{
  "portraitScale": 2.2,
  "portraitTranslation": [0.0, -0.9, 0],
  "profileScale": 1.0,
  "profileTranslation": [0, 0.4, 0],
  "animations": {
    "faint": "q.bedrock_primary('victini', 'faint', q.curve('one'))",
    "recoil": "q.bedrock_stateful('victini', 'recoil')"
  },
  "poses": {
    "portrait": {
      "poseTypes": ["PORTRAIT"],
      "isBattle": false,
      "animations": ["q.bedrock('victini', 'pose_victory')"]
    },
    "profile": {
      "poseTypes": ["PROFILE"],
      "isBattle": false,
      "isTouchingWater": false,
      "animations": ["q.bedrock('victini', 'battle_idle')"]
    },
    "battle-standing": {
      "poseTypes": ["STAND"],
      "isBattle": true,
      "animations": ["q.look('head')", "q.bedrock('victini', 'battle_idle')"],
      "quirks": [
        "q.bedrock_quirk('victini', 'blink', 2, 5, 1)",
        "q.bedrock_quirk('victini', 'quirk_tail', 4, 10, 1)",
        "q.bedrock_quirk('victini', 'quirk_victory', 15, 45, 1)"
      ]
    },
    "standing": {
      "poseTypes": ["STAND", "NONE"],
      "isBattle": false,
      "animations": ["q.look('head')", "q.bedrock('victini', 'ground_idle')"],
      "quirks": [
        "q.bedrock_quirk('victini', 'blink', 2, 5, 1)",
        "q.bedrock_quirk('victini', 'quirk_tail', 4, 10, 1)",
        "q.bedrock_quirk('victini', 'quirk_victory', 15, 45, 1)"
      ]
    },
    "walking": {
      "poseTypes": ["WALK"],
      "animations": ["q.look('head')", "q.bedrock('victini', 'ground_walk')"],
      "quirks": [
        "q.bedrock_quirk('victini', 'blink', 2, 5, 1)",
        "q.bedrock_quirk('victini', 'quirk_tail', 4, 10, 1)"
      ]
    },
    "sleeping": {
      "poseTypes": ["SLEEP"],
      "animations": ["q.bedrock('victini', 'sleep')"]
    },
    "shoulder_left": {
      "poseName": "shoulder_left",
      "transformTicks": 10,
      "poseTypes": ["SHOULDER_LEFT"],
      "animations": ["q.look('head')", "bedrock(victini, shoulder_left)"],
      "quirks": [
        "q.bedrock_quirk('victini', 'blink', 2, 5, 1)",
        "q.bedrock_quirk('victini', 'quirk_tail', 4, 10, 1)"
      ]
    },
    "shoulder_right": {
      "poseName": "shoulder_right",
      "transformTicks": 10,
      "poseTypes": ["SHOULDER_RIGHT"],
      "animations": ["q.look('head')", "bedrock(victini, shoulder_right)"],
      "quirks": [
        "q.bedrock_quirk('victini', 'blink', 2, 5, 1)",
        "q.bedrock_quirk('victini', 'quirk_tail', 4, 10, 1)"
      ]
    }
  }
}
