{
  "§8// Comments: §m------------------------------------------": "",
  "§8// •In the dialog titles (xwe.dialog.****.title) it is necessary to leave the number of spaces that exist.": "",
  "§8// •In dialog buttons (xwe.dialog...), if you see spaces before and after a word/text, it means a certain number of characters should be preserved; the spaces serve as fillers. (For example, if the translation key has 20 characters: a 12-letter word with 8 spaces, then when translating to a 15-letter word, you need to leave 5 spaces.)": "",
  "§8// •Symbols like <\n>, <\uA998> are technical and do not need to be translated.": "",
  "§8// §m----------------------------------------------------": "",

  "empty.string": "",
  "multiplayer.confirm_command.permissions_required": "%s",
  "commands.execute.function.instantiationFailure": "%s: %s. \n§7ℹ If the requested command was related to Axis, try looking for the correct formatting on the help page: /function we:help",
  "commands.function.instantiationFailure": "%s: %s. \n§7ℹ If the requested command was related to Axis, try looking for the correct formatting on the help page: /function we:help",
  "mount.onboard": " ",

  "xwe.firstjoin": "Axis installed successfully!\nPlease re-enter the world or restart the server to continue!",
  "xwe.chatmenu.getwand": "🪓 Open Toolbox:",
  "xwe.chatmenu.newcommand": "+ New command:",
  "xwe.chatmenu.undo": "< Undo:",
  "xwe.chatmenu.redo": "> Redo:",
  "xwe.chatmenu.pincommand": "Pin command:",
  "xwe.chatmenu.settings": "≡ Settings:",
  "xwe.chatmenu.main": "≡ Menu:",
  "xwe.chatmenu.help": "? Help:",
  "xwe.chatmenu.pin": "Pin",
  "xwe.chatmenu.pin.run": "Run Command:",
  "xwe.chatmenu.pin.edit": "Edit Command:",
  "xwe.chatmenu.pin.unpin": "Unpin Command:",

  "xwe.itemname.axe": "Axe",
  "xwe.itemname.resize": "Resize",
  "xwe.itemname.string": "String",
  "xwe.itemname.paintbrush": "Paintbrush",
  "xwe.itemname.pastebrush": "Pastebrush",
  "xwe.itemname.display.move": "Move",
  "xwe.itemname.display.scale": "Scale",
  "xwe.itemname.display.rotate": "Rotate",

  "xwe.itemlore.changemode": " - to change mode",
  "xwe.itemlore.changetool": " - to change tool",

  "xwe.itemmode.ray": " (Ray)",
  "xwe.itemmode.double": " (Double)",
  "xwe.itemmode.lasso": " (Lasso)",

  "xwe.itemlore.axe": "Use it to set both corners of your region by clicking LMB and RMB",
  "xwe.itemlore.resize": "Use it to resize your region by looking at the right direction and clicling RMB to expand, or LMB to contract",
  "xwe.itemlore.string": "Use it to measure distance by clicking LMB and RMB",
  "xwe.itemlore.display.move": "Use it to move the display by clicking LMB and RMB",
  "xwe.itemlore.display.scale": "Use it to scale the display by clicking LMB and RMB",
  "xwe.itemlore.display.rotate": "Use it to rotate the display by clicking LMB and RMB",
  "xwe.itemlore.paintbrush": "LMB - Pick block, RMB - Paint! Be careful with big brush sizes! You can also choose block by putting it in offhand slot manually.",
  "xwe.itemlore.pastebrush": "Duplicates the selected building. LMB - Replace-paste, RMB - Fill-paste",
  
  "xwe.loading.1": "Loading ",
  "xwe.loading.2": "Loading ",
  
  "xwe.dialog.unavailable": "(Unavailable)",
  "xwe.dialog.close": "Close",
  "xwe.dialog.back": "← Back",
  "xwe.dialog.madewithlovebygamergobc": "Made with love by GamerGoBC",
  "xwe.dialog.main.creators": "⛏ Credits...",
  
  "xwe.dialog.help.title": "\n\n\nWelcome to Axis Helper!",
  "xwe.dialog.help.button.introductoryguide": "Introductory guide",
  "xwe.dialog.help.button.tools": "Tools...",
  "xwe.dialog.help.button.commands": "Commands...",
  "xwe.dialog.help.button.settingsmenu": "≡ Settings...",
  "xwe.dialog.help.button.stillhaveanyquestions": "Still have any questions?",
  "xwe.dialog.help.button.discord": "Join the community discord!\nAxis Support",
  "xwe.dialog.help.button.youtube": "Stay tuned for updates on the YouTube devlog playlist!\nGamerGoBC",

  "xwe.dialog.help.noytguide": "▶ No Youtube guide :(",

  "xwe.dialog.help.tools.title": "        Tools (click to get)",
  "xwe.dialog.help.tools.advice": "ℹ Automatically run functions based on your actions. Each tool has several modes. Throw (default:Q) to change mode, put in offhand (default:F) to change tool.",
  "xwe.dialog.help.tools.footer": " Guide\uA999\uA998Tool\uA999\uA998Command",
  "xwe.dialog.help.tools.button.axeselector": "Axe (Selector)",
  "xwe.dialog.help.tools.button.axeresize": "Axe (Resize)",
  "xwe.dialog.help.tools.button.axelasso": "Axe (Lasso)",
  "xwe.dialog.help.tools.button.brushpaint": "Brush (Paint)",
  "xwe.dialog.help.tools.button.brushpaste": "Brush (Paste)",
  "xwe.dialog.help.tools.button.string": "String",
  "xwe.dialog.help.tools.button.display": "Display",

  "xwe.dialog.help.tools.button.axeselector.lore": "Tool for selecting regions. Click LMB to set the first point of the region, Click RMB to set the second point of the region. Both points create the region between them.",
  "xwe.dialog.help.tools.button.axeresize.lore": "Use it to resize your region by looking at the right direction and clicling RMB to expand, or LMB to contract.",
  "xwe.dialog.help.tools.button.axelasso.lore": "Use it to automatically resize your region to the selected building scale, by clicling RMB or LMB.",
  "xwe.dialog.help.tools.button.brushpaint.lore": "LMB to choose block, RMB to paint. Be careful with big brush sizes! You can also choose block by putting it in offhand slot manually",
  "xwe.dialog.help.tools.button.brushpaste.lore": "Duplicates the selected building. LMB - Replace-paste, RMB - Fill-paste",
  "xwe.dialog.help.tools.button.string.lore": "Use it to measure distance by clicking LMB and RMB.",
  "xwe.dialog.help.tools.button.display.lore": "Use it to modify the display entity by clicking LMB and RMB.",

  "xwe.dialog.help.tools.button.axe.advice": "\nℹ If you take a wooden axe from a creative inventory, it will become Axe tool",
  "xwe.dialog.help.tools.button.brush.advice": "\nℹ If you take a brush from a creative inventory, it will become Brush tool",
  "xwe.dialog.help.tools.button.string.advice": "\nℹ If you take a string from a creative inventory, it will become String tool",
  "xwe.dialog.help.tools.button.display.advice": "\nℹ If you take a breeze rod from a creative inventory, it will become Display tool",
  
  "xwe.dialog.help.commands.menu.title": "        Choose a section below",
  "xwe.dialog.help.commands.menu.advice": "ℹ Manual use. All the user commands are available on the path /function we:. You need OPerator rights in the world where you want to use the datapack.",
  "xwe.dialog.help.commands.footer": " Guide\uA999Command\uA999Aliases",
  "xwe.dialog.help.commands.menu.button.basic": "Basic...",
  "xwe.dialog.help.commands.menu.button.brushes": "Brushes...",
  "xwe.dialog.help.commands.menu.button.operations": "Operations...",
  "xwe.dialog.help.commands.menu.button.displays": "Displays...",
  "xwe.dialog.help.commands.menu.button.history": "History...",

  "xwe.dialog.help.commands.basic.title": "        Basic commands (click to copy)",
  "xwe.dialog.help.commands.basic.cmd.help": "Opens help page",
  "xwe.dialog.help.commands.basic.cmd.settings": "Opens settings page",
  "xwe.dialog.help.commands.basic.cmd.wand": "Gives you tool for selecting regions. Click left mouse button to set the first point of the region, Click right mouse button to set the second point of the region. Both points create a region between them.",
  "xwe.dialog.help.commands.basic.cmd.wand.lore": "\nℹYou can take wooden axe from your creative inventory and it will become wand. Read tooltips for more info about using tools and modes",
  "xwe.dialog.help.commands.basic.cmd.uniwand": "Opens toolbox",
  "xwe.dialog.help.commands.basic.cmd.1": "Set the first point of the region. Both points create a region between them.",
  "xwe.dialog.help.commands.basic.cmd.2": "Set the second point of the region. Both points create a region between them.",
  "xwe.dialog.help.commands.basic.cmd.expand": "Expands the region by 1 block in the direction you are facing.",
  "xwe.dialog.help.commands.basic.cmd.expand.lore": "\nℹ You can use resize wand mode unstead.",
  "xwe.dialog.help.commands.basic.cmd.contract": "Contracts the region by 1 block in the direction you are facing.",
  "xwe.dialog.help.commands.basic.cmd.contract.lore": "nℹ You can use resize wand mode unstead.",
  "xwe.dialog.help.commands.basic.cmd.clear": "Clears all selected points and regions.",
  "xwe.dialog.help.commands.basic.cmd.uninstall": "Opens the datapack uninstall menu.",
  "xwe.dialog.help.commands.basic.cmd.flight": "Opens the flight settings menu.",
  "xwe.dialog.help.commands.basic.cmd.pin": "Allows you to attach up to 10 custom commands above the Axis chat menu, and use them with a click of a mouse button. Format: /function we:pin {slot:2,cmd:'say Hello World!'} <-- without backslash (/).",

  "xwe.dialog.help.commands.brushes.title": "        Brushes (click to copy)",
  "xwe.dialog.help.commands.brushes.cmd.wand": "Gives you brush tool. Left-click to choose block, Right-click to paint.",
  "xwe.dialog.help.commands.brushes.cmd.wand.lore": "\nℹ You can take regular brush from your creative inventory and it will become brush tool. Read tooltips for more xwe.Data about using tools and modes",

  "xwe.dialog.help.commands.operations.title": "        Operations (click to copy)",
  "xwe.dialog.help.commands.operations.cmd.airmodifier": " If you have no blocks in specified slot, it will be considered as air.",
  "xwe.dialog.help.commands.operations.cmd.randommodifier": " Uses random blocks if you take a bundle / shulker box with blocks in your main hand.",
  "xwe.dialog.help.commands.operations.cmd.glassmodifier": " If you have no blocks in specified slot, it will be considered as glass.",
  "xwe.dialog.help.commands.operations.cmd.set": "Replaces all blocks in the region with the one you are holding in main hand.",
  "xwe.dialog.help.commands.operations.cmd.fill": "Fills all air blocks in the region with the one you are holding in main hand.",
  "xwe.dialog.help.commands.operations.cmd.replace": "Replaces all blocks in the region from the one you are holding in off hand with the one you are holding in main hand.",
  "xwe.dialog.help.commands.operations.cmd.replacenear": "Replaces all blocks in radius ({r:1} or {r:5}, etc.) around player from the one you are holding in off hand with the one you are holding in main hand.",
  "xwe.dialog.help.commands.operations.cmd.del": "Deletes everything in the region.",
  "xwe.dialog.help.commands.operations.cmd.drain": "Removes liquids from the selected region.",
  "xwe.dialog.help.commands.operations.cmd.extinguish": "Removes fire from the selected region.",
  "xwe.dialog.help.commands.operations.cmd.move": "Moves the region by 1 block in the direction you are facing.",
  "xwe.dialog.help.commands.operations.cmd.copy": "Saves selected area to the buffer. Use together with `paste`. Copying/Pasting buffer differs from clonebrush, as you can do it between dimensions. The build pastes exactly like it was when you used `copy`. On the other side, clonebrush clones it from place 1 to place 2 in real time, but not between dimensions.",
  "xwe.dialog.help.commands.operations.cmd.paste_fill": "Pastes saved area from buffer to the player and blends it with blocks/terrain. Use together with `copy`.",
  "xwe.dialog.help.commands.operations.cmd.paste_replace": "Pastes saved area from buffer to the player and deletes all the blocks/terrain on the way. Use together with `copy`.",
  "xwe.dialog.help.commands.operations.cmd.overlay": "Overlays all blocks in your selection with one you are holding in main hand.",
  "xwe.dialog.help.commands.operations.cmd.center": "Finds a center of your region and places 1 to 8 blocks of you which are holding in main hand. If there are already solid blocks in the cetnter of the region, only particles will be displayed.",
  "xwe.dialog.help.commands.operations.cmd.walls": "Replaces all outline blocks in the region with the one you are holding in main hand.",
  "xwe.dialog.help.commands.operations.cmd.stack": "Stacks the region in the direction you are facing.",
  "xwe.dialog.help.commands.operations.cmd.line": "Builds a line of block you are holding in main hand from point 1 to point 2.",
  "xwe.dialog.help.commands.operations.cmd.rotate": "Rotates the region by the specified number of degrees. Affects entities.",
  "xwe.dialog.help.commands.operations.cmd.flip": "Mirrors the selected area in the direction of view. Affects entities.",
  "xwe.dialog.help.commands.operations.cmd.cut": "Copies a region to the clipboard and cuts it out.",
  "xwe.dialog.help.commands.operations.cmd.triggerupdates": "Triggers updates of all blocks in the selected region.",
  "xwe.dialog.help.commands.operations.cmd.circle": "Draws a circle from the block in the main hand with the specified radius.",
  "xwe.dialog.help.commands.operations.cmd.hcircle": "Draws a hollow circle from the block in the main hand with the specified radius.",
  "xwe.dialog.help.commands.operations.cmd.setnoice_perlin": "Replaces the selected area with Perlin noise. The noise can consist of two blocks: the one you hold in your left and one you hold in your right hand.",
  "xwe.dialog.help.commands.operations.cmd.setbiome": "Sets the specified biome to the selected region.",
  "xwe.dialog.help.commands.operations.cmd.fillbiome": "Fills the selected region with the specified biome.",

  "xwe.dialog.help.commands.displays.title": "        Displays (click to copy)",
  "xwe.dialog.help.commands.displays.advice": "ℹ This is much more convenient to use a quick menu to modify displays than to write these commands manually. To open the menu, take a display modification tool (/function we:d/w) and select a desired display.",
  "xwe.dialog.help.commands.displays.wand": "Gives a display modification tool.",
  "xwe.dialog.help.commands.displays.create_block_display": "Creates a block display entity from the item in your main hand. If the chosen item doesnt have a block state, null display (existing entity with size 0,0 and no visuals) will be summoned.",
  "xwe.dialog.help.commands.displays.create_item_display": "Creates an item display entity from the item in your main hand. If the chosen item doesnt have an item state, null display (existing entity with size 0,0 and no visuals) will be summoned.",
  "xwe.dialog.help.commands.displays.duplicate": "Creates the exact copy of the selected display entity.",

  "xwe.dialog.help.commands.history.title": "        History (click to copy)",
  "xwe.dialog.help.commands.history.cmd.undo": "Cancels previous action",
  "xwe.dialog.help.commands.history.cmd.redo": "Redoes previous action (use after Undo).",
  "xwe.dialog.help.commands.history.cmd.clearhistory": "Deletes all previously saved actions and clears history buffers. Clearing history is recommended when you want to make a `checkpoint` during building, so you don`t accidently undo/redo old actions you don`t want to",

  "ON":"\uA075",
  "OFF":"\uA076",
  "xwe.dialog.done": "§a← Done",
  "xwe.dialog.settings.reset": "§c Reset",
  "xwe.dialog.settings.reset.lore": "§cℹ Reset to \ndefault",
  "xwe.dialog.settings.done.lore": "§aℹ Return to the \nprevious page",

  "xwe.dialog.settings.menu.title": "     §nAxis Settings",
  "xwe.dialog.settings.menu.visuals": "Visuals...",
  "xwe.dialog.settings.menu.sounds": "Sounds...",
  "xwe.dialog.settings.menu.utility": "Utility...",
  "xwe.dialog.settings.menu.movement": "Movement...",
  "xwe.dialog.settings.menu.other": "Debug...",
  "xwe.dialog.settings.menu.history": "History & Buffers...",
  "xwe.dialog.settings.menu.gamerules": "Gamerules...",
  "xwe.dialog.settings.menu.helpmenu": "? Help...",

  "xwe.dialog.settings.visuals.title": "     Axis Settings > §nVisuals",
  "xwe.dialog.settings.visuals.toasts": "             Toasts ",
  "xwe.dialog.settings.visuals.toasts.lore": "§7ℹ Toasts are notifications that appear in the upper right corner of the screen when a world-editing task has been completed.",
  "xwe.dialog.settings.visuals.hudinfo": "           HUD Info ",
  "xwe.dialog.settings.visuals.hudinfo.lore": "§7ℹ Information above the HUD when you hold tools in your hands. (Point coordinates, area size, etc.)",
  "xwe.dialog.settings.visuals.pospreview": "          Holograms ",
  "xwe.dialog.settings.visuals.pospreview.lore": "§7ℹ Positions preview display for various tools (Axe, Pastebrush, String, etc.)",
  "xwe.dialog.settings.visuals.markers": "            Markers ",
  "xwe.dialog.settings.visuals.markers.lore": "§7 Hover-names of marker entities",
  "xwe.dialog.settings.visuals.chatmenus": "         Chat-menus ",
  "xwe.dialog.settings.visuals.chatmenus.lore": "§7ℹ All interactive menus in chat and clearing of chat before them (except for errors and important warnings).",
  "xwe.dialog.settings.visuals.progressbars": "      Progress-bars ",
  "xwe.dialog.settings.visuals.progressbars.lore": "§7ℹ Progress bar of a world-editing tasks in the upper middle of the screen",
  "xwe.dialog.settings.visuals.particles": "          Particles ",
  "xwe.dialog.settings.visuals.particles.lore": "§7ℹ Disable visual effects to improve performance",
  "xwe.dialog.settings.visuals.color_theme": "           Color Theme; ",
  "xwe.dialog.settings.visuals.color_theme.lore": "§7ℹ Go to the interface color settings page",

  "xwe.dialog.settings.color_theme.title": "     Axis Settings > Visuals > §nColor Theme",
  "xwe.dialog.settings.color_theme.theme": "Theme: ",
  "xwe.dialog.settings.color_theme.theme.lore": "§7ℹ Cycles through the datapack interface colors",
  "xwe.dialog.settings.color_theme.apply_hex": "Apply HEX",
  "xwe.dialog.settings.color_theme.apply_hex.lore": "§7ℹ Apply the Hex (hexadecimal) color value specified in the field above",
  "xwe.dialog.settings.color_theme.feedback.normal": "§fHEX color",
  "xwe.dialog.settings.color_theme.feedback.fail": "§cHEX color is invalid!",
  "dark_red": "Blood",
  "red": "Red",
  "gold": "Gold",
  "yellow": "Yellow",
  "dark_green": "Swamp",
  "green": "Green",
  "aqua": "Aqua",
  "dark_aqua": "Midnight",
  "dark_blue": "Lapis",
  "blue": "Blue",
  "light_purple": "Purpur",
  "dark_purple": "Lavender",
  "white": "White",
  "gray": "Grey",
  "dark_gray": "Graphite",
  "black": "Coal",

  "xwe.dialog.settings.other.title": "     Axis Settings > §nDebug",
  "xwe.dialog.settings.other.event_console": "§7[Dev] §fEvent console: ",
  "xwe.dialog.settings.other.tick_console": "§7[Dev] §fTick console: ",
  "xwe.dialog.settings.other.smart_event_console": "§7[Dev] §fSmart event console: ",
  "xwe.dialog.settings.other.console.lore": "§7ℹ Toggles the technical chat messages. Believe me, you dont need it!",

  "xwe.dialog.settings.sounds.title": "     Axis Settings > §nSounds",
  "xwe.dialog.settings.sounds.toasts_woosh": "Toasts whoosh ",
  "xwe.dialog.settings.sounds.toasts_woosh.lore": "§7ℹ Toasts are notifications that appear in the upper right corner of the screen when a world-editing task has been completed.",
  "xwe.dialog.settings.sounds.tools": "Tools ",
  "xwe.dialog.settings.sounds.tools.lore": "§7ℹ Various tool sounds (setting positions, changing modes, etc.)",
  "xwe.dialog.settings.sounds.undo_redo": "Undo/Redo ",
  "xwe.dialog.settings.sounds.undo_redo.lore": "§7ℹ Sounds when undoing or redoing an action.",
  "xwe.dialog.settings.sounds.reload": "Reload ",
  "xwe.dialog.settings.sounds.reload.lore": "§7ℹ Sound effect when reloading a datapack or re-entering a world.",
  "xwe.dialog.settings.sounds.menu_popup": "Menu popup ",
  "xwe.dialog.settings.sounds.menu_popup.lore": "§7ℹ Sound of opening the settings and help menu.",

  "xwe.dialog.settings.utility.title": "     Axis Settings > §nUtility",
  "xwe.dialog.settings.utility.reloadkeybind": "Hot-Reload ",
  "xwe.dialog.settings.utility.reloadkeybind.lore": "§7ℹ Hot reload activates the /reload command by simultaneously pressing W+A+S+D. This might be useful for datapackers. Only works in creative and has 3 seconds cooldown.",

  "xwe.dialog.settings.movement.title": "     Axis Settings > §nMovement",
  "xwe.dialog.settings.movement.boost_flight": "Boost-flight ",
  "xwe.dialog.settings.movement.boost_flight.lore": "§7ℹ Boost-flight is activated by simultaneously pressing [SHIFT] + [CTRL] + [SPACE] + [W] / [A] / [S] / [D]. Significantly accelerates you relative to the direction of your view. Flight speed can be tweaked by scrolling.",
  "xwe.dialog.settings.movement.ghost_flight": "Ghost-flight ",
  "xwe.dialog.settings.movement.ghost_flight.lore": "§7ℹ Ghost Flight allows you to fly through blocks if you are in creative flight (automatically switches you between creative and spectator modes when you bump into blocks).",
  "xwe.dialog.settings.movement.boost_to_ghost": "Turbo-Ghost (Auto) ",
  "xwe.dialog.settings.movement.boost_to_ghost.lore": "§7ℹ Automatic switching from boost to ghost mode occurs if you bump into blocks during boost flight. \n\nIf automatic switching is off and ghost mode is off, you will simply bump into blocks. \n\nIf the ghost flight mode is turned off, but the automatic switching is on, then the ghost flight will still be activated if you bump into blocks during the boost flight.\n§8§oTurbo Granny was here",

  "xwe.dialog.settings.history.title": "     Axis Settings > §nHistory & Buffers Management",
  "xwe.dialog.settings.history.buffers": "Buffers:",
  "xwe.dialog.settings.history.header": "§aCurrent §7| §eSaved §7| §6Generated §7| §cLimit", 
  "xwe.dialog.settings.history.info": "§7ℹ Please read button info before clicking anything.",
  ">> Generate": "        >> Generate ",
  "xwe.dialog.settings.history.generate.lore": "§7ℹ Buffer pre-generation allows to significantly speed up world edit commands execution, but vastly increases the world`s file size.§e This causes VERY MUCH lag in the process, so please use this feature only if you have a high-end PC. Also, you will spend a lot of time on the 'Saving World' screen if you generate a bunch of buffers at once. This is NORMAL and fully depends on your hard drive`s writing speed.",
  "■ Stop generation": "  ■ Stop generation ",
  "xwe.dialog.settings.history.defragment": "      §7>< Defragment ",
  "xwe.dialog.settings.history.defragment.lore": "§7(Unavailable)\nℹ Buffer defragmentation, unlike history cleaning, completely erases written buffers, allowing you to speed up writing new ones in their place, and reduce the file size.",
  "xwe.dialog.settings.history.clear_history": "⌚ Clear history",
  "xwe.dialog.settings.history.clear_history.lore": "§7ℹ Clearing history is recommended when you want to make a `checkpoint` during building, so you don`t accidently undo everything. §eYou will not be able to undo and redo previous actions, as new ones will start being saved in their place.",

  "xwe.notifination.info.hold_blocks": "You need to hold blocks in your mainhand / offhand to perform this command.",
  "xwe.notifination.warn.large_region": "Be careful! Very large region selected!",
  "xwe.notifination.error.height": "Cannot process a region higher than 384 blocks",
  "xwe.notifination.error.length": "Cannot process a region longer than 1000 blocks",
  "xwe.notifination.error.width": "Cannot process a region wider than 1000 blocks",

  "xwe.hotreloadcooldown": "Cooldown: ",
  "xwe.hotreload": "Reloaded",

  "xwe.actionbar.select_a_region": "§7Select a region §f\uA090 ",
  "xwe.actionbar.lmb_rmb": "§7(LMB / RMB)"
}