{
  "portraitScale": 2,
  "portraitTranslation": [ 0, 1.52, 0 ],
  "profileScale": 0.58,
  "profileTranslation": [ -0.02, 0.90, 0 ],
  "animations": {
    "recoil": "q.bedrock_stateful('hawlucha', 'recoil')"
  },
  "poses": { 
    "battle-standing": {
      "poseTypes": ["STAND"],
      "isBattle": true,
      "animations": [
        "q.look('neck')",
        "q.bedrock('hawlucha', 'battle_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('hawlucha', 'blink')"
      ]
    },
    "standing": {
      "poseTypes": ["STAND", "NONE", "PORTRAIT", "FLOAT", "PROFILE"],
      "isBattle": false,
      "animations": [
        "q.look('neck')",
        "q.bedrock('hawlucha', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('hawlucha', 'blink')"
      ]
    },
    "walking": {
      "poseTypes": ["WALK", "SWIM"],
      "animations": [
        "q.look('neck')",
        "q.bedrock('hawlucha', 'ground_walk')"
      ],
      "quirks": ["q.bedrock_quirk('hawlucha', 'blink')"]
    },
    "float": {
      "poseTypes": ["HOVER"],
      "animations": [
        "q.look('neck')",
        "q.bedrock('hawlucha', 'air_glide')"
      ],
      "quirks": ["q.bedrock_quirk('hawlucha', 'blink')"]
    },
    "fly": {
      "poseTypes": ["FLY"],
      "animations": [
        "q.look('neck')",
        "q.bedrock('hawlucha', 'air_glide')"
      ],
      "quirks": ["q.bedrock_quirk('hawlucha', 'blink')"]
    },
    "sleep": {
      "poseTypes": ["SLEEP"],
      "animations": ["q.bedrock('hawlucha', 'sleep')"]
    }
  }
}