{
  "portraitScale": 2.2,
  "portraitTranslation": [ -1.39, 1.08, 0.0],
  "profileScale": 0.65,
  "profileTranslation": [0, 0.85, 0.0],
  "animations": {
    "faint": "q.bedrock('raikou', 'faint')",
    "cry": "q.bedrock_stateful('raikou', 'cry')",
    "recoil": "q.bedrock_stateful('raikou', 'recoil')"
  },
  "poses": { 
    "battle-standing": {
      "poseTypes": ["STAND"],
      "isBattle": true,
      "animations": [
        "q.look('head')",
        "q.bedrock('raikou', 'battle_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('raikou', 'blink')"
      ] 
    },
    "standing": {
      "poseTypes": ["STAND", "NONE", "PORTRAIT", "FLOAT", "PROFILE"],
      "isBattle": false,
      "animations": [
        "q.look('head')",
        "q.bedrock('raikou', 'ground_idle')"
      ],
      "quirks": [
        "q.bedrock_quirk('raikou', 'blink')"
      ]
    },
    "walking": {
      "poseTypes": ["WALK", "SWIM"],
      "animations": [
        "q.look('head')",
        "q.bedrock('raikou', 'ground_walk')"
      ],
      "quirks": ["q.bedrock_quirk('raikou', 'blink')"]
    },
    "sleep": {
      "poseTypes": ["SLEEP"],
      "animations": ["q.bedrock('raikou', 'sleep')"],
      "quirks": ["q.bedrock_quirk('raikou', 'sleep_quirk')", "q.bedrock_quirk('raikou', 'sleep_quirk2')"]
    }
  }
}