#version 330

#moj_import <minecraft:dynamictransforms.glsl>
#moj_import <minecraft:projection.glsl>
#moj_import <vanilla_tweaks:twinkling_stars/stars.vsh>

in vec3 Position;

void main() {
    gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
    twinklingStars_main();
}
