TechWizardScreen.class
com/example/villagerecruits/client/thaiflush/ThaiFlushScreen.class
com/example/villagerecruits/client/wiki/WikiBookHandler.class
com/example/villagerecruits/client/wiki/WikiImages.class
com/example/villagerecruits/client/wiki/WikiKeyHandler.class
com/example/villagerecruits/client/wiki/WikiKeys.class
com/example/villagerecruits/client/wiki/WikiReminderClient.class
com/example/villagerecruits/client/wiki/WikiScreen$1.class
com/example/villagerecruits/client/wiki/WikiScreen.class
com/example/villagerecruits/climb/RecruitClimbFallImmunity$State.class
com/example/villagerecruits/climb/RecruitClimbFallImmunity.class
com/example/villagerecruits/climb/RecruitClimbManager$ClimbState.class
com/example/villagerecruits/climb/RecruitClimbManager$Destination.class
com/example/villagerecruits/climb/RecruitClimbManager.class
com/example/villagerecruits/combat/MeleeContact.class
com/example/villagerecruits/combat/MountWaterBail.class
com/example/villagerecruits/combat/RangedDiscipline.class
com/example/villagerecruits/combat/RecruitCrits.class
com/example/villagerecruits/combat/ShieldBreakerFlurry.class
com/example/villagerecruits/combat/ShieldBreakerSwitch.class
com/example/villagerecruits/combat/ShieldFacing.class
com/example/villagerecruits/combat/ShieldHold.class
com/example/villagerecruits/command/CommandLog$Entry.class
com/example/villagerecruits/command/CommandLog.class
com/example/villagerecruits/command/CommandPost$Contingent.class
com/example/villagerecruits/command/CommandPost$Decision.class
com/example/villagerecruits/command/CommandPost.class
com/example/villagerecruits/command/FieldCaptain.class
com/example/villagerecruits/command/FieldCommand.class
com/example/villagerecruits/command/FieldOrder$1.class
com/example/villagerecruits/command/FieldOrder.class
com/example/villagerecruits/command/Morale.class
com/example/villagerecruits/command/Refuge$Disposition.class
com/example/villagerecruits/command/Refuge$Haven.class
com/example/villagerecruits/command/Refuge.class
com/example/villagerecruits/command/ThreatReport.class
com/example/villagerecruits/commands/ClimbTestCommand.class
com/example/villagerecruits/commands/DebugBuildCommand.class
com/example/villagerecruits/commands/DebugCombatCommand.class
com/example/villagerecruits/commands/DebugGroupTpCommand.class
com/example/villagerecruits/commands/DebugRecruitCommand.class
com/example/villagerecruits/commands/ExpansionWatchCommand.class
com/example/villagerecruits/commands/ForceAttackCommand.class
com/example/villagerecruits/commands/ForceExpansionCommand.class
com/example/villagerecruits/commands/ForceRebellionCommand.class
com/example/villagerecruits/commands/ForceWorksBuild.class
com/example/villagerecruits/commands/GarrisonLoanCommand.class
com/example/villagerecruits/commands/GivePointsCommand.class
com/example/villagerecruits/commands/JoinAssaultCommand.class
com/example/villagerecruits/commands/JoinDefenseCommand.class
com/example/villagerecruits/commands/SpawnerCommandEvents.class
com/example/villagerecruits/commands/SpawnerControlCommand.class
com/example/villagerecruits/commands/SquadDebugCommand.class
com/example/villagerecruits/commands/TroopColumnWatchCommand.class
com/example/villagerecruits/commands/VRBoostCommand.class
com/example/villagerecruits/commands/VRBuildConsentCommand.class
com/example/villagerecruits/commands/VRBuildFastCommand.class
com/example/villagerecruits/commands/VRBuildTurboCommand.class
com/example/villagerecruits/commands/VRCentersCommand.class
com/example/villagerecruits/commands/VRSleepCommand.class
com/example/villagerecruits/commands/VRTestCommand$1.class
com/example/villagerecruits/commands/VRTestCommand$Session.class
com/example/villagerecruits/commands/VRTestCommand$Step.class
com/example/villagerecruits/commands/VRTestCommand.class
com/example/villagerecruits/commands/VRVerifyCheckCommand$Session.class
com/example/villagerecruits/commands/VRVerifyCheckCommand.class
com/example/villagerecruits/commands/VillageCenterCommand.class
com/example/villagerecruits/commands/VillageEconomyCommand.class
com/example/villagerecruits/commands/VillageEvolutionCommand.class
com/example/villagerecruits/commands/VillageLeaderCommand.class
com/example/villagerecruits/commands/VillageStatusCommand$VillageInfo.class
com/example/villagerecruits/commands/VillageStatusCommand.class
com/example/villagerecruits/commands/VillagerStatusCommand$VillagerInfo.class
com/example/villagerecruits/commands/VillagerStatusCommand.class
com/example/villagerecruits/commands/VrAbstractBattlesCommand.class
com/example/villagerecruits/commands/VrArmoryDiagCommand.class
com/example/villagerecruits/commands/VrAutoSellCommand.class
com/example/villagerecruits/commands/VrBattlesCommand.class
com/example/villagerecruits/commands/VrBuildDiagCommand$Hit.class
com/example/villagerecruits/commands/VrBuildDiagCommand.class
com/example/villagerecruits/commands/VrCheatCommand.class
com/example/villagerecruits/commands/VrCommandersCommand$Hit.class
com/example/villagerecruits/commands/VrCommandersCommand.class
com/example/villagerecruits/commands/VrConfigCommand$Diff.class
com/example/villagerecruits/commands/VrConfigCommand$Stale.class
com/example/villagerecruits/commands/VrConfigCommand.class
com/example/villagerecruits/commands/VrConnectorsCommand.class
com/example/villagerecruits/commands/VrContractsCommand.class
com/example/villagerecruits/commands/VrConvoyClearCommand.class
com/example/villagerecruits/commands/VrConvoyCommand.class
com/example/villagerecruits/commands/VrDebugDumpCommand.class
com/example/villagerecruits/commands/VrFactionCommand.class
com/example/villagerecruits/commands/VrFixAnimalCapCommand.class
com/example/villagerecruits/commands/VrFixExpansionDistCommand.class
com/example/villagerecruits/commands/VrFixRoadLevelCommand.class
com/example/villagerecruits/commands/VrFrontCommand.class
com/example/villagerecruits/commands/VrIntelCommand$1.class
com/example/villagerecruits/commands/VrIntelCommand.class
com/example/villagerecruits/commands/VrNameDexCommand.class
com/example/villagerecruits/commands/VrOfflineCommand.class
com/example/villagerecruits/commands/VrProfilerCommand.class
com/example/villagerecruits/commands/VrPurgeGhostsCommand$1Orphan.class
com/example/villagerecruits/commands/VrPurgeGhostsCommand.class
com/example/villagerecruits/commands/VrReveCommand.class
com/example/villagerecruits/commands/VrSetStorageCommand.class
com/example/villagerecruits/commands/VrSkyCommand.class
com/example/villagerecruits/commands/VrSpawnProtectCommand.class
com/example/villagerecruits/commands/VrSpecialCommand.class
com/example/villagerecruits/commands/VrStatesCommand.class
com/example/villagerecruits/commands/VrStockCommand.class
com/example/villagerecruits/commands/VrStructureCommand.class
com/example/villagerecruits/commands/VrTanksCommand.class
com/example/villagerecruits/commands/VrTechCommand.class
com/example/villagerecruits/commands/VrThaiCommand.class
com/example/villagerecruits/commands/VrTroopMoveCommand.class
com/example/villagerecruits/commands/VrVersionCommand.class
com/example/villagerecruits/commands/VrWikiCommand.class
com/example/villagerecruits/compat/jei/VRJeiPlugin$1.class
com/example/villagerecruits/compat/jei/VRJeiPlugin$Handler$1.class
com/example/villagerecruits/compat/jei/VRJeiPlugin$Handler.class
com/example/villagerecruits/compat/jei/VRJeiPlugin.class
com/example/villagerecruits/config/SupersededDefaults$Old.class
com/example/villagerecruits/config/SupersededDefaults.class
com/example/villagerecruits/config/VRClientConfig$1.class
com/example/villagerecruits/config/VRClientConfig.class
com/example/villagerecruits/config/VRConfig$Common.class
com/example/villagerecruits/config/VRConfig.class
com/example/villagerecruits/config/VRConfigMigration.class
com/example/villagerecruits/config/VRConfigTidy.class
com/example/villagerecruits/contracts/BountyManager.class
com/example/villagerecruits/contracts/Contract$1.class
com/example/villagerecruits/contracts/Contract.class
com/example/villagerecruits/contracts/ContractActions$Result.class
com/example/villagerecruits/contracts/ContractActions.class
com/example/villagerecruits/contracts/ContractData.class
com/example/villagerecruits/contracts/ContractGenerator$1.class
com/example/villagerecruits/contracts/ContractGenerator.class
com/example/villagerecruits/contracts/ContractManager$LookResult.class
com/example/villagerecruits/contracts/ContractManager.class
com/example/villagerecruits/contracts/ContractPay.class
com/example/villagerecruits/contracts/ContractProgressEvents.class
com/example/villagerecruits/contracts/ContractType.class
com/example/villagerecruits/contracts/ContractValidity$1.class
com/example/villagerecruits/contracts/ContractValidity$1Void_.class
com/example/villagerecruits/contracts/ContractValidity$2Void_.class
com/example/villagerecruits/contracts/ContractValidity.class
com/example/villagerecruits/contracts/FactionReputation.class
com/example/villagerecruits/contracts/NobleContractEvents.class
com/example/villagerecruits/contracts/NobleFallbackSpawner.class
com/example/villagerecruits/contracts/NobleVillage.class
com/example/villagerecruits/contracts/PlayerHunt$Report.class
com/example/villagerecruits/contracts/PlayerHunt$Scout.class
com/example/villagerecruits/contracts/PlayerHunt.class
com/example/villagerecruits/contracts/RepReason.class
com/example/villagerecruits/contracts/RepShop$1.class
com/example/villagerecruits/contracts/RepShop$Entry.class
com/example/villagerecruits/contracts/RepShop.class
com/example/villagerecruits/contracts/ReputationTier.class
com/example/villagerecruits/contracts/VillageSituation.class
com/example/villagerecruits/convoy/Convoy$Purpose.class
com/example/villagerecruits/convoy/Convoy$State.class
com/example/villagerecruits/convoy/Convoy.class
com/example/villagerecruits/convoy/ConvoyAllies.class
com/example/villagerecruits/convoy/ConvoyCargo$Line.class
com/example/villagerecruits/convoy/ConvoyCargo.class
com/example/villagerecruits/convoy/ConvoyContracts.class
com/example/villagerecruits/convoy/ConvoyData.class
com/example/villagerecruits/convoy/ConvoyDiagnostics.class
com/example/villagerecruits/convoy/ConvoyEvents$1.class
com/example/villagerecruits/convoy/ConvoyEvents.class
com/example/villagerecruits/convoy/ConvoyGoods.class
com/example/villagerecruits/convoy/ConvoyManager.class
com/example/villagerecruits/convoy/ConvoyOutfit.class
com/example/villagerecruits/convoy/ConvoyParty.class
com/example/villagerecruits/convoy/ConvoyRaids.class
com/example/villagerecruits/curios/CuriosBridge.class
com/example/villagerecruits/curios/RecruitCuriosLayer.class
com/example/villagerecruits/data/BattleSaveData.class
com/example/villagerecruits/data/CityPlanSaveData.class
com/example/villagerecruits/data/ClimbLadderData.class
com/example/villagerecruits/data/CommanderSaveData$Rec.class
com/example/villagerecruits/data/CommanderSaveData.class
com/example/villagerecruits/data/ContractSaveData.class
com/example/villagerecruits/data/ConvoySaveData.class
com/example/villagerecruits/data/FogSaveData.class
com/example/villagerecruits/data/IntelSaveData.class
com/example/villagerecruits/data/LandingPadSaveData.class
com/example/villagerecruits/data/LaunchPointSaveData.class
com/example/villagerecruits/data/MerchantPostSaveData.class
com/example/villagerecruits/data/MerchantSaveData.class
com/example/villagerecruits/data/MobSpawnPurgeData.class
com/example/villagerecruits/data/NameDexSaveData.class
com/example/villagerecruits/data/PlayerAutoOrdersSaveData.class
com/example/villagerecruits/data/PlayerBuildConsentSaveData.class
com/example/villagerecruits/data/PlayerStorageChestSaveData.class
com/example/villagerecruits/data/PlayerVillagePermissionsSaveData.class
com/example/villagerecruits/data/RebellionData.class
com/example/villagerecruits/data/ServiceStationSaveData.class
com/example/villagerecruits/data/SkySaveData.class
com/example/villagerecruits/data/TankSaveData.class
com/example/villagerecruits/data/TerrainSnapshotSaveData.class
com/example/villagerecruits/data/TowerFootprintSaveData.class
com/example/villagerecruits/data/TroopColumnData$Column.class
com/example/villagerecruits/data/TroopColumnData.class
com/example/villagerecruits/data/VillageBuilderSaveData.class
com/example/villagerecruits/data/VillageCenterOwnershipData.class
com/example/villagerecruits/data/VillageCenterOwnershipUpdater.class
com/example/villagerecruits/data/VillageDemolitionData$Job.class
com/example/villagerecruits/data/VillageDemolitionData.class
com/example/villagerecruits/data/VillageExpansionData$Pending.class
com/example/villagerecruits/data/VillageExpansionData.class
com/example/villagerecruits/data/VillageFactionSaveData.class
com/example/villagerecruits/data/VillageGroupSaveData.class
com/example/villagerecruits/data/VillageProductionSaveData.class
com/example/villagerecruits/data/VillageRepairSaveData.class
com/example/villagerecruits/data/VillageSpecializationData$State.class
com/example/villagerecruits/data/VillageSpecializationData.class
com/example/villagerecruits/datapack/InGameWorldPack.class
com/example/villagerecruits/debug/VillageDebugTickHandler.class
com/example/villagerecruits/diplomacy/AllianceBloc.class
com/example/villagerecruits/diplomacy/Allies.class
com/example/villagerecruits/diplomacy/AssaultManager$PendingAssault.class
com/example/villagerecruits/diplomacy/AssaultManager.class
com/example/villagerecruits/diplomacy/AssaultRewardManager$Reward.class
com/example/villagerecruits/diplomacy/AssaultRewardManager.class
com/example/villagerecruits/diplomacy/AttackLockManager$Lock.class
com/example/villagerecruits/diplomacy/AttackLockManager.class
com/example/villagerecruits/diplomacy/DefenseManager$PendingDefense.class
com/example/villagerecruits/diplomacy/DefenseManager.class
com/example/villagerecruits/diplomacy/EmbargoEventHandler.class
com/example/villagerecruits/diplomacy/ExternalWarPropagation.class
com/example/villagerecruits/diplomacy/GlobalEmbargoManager.class
com/example/villagerecruits/diplomacy/LeaderHireManager$HireOption.class
com/example/villagerecruits/diplomacy/LeaderHireManager$Offer.class
com/example/villagerecruits/diplomacy/LeaderHireManager.class
com/example/villagerecruits/diplomacy/LeaderInteractionManager$Ctx.class
com/example/villagerecruits/diplomacy/LeaderInteractionManager$PendingWar.class
com/example/villagerecruits/diplomacy/LeaderInteractionManager.class
com/example/villagerecruits/diplomacy/LeaderPanel$Data.class
com/example/villagerecruits/diplomacy/LeaderPanel$Group.class
com/example/villagerecruits/diplomacy/LeaderPanel$Member.class
com/example/villagerecruits/diplomacy/LeaderPanel$WarTarget.class
com/example/villagerecruits/diplomacy/LeaderPanel.class
com/example/villagerecruits/diplomacy/PlayerDiplomacyConsent$1.class
com/example/villagerecruits/diplomacy/PlayerDiplomacyConsent$Offer.class
com/example/villagerecruits/diplomacy/PlayerDiplomacyConsent.class
com/example/villagerecruits/diplomacy/PlayerDiplomacyInitiator$1.class
com/example/villagerecruits/diplomacy/PlayerDiplomacyInitiator.class
com/example/villagerecruits/diplomacy/VRDiplomacy.class
com/example/villagerecruits/diplomacy/VillageAutoAttack$Target.class
com/example/villagerecruits/diplomacy/VillageAutoAttack.class
com/example/villagerecruits/diplomacy/VillageAutoDiplomacy.class
com/example/villagerecruits/diplomacy/VillageAutoTrade$Resource.class
com/example/villagerecruits/diplomacy/VillageAutoTrade$State.class
com/example/villagerecruits/diplomacy/VillageAutoTrade.class
com/example/villagerecruits/diplomacy/VillageAutoTroopMovement$Center.class
com/example/villagerecruits/diplomacy/VillageAutoTroopMovement.class
com/example/villagerecruits/diplomacy/WartimePeaceLock.class
com/example/villagerecruits/economy/AbstractRecruit.class
com/example/villagerecruits/economy/CapitalBaseProduction.class
com/example/villagerecruits/economy/GearSalvage.class
com/example/villagerecruits/economy/PopulationCap.class
com/example/villagerecruits/economy/VillageBoostManager$Boost.class
com/example/villagerecruits/economy/VillageBoostManager.class
com/example/villagerecruits/economy/VillageConscriptionManager.class
com/example/villagerecruits/economy/VillageConstructionSpend.class
com/example/villagerecruits/economy/VillageEconomySpend.class
com/example/villagerecruits/economy/VillageEconomySystem$1.class
com/example/villagerecruits/economy/VillageEconomySystem.class
com/example/villagerecruits/economy/VillageEquipmentTiers.class
com/example/villagerecruits/economy/VillagePopulationLedger.class
com/example/villagerecruits/economy/VillagePopulationManager.class
com/example/villagerecruits/economy/VillageSpecialization$Type.class
com/example/villagerecruits/economy/VillageSpecialization.class
com/example/villagerecruits/economy/VillageWorkshop.class
com/example/villagerecruits/economy/materials/FamilyBill.class
com/example/villagerecruits/economy/materials/MaterialEquivalence.class
com/example/villagerecruits/economy/materials/MaterialFamilies.class
com/example/villagerecruits/economy/materials/PlayerStorageChest.class
com/example/villagerecruits/economy/materials/ResourceFamily.class
com/example/villagerecruits/economy/materials/VillageEquipmentStock.class
com/example/villagerecruits/economy/materials/VillageMaterialStock.class
com/example/villagerecruits/economy/materials/VillagePhysicalStock$1.class
com/example/villagerecruits/economy/materials/VillagePhysicalStock$ChestRef.class
com/example/villagerecruits/economy/materials/VillagePhysicalStock$ChestScan.class
com/example/villagerecruits/economy/materials/VillagePhysicalStock.class
com/example/villagerecruits/economy/materials/VillageWorkerRest.class
com/example/villagerecruits/economy/materials/WorkerLootSalvage$Yield.class
com/example/villagerecruits/economy/materials/WorkerLootSalvage.class
com/example/villagerecruits/economy/merchant/MerchantAutoSell$AABB.class
com/example/villagerecruits/economy/merchant/MerchantAutoSell$Candidate.class
com/example/villagerecruits/economy/merchant/MerchantAutoSell.class
com/example/villagerecruits/economy/merchant/MerchantData$Cat.class
com/example/villagerecruits/economy/merchant/MerchantData$Rec.class
com/example/villagerecruits/economy/merchant/MerchantData.class
com/example/villagerecruits/economy/merchant/MerchantGlobalTrade.class
com/example/villagerecruits/economy/merchant/MerchantOrders$Order.class
com/example/villagerecruits/economy/merchant/MerchantOrders.class
com/example/villagerecruits/economy/merchant/MerchantPosts.class
com/example/villagerecruits/economy/merchant/MerchantPricing.class
com/example/villagerecruits/economy/merchant/MerchantResources$1.class
com/example/villagerecruits/economy/merchant/MerchantResources$Category.class
com/example/villagerecruits/economy/merchant/MerchantResources$Res.class
com/example/villagerecruits/economy/merchant/MerchantResources.class
com/example/villagerecruits/economy/merchant/MerchantTradeEngine$1.class
com/example/villagerecruits/economy/merchant/MerchantTradeEngine$Result.class
com/example/villagerecruits/economy/merchant/MerchantTradeEngine$Row.class
com/example/villagerecruits/economy/merchant/MerchantTradeEngine$SellOutcome.class
com/example/villagerecruits/economy/merchant/MerchantTradeEngine$View.class
com/example/villagerecruits/economy/merchant/MerchantTradeEngine.class
com/example/villagerecruits/economy/merchant/RecruitBuyPricing.class
com/example/villagerecruits/economy/merchant/VillageMerchantManager.class
com/example/villagerecruits/entities/ai/AttackCenterGoal.class
com/example/villagerecruits/entities/ai/AttackTargetAcquireGoal.class
com/example/villagerecruits/entities/ai/FactionTargeting.class
com/example/villagerecruits/entities/ai/HuntDefendersGoal.class
com/example/villagerecruits/entities/ai/PlayerHostilityTracker.class
com/example/villagerecruits/entities/ai/VRCombatant.class
com/example/villagerecruits/entities/ai/VRGateInteractGoal.class
com/example/villagerecruits/entities/ai/VRVillagerBecomeNobleGoal.class
com/example/villagerecruits/entities/ai/VillageDefendGoal.class
com/example/villagerecruits/events/AnimalCapWarning.class
com/example/villagerecruits/events/ArmoryDiagInteractEvents.class
com/example/villagerecruits/events/AttackGoalEvents.class
com/example/villagerecruits/events/BattleMedicFocus.class
com/example/villagerecruits/events/BuilderConsentInteractionEvents.class
com/example/villagerecruits/events/BuilderResilienceEvents$Stuck.class
com/example/villagerecruits/events/BuilderResilienceEvents.class
com/example/villagerecruits/events/CreeperBlockDamageGuard.class
com/example/villagerecruits/events/DatapackReloadEvents.class
com/example/villagerecruits/events/DatapackVerificationWarning.class
com/example/villagerecruits/events/ExpansionDistanceWarning.class
com/example/villagerecruits/events/ExtraClassesCompat.class
com/example/villagerecruits/events/ExtraClassesStatusMessage.class
com/example/villagerecruits/events/FactoryGuardEvents.class
com/example/villagerecruits/events/FactoryPostEvents.class
com/example/villagerecruits/events/FarmerCropSafety.class
com/example/villagerecruits/events/FirearmModFlags.class
com/example/villagerecruits/events/FriendlyFireFix.class
com/example/villagerecruits/events/FriendlyProjectileFix.class
com/example/villagerecruits/events/FriendlyTargetFix.class
com/example/villagerecruits/events/HorsemanCollisionFix.class
com/example/villagerecruits/events/LeaderBannerSync.class
com/example/villagerecruits/events/MachinistEvents.class
com/example/villagerecruits/events/MerchantEvents.class
com/example/villagerecruits/events/MobSpawnProtection$Zone.class
com/example/villagerecruits/events/MobSpawnProtection.class
com/example/villagerecruits/events/ModIntegrityStatusMessage.class
com/example/villagerecruits/events/MusketCompatFlag.class
com/example/villagerecruits/events/NobleConversionEvents.class
com/example/villagerecruits/events/PennedAnimalProtection.class
com/example/villagerecruits/events/PlayerDamageReduction.class
com/example/villagerecruits/events/PlayerStorageHintEvents.class
com/example/villagerecruits/events/RecruitBuyInteractEvents.class
com/example/villagerecruits/events/RecruitCorpseCleanup$1.class
com/example/villagerecruits/events/RecruitCorpseCleanup$Access.class
com/example/villagerecruits/events/RecruitCorpseCleanup$BattleScope.class
com/example/villagerecruits/events/RecruitCorpseCleanup$Body.class
com/example/villagerecruits/events/RecruitCorpseCleanup.class
com/example/villagerecruits/events/RecruitCrystalProtection$MotionBeforeBlast.class
com/example/villagerecruits/events/RecruitCrystalProtection.class
com/example/villagerecruits/events/RecruitDeathRosterCleanup.class
com/example/villagerecruits/events/RecruitFallDamageFix.class
com/example/villagerecruits/events/RecruitGateGoalEvents.class
com/example/villagerecruits/events/RecruitGearDedupe$1.class
com/example/villagerecruits/events/RecruitGearDedupe$Kind.class
com/example/villagerecruits/events/RecruitGearDedupe.class
com/example/villagerecruits/events/RecruitHorseTraversal.class
com/example/villagerecruits/events/RecruitKnockbackReduction.class
com/example/villagerecruits/events/RecruitLootScanThrottle.class
com/example/villagerecruits/events/RecruitNoInvulnFrames.class
com/example/villagerecruits/events/RecruitTargetStickiness$Decision.class
com/example/villagerecruits/events/RecruitTargetStickiness$GroupAssign.class
com/example/villagerecruits/events/RecruitTargetStickiness$Reach.class
com/example/villagerecruits/events/RecruitTargetStickiness$Retaliation.class
com/example/villagerecruits/events/RecruitTargetStickiness.class
com/example/villagerecruits/events/RecruitVillageEvents.class
com/example/villagerecruits/events/RoadLevelWarning.class
com/example/villagerecruits/events/ServiceStationEvents.class
com/example/villagerecruits/events/ShieldResupplyManager.class
com/example/villagerecruits/events/StaleConfigWarning.class
com/example/villagerecruits/events/TemporaryPlacement$Pending.class
com/example/villagerecruits/events/TemporaryPlacement.class
com/example/villagerecruits/events/VillageBabySpawner$SpawnTask.class
com/example/villagerecruits/events/VillageBabySpawner.class
com/example/villagerecruits/events/VillageBreedAnytime.class
com/example/villagerecruits/events/VillageChestAccessEvents$1.class
com/example/villagerecruits/events/VillageChestAccessEvents$StorageAccess.class
com/example/villagerecruits/events/VillageChestAccessEvents.class
com/example/villagerecruits/events/VillageEvents.class
com/example/villagerecruits/events/VillageFactionCleanupMissingCenters.class
com/example/villagerecruits/events/VillageFactionWorldEvents.class
com/example/villagerecruits/events/VillageGriefProtection$1.class
com/example/villagerecruits/events/VillageGriefProtection.class
com/example/villagerecruits/events/VillageLeaderHints.class
com/example/villagerecruits/events/VillageRecruitEvolution$1.class
com/example/villagerecruits/events/VillageRecruitEvolution$ArmoryPins.class
com/example/villagerecruits/events/VillageRecruitEvolution$MatCost.class
com/example/villagerecruits/events/VillageRecruitEvolution.class
com/example/villagerecruits/events/VillageSoldierSupport.class
com/example/villagerecruits/events/VillageTrapdoorLock.class
com/example/villagerecruits/events/VillagerGrowthAndBreedingTweaks.class
com/example/villagerecruits/events/WikiSync.class
com/example/villagerecruits/events/WorkAreaInteractionEvents.class
com/example/villagerecruits/events/WorkerAlertListener.class
com/example/villagerecruits/events/WorkerCombatEvacuation.class
com/example/villagerecruits/events/WorkerConquestGuard.class
com/example/villagerecruits/events/WorkerDamageReduction.class
com/example/villagerecruits/events/WorldTickEvents.class
com/example/villagerecruits/events/WorldUnloadHandler.class
com/example/villagerecruits/expansion/SettlerParty.class
com/example/villagerecruits/expansion/VillageExpansionManager.class
com/example/villagerecruits/expansion/VillageSiteSpacing$1.class
com/example/villagerecruits/expansion/VillageSiteSpacing$Refusal$Reason.class
com/example/villagerecruits/expansion/VillageSiteSpacing$Refusal.class
com/example/villagerecruits/expansion/VillageSiteSpacing.class
com/example/villagerecruits/faction/FactionSplitManager.class
com/example/villagerecruits/faction/PhantomCenterHeal.class
com/example/villagerecruits/faction/PlayerAutoOrders.class
com/example/villagerecruits/faction/PlayerFactionExile$Outcome.class
com/example/villagerecruits/faction/PlayerFactionExile.class
com/example/villagerecruits/faction/PlayerFactionFallback.class
com/example/villagerecruits/faction/PlayerVillagePermissions$GrantKey.class
com/example/villagerecruits/faction/PlayerVillagePermissions.class
com/example/villagerecruits/faction/PlayerVillageResolver$Target.class
com/example/villagerecruits/faction/PlayerVillageResolver.class
com/example/villagerecruits/faction/PushDiagnostics.class
com/example/villagerecruits/faction/ShieldBannerPainter$Cached.class
com/example/villagerecruits/faction/ShieldBannerPainter.class
com/example/villagerecruits/faction/TeamCollisionManager.class
com/example/villagerecruits/faction/VillageBannerPainter.class
com/example/villagerecruits/faction/VillageCenterCluster.class
com/example/villagerecruits/faction/VillageCenterEvidence.class
com/example/villagerecruits/faction/VillageEnlistment.class
com/example/villagerecruits/faction/VillageFaction.class
com/example/villagerecruits/faction/VillageFactionManager.class
com/example/villagerecruits/faction/VillageJoinGuide.class
com/example/villagerecruits/faction/VillageJoinHint.class
com/example/villagerecruits/faction/VillageNameGenerator.class
com/example/villagerecruits/faction/VillageResidents.class
com/example/villagerecruits/faction/WarReaction$1.class
com/example/villagerecruits/faction/WarReaction$Posture.class
com/example/villagerecruits/faction/WarReaction.class
com/example/villagerecruits/faction/villagejoin.class
com/example/villagerecruits/firearms/BasicFirearmPenalty.class
com/example/villagerecruits/firearms/BulletLineOfSight.class
com/example/villagerecruits/firearms/FirearmArsenal$Candidate.class
com/example/villagerecruits/firearms/FirearmArsenal$Cls.class
com/example/villagerecruits/firearms/FirearmArsenal$Purchasable.class
com/example/villagerecruits/firearms/FirearmArsenal.class
com/example/villagerecruits/firearms/FirearmIronReserve.class
com/example/villagerecruits/firearms/FirearmSanitizer.class
com/example/villagerecruits/firearms/TaczAttachments.class
com/example/villagerecruits/firearms/TaczBridge.class
com/example/villagerecruits/firearms/musket/MusketBallistics.class
com/example/villagerecruits/firearms/musket/MusketBulletEvents.class
com/example/villagerecruits/firearms/musket/MusketBullets.class
com/example/villagerecruits/firearms/musket/MusketCraftEvents.class
com/example/villagerecruits/firearms/musket/MusketGuns.class
com/example/villagerecruits/firearms/musket/MusketIssue.class
com/example/villagerecruits/firearms/musket/MusketMastery.class
com/example/villagerecruits/firearms/musket/MusketRifling.class
com/example/villagerecruits/firearms/musket/MusketUpkeep.class
com/example/villagerecruits/fog/FogAccess$Tri.class
com/example/villagerecruits/fog/FogAccess.class
com/example/villagerecruits/fog/FogData.class
com/example/villagerecruits/fog/FogManager.class
com/example/villagerecruits/fog/VillageSighting.class
com/example/villagerecruits/food/AbstractJoin.class
com/example/villagerecruits/food/FoodCover.class
com/example/villagerecruits/food/FoodGoalEvents.class
com/example/villagerecruits/food/FoodMovementLock.class
com/example/villagerecruits/food/FoodRetreat.class
com/example/villagerecruits/food/FoodRetreatGoal.class
com/example/villagerecruits/food/FoodShelter.class
com/example/villagerecruits/food/FoodShelterWatch.class
com/example/villagerecruits/food/RecruitFoodData.class
com/example/villagerecruits/food/RecruitFoodTick.class
com/example/villagerecruits/food/RecruitStateBroadcast.class
com/example/villagerecruits/food/RecruitStateReport.class
com/example/villagerecruits/food/VillageFoodEconomy.class
com/example/villagerecruits/intel/GarrisonIntel$Report.class
com/example/villagerecruits/intel/GarrisonIntel.class
com/example/villagerecruits/intel/IntelAccess.class
com/example/villagerecruits/intel/IntelData.class
com/example/villagerecruits/intel/IntelDetection.class
com/example/villagerecruits/intel/IntelManager.class
com/example/villagerecruits/intel/IntelRecord.class
com/example/villagerecruits/intel/IntelState.class
com/example/villagerecruits/intel/ScoutMission$State.class
com/example/villagerecruits/intel/ScoutMission.class
com/example/villagerecruits/intel/ScoutMissionManager.class
com/example/villagerecruits/intel/ScoutOrder$Found.class
com/example/villagerecruits/intel/ScoutOrder.class
com/example/villagerecruits/intel/ScoutPartyFactory.class
com/example/villagerecruits/items/ServiceMarkerItem.class
com/example/villagerecruits/mixin/AbstractLeaderWaypointItemMixin.class
com/example/villagerecruits/mixin/BlockTankRamMixin.class
com/example/villagerecruits/mixin/BowGoalMeleeYieldMixin.class
com/example/villagerecruits/mixin/BuildAreaMaterialsCacheMixin.class
com/example/villagerecruits/mixin/BuildAreaVanillaNbtMixin.class
com/example/villagerecruits/mixin/BulletEntityMixin.class
com/example/villagerecruits/mixin/ClaimOverlayMergeMixin.class
com/example/villagerecruits/mixin/CombatCategoryHoldLineMixin.class
com/example/villagerecruits/mixin/CrossbowGoalMeleeYieldMixin.class
com/example/villagerecruits/mixin/EntityAllegianceOutlineMixin.class
com/example/villagerecruits/mixin/FactionRemoveTeamMixin.class
com/example/villagerecruits/mixin/FireBlockMixin.class
com/example/villagerecruits/mixin/GunItemDurabilityMixin.class
com/example/villagerecruits/mixin/LevelTankRamMixin.class
com/example/villagerecruits/mixin/LevelTankSetBlockMixin.class
com/example/villagerecruits/mixin/LivingEntityBulletSightMixin.class
com/example/villagerecruits/mixin/LivingEntityTankJumpMixin.class
com/example/villagerecruits/mixin/MessengerTreatyGuardMixin.class
com/example/villagerecruits/mixin/MovementCategoryRallyMixin.class
com/example/villagerecruits/mixin/MusicManagerBattleMuteMixin.class
com/example/villagerecruits/mixin/MusketGoalMeleeYieldMixin.class
com/example/villagerecruits/mixin/PoseStackUnderflowGuardMixin.class
com/example/villagerecruits/mixin/ProjectileRifleSpreadMixin.class
com/example/villagerecruits/mixin/RecruitClimbMixin.class
com/example/villagerecruits/mixin/RecruitEatGoalSaturationMixin.class
com/example/villagerecruits/mixin/RecruitFreeRegenMixin.class
com/example/villagerecruits/mixin/RecruitHireDisbandedGroupMixin.class
com/example/villagerecruits/mixin/RecruitHorseMaxFallDistanceMixin.class
com/example/villagerecruits/mixin/RecruitMaxFallDistanceMixin.class
com/example/villagerecruits/mixin/RecruitNeedsToEatMixin.class
com/example/villagerecruits/mixin/RecruitPhaseThroughMixin.class
com/example/villagerecruits/mixin/RecruitUpdateHungerMixin.class
com/example/villagerecruits/mixin/RecruitsChunkAccessor.class
com/example/villagerecruits/mixin/RestGoalMixin.class
com/example/villagerecruits/mixin/SleepInBedHomeGuardMixin.class
com/example/villagerecruits/mixin/SoundOptionsScreenBattleMusicMixin.class
com/example/villagerecruits/mixin/UseShieldRetreatMixin.class
com/example/villagerecruits/mixin/VRMixinPlugin.class
com/example/villagerecruits/mixin/VehicleEngineMixin.class
com/example/villagerecruits/mixin/VillageChunkLoadDisableMixin.class
com/example/villagerecruits/mixin/WariumAsyncTargetShimMixin.class
com/example/villagerecruits/mixin/WorkerNightWorkMixin.class
com/example/villagerecruits/mixin/WorldMapContextMenuMixin.class
com/example/villagerecruits/mixin/WorldMapExploredMixin.class
com/example/villagerecruits/music/MusicDirector.class
com/example/villagerecruits/music/MusicKind.class
com/example/villagerecruits/namedex/NameDex.class
com/example/villagerecruits/namedex/NameDexEvents.class
com/example/villagerecruits/namedex/NameDexPage.class
com/example/villagerecruits/network/C2SArmoryAction$1.class
com/example/villagerecruits/network/C2SArmoryAction$Field.class
com/example/villagerecruits/network/C2SArmoryAction.class
com/example/villagerecruits/network/C2SCommandAttack.class
com/example/villagerecruits/network/C2SCommandBuild.class
com/example/villagerecruits/network/C2SCommandMoveTroops.class
com/example/villagerecruits/network/C2SCommandScout.class
com/example/villagerecruits/network/C2SCommandTeleport.class
com/example/villagerecruits/network/C2SContractAction$1.class
com/example/villagerecruits/network/C2SContractAction.class
com/example/villagerecruits/network/C2SDeleteFaction.class
com/example/villagerecruits/network/C2SDeleteTech.class
com/example/villagerecruits/network/C2SGroupHoldLine.class
com/example/villagerecruits/network/C2SLeaderPanelAction.class
com/example/villagerecruits/network/C2SMerchantAutoSell.class
com/example/villagerecruits/network/C2SMerchantBuy$1.class
com/example/villagerecruits/network/C2SMerchantBuy.class
com/example/villagerecruits/network/C2SMerchantDeposit.class
com/example/villagerecruits/network/C2SMerchantHelper.class
com/example/villagerecruits/network/C2SMerchantOffer.class
com/example/villagerecruits/network/C2SMerchantOrder.class
com/example/villagerecruits/network/C2SMerchantSetEmeraldFloor.class
com/example/villagerecruits/network/C2SMerchantSetPrice.class
com/example/villagerecruits/network/C2SMerchantSetRecruitTax.class
com/example/villagerecruits/network/C2SMerchantSetReserve.class
com/example/villagerecruits/network/C2SMerchantTrade$1.class
com/example/villagerecruits/network/C2SMerchantTrade.class
com/example/villagerecruits/network/C2SMerchantWithdraw.class
com/example/villagerecruits/network/C2SRallyRecruits.class
com/example/villagerecruits/network/C2SRequestAbstractBattle.class
com/example/villagerecruits/network/C2SRequestArmory.class
com/example/villagerecruits/network/C2SRequestLeaderPanel.class
com/example/villagerecruits/network/C2SRequestMaterials.class
com/example/villagerecruits/network/C2SRequestOverview.class
com/example/villagerecruits/network/C2SRequestRecruitFood.class
com/example/villagerecruits/network/C2SRequestTech.class
com/example/villagerecruits/network/C2SReveAction.class
com/example/villagerecruits/network/C2SReveLoadout$1.class
com/example/villagerecruits/network/C2SReveLoadout$Slot.class
com/example/villagerecruits/network/C2SReveLoadout.class
com/example/villagerecruits/network/C2SSaveFaction.class
com/example/villagerecruits/network/C2SSaveStructure.class
com/example/villagerecruits/network/C2SSaveTech.class
com/example/villagerecruits/network/C2SSetNoRetreat.class
com/example/villagerecruits/network/C2SStructureAction.class
com/example/villagerecruits/network/C2SStructureSelection.class
com/example/villagerecruits/network/C2STechAction$1.class
com/example/villagerecruits/network/C2STechAction$Action.class
com/example/villagerecruits/network/C2STechAction.class
com/example/villagerecruits/network/C2SThaiFlushAction.class
com/example/villagerecruits/network/C2SWikiOpened.class
com/example/villagerecruits/network/Marker$BattleMarker.class
com/example/villagerecruits/network/Marker$ColumnMarker.class
com/example/villagerecruits/network/Marker$ConvoyMarker.class
com/example/villagerecruits/network/Marker.class
com/example/villagerecruits/network/S2CAbstractBattleData$1.class
com/example/villagerecruits/network/S2CAbstractBattleData$Army.class
com/example/villagerecruits/network/S2CAbstractBattleData$Side.class
com/example/villagerecruits/network/S2CAbstractBattleData.class
com/example/villagerecruits/network/S2CArmoryData$Gear.class
com/example/villagerecruits/network/S2CArmoryData$Kit.class
com/example/villagerecruits/network/S2CArmoryData$Quote.class
com/example/villagerecruits/network/S2CArmoryData$Row.class
com/example/villagerecruits/network/S2CArmoryData.class
com/example/villagerecruits/network/S2CContractData$Row.class
com/example/villagerecruits/network/S2CContractData$ShopRow.class
com/example/villagerecruits/network/S2CContractData.class
com/example/villagerecruits/network/S2CEditorResult.class
com/example/villagerecruits/network/S2CFactionEditorData$Archetype.class
com/example/villagerecruits/network/S2CFactionEditorData$Building.class
com/example/villagerecruits/network/S2CFactionEditorData.class
com/example/villagerecruits/network/S2CFactoryData$Row.class
com/example/villagerecruits/network/S2CFactoryData.class
com/example/villagerecruits/network/S2CGroupHoldLine.class
com/example/villagerecruits/network/S2CLeaderBanner.class
com/example/villagerecruits/network/S2CLeaderPanelData.class
com/example/villagerecruits/network/S2CMarkerData.class
com/example/villagerecruits/network/S2CMaterialsData.class
com/example/villagerecruits/network/S2CMerchantData$GoodsRow.class
com/example/villagerecruits/network/S2CMerchantData$Row.class
com/example/villagerecruits/network/S2CMerchantData$TaxRow.class
com/example/villagerecruits/network/S2CMerchantData.class
com/example/villagerecruits/network/S2CMusicState.class
com/example/villagerecruits/network/S2COverviewData.class
com/example/villagerecruits/network/S2CRecruitFood.class
com/example/villagerecruits/network/S2CRecruitStates.class
com/example/villagerecruits/network/S2CReveData$GroupRow.class
com/example/villagerecruits/network/S2CReveData.class
com/example/villagerecruits/network/S2CStructureEditorData$Entry.class
com/example/villagerecruits/network/S2CStructureEditorData.class
com/example/villagerecruits/network/S2CTechData$Job.class
com/example/villagerecruits/network/S2CTechData$Row.class
com/example/villagerecruits/network/S2CTechData.class
com/example/villagerecruits/network/S2CTechEditorData$Entry.class
com/example/villagerecruits/network/S2CTechEditorData.class
com/example/villagerecruits/network/S2CThaiFlushData$GroupRow.class
com/example/villagerecruits/network/S2CThaiFlushData.class
com/example/villagerecruits/network/S2CWikiData.class
com/example/villagerecruits/network/S2CWikiReminder.class
com/example/villagerecruits/network/VRClientCache.class
com/example/villagerecruits/network/VRNetwork.class
com/example/villagerecruits/network/VRQueries.class
com/example/villagerecruits/npcgroups/AttackFollowTargetOrLeaderGoal.class
com/example/villagerecruits/npcgroups/AttackGroupManager.class
com/example/villagerecruits/npcgroups/DeployEligibility.class
com/example/villagerecruits/npcgroups/EliteQuota.class
com/example/villagerecruits/npcgroups/EliteRecruitManager.class
com/example/villagerecruits/npcgroups/FollowLeaderGoal.class
com/example/villagerecruits/npcgroups/FollowTargetOrLeaderGoal.class
com/example/villagerecruits/npcgroups/GroupAttackInjector$Repath.class
com/example/villagerecruits/npcgroups/GroupAttackInjector.class
com/example/villagerecruits/npcgroups/GroupDamageListener.class
com/example/villagerecruits/npcgroups/GroupTargetDetection.class
com/example/villagerecruits/npcgroups/LeaderEnhancementManager.class
com/example/villagerecruits/npcgroups/LeaderTargetForwarderGoal.class
com/example/villagerecruits/npcgroups/PatrolVillageGoal.class
com/example/villagerecruits/npcgroups/RangedCombat$State.class
com/example/villagerecruits/npcgroups/RangedCombat.class
com/example/villagerecruits/npcgroups/RecruitConversionState.class
com/example/villagerecruits/npcgroups/RecruitMovementFlags.class
com/example/villagerecruits/npcgroups/RecruitTravelBoost.class
com/example/villagerecruits/npcgroups/RecruitWaterSpeed.class
com/example/villagerecruits/npcgroups/StuckRecoveryManager$State.class
com/example/villagerecruits/npcgroups/StuckRecoveryManager.class
com/example/villagerecruits/npcgroups/TroopColumnManager.class
com/example/villagerecruits/npcgroups/TroopMovementManager.class
com/example/villagerecruits/npcgroups/VillageAutoFixer.class
com/example/villagerecruits/npcgroups/VillageCommanderManager$1.class
com/example/villagerecruits/npcgroups/VillageCommanderManager.class
com/example/villagerecruits/npcgroups/VillageGoalInjector.class
com/example/villagerecruits/npcgroups/VillageNPCGroupManager$NPCGroup.class
com/example/villagerecruits/npcgroups/VillageNPCGroupManager.class
com/example/villagerecruits/npcgroups/VillagePatrolRoads$Cache.class
com/example/villagerecruits/npcgroups/VillagePatrolRoads$RouteCache.class
com/example/villagerecruits/npcgroups/VillagePatrolRoads.class
com/example/villagerecruits/npcgroups/VillageRecallManager.class
com/example/villagerecruits/npcgroups/VillageRecruitGroupQueue.class
com/example/villagerecruits/npcgroups/VillageRecruitGroupSanity$SanityQueue.class
com/example/villagerecruits/npcgroups/VillageRecruitGroupSanity.class
com/example/villagerecruits/npcgroups/VillageSquadManager$1.class
com/example/villagerecruits/npcgroups/VillageSquadManager$Chase.class
com/example/villagerecruits/npcgroups/VillageSquadManager$Repath.class
com/example/villagerecruits/npcgroups/VillageSquadManager$Squad.class
com/example/villagerecruits/npcgroups/VillageSquadManager$VillageCombat.class
com/example/villagerecruits/npcgroups/VillageSquadManager$Zone.class
com/example/villagerecruits/npcgroups/VillageSquadManager.class
com/example/villagerecruits/npcgroups/VillageUnderAttack.class
com/example/villagerecruits/party/AbstractSkirmish$Result.class
com/example/villagerecruits/party/AbstractSkirmish.class
com/example/villagerecruits/party/GarrisonLoans.class
com/example/villagerecruits/party/MarchingParty.class
com/example/villagerecruits/party/PartyMuster.class
com/example/villagerecruits/profiler/VRProfiler$Report.class
com/example/villagerecruits/profiler/VRProfiler$Sampler.class
com/example/villagerecruits/profiler/VRProfiler$Stat.class
com/example/villagerecruits/profiler/VRProfiler.class
com/example/villagerecruits/profiler/VillageLoadDiagnosis$CenterState.class
com/example/villagerecruits/profiler/VillageLoadDiagnosis.class
com/example/villagerecruits/profiler/VillageLoadTracker$CenterTrack.class
com/example/villagerecruits/profiler/VillageLoadTracker$Osc.class
com/example/villagerecruits/profiler/VillageLoadTracker.class
com/example/villagerecruits/promotion/RecruitPromotionManager.class
com/example/villagerecruits/rally/RecruitRallyManager$Rally.class
com/example/villagerecruits/rally/RecruitRallyManager.class
com/example/villagerecruits/rebellion/PlayerRebellionManager$Pending.class
com/example/villagerecruits/rebellion/PlayerRebellionManager.class
com/example/villagerecruits/rebellion/RebellionReport.class
com/example/villagerecruits/rebellion/RebellionScore$Result.class
com/example/villagerecruits/rebellion/RebellionScore.class
com/example/villagerecruits/rebellion/VillageRebellionManager$Candidate.class
com/example/villagerecruits/rebellion/VillageRebellionManager$PendingRebellion.class
com/example/villagerecruits/rebellion/VillageRebellionManager.class
com/example/villagerecruits/reve/ReveData$PlayerState.class
com/example/villagerecruits/reve/ReveData.class
com/example/villagerecruits/reve/ReveInventory.class
com/example/villagerecruits/reve/ReveManager$HerobrineShieldGoal.class
com/example/villagerecruits/reve/ReveManager.class
com/example/villagerecruits/reve/ReveStock.class
com/example/villagerecruits/sky/AirConvoy$1.class
com/example/villagerecruits/sky/AirConvoy.class
com/example/villagerecruits/sky/AirWingManager$Sortie.class
com/example/villagerecruits/sky/AirWingManager.class
com/example/villagerecruits/sky/AircraftBridge$Craft$Role.class
com/example/villagerecruits/sky/AircraftBridge$Craft.class
com/example/villagerecruits/sky/AircraftBridge.class
com/example/villagerecruits/sky/AircraftLivery.class
com/example/villagerecruits/sky/AircraftStats.class
com/example/villagerecruits/sky/AircraftUpgrades$Fitting.class
com/example/villagerecruits/sky/AircraftUpgrades$Group.class
com/example/villagerecruits/sky/AircraftUpgrades.class
com/example/villagerecruits/sky/BomberLoadout.class
com/example/villagerecruits/sky/CargoLoadout.class
com/example/villagerecruits/sky/CommissionGlow.class
com/example/villagerecruits/sky/FittingWorks.class
com/example/villagerecruits/sky/FlightUrgency$1.class
com/example/villagerecruits/sky/FlightUrgency.class
com/example/villagerecruits/sky/LandingPads$Clearance.class
com/example/villagerecruits/sky/LandingPads.class
com/example/villagerecruits/sky/LaunchPoints.class
com/example/villagerecruits/sky/SkyBombEvents.class
com/example/villagerecruits/sky/SkyBridges$Islet.class
com/example/villagerecruits/sky/SkyBridges.class
com/example/villagerecruits/sky/SkyHall$Built.class
com/example/villagerecruits/sky/SkyHall.class
com/example/villagerecruits/sky/SkyHallCheck$Report.class
com/example/villagerecruits/sky/SkyHallCheck.class
com/example/villagerecruits/sky/SkyHangar$1.class
com/example/villagerecruits/sky/SkyHangar.class
com/example/villagerecruits/sky/SkyIsland.class
com/example/villagerecruits/sky/SkyIsletWorks.class
com/example/villagerecruits/sky/SkyLanding.class
com/example/villagerecruits/sky/SkyManager.class
com/example/villagerecruits/sky/SkyPilotEvents.class
com/example/villagerecruits/sky/SkyPlotBounds.class
com/example/villagerecruits/sky/SkyRetrofit.class
com/example/villagerecruits/sky/SkyRoadBounds.class
com/example/villagerecruits/sky/SkyStructurePlacer$Placed.class
com/example/villagerecruits/sky/SkyStructurePlacer.class
com/example/villagerecruits/sky/SkyVillages.class
com/example/villagerecruits/sky/SkyWarGate.class
com/example/villagerecruits/sky/SkyWorks$Box.class
com/example/villagerecruits/sky/SkyWorks$Span.class
com/example/villagerecruits/sky/SkyWorks.class
com/example/villagerecruits/sky/service/AviationFuel.class
com/example/villagerecruits/sky/service/PilotPurse.class
com/example/villagerecruits/sky/service/ServicePadClaims$Claim.class
com/example/villagerecruits/sky/service/ServicePadClaims.class
com/example/villagerecruits/sky/service/ServiceRouting.class
com/example/villagerecruits/sky/service/ServiceStation$Fee.class
com/example/villagerecruits/sky/service/ServiceStation.class
com/example/villagerecruits/sky/service/ServiceStations$Offer.class
com/example/villagerecruits/sky/service/ServiceStations$RivalWarning.class
com/example/villagerecruits/sky/service/ServiceStations.class
com/example/villagerecruits/sky/service/ServiceTrust.class
com/example/villagerecruits/sky/service/ServiceVisit$Charge.class
com/example/villagerecruits/sky/service/ServiceVisit$Result.class
com/example/villagerecruits/sky/service/ServiceVisit.class
com/example/villagerecruits/sleep/BedWalkGoal.class
com/example/villagerecruits/sleep/GarrisonSleepManager.class
com/example/villagerecruits/sleep/RecruitSleep.class
com/example/villagerecruits/sleep/RestlessNights.class
com/example/villagerecruits/sleep/SleepEvents.class
com/example/villagerecruits/special/FactionRelations.class
com/example/villagerecruits/special/FactionStance$1.class
com/example/villagerecruits/special/FactionStance.class
com/example/villagerecruits/special/PlayerStance.class
com/example/villagerecruits/special/SpecialFactionColony.class
com/example/villagerecruits/special/SpecialFactionManager.class
com/example/villagerecruits/special/SpecialFactionRegistry.class
com/example/villagerecruits/special/SpecialFactionType.class
com/example/villagerecruits/special/datapack/DatapackFactionLoader.class
com/example/villagerecruits/special/datapack/DatapackSpecialType.class
com/example/villagerecruits/special/datapack/FactionDefinition$GearEntry.class
com/example/villagerecruits/special/datapack/FactionDefinition$Relation.class
com/example/villagerecruits/special/datapack/FactionDefinition.class
com/example/villagerecruits/special/datapack/GearCost.class
com/example/villagerecruits/special/datapack/InGameFactionPack.class
com/example/villagerecruits/special/warium/WariumItems$1.class
com/example/villagerecruits/special/warium/WariumItems.class
com/example/villagerecruits/special/warium/WariumSpecialType$1.class
com/example/villagerecruits/special/warium/WariumSpecialType.class
com/example/villagerecruits/structures/BarracksStructurePlacer$1.class
com/example/villagerecruits/structures/BarracksStructurePlacer.class
com/example/villagerecruits/structures/BuildApron.class
com/example/villagerecruits/structures/BuildFloorY.class
com/example/villagerecruits/structures/BuildStructureScheduler$Priority.class
com/example/villagerecruits/structures/BuildStructureScheduler$ScheduledBuild.class
com/example/villagerecruits/structures/BuildStructureScheduler.class
com/example/villagerecruits/structures/DoorwayClearance$Box.class
com/example/villagerecruits/structures/DoorwayClearance$Cell.class
com/example/villagerecruits/structures/DoorwayClearance$Cursor.class
com/example/villagerecruits/structures/DoorwayClearance.class
com/example/villagerecruits/structures/FactionBuildingPolicy.class
com/example/villagerecruits/structures/PlotHazards.class
com/example/villagerecruits/structures/PlotOccupancy.class
com/example/villagerecruits/structures/RoadGenScheduler.class
com/example/villagerecruits/structures/RoadGenerator$Job.class
com/example/villagerecruits/structures/RoadGenerator.class
com/example/villagerecruits/structures/RoadGround.class
com/example/villagerecruits/structures/RoadNaturalTag.class
com/example/villagerecruits/structures/RoadPlacer$Wood.class
com/example/villagerecruits/structures/RoadPlacer.class
com/example/villagerecruits/structures/RoadPlan$Stair.class
com/example/villagerecruits/structures/RoadPlan.class
com/example/villagerecruits/structures/RoadProtectedTag.class
com/example/villagerecruits/structures/RoadScheduler$Priority.class
com/example/villagerecruits/structures/RoadScheduler$ScheduledRoad.class
com/example/villagerecruits/structures/RoadScheduler.class
com/example/villagerecruits/structures/RoadSoftTag.class
com/example/villagerecruits/structures/RoadTaskAsync.class
com/example/villagerecruits/structures/TemplateUtils$TemplateSize.class
com/example/villagerecruits/structures/TemplateUtils.class
com/example/villagerecruits/structures/TerrainOracle.class
com/example/villagerecruits/structures/TerrainRelief.class
com/example/villagerecruits/structures/TowerEvacuation.class
com/example/villagerecruits/structures/TowerFootprint$Print.class
com/example/villagerecruits/structures/TowerFootprint.class
com/example/villagerecruits/structures/TowerFoundation$Job.class
com/example/villagerecruits/structures/TowerFoundation.class
com/example/villagerecruits/structures/TowerlessVillageHeal.class
com/example/villagerecruits/structures/TreeRemoval.class
com/example/villagerecruits/structures/VanillaStructureLists.class
com/example/villagerecruits/structures/VanillaStructurePlacer$1.class
com/example/villagerecruits/structures/VanillaStructurePlacer$BuildPlan.class
com/example/villagerecruits/structures/VanillaStructurePlacer.class
com/example/villagerecruits/structures/VillageAutoBuilder$CachedResolve.class
com/example/villagerecruits/structures/VillageAutoBuilder.class
com/example/villagerecruits/structures/VillageBuildingManager$FacingDirection.class
com/example/villagerecruits/structures/VillageBuildingManager.class
com/example/villagerecruits/structures/VillageCommands.class
com/example/villagerecruits/structures/VillageDemolitionManager.class
com/example/villagerecruits/structures/VillageFireProtection$Box.class
com/example/villagerecruits/structures/VillageFireProtection$FootOwner.class
com/example/villagerecruits/structures/VillageFireProtection.class
com/example/villagerecruits/structures/VillageSlotQueue$Task.class
com/example/villagerecruits/structures/VillageSlotQueue.class
com/example/villagerecruits/structures/VillageSlots$SlotData.class
com/example/villagerecruits/structures/VillageSlots.class
com/example/villagerecruits/structures/VillageSlotsIncremental$DebugRoad.class
com/example/villagerecruits/structures/VillageSlotsIncremental.class
com/example/villagerecruits/structures/VillageSlotsSaveData.class
com/example/villagerecruits/structures/cityplan/CityPlan.class
com/example/villagerecruits/structures/cityplan/CityPlanGenerator$Assigned.class
com/example/villagerecruits/structures/cityplan/CityPlanGenerator$Profile.class
com/example/villagerecruits/structures/cityplan/CityPlanGenerator$SlotTmp.class
com/example/villagerecruits/structures/cityplan/CityPlanGenerator$StreetTmp.class
com/example/villagerecruits/structures/cityplan/CityPlanGenerator$Weights.class
com/example/villagerecruits/structures/cityplan/CityPlanGenerator.class
com/example/villagerecruits/structures/cityplan/CityPlanManager.class
com/example/villagerecruits/structures/cityplan/CityRoadPlanner$LayResult.class
com/example/villagerecruits/structures/cityplan/CityRoadPlanner.class
com/example/villagerecruits/structures/cityplan/ConnectorAudit.class
com/example/villagerecruits/structures/cityplan/FoundingCross.class
com/example/villagerecruits/structures/cityplan/Plot.class
com/example/villagerecruits/structures/cityplan/RoadAudit$Presence.class
com/example/villagerecruits/structures/cityplan/RoadAudit.class
com/example/villagerecruits/structures/cityplan/RoadDiag.class
com/example/villagerecruits/structures/cityplan/RoadFrontage$Result.class
com/example/villagerecruits/structures/cityplan/RoadFrontage.class
com/example/villagerecruits/structures/cityplan/RoadJunction$Rework.class
com/example/villagerecruits/structures/cityplan/RoadJunction.class
com/example/villagerecruits/structures/cityplan/RoadSegment.class
com/example/villagerecruits/structures/ingame/InGameStructurePack$Entry.class
com/example/villagerecruits/structures/ingame/InGameStructurePack.class
com/example/villagerecruits/structures/ingame/ProductionRequirements$1.class
com/example/villagerecruits/structures/ingame/ProductionRequirements.class
com/example/villagerecruits/structures/ingame/StructureRequirements$Report.class
com/example/villagerecruits/structures/ingame/StructureRequirements$Scan.class
com/example/villagerecruits/structures/ingame/StructureRequirements.class
com/example/villagerecruits/structures/ingame/StructureSelection$Box.class
com/example/villagerecruits/structures/ingame/StructureSelection$Sel.class
com/example/villagerecruits/structures/ingame/StructureSelection.class
com/example/villagerecruits/structures/meta/CapturedStructures.class
com/example/villagerecruits/structures/meta/StructureMeta.class
com/example/villagerecruits/structures/meta/StructureMetaStore$1.class
com/example/villagerecruits/structures/meta/StructureMetaStore.class
com/example/villagerecruits/structures/meta/StructureType.class
com/example/villagerecruits/structures/production/FarmerBreadDelivery$Run.class
com/example/villagerecruits/structures/production/FarmerBreadDelivery.class
com/example/villagerecruits/structures/production/FishermanBoats.class
com/example/villagerecruits/structures/production/FisheryWater$Survey.class
com/example/villagerecruits/structures/production/FisheryWater.class
com/example/villagerecruits/structures/production/MinableOres.class
com/example/villagerecruits/structures/production/MineSeams$Seam.class
com/example/villagerecruits/structures/production/MineSeams$Vein.class
com/example/villagerecruits/structures/production/MineSeams.class
com/example/villagerecruits/structures/production/ProductionAreaKeepOut.class
com/example/villagerecruits/structures/production/ProductionSiteGeometry.class
com/example/villagerecruits/structures/production/ProductionStructurePool.class
com/example/villagerecruits/structures/production/ProductionStructures$Builder.class
com/example/villagerecruits/structures/production/ProductionStructures.class
com/example/villagerecruits/structures/production/ProductionSubtype.class
com/example/villagerecruits/structures/production/ProductionYields$Kind.class
com/example/villagerecruits/structures/production/ProductionYields$Value.class
com/example/villagerecruits/structures/production/ProductionYields.class
com/example/villagerecruits/structures/production/VRMinerShaftGoal.class
com/example/villagerecruits/structures/production/VillageProductionManager$1.class
com/example/villagerecruits/structures/production/VillageProductionManager$Site.class
com/example/villagerecruits/structures/production/VillageProductionManager.class
com/example/villagerecruits/structures/repair/HoleScanner$FillCell.class
com/example/villagerecruits/structures/repair/HoleScanner.class
com/example/villagerecruits/structures/repair/StructureUncover.class
com/example/villagerecruits/structures/repair/UnfinishedBuildHeal.class
com/example/villagerecruits/structures/repair/VRHoleFillGoal.class
com/example/villagerecruits/structures/repair/VillageRepairManager$RepairRecord.class
com/example/villagerecruits/structures/repair/VillageRepairManager$ScanState.class
com/example/villagerecruits/structures/repair/VillageRepairManager.class
com/example/villagerecruits/structures/workers/BuildMaterials.class
com/example/villagerecruits/structures/workers/PendingPlacementResolver.class
com/example/villagerecruits/structures/workers/PlayerBuildConsent.class
com/example/villagerecruits/structures/workers/StructureBedScanner.class
com/example/villagerecruits/structures/workers/StructureBillOverride.class
com/example/villagerecruits/structures/workers/StructureWriteQueue$Job.class
com/example/villagerecruits/structures/workers/StructureWriteQueue.class
com/example/villagerecruits/structures/workers/VanillaToWorkerStructure.class
com/example/villagerecruits/structures/workers/VillageBuilderManager$BuilderRecord.class
com/example/villagerecruits/structures/workers/VillageBuilderManager$InstantJob.class
com/example/villagerecruits/structures/workers/VillageBuilderManager$WorkerJob.class
com/example/villagerecruits/structures/workers/VillageBuilderManager.class
com/example/villagerecruits/structures/workers/VillageWorkerClaim.class
com/example/villagerecruits/structures/workers/WorkerBuildDispatcher$OnlineVerdict.class
com/example/villagerecruits/structures/workers/WorkerBuildDispatcher.class
com/example/villagerecruits/structures/workers/WorkerNbtRotate.class
com/example/villagerecruits/structures/workers/WorkerStructureProvider$1.class
com/example/villagerecruits/structures/workers/WorkerStructureProvider$Candidate.class
com/example/villagerecruits/structures/workers/WorkerStructureProvider$Category.class
com/example/villagerecruits/structures/workers/WorkerStructureProvider$Chosen.class
com/example/villagerecruits/structures/workers/WorkerStructureProvider.class
com/example/villagerecruits/structures/workers/WorkersDefaultStructures.class
com/example/villagerecruits/tanks/FactoryEvacuation$Fleeing.class
com/example/villagerecruits/tanks/FactoryEvacuation.class
com/example/villagerecruits/tanks/FactoryGuards$Access.class
com/example/villagerecruits/tanks/FactoryGuards.class
com/example/villagerecruits/tanks/FactoryKeepOut.class
com/example/villagerecruits/tanks/FactoryKind.class
com/example/villagerecruits/tanks/FactoryOrders.class
com/example/villagerecruits/tanks/FactoryReport.class
com/example/villagerecruits/tanks/FactorySign.class
com/example/villagerecruits/tanks/FactoryTheft.class
com/example/villagerecruits/tanks/FactoryWatch.class
com/example/villagerecruits/tanks/TankAmmoStock.class
com/example/villagerecruits/tanks/TankArmour.class
com/example/villagerecruits/tanks/TankBlastBlocks.class
com/example/villagerecruits/tanks/TankBridge.class
com/example/villagerecruits/tanks/TankClimb.class
com/example/villagerecruits/tanks/TankEvents.class
com/example/villagerecruits/tanks/TankFactoryCrew.class
com/example/villagerecruits/tanks/TankFactoryHeal$Probe.class
com/example/villagerecruits/tanks/TankFactoryHeal.class
com/example/villagerecruits/tanks/TankFuel.class
com/example/villagerecruits/tanks/TankMagazine.class
com/example/villagerecruits/tanks/TankManager.class
com/example/villagerecruits/tanks/TankParty$Deployment.class
com/example/villagerecruits/tanks/TankParty.class
com/example/villagerecruits/tanks/TankRamGuard$Note.class
com/example/villagerecruits/tanks/TankRamGuard.class
com/example/villagerecruits/tanks/TankSpawnGuard.class
com/example/villagerecruits/tanks/TankStock.class
com/example/villagerecruits/technology/ArmourAlarm.class
com/example/villagerecruits/technology/BattleMedics.class
com/example/villagerecruits/technology/CombatMedics.class
com/example/villagerecruits/technology/EliteOnPromotion.class
com/example/villagerecruits/technology/EliteTraining.class
com/example/villagerecruits/technology/MedicCore.class
com/example/villagerecruits/technology/NeutralMobsHandler.class
com/example/villagerecruits/technology/ResearchRequests$Request.class
com/example/villagerecruits/technology/ResearchRequests.class
com/example/villagerecruits/technology/ShieldBreakingHandler.class
com/example/villagerecruits/technology/StarterTech.class
com/example/villagerecruits/technology/TechAccess.class
com/example/villagerecruits/technology/TechCategory.class
com/example/villagerecruits/technology/TechCosts$Price.class
com/example/villagerecruits/technology/TechCosts.class
com/example/villagerecruits/technology/TechEvents.class
com/example/villagerecruits/technology/TechManager$StartResult.class
com/example/villagerecruits/technology/TechManager.class
com/example/villagerecruits/technology/TechState.class
com/example/villagerecruits/technology/Technology$1.class
com/example/villagerecruits/technology/Technology.class
com/example/villagerecruits/technology/VillageAutoResearch.class
com/example/villagerecruits/technology/VillageResearchSteward.class
com/example/villagerecruits/technology/datapack/DatapackTechLoader.class
com/example/villagerecruits/technology/datapack/InGameTechPack.class
com/example/villagerecruits/technology/datapack/TechDefinition$Parsed.class
com/example/villagerecruits/technology/datapack/TechDefinition.class
com/example/villagerecruits/technology/datapack/TechUnlocks.class
com/example/villagerecruits/thaiflush/ThaiFlushArmory.class
com/example/villagerecruits/thaiflush/ThaiFlushData$GroupSettings.class
com/example/villagerecruits/thaiflush/ThaiFlushData$PlayerState.class
com/example/villagerecruits/thaiflush/ThaiFlushData.class
com/example/villagerecruits/thaiflush/ThaiFlushInventory.class
com/example/villagerecruits/thaiflush/ThaiFlushManager.class
com/example/villagerecruits/thaiflush/ThaiFlushStock.class
com/example/villagerecruits/tick/WorldTickHandler.class
com/example/villagerecruits/update/UpdateNotifier.class
com/example/villagerecruits/update/VersionUpdateChecker$Result.class
com/example/villagerecruits/update/VersionUpdateChecker.class
com/example/villagerecruits/util/BedScanner.class
com/example/villagerecruits/util/EscortOrders.class
com/example/villagerecruits/util/EscortTeleport.class
com/example/villagerecruits/util/FactionTeam.class
com/example/villagerecruits/util/ModIntegrityCheck.class
com/example/villagerecruits/util/OnCampaign.class
com/example/villagerecruits/util/PlayerCompanions.class
com/example/villagerecruits/util/RecruitCombatActivity$Hit.class
com/example/villagerecruits/util/RecruitCombatActivity.class
com/example/villagerecruits/util/RecruitEquip.class
com/example/villagerecruits/util/SpawnFailureLog.class
com/example/villagerecruits/util/StorageBlocks.class
com/example/villagerecruits/util/VRSpawn$ColumnResolver.class
com/example/villagerecruits/util/VRSpawn.class
com/example/villagerecruits/util/VRSpawnChunks.class
com/example/villagerecruits/util/VRTeleport$Arrival.class
com/example/villagerecruits/util/VRTeleport.class
com/example/villagerecruits/util/VRWorldBorder.class
com/example/villagerecruits/util/VillageWorkAreas.class
com/example/villagerecruits/util/VillagerPoiRelease.class
com/example/villagerecruits/util/VillagerToRecruit.class
com/example/villagerecruits/village/VillageDetection.class
com/example/villagerecruits/wiki/WikiBlock$Kind.class
com/example/villagerecruits/wiki/WikiBlock.class
com/example/villagerecruits/wiki/WikiBuiltins.class
com/example/villagerecruits/wiki/WikiCategory.class
com/example/villagerecruits/wiki/WikiEntry.class
com/example/villagerecruits/wiki/WikiLoader.class
com/example/villagerecruits/wiki/WikiManual.class
com/example/villagerecruits/wiki/WikiMods$1.class
com/example/villagerecruits/wiki/WikiMods$State.class
com/example/villagerecruits/wiki/WikiMods.class
com/example/villagerecruits/wiki/WikiRegistry.class
com/example/villagerecruits/wiki/WikiReminder.class
com/example/villagerecruits/wiki/WikiTab.class
com/example/villagerecruits/workstations/SharedPoiPatcher.class
com/example/villagerecruits/workstations/VillagePoiTicketHeal.class
com/example/villagerecruits/workstations/VillagerPoiFixer.class
com/example/villagerecruits/world/AnimalPopulationManager.class
com/example/villagerecruits/world/BuiltinDatapacks.class
com/example/villagerecruits/world/GroundItemManager.class
com/example/villagerecruits/world/OfflineActionThrottle$Kind.class
com/example/villagerecruits/world/OfflineActionThrottle$Lease.class
com/example/villagerecruits/world/OfflineActionThrottle.class
com/example/villagerecruits/world/OfflineBuildTest.class
com/example/villagerecruits/world/PlayerSimulationRange.class
com/example/villagerecruits/world/RecruitsStaleTicketPurge$Sweeper.class
com/example/villagerecruits/world/RecruitsStaleTicketPurge.class
com/example/villagerecruits/world/RemoteTowerActivation$Mode.class
com/example/villagerecruits/world/RemoteTowerActivation.class
com/example/villagerecruits/world/TerrainSnapshot.class
com/example/villagerecruits/world/VillageBiomeVeto.class
com/example/villagerecruits/world/VillageChunkLoader$Hold.class
com/example/villagerecruits/world/VillageChunkLoader.class
com/example/villagerecruits/world/VillageFoundingNudge$Pending.class
com/example/villagerecruits/world/VillageFoundingNudge.class
com/example/villagerecruits/world/VillageTerrainScan$Job.class
com/example/villagerecruits/world/VillageTerrainScan.class
data/minecraft/tags/worldgen/biome/has_structure/village.json
data/minecraft/worldgen/structure_set/villages.json
data/village_recruits/curios/entities/recruits.json
data/village_recruits/loot_tables/blocks/basic_villager_spawner.json
data/village_recruits/loot_tables/blocks/tower_spawner.json
data/village_recruits/structures/barracks.nbt
data/village_recruits/structures/sky_hangar.nbt
data/village_recruits/structures/sky_spawner_block.nbt
data/village_recruits/structures/sky_village_centre.nbt
data/village_recruits/structures/tank_factory.nbt
data/village_recruits/structures/tower.nbt
data/village_recruits/structures/tower_spawner_block.nbt
data/village_recruits/vr_structure_meta/sky_hangar.json
data/village_recruits/worldgen/structure/sky_spawner.json
data/village_recruits/worldgen/structure/tower_spawner.json
data/village_recruits/worldgen/template_pool/sky_spawner_pool.json
data/village_recruits/worldgen/template_pool/tower_spawner_pool.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/balaclava.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_backpack_t1.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_backpack_t2.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_backpack_t3.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_combat_helmet.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_glasses.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_goggles.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_gpnvg.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_head_mount.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_headset.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_iola.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_kevlar_boots.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_kevlar_chestplate.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_kevlar_leggings.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_knee_pads.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_military_balaclava.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_plate_carrier.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_plate_carrier_ammo.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_plate_carrier_pouches.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_pvs14.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_pvs7.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_ronin_helmet.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_tvg.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/black_visor.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/c1300_helmet.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/coti.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/duffel_bag.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/gp5_gas_mask.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/green_backpack_t1.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/green_backpack_t2.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/green_backpack_t3.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/green_iola.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/green_kevlar_boots.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/green_kevlar_chestplate.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/green_kevlar_leggings.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/green_knee_pads.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/green_pvs14.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/green_recon_rig.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/green_ssh68_helmet.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/hexagon_rig.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/orange_hazmat_chestplate.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/orange_hazmat_helmet.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/orange_hazmat_leggings.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_backpack_t1.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_backpack_t2.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_backpack_t3.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_bandoleer.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_combat_helmet.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_gpnvg.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_iola.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_kevlar_boots.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_kevlar_chestplate.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_kevlar_leggings.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_knee_pads.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_plate_carrier.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_plate_carrier_ammo.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_plate_carrier_pouches.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_pvs14.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/tan_visor.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/ultra_gamer_gpnvg.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/yellow_hazmat_chestplate.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/yellow_hazmat_helmet.json
datapacks/vr_modern_mayhem_recipes/data/village_recruits/recipes/mm/yellow_hazmat_leggings.json
datapacks/vr_modern_mayhem_recipes/pack.mcmeta
datapacks/vr_no_natural_villages/data/minecraft/worldgen/structure_set/villages.json
datapacks/vr_no_natural_villages/pack.mcmeta
datapacks/vr_replace_villages/data/minecraft/tags/worldgen/biome/has_structure/village.json
datapacks/vr_replace_villages/data/minecraft/tags/worldgen/structure/village.json
datapacks/vr_replace_villages/data/minecraft/worldgen/structure_set/villages.json
datapacks/vr_replace_villages/pack.mcmeta
datapacks/vr_sky_villages/data/village_recruits/worldgen/structure_set/sky_villages.json
datapacks/vr_sky_villages/pack.mcmeta
pack.mcmeta
village_recruits.mixins.json
