{"dynamiccrosshair.title":"[Ďyńämıc Čřōśśĥäıř one]","dynamiccrosshair.category.general":"Behavior","dynamiccrosshair.category.style":"Style","dynamiccrosshair.category.tweaks":"Tweaks","dynamiccrosshair.option.dynamicCrosshair":"Dynamically hide","dynamiccrosshair.option.dynamicCrosshair.description":"Hides the crosshair unless holding a tool, weapon, or targeting an entity.","dynamiccrosshair.option.disableDebugCrosshair":"Disable debug crosshair","dynamiccrosshair.option.disableDebugCrosshair.description":"Replace the axis crosshair when the F3 debug screen is open with the standard (dynamic) crosshair.","dynamiccrosshair.option.thirdPersonCrosshair":"Show in third person view","dynamiccrosshair.option.thirdPersonCrosshair.description":"Don't hide the crosshair when in third person view. This only applies to the back perspective, not the front one.","dynamiccrosshair.option.hideWithScreen":"Hide whenever a screen is open","dynamiccrosshair.option.hideWithScreen.description":"Hide whenever a screen is open","dynamiccrosshair.option.hideWithMap":"Hide when holding a map","dynamiccrosshair.option.hideWithMap.description":"Hide whenever a map is being held in both hands, so it does not get obstructed by the crosshair","dynamiccrosshair.option.fixCenteredCrosshair":"Fix centered crosshair","dynamiccrosshair.option.fixCenteredCrosshair.description":"In vanilla, the crosshair is not perfectly centered (MC-157252). This ensures that it always is. This does not work properly on all UI scales. You may also want to disable this option for compatibility with other mods.","dynamiccrosshair.option.dynamicCrosshairStyle":"Use dynamic crosshair style","dynamiccrosshair.option.dynamicCrosshairStyle.description":"When enabled, use context dependent styles.\nWhen disabled, the crosshair will always be the vanilla one, but can still be hidden based on the settings below.","dynamiccrosshair.group.crosshairConfig":"Show the crosshair when:","dynamiccrosshair.group.crosshairConfig.description":"Configure under which circumstances the crosshair should be visible. It will be hidden in all other cases.","dynamiccrosshair.option.crosshairConfig.onBlock":"Looking at block","dynamiccrosshair.option.crosshairConfig.onBlock.description":"Show the crosshair when any block is targeted.","dynamiccrosshair.option.crosshairConfig.onInteractableBlock":"Highlight interactable block","dynamiccrosshair.option.crosshairConfig.onInteractableBlock.description":"Show an \"interactable block\" crosshair when targeting a block that can be interacted with","dynamiccrosshair.option.crosshairConfig.onEntity":"Looking at entity","dynamiccrosshair.option.crosshairConfig.onEntity.description":"Show the crosshair whenever an entity is targeted.","dynamiccrosshair.option.crosshairConfig.holdingTool":"Holding tool","dynamiccrosshair.option.crosshairConfig.holdingTool.description":"Show the crosshair given the following condition:\nAlways: when a tool is being held.\nIf Targeting: when a tool is being held and a block is targeted.\nDisabled: do not use held tools for crosshair computation.","dynamiccrosshair.option.crosshairConfig.displayCorrectTool":"Highlight correct / incorrect tool","dynamiccrosshair.option.crosshairConfig.displayCorrectTool.description":"Show an indicator crosshair whether the held item is a correct tool to break the targeted block.","dynamiccrosshair.option.crosshairConfig.holdingMeleeWeapon":"Holding melee weapon","dynamiccrosshair.option.crosshairConfig.holdingMeleeWeapon.description":"Show the crosshair when a sword is held","dynamiccrosshair.option.crosshairConfig.meleeWeaponOnEntity":"Tool/weapon overrides entity","dynamiccrosshair.option.crosshairConfig.meleeWeaponOnEntity.description":"Show tool or weapon crosshair when targeting an entity depending on held item. Always show entity crosshair if off.","dynamiccrosshair.option.crosshairConfig.meleeWeaponOnBreakableBlock":"Show melee weapon on breakable block","dynamiccrosshair.option.crosshairConfig.meleeWeaponOnBreakableBlock.description":"Shows the \"melee weapon\" crosshair when targeting an instantly breakable block using a melee weapon like a sword, and the \"correct tool\" crosshair if disabled.","dynamiccrosshair.option.crosshairConfig.holdingRangedWeapon":"Holding ranged weapon","dynamiccrosshair.option.crosshairConfig.holdingRangedWeapon.description":"Show ranged weapon crosshair given the following condition:\nAlways: when a ranged weapon is being held.\nIf Interactable: when the held ranged weapon is ready to fire.\nDisabled: do not use held ranged weapons for crosshair computation.","dynamiccrosshair.option.crosshairConfig.holdingThrowable":"Holding throwable item","dynamiccrosshair.option.crosshairConfig.holdingThrowable.description":"Show throwable item crosshair given the following condition:\nAlways: when a throwable item is being held.\nIf Interactable: when the held throwable item is ready to throw; but not when there's a cooldown.\nDisabled: do not use held throwable items for crosshair computation.","dynamiccrosshair.option.crosshairConfig.holdingShield":"Holding shield","dynamiccrosshair.option.crosshairConfig.holdingShield.description":"Show shield crosshair when holding a shield.","dynamiccrosshair.option.crosshairConfig.holdingBlock":"Holding block","dynamiccrosshair.option.crosshairConfig.holdingBlock.description":"Show block crosshair under the following condition:\n§lAlways§r: when a block is being held.\n§lIf Targeting§r: when a block is being held and a block is targeted.\n§lIf Interactable§r: when the held block can be placed at the targeted location.\n§lDisabled§r: do not use held blocks for crosshair computation.","dynamiccrosshair.option.crosshairConfig.holdingBlockInOffhand":"Holding block in offhand","dynamiccrosshair.option.crosshairConfig.holdingBlockInOffhand.description":"Include placeable block crosshair when they are held in the off hand.\nIf disabled, only blocks in the main hand cause the block crosshair.","dynamiccrosshair.option.crosshairConfig.holdingUsableItem":"Holding usable item","dynamiccrosshair.option.crosshairConfig.holdingUsableItem.description":"Show usable item crosshair under the following condition:\nAlways: when a usable item (such as food) is being held.\nIf Interactable: when the held usable item can be currently used.\nDisabled: do not use held usable items for crosshair computation.","dynamiccrosshair.option.crosshairConfig.forceHoldingSpyglass":"Force holding spyglass","dynamiccrosshair.option.crosshairConfig.forceHoldingSpyglass.description":"Force showing a crosshair while holding a spyglass.","dynamiccrosshair.option.crosshairStyle.style":"Crosshair Style","dynamiccrosshair.option.crosshairStyle.style.description":"Sets the style of the crosshair. Different crosshairs can have different styles.","dynamiccrosshair.option.crosshairStyle.color.crosshairColor":"Use Custom Crosshair Color","dynamiccrosshair.option.crosshairStyle.color.crosshairColor.description":"Use a custom color for this crosshair.","dynamiccrosshair.option.crosshairStyle.color.customColor":"Custom color","dynamiccrosshair.option.crosshairStyle.color.customColor.description":"Set a custom color for the crosshair. The format is #AARRGGBB (alpha, red, green, blue).","dynamiccrosshair.option.crosshairStyle.color.enableBlend":"Enable blending","dynamiccrosshair.option.crosshairStyle.color.enableBlend.description":"The crosshair will invert colors of what is behind (vanilla behavior). if disabled, render as full color.","dynamiccrosshair.option.crosshairStyle.coalesce":"Coalesce","dynamiccrosshair.option.crosshairStyle.coalesce.description":"Allow this to be combined with other crosshair styles if applicable.","dynamiccrosshair.group.crosshairStyle":"Crosshair Style","dynamiccrosshair.option.crosshairStyle.regular":"Regular","dynamiccrosshair.option.crosshairStyle.regular.description":"General crosshair when no others apply.","dynamiccrosshair.option.crosshairStyle.onBlock":"Looking at block","dynamiccrosshair.option.crosshairStyle.onBlock.description":"Crosshair when targeting a block. Item specific crosshairs override this depending on Behavior settings.","dynamiccrosshair.option.crosshairStyle.onEntity":"Looking at entity","dynamiccrosshair.option.crosshairStyle.onEntity.description":"Crosshair when targeting an Entity. Item specific crosshairs override this depending on Behavior settings.","dynamiccrosshair.option.crosshairStyle.holdingTool":"Holding tool","dynamiccrosshair.option.crosshairStyle.holdingTool.description":"Crosshair when holding a tool. This is active depending on Behavior settings.","dynamiccrosshair.option.crosshairStyle.holdingMeleeWeapon":"Holding melee weapon","dynamiccrosshair.option.crosshairStyle.holdingMeleeWeapon.description":"Crosshair when holding a melee weapon. This is active depending on Behavior settings.","dynamiccrosshair.option.crosshairStyle.holdingRangedWeapon":"Holding ranged weapon","dynamiccrosshair.option.crosshairStyle.holdingRangedWeapon.description":"Crosshair when holding a ranged weapon. This is active depending on Behavior settings.","dynamiccrosshair.option.crosshairStyle.holdingThrowable":"Holding throwable","dynamiccrosshair.option.crosshairStyle.holdingThrowable.description":"Crosshair when holding a throwable item. This is active depending on Behavior settings.","dynamiccrosshair.option.crosshairStyle.holdingBlock":"Holding block","dynamiccrosshair.option.crosshairStyle.holdingBlock.description":"Crosshair when holding a placeable block. This is active depending on Behavior settings.","dynamiccrosshair.option.crosshairStyle.interact":"Looking at interactable block","dynamiccrosshair.option.crosshairStyle.interact.description":"Crosshair modifier when targeting an interactable block. This is active depending on Behavior settings.","dynamiccrosshair.option.crosshairModifiers.modCorrectTool":"Holding correct tool","dynamiccrosshair.option.crosshairModifiers.modCorrectTool.description":"Crosshair modifier when holding the correct tool. This is active depending on Behavior settings.","dynamiccrosshair.option.crosshairModifiers.modIncorrectTool":"Holding incorrect tool","dynamiccrosshair.option.crosshairModifiers.modIncorrectTool.description":"Crosshair modifier when holding the wrong tool. This is active depending on Behavior settings.","dynamiccrosshair.option.crosshairStyle.useItem":"Holding usable item","dynamiccrosshair.option.crosshairStyle.useItem.description":"Crosshair modifier when holding a usable item. This is active depending on Behavior settings.","dynamiccrosshair.option.crosshairStyle.shield":"Holding shield","dynamiccrosshair.option.crosshairStyle.shield.description":"Crosshair modifier when holding a shield. This is active depending on Behavior settings.","dynamiccrosshair.option.enableTweaks":"Enable the tweaks on this page","dynamiccrosshair.option.enableTweaks.description":"The tweaks on this page can be used to configure crosshair behaviour on servers where behaviour changes cannot be detected. You can use this toggle to turn them off when playing single player or on other servers.","dynamiccrosshair.option.additionalTools":"Additional Tools","dynamiccrosshair.option.additionalTools.description":"A list of item names or tags, such as \"minecraft:fire_charge\". These items will be added to the tools category.","dynamiccrosshair.option.additionalMeleeWeapons":"Additional Melee Weapons","dynamiccrosshair.option.additionalMeleeWeapons.description":"A list of item names or tags, such as \"minecraft:fire_charge\". These items will be added to the melee weapons category.","dynamiccrosshair.option.additionalRangedWeapons":"Additional Ranged Weapons","dynamiccrosshair.option.additionalRangedWeapons.description":"A list of item names or tags, such as \"minecraft:fire_charge\". These items will be added to the ranged weapons category.","dynamiccrosshair.option.additionalThrowables":"Additional Throwable Items","dynamiccrosshair.option.additionalThrowables.description":"A list of item names or tags, such as \"minecraft:fire_charge\". These items will be added to the throwable items category.","dynamiccrosshair.option.additionalUsableItems":"Additional Usable Items","dynamiccrosshair.option.additionalUsableItems.description":"A list of item names or tags, such as \"minecraft:fire_charge\". These items will be added to the usable items category.","dynamiccrosshair.option.additionalInteractableBlocks":"Additional Interactable Blocks","dynamiccrosshair.option.additionalInteractableBlocks.description":"A list of block names or tags, such as \"minecraft:oak_log\" or \"#minecraft:stairs\". These blocks will be added to the interactable blocks category.","dynamiccrosshair.policy.Always":"Always","dynamiccrosshair.policy.IfTargeting":"If Targeting","dynamiccrosshair.policy.IfInteractable":"If Interactable","dynamiccrosshair.policy.IfRangedWeaponFullyDrawn":"If Fully Drawn","dynamiccrosshair.policy.Disabled":"Disabled","dynamiccrosshair.add":"Add…","dynamiccrosshair.edit":"Edit…","dynamiccrosshair.delete":"Delete","dynamiccrosshair.save":"Save","dynamiccrosshair.cancel":"Cancel","modmenu.summaryTranslation.dynamiccrosshair":"Contextual crosshair style","modmenu.descriptionTranslation.dynamiccrosshair":"Dynamic Crosshair that changes shape based on what is targeted","dynamiccrosshair.requireYaclForConfigScreen":"To configure Dynamic Crosshair through an ingame interface, please install YetAnotherConfigLib!"}
