{
  "head": "head",
  "portraitScale": 2.3,
  "portraitTranslation": [-0.1, 0.58, 0],
  "profileScale": 0.75,
  "profileTranslation": [0, 0.68, 0],
"animations": {
   "faint": "q.bedrock_primary('riolu', 'faint', q.curve('one'))",
   "cry": "q.bedrock_stateful('riolu', 'cry')"
 },
  "poses": {
    "standing": {
      "poseName": "standing",
      "transformTicks": 10,
      "poseTypes": ["STAND", "NONE", "PORTRAIT", "PROFILE"],
      "isBattle": false,
      "animations": [
        "look",
        "bedrock(riolu, ground_idle)"
      ],
      "quirks": [
        {
          "name": "blink",
          "animations": ["bedrock(riolu, blink)"]
        },
        {
          "name": "lookaround",
          "loopTimes": 1,
          "minSecondsBetweenOccurrences": 30,
          "maxSecondsBetweenOccurrences": 60,
          "animations": ["bedrock(riolu, lookaround)"]
        }
      ]
    },
    "walking": {
      "poseName": "walking",
      "transformTicks": 10,
      "poseTypes": ["WALK"],
      "animations": [
        "look",
        "bedrock(riolu, ground_walk)"
      ],
      "quirks": [
        {
          "name": "blink",
          "animations": ["bedrock(riolu, blink)"]
        }
      ]
    },    
      "floating": {
      "poseName": "floating",
      "transformTicks": 10,
      "isTouchingWater": true,
      "poseTypes": [ "FLOAT" ],
      "isTouchingWater": true,
      "animations": [
        "look",
        "bedrock(riolu, water_idle)"
      ],
      "quirks": [
        {
          "name": "blink",
          "animations": ["bedrock(riolu, blink)"]
        }
      ]
    },
    "swimming": {
      "poseName": "swimming",
      "transformTicks": 10,
      "isTouchingWater": true,
      "poseTypes": [ "SWIM" ],
      "animations": [
        "look",
        "bedrock(riolu, water_swim)"
      ],
      "quirks": [
        {
          "name": "blink",
          "animations": ["bedrock(riolu, blink)"]
        }
      ]
    },
    "sleeping": {
      "poseName": "sleeping",
      "transformTicks": 10,
      "poseTypes": ["SLEEP"],
      "animations": [ "bedrock(riolu, sleep)" ]
    },
      "battle-idle": {
        "poseName": "battle-idle",
        "transformTicks": 10,
        "poseTypes": ["STAND"],
        "isBattle": true,
        "animations": [
          "look",
          "bedrock(riolu, battle_idle)"
        ],
      "quirks": [
        {
          "name": "blink",
          "animations": ["bedrock(riolu, blink)"]
        }
      ]
      },
    "shoulder_left": {
      "poseName": "shoulder_left",
      "transformTicks": 10,
      "poseTypes": ["SHOULDER_LEFT"],
      "animations": [
        "look",
        "bedrock(riolu, shoulder_left)"
      ],
      "quirks": [
        {
          "name": "blink",
          "animations": ["bedrock(riolu, blink)"]
        }
      ]
    },
    "shoulder_right": {
      "poseName": "shoulder_right",
      "transformTicks": 10,
      "poseTypes": ["SHOULDER_RIGHT"],
      "animations": [
        "look",
        "bedrock(riolu, shoulder_right)"
      ],      "quirks": [
        {
          "name": "blink",
          "animations": ["bedrock(riolu, blink)"]
        }
      ]
    }
  }
}