Use a Chance Token on a Chance Table to link yourself to that Chance Table.
Chance Table roll results will be sent to all linked players.
The Chance Table is the workstation for the Gamer Villager.
Dyed Coins can be rinsed in a Cauldron to remove their dye color.
Dyed Dice can be rinsed in a Cauldron to remove their dye color.
Dyed Decks of Cards can be rinsed in a Cauldron to remove their dye color.
Dyed Bags of Letters and related items can be rinsed in a Cauldron to be set back to their original color.
The Big Die can be thrown, and creates a Big Die block wherever it lands.
The recipe for the Deck of Many Things is unlocked once you obtain any "Game Master's" chance item.
The Puzzle Box is a mysterious item thought to be of ancient origin.
The Puzzle Box is said to grant beneficial effects to those who are deemed worthy.
The "Evoker" card results in Bad Omen and Illager's Call being applied, making you risky to bring to Villages but safe around Illagers.
The "Comet" card results in doubling your Experience level, as well as applying Speed and Saturation.
The "Dungeon" card results in being teleported to The End
The "Creeper" card results in all beneficial status effects being removed, Bad Luck being applied, and Charged Creepers spawning in your vicinity.
The "Luck" card results in all harmful status effects being removed, with Glowing and Luck being applied.
The "Flames" card results in buffed Blazes spawning in your vicinity.
The "Creaking" card results in all Experience levels being removed, with Nausea, Blindness, and Slowness being applied.
The "Diamond" card results in a random variety of gemstones spawning around you.
The "Nitwit" card results in all beneficial status effects being removed, with Weakness and Mining Fatigue being applied.
The "Steve" card results in all harmful status effects being removed, with Health Boost and Regeneration being applied.
The "Key" card results in an enchanted multi-tool being given to you.
The "Knight" card results in new armored Horse and Wolf partners.
The "Moon" card results in an enchanted set of armor being given to you, and daytime becoming nighttime.
The "Sneak" card results in Speed, Jump Boost, Invisibility, and Night Vision being applied, along with an enchanted bow being given to you.
The "Ruin" card results in all beneficial status effects being removed, and all items in your inventory except for the Deck of Many Things will be destroyed.
The "Skull" card results in a withered invasion.
The "Star" card results in all harmful status effects being removed, with Strength and Haste being applied.
The "Sun" card results in an enchanted sword being given to you, as well as nighttime becoming daytime.
The "Drowned" card results in all armor in your inventory being given Curse of Binding, and all armor, tools, and weapons being given Curse of Vanishing. Hunger is also applied to you.
The "Hero" card results in all harmful and neutral status effects being removed, with Hero of the Village and Resistance being applied.
The "Totem" card results in Dolphin's Grace, Water Breathing, and Fire Resistance being applied.
The "The Void" card results in the Void embracing you. It is often unsurvivable.
