All Classes and Interfaces
Class
Description
A simple boolean state flag.
Represents and wraps a simple AxisAlignedBB.
A cuboid regions represents it's area as a simple rectangular cuboid (a BlockBox).
The DimensionalRegion represents the only direct implementation of an Abstract region.
Event that is fired before a flag is checked.
Represents the result of a flag check.
Represents the context for evaluating a flag within a protected region.
Represents the resolved association between a region and a flag.
Event that is fired before a flag is checked.
Represents the result of a flag check.
This event is fired whenever a new region is created.
This event is fired whenever a region is about to be removed.
This event is fired whenever a new region is renamed.
This event is fired whenever a new area is created.
Represents a container holding flag values mapped to their corresponding flag names for a region.
IMarkableArea provides an interface for different types of areas.
A mark-able region extends the general IProtectedRegion by allowing
to specify a certain area for the Region.
Abstraction for a set of members
Deprecated.
This interface represents a general protected region.
Deprecated.
The MarkedRegion represents an abstract implementation for a markable region.
Contains flag handler for events directly related/cause to/by players.
An abstract region represents the basic implementation of a IProtectedRegion.
This event is fired whenever a new region is created.
This event is fired whenever a region is about to be removed.
This event is fired whenever a new region is renamed.
This event is fired whenever a new area is created.
NBT serialization keys for region data
Enum to identify region type.
Deprecated.
Vertical, cylindrical area defined by the bottom center position and a perimeter position.
Contains event handler for flags not directly related to player actions.