Package cromveil.combatnumbers.client.render
package cromveil.combatnumbers.client.render
-
ClassDescriptionShared base for strategies related to world space rendered text.Renders floating text on the HUD.Fixed view-space depth, was actually easier to implement than world strategy, but still suffers from translucent objects like water being drawn over it.Common abstraction for every floating-text render strategy (world billboard, fixed-depth screen billboard, and 2D HUD overlay).Resolved per-glyph placement produced by the shared driver.Renders on true world position, was my first implementation and probably wasn't the best decision.