{
	"itemGroup.wom.items": "Weapons of Minecraft Items",
	
	"enchantment.wom.invigoration" : "Invigoration",
	"enchantment.wom.invigoration.desc" : "Increase your stamina by 2 per level.",

	"item.wom.golden_monocle" : "Golden monocle",
	"item.wom.golden_chrono" : "Golden Pocket watch",
	"item.wom.golden_mokassin" : "Golden moccasins",
	"item.wom.golden_kit" : "Golden suspenders",
	
	"item.wom.diamond_crown" : "Diamond crown",
	"item.wom.diamond_armbracelet" : "Diamond armlet",
	"item.wom.diamond_legtopseal" : "Diamond thigh strap",
	"item.wom.diamond_legbottomseal" : "Diamond calf strap",

	"item.wom.emerald_earrings" : "Emerald ear rings",
	"item.wom.emerald_chakra" : "Emerald back cercle",
	"item.wom.emerald_tasset" : "Emerald tasset",
	"item.wom.emerald_anklebracelet" : "Emerald ankle bracelet",

	"item.wom.netherite_mask" : "Netherite Mask",
	"item.wom.netherite_manicle" : "Netherite chains",
	"item.wom.netherite_belt" : "Netherite Belt",
	"item.wom.netherite_chains" : "Netherite shackles",

	"item.wom.agony" : "§3冥王『哈迪斯』",
	"item.wom.agony.tooltip" : "枪破幽冥界，寒芒贯黄泉。\n 其锋如凝夜，玄铁为骨，冥纹为络，似永夜深渊淬就的寒芒。\n 突刺之间，死气缭绕，如亡魂低语。",
	"skill.wom.agony_plunge" : "§c天劫",
	"skill.wom.agony_plunge.tooltip" : "“消失在空中，随后从天而降”\n\n 技能最多可以积累三次，技能所造成的伤害由积累次数决定，横扫之刃附魔能够增加技能伤害。",
	
	"item.wom.tormented_mind" : "§c遗失的『阿图姆』",
	"item.wom.tormented_mind.tooltip" : "斧落黄沙起，刃啸碎残阳。\n 其锋如怒涛，橙焰为骨，玄铁为脉，似大漠风暴凝就的狂刃。\n 劈斩之间，沙尘暴起，如烈日坠地。",
	"skill.wom.true_berserk" : "§c憾神之怒",
	"skill.wom.true_berserk.tooltip" : "“愿神畏惧你…”进入狂暴状态，所有攻击得到强化。",

	"item.wom.ruine" : "§d天域战神『阿瑞斯』",
	"item.wom.ruine.tooltip" : " 剑破九霄寒，光凛断星芒。\n 其刃若霜河，银辉为骨，苍纹为络，似天穹倾裂而凝就锋芒。\n 挥斩之间，寒光裂空，如流星划夜。",
	"skill.wom.plunder_perdition" : "§d夺魂",
	"skill.wom.plunder_perdition.tooltip" : "“吾乃夺走你一切之人。”\n\n 施行末影人夺取他人物品的的仪式\"\n\n 这个技能从1层开始叠加，最多叠加至10层\n 你可以一直使用疾跑或者跳跃技能\n 但是，根据技能的叠加层数，技能也会发生变化。。\n 当技能叠加至2层时释放技能能使你的速度短时间内获得提升。\n 当技能堆叠至3层时释放技能将会根据你的方向与位置瞬移到最近的敌人身边。\n 当技能堆叠至10层时，在直立或者行走的情况下释放技能将会将剑插入地面，并攻击你周围的敌人。\n 每命中一位敌人将会为你恢复最多5点耐力与1点生命值（每1个横扫之刃等级增加1点生命值）同时提升你的速度10秒（每1个横扫之刃等级增加1秒）提升的速度取决于技能所命中的敌人数量。",

	"item.wom.satsujin" : "§4仇怨『尼弥西斯』",
	"item.wom.satsujin.tooltip" : " 血刃裁天写恩仇，一朝看尽未央红。\n 鞘裹千人遗恨，拔刀即闻恸哭。\n 刃上赤纹乃未冷之血，传言尽染时可戮神明。\n 然持刃者终将知晓——复仇是最甜美的毒，饮之则永堕无间。",
	"skill.wom.sakura_state" : "§d樱华瞬斩",
	"skill.wom.sakura_state.tooltip" : "“在绝对的宁静中完成最完美的斩杀，直至樱花散尽。”\n\n 在瞬间之内拔刀斩向敌人。\n\n 在冲刺时释放技能将会释放一道樱花居合斩,\n\n 你将快速地穿过敌人们，并将他们尽数斩杀\n\n你最多可以叠加12层斩击，每1级横扫之刃都能增加1/3的斩击次数。\n\n 斩击结束之后，你将会进入散樱状态\n  如果你在斩击结束后的4秒内不再进行任何樱花斩，你将会失去你所叠加的所有技能层数，并退出散樱状态。\n\n 释放完樱花斩之后会进入收刀状态\n\n 疾跑樱花斩跟普通樱花斩将会在敌人身上留下三条叠加斩击\n\n (技能叠加层数越多，延迟斩击次数越多)\n  在将技能层数叠至12层之后，同时按技能键与防御键可以触发终结技§d[落樱斩]§8，将你眼前的敌人尽数消灭。",

	"item.wom.ender_blaster" : "行于末途『牧神潘』",
	"item.wom.ender_blaster.tooltip" : " 紫焰破幽明，弹痕渡黄泉。\n 铳体萦冥河之气，弹藏忘川之怨。",
	"skill.wom.ender_blast" : "§d终界爆破",
	"skill.wom.ender_blast.tooltip" : "终界爆破装填器有12个腔室\n 能量储存在其中，发射时会转化为终界能量\n 扣下扳机后，一半的能量将会将转化为终界子弹，\n 另一半将被转移到粒子加速器当中。\n 这个过程将持续到枪身以巨大的力量与精度将子弹射出为止。\n 而上述的所有流程仅仅发生在一瞬间…如此精妙绝伦！",
	"skill.wom.ender_fusion" : "§d终界融合爆破",
	"skill.wom.ender_fusion.tooltip" : "两部终界爆破装填器共有24个腔室。\n 两部终界爆破装填器共享所持有的能量\n 并共同转化成发射所需的终界能量。\n 扣下扳机后，一半的终界能量将会转换成终界子弹\n 另一半将会被转移到粒子加速器当中。\n 这个过程将持续到枪身以巨大的力量与精度将子弹射出为止。\n 而上述的所有流程仅仅发生在一瞬间…如此精妙绝伦！",
	
	"item.wom.herrscher" : "§b厄与命数『摩洛斯』",
	"item.wom.herrscher.tooltip" : "刃分宿命，锋断因果。\n 其刃皎若霜河，寒芒为骨，玄纹作络。\n 似织女断梭，银汉倾泻而成锋。\n 挥斩间，命线俱现，如司命执笔判生死。",
	"item.wom.gesetz" : "§b无尽淬炼『赫菲斯托斯』",
	"item.wom.gesetz.tooltip" : "赤纹烙金骨，千锤铸神障。\n 其形如梭，金红相淬，乃赫菲斯托斯以奥林匹斯山脊为砧，星河为锤所锻。\n 持盾者立，则地涌熔岩为墙；退半步，便化不破城关。",
	"skill.wom.regierung" : "完美堡垒",
	"skill.wom.regierung.tooltip" : "“进攻与防御的完美结合。”\n\n 使用技能防御时会积累伤害\n 同时也会抵消所有的伤害\n 当盾牌在玩家面前时，抵消伤害的同时会进行反击。",
	
	"item.wom.moonless" : "§e月之二重相『阿尔忒弥斯』",
	"item.wom.moonless.tooltip" : " “刃分月光曲，弧影断星河。”\n 其锋如凝霜，银辉为骨，影纹为络，似双月交辉淬就的寒弧。\n 挥斩之间，月华流转，如天穹裂帛。",
	"skill.wom.lunar_eclipse" : "§e月蚀破晓",
	"skill.wom.lunar_eclipse.tooltip" : "“光息已逝，生命已逝...希望已逝。”\n\n 攻击你眼前的敌人\n 并使他们获得7秒的发光效果\n\n 在新月模式下 : \n  攻击发光目标以叠加伤害\n  以及增加敌人发光等级\n  攻击失明目标以叠加伤害\n  并去除他们的失明效果。\n\n 在满月模式下:\n  攻击发光目标以叠加伤害\n  并且去除他们的发光效果\n  攻击失明目标以增加失明等级\n\n 跳跃攻击（新月）\n  对目标释放所叠加的所有伤害伤害\n  如果攻击杀死目标，则伤害会反弹到其他目标身上\n  每反弹到一个目标会减少5%的伤害。\n  发光效果将会增加反弹的范围。\n  失明效果则会增加伤害\n\n 跳跃攻击 (满月)\n  将会释放带有70%叠加伤害的爆炸\n  每一级的失明都能叠加伤害。",
	
	"item.wom.solar" : "§6炎王『阿波罗』",
	"item.wom.solar.tooltip" : " “剑燃赤日陨，光烬葬诸天。”\n 其刃若流火，白炽为体，玄纹为脉，似大日崩摧而凝于锋镝。\n 挥斩之际，炎痕烙空，如晷影刻时。",
	"skill.wom.solar_arcano" : "§6日之奥义",
	"skill.wom.solar_arcano.tooltip" : "“此为恒星之极。”\n\n 在每次攻击结束时，将会在短时间内出现一个特殊图标。\n 此时按下技能键将会触发特殊攻击。\n   1、3连段的特殊攻击效果为§6[点燃]§8\n   2、4连段的特殊攻击效果则为§c[爆燃]§8:\n\n   点燃 : 点燃敌人。如果敌人已经处于燃烧状态，则燃烧等级加1\n   (最多到2级)\n\n   爆燃: 如果敌人已经处于燃烧状态，则会熄灭敌人身上的火焰并且为热力条充能。\n   爆炸的伤害取决于目标的燃烧等级。\n   (3 => 6 => 9, 每级横扫之刃附魔能加1点伤害)\n\n焚阳裂空拥有一个热力条，热力条的充能进度用技能条来显示\n热力条充能的速度阶段可通过颜色来判断（由§c红色§8到§f白色§8）\n通过§c[爆燃]§8来汲取敌人的火焰以给热力条充能。\n热力条的充能速度取决于每次§c[爆燃]§8汲取的敌人燃烧等级。\n\n   同时按技能键与防守键以读取热力条释放技能\n   通过热力条的读取阶段(由§b蓝§8到§c红§8)来决定使用的衍生技\n\n   §b魂解§8: 灵魂之火注入到了刀刃之中,\n   将其融合为一种新的形态。\n   在这个形态下的所有攻击都会触发§b[爆燃]§r\n   §8且锁定你的热力条充能阶段为§c红色\n\n   §6焚灭§8: 向前方的目标喷射出灵魂之火\n   使目标处于3级燃烧状态\n   喷射的持续时间取决于充能进度\n\n   §c炼狱§8:以自身为中心向周围释放一圈火焰，燃烧你周围的敌人\n   §8火焰将持续扩张10秒\n   §8每隔两秒，周围的敌人都将受到灵魂之火的影响\n   (使敌人处于3级燃烧状态)\n   §8在§c[炼狱]§8的影响下，热力条的充能速度将得到大幅度增强。",
	
	"item.wom.solar_obscuridad" : "§b焚魂裂阳",
	
	"item.wom.antitheus" : "幽暗之影『厄瑞波斯』",
	"item.wom.antitheus.tooltip" : " “镰舞暗潮涌，刃过昼光绝。”\n 其锋如永夜，玄铁为骨，影纹为络，似深渊最底凝就的黯芒。\n 挥斩之间，黑雾弥散，如夜幕垂落。",
	"skill.wom.demonic_ascension" : "镰狱升华",
    	"skill.wom.demonic_ascension.tooltip" : "“镰刀内的恶魔占据了你的身体\n 并用其实施可怕的暴行…”\n\n 降临：\n 恶魔降临于世。\n 并使周围的目标获得[凋零]并造成50%的[净化]。\n\n 恶魔形态：\n 该形态的持续时间为20秒x（1+横扫之刃等级/3）。\n 在该形态下使用冲刺攻击将会有双倍概率使目标获得[凋零]\n 如果多次使用冲刺攻击的话，则会损失生命值。\n 其他攻击将在击中拥有[凋零]的实体时将造成80%的[净化]。\n\n 净化: 收割目标的凋零效果\n 并一次性处理剩余伤害，处理的伤害取决于净化百分比\n 接着剩余的净化百分比将会用于治愈自身生命值。\n 净化还能根据目标的凋零状态用于增加恶魔形态的持续时间\n 持续时间取决于目标的凋零等级\n (凋零2级增加3秒，凋零3级则增加6秒).\n",

	"item.wom.demon_seal" : "Demon seal",
	"item.wom.demon_seal.tooltip" : "An old demon is sealed inside this.",
	
	"item.wom.eternal_fire_arcane" : "Eternal fire arcane",
	"item.wom.eternal_fire_arcane.tooltip" : "In this book, is writen the arcane for endless blaze fire.\nTitle says:\"Encarnacion solar infinita\".",
	
	"item.wom.stone_greataxe" : "Stone Greataxe",
	"item.wom.golden_greataxe" : "Golden Greataxe",
	"item.wom.iron_greataxe" : "Iron Greataxe",
	"item.wom.diamond_greataxe" : "Diamond Greataxe",
	"item.wom.netherite_greataxe" : "Netherite Greataxe",
	
	"item.wom.wooden_staff" : "Wooden staff",
	"item.wom.stone_staff" : "Stone staff",
	"item.wom.golden_staff" : "Golden staff ",
	"item.wom.iron_staff" : "Iron staff",
	"item.wom.diamond_staff" : "Diamond staff",
	"item.wom.netherite_staff" : "Netherite staff",
	"skill.wom.charybdis" : "Charybdis into Scylla",
	"skill.wom.charybdis.tooltip" : "Consume Stamina to perform a whirlwind of hit for a total of 8 strikes. Reduce the stamina consumption with sweeping edge.\n",
	
	"skill.wom.ender_step" : "Ender step",
	"skill.wom.ender_step.tooltip" : "A fast teleportion away from the danger. While executing this skill, player become immune from physical attacks.",
	"skill.wom.ender_obscuris" : "Ender obscuris",
	"skill.wom.ender_obscuris.tooltip" : "Teleport you behind the last hitted target within 30 blocks (in radius from your position).\n\nWhile executing this skill, player become immune from physical attacks.",
	"skill.wom.shadow_step" : "Shadow step",
	"skill.wom.shadow_step.tooltip" : "§oSink in the shadows.§r\nMoving in the shadow will twist space to make you move faster than the light itself.\n\nWhile executing this skill, player become immune from physical attacks.",
	"skill.wom.bull_charge" : "Ravanger force",
	"skill.wom.bull_charge.tooltip" : "Charge forward pushing away any entity that come across your path.\n\nYou are immune to stun effect during the charge and take 40% less damage",
	"skill.wom.precise_roll" : "Precise roll",
	"skill.wom.precise_roll.tooltip" : "Faster, further and cheaper roll.\n\n Perform acrobatic Roll like a true expert.",
	"skill.wom.dodge_master" : "Dodge master",
	"skill.wom.dodge_master.tooltip" : "Instinctly dodge a small distance if you would take damage after the cast within a window of 0.30s. Continuesly dodge all attack after the first one within a window of 0.50s and after each succesful dodge.\n\nDouble stamina consumption on multiple cast.",
	"skill.wom.time_travel" : "Time travel",
	"skill.wom.time_travel.tooltip" : "Register your position and health on cast.\nAfter 5sec you'll be teleported back to your previus position and half of all damage taken within this time is healed.\n\nCast again to teleport early or sneak to cancel.",
	"skill.wom.punishment_kick" : "Punishment kick",
	"skill.wom.punishment_kick.tooltip" : "Kick in front of you with force. Cause strong Stun and can blackout if perform during enemy attack.",
	
	"skill.wom.counter_attack" : "Counter attack",
	"skill.wom.counter_attack.tooltip" : "Perfect Guard will trigger a counter attack based on weapons attacks.\n\nAvailable Weapon Types : %s",
	"skill.wom.perfect_bulwark" : "Perfect bulwark",
	"skill.wom.perfect_bulwark.tooltip" : "Holding Guard stance will block attacks from all directions at low progressive stamina cost.\nReleasing guard after being hit 5 times will send a shockwave that pushes enemys away. \n\nAvailable Weapon Types : %s",
	"skill.wom.vengeful_parry" : "Vengeful parry",
	"skill.wom.vengeful_parry.tooltip" : "Put you in a guarding stance for 2sec.\nYou will hold your position during that time blocking all attack at no stamina cost.\nAfter that you'll be able to send back all the damage in your next attack.\nRefresh damage on recast.\n1sec cooldown.\n\nAvailable Weapon Types : %s",
	"skill.wom.soul_protection" : "Soul protection",
	"skill.wom.soul_protection.tooltip" : "Loose the ability to guard.\n\n Each second you summon a soul that give 1% damage negation.\nYour own soul give you 20% damage negation.\n\n Getting damaged will remove 3 souls.",
	"skill.wom.shulker_cloak" : "Shulker cloak",
	"skill.wom.shulker_cloak.tooltip" : "Loose the ability to guard.\n\n Every 5 sec, You gain one level of shulker resistance. \n\nIf you have at least 1 level of Shulker resistance, you will negate 60% of damage.\n\nGetting damaged reduce the level by 1.",
	
	"skill.wom.arrow_tenacity" : "Arrow tenacity",
	"skill.wom.arrow_tenacity.tooltip" : "Prevent the stun from arrows damage. This skill is permanent, thus you can use another passive on top of it but, you'll only keep the current passive if you die.",
	"skill.wom.pain_anticipation" : "Pain anticipation",
	"skill.wom.pain_anticipation.tooltip" : "If no action is performed within 2 sec, gain \"Anticipation\" this will grant you stun immunity and reduce the damage taken by 40% for the next action during 2.0s.",
	"skill.wom.latent_retribution" : "Latent retribution",
	"skill.wom.latent_retribution.tooltip" : "If no action is performed within 4 sec, gain \"Retribution\" this will grant you stun immunity and boost your damage by 40% during that time for the next action during 4.0s.",
	"skill.wom.vampirize" : "Vampirize",
	"skill.wom.vampirize.tooltip" : "Heal you for 10% of the damage you deal.",
	"skill.wom.critical_knowledge" : "Critical knowledge",
	"skill.wom.critical_knowledge.tooltip" : "Give you %s%% chance to deal %s%% more damage.\nCritical chance is increased by 5%% for each level of Fire Protection enchantement you have. Critical damage is increased by 15%% per Blast Protection enchantement you have",
	"skill.wom.heart_shield" : "Heart shield",
	"skill.wom.heart_shield.tooltip" : "Give you 20 shield point that will recover if no action is performed for %ssec at the rate of 1 point every %ssec.\n\nShield recovery rate can be improved with Protection enchantment.",
	"skill.wom.mindset" : "Mindset",
	"skill.wom.mindset.tooltip" : "While above 80% Health,\ngain mindest which will increase your damage by 30% and decrease the damage recieved by 20%",
	"skill.wom.adrenaline" : "Adrenanline",
	"skill.wom.adrenaline.tooltip" : "While under 20% Health,\ngain adrenaline wich will increase your damage by 60% and decrease the damage recieved by 40%",
	"skill.wom.dancing_blade" : "Dancing blade",
	"skill.wom.dancing_blade.tooltip" : "\"Dance on the sound of death\"\n\nGain 80% damage on every 4th successfull attack.",
	"skill.wom.meditation" : "Meditation",
	"skill.wom.meditation.tooltip" : "Sneak for 2 second without moving to enter in state of meditation. the longer you meditate the longer the buff.\nThere is 3 stage of meditation each giving different effect:\n\n Stage 1: 40% damage dealing.\n\n Stage 2: 30% attack speed and Movement speed I\n\n Stage 3: 50% damage reduction and Regeneration I",
	
	"skill.wom.spider_techniques" : "Spider techniques",
	"skill.wom.spider_techniques.tooltip" : "Allow you to run on walls.\n\n Hold sprint and jump toward a wall to run on it.\n Release sprint to fall or release movement input to slide slowly.\n Sneak to reduce the slide fall even more.\n\n You can jump from a wall to another by adjusting horizontal view angle.\n The position you jump from will adjust the hight of the wall jump.\n",
	"skill.wom.aqua_maneuvre" : "Aqua maneuver",
	"skill.wom.aqua_maneuvre.tooltip" : "Improve swiming ability.\n\n Swim faster under water or a little less faster above water.\n\n Release jump button to propel under water or butterfly swim above water.\n",
	
	"skill.wom.bi_phased" : "Ectoplasmic Phase",
	"skill.wom.bi_phased.tooltip" : "After doging succesfully 5 attack,\nyou'll get into ectoplasmic phase for 20sec.\n\n Ectoplasmic phase: Attacks phase through you.",
	"skill.wom.voodoo_magic" : "Voodoo magic",
	"skill.wom.voodoo_magic.tooltip" : "Loosing Health increase Stamina by half,\nLoosing Stamina increase Health by half.\n\nSneak to transfer health into stamina at double rate.\n\nDisable stamina auto recovery.",
	"skill.wom.back_and_forth" : "Back and ... FORTH !",
	"skill.wom.back_and_forth.tooltip" : "Allow you to blackout your target after reaching a certain distance from it.\n\nAttack your target once then move away from it.\nOnce the distance beetween you and your target is greater than 20,your next dash attack will be a strong stun that blackout your target for 5sec.",
	
	"skill.wom.damage" : "%s damage",
	"skill.wom.percent_of_target_lost_health" : " + %s of the target lost health",

	"damage.wom.target_max_health": " + %s of the target max health",
	"damage.wom.target_current_health": " + %s of the target current health",
	"damage.wom.sweeping_edge_enchant": " + %s (sweeping Edge %s lv)",

	"death.attack.demon_fee": "The demon took %1$s's soul ...",
	"death.attack.ender_bullet": "%1$s died from %2$s ender bullet.",
	"death.attack.timed_katana_slashes": "%1$s didn't know that ... he was allready dead !",
	"death.attack.perfect_bulkwark_shockwave": "%1$s got pushed away to the spirit world !",
	"death.attack.lunar_eclipse": "Lunar ecplise arcana was too much for %1$s.",
	
	"death.attack.demon_fee.item": "The demon took %1$s's soul ...",
	"death.attack.ender_bullet.item": "%1$s died from %2$s ender bullet.",
	"death.attack.timed_katana_slashes.item": "%1$s didn't know that ... he was allready dead !",
	"death.attack.perfect_bulkwark_shockwave.item": "%1$s got pushed away to the spirit world !",
	"death.attack.lunar_eclipse.item": "Lunar ecplise arcana was too much for %1$s.",
	
	"gamerule.spawnStrongerMobs": "Spawn stronger mobs over distance",
	"gamerule.strongerMobsDropEmeralds": "Stronger mobs drop emeralds",
	"gamerule.strongerMobsMoreEXP": "Stronger mobs give more experience",
	"gamerule.skeletonMoreMelee": "More melee skeleton",
	
	"entity.wom.lupus_rex": "Lupus Aureum"
}