{
  name: "Razor Fang",
  spritenum: 383,
  fling: {
  	basePower: 30,
  	volatileStatus: 'flinch',
  },
  onModifyMovePriority: -1,
  onModifyMove(move) {
  	if (move.category !== "Status") {
  		if (!move.secondaries) move.secondaries = [];
  		for (const secondary of move.secondaries) {
  			if (secondary.volatileStatus === 'flinch') return;
  		}
  		move.secondaries.push({
  			chance: 10,
  			volatileStatus: 'flinch',
  		});
  	}
  },
  num: 327,
  gen: 4,
}