{
	"modmenu.descriptionTranslation.nochatreports": "Strips cryptographic signatures from player messages, making it impossible to track and associate them with your Microsoft account, as well as to use the Player Chat Reporting feature.",
	"key.nochatreports.ctrl": "Ctrl",
	"key.nochatreports.cmd": "Cmd",
	"gui.nochatreports.secure_chat": "This option cannot work with No Chat Reports, since there are no signatures to verify.",
	"gui.nochatreports.no_reporting": "Chat reports are disabled on this server, courtesy of No Chat Reports.",
	"disconnect.nochatreports.client": "This server does not have No Chat Reports and you have configured it to require itself on server.",
	"gui.nochatreports.safety_status_button.controls": "Left-click to cycle between signing modes.",
	"gui.nochatreports.safety_status.secure": "This server has No Chat Reports installed, or prevents your messages from being reportable in some other known way. You can chat safely.",
	"gui.nochatreports.safety_status.singleplayer": "You can always chat safely in singleplayer and self-hosted LAN worlds.",
	"gui.nochatreports.safety_status.unintrusive": "This server allows you to send unsigned messages which cannot be reported to Mojang. Unless some kind of plugin is installed on the server that prevents chat reports - vanilla clients will still send signed messages, display unsigned messages as \"Unverified\" and not show them if \"Only Show Secure Chat\" is enabled in chat options.",
	"gui.nochatreports.safety_status.insecure": "This server currently demands all chat messages to be signed. All signed messages are a potentially incriminating evidence that can be used against you in a chat report.",
	"gui.nochatreports.safety_status.insecure_signing": "You have enabled chat signing, which makes all your messages a potentially incriminating evidence that can be used against you in a chat report.",
	"gui.nochatreports.safety_status.realms": "This is a Realms server. Not only is there no way to prevent chat reports here, but Mojang also employs automated chat monitoring to identify potential \"online harms\" and escalate them to human review, whether the owner of the Realm likes it or not. Your only hope is chat encryption.",
	"gui.nochatreports.safety_status.unknown": "No Chat Reports is not sure about safety of this server yet. Try sending a message in chat in order to evaluate it.",
	"gui.nochatreports.safety_status.undefined": "No Chat Reports could not evaluate the safety of this server. This should never happen, please report it as a bug to the mod developer.",
	"gui.nochatreports.signing_status.allowed_realms": "Chat signing is always enabled on Realms, since it is always required and disabling it would yield no benefit anyways.",
	"gui.nochatreports.signing_status.allowed": "Message signing is enabled for this session.",
	"gui.nochatreports.signing_status.allowed_session": "Message signing is enabled for this session, but it will be disabled once you re-join.",
	"gui.nochatreports.signing_status.disabled": "Message signing is disabled for this session.",
	"gui.nochatreports.signing_status.disabled_allowance_pending": "Message signing is disabled for this session, but it will be enabled once you send any message.",
	"gui.nochatreports.signing_status.disabled_offline": "Message signing is disabled since this is an offline server.",
	"gui.nochatreports.reload_config_tooltip": "Reload No Chat Reports config. Use carefully.",
	"gui.nochatreports.verified_server": "§a§lSafe Server§r\nWe could verify that this server has No Chat Reports installed, or prevents chat reports in some other known way. You can chat safely there.",
	"gui.nochatreports.ncr_toggle_tooltip": "§lNo Chat Reports:§r %1$s\nDisable or enable most of the mod's client-sided functionality. You may have to do this to join some Paper/Velocity servers, as they are known to cause issues with NCR.\nCertain networking-unrelated things, such as encryption, chat trust status tweaks and removal of vanilla's \"Chat messages can't be verified\" toast will still work; they can be disabled in config individually.",
	"gui.nochatreports.ncr_state_on": "§a§lEnabled§r",
	"gui.nochatreports.ncr_state_off": "§c§lDisabled§r",
	"tag.nochatreports.encrypted": "Encrypted using: %1$s",
	"tag.nochatreports.encrypted_original": "Non-decrypted: %1$s",
	"gui.nochatreports.encryption_tooltip": "§lEncryption:§r %1$s\nRight-click to configure.\n\nWhile encryption is enabled, you can prevent it from being applied to the message by holding %2$s when sending it.",
	"gui.nochatreports.encryption_tooltip_invalid": "§lEncryption:§r %1$s\n§cInvalid configuration. Click to configure.",
	"gui.nochatreports.encryption_state_on": "§a§lEnabled§r",
	"gui.nochatreports.encryption_state_off": "§c§lDisabled§r",
	"gui.nochatreports.encryption_warning.header": "About Encryption",
	"gui.nochatreports.encryption_warning.contents": "You can encrypt your messages using a secret key. Only people who know this key will be able to decrypt them. No Chat Reports will automatically decrypt all encrypted messages when a suitable key is provided and the feature is enabled.\nHowever, be aware that encryption is not a \"magic wand\" kind of solution. Moderators on third-party servers can mute or ban you for sending what will appear to them as a garbled mess in chat. Furthermore, it is recommended that you generate a custom encryption key and communicate it to other people only via secure channels. Click \"Learn More\" to learn more about how and when you should use encryption.",
	"gui.nochatreports.encryption_warning.check": "Don't show again",
	"gui.nochatreports.encryption_warning.learn_more": "Learn More",
	"gui.nochatreports.encryption_config.header": "Encryption Settings",
	"gui.nochatreports.encryption_config.key_desc": "§lEncryption Key§r\nKey that will be used to encrypt and decrypt your messages. Its format depends on the algorithm; for AES it will be 128 bits of Base64-encoded binary data.",
	"gui.nochatreports.encryption_config.passphrase_desc": "§lEncryption Passphrase§r\nInstead of generating a random key, you can derive one from a passphrase of your choice. If you use this - choose a strong one. Not all algorithms support passphrases.",
	"gui.nochatreports.encryption_config.validation_ok": "Key Validation: §a§lPassed",
	"gui.nochatreports.encryption_config.validation_failed": "Key Validation: §c§lFailed",
	"gui.nochatreports.encryption_config.dice_tooltip": "Generate a new random key with respect to the selected encryption algorithm.",
	"gui.nochatreports.encryption_config.pass_not_allowed": "<not supported>",
	"gui.nochatreports.encryption_config.algorithm": "Algorithm: %1$s",
	"gui.nochatreports.encryption_config.default_key": "<default: %1$s>",
	"gui.nochatreports.encryption_config.encrypt_public": "Encrypt public messages",
	"algorithm.nochatreports.aes_cfb8_base64.name": "AES/CFB8+Base64R",
	"algorithm.nochatreports.aes_cfb8_base64": "§lAES/CFB8+Base64R§r\nStandard symmetric encryption algorithm. Uses 128 bit keys, output is encoded in a special version of Base64 to permit transfer via Minecraft's chat. As a downside - messages will gain roughly 30% increase in length and the server might truncate them if they exceed the size limit.",
	"algorithm.nochatreports.aes_gcm_base64.name": "AES/GCM+Base64R",
	"algorithm.nochatreports.aes_gcm_base64": "§lAES/GCM+Base64R§r\nMore security in exchange for a severe increase in message size (12 bytes for the initialization vector and 12 bytes for the authentication tag, Base64 encoding on top). Choose this if you value security over anything else.",
	"algorithm.nochatreports.aes_ecb_base64.name": "AES/ECB+Base64R",
	"algorithm.nochatreports.aes_ecb_base64": "§lAES/ECB+Base64R§r\nConsiderably less secure than CFB mode, but saves you some bytes by not requiring the initialization vector. Still beats Caesar.",
	"algorithm.nochatreports.caesar.name": "Caesar",
	"algorithm.nochatreports.caesar": "§lCaesar§r\nMeme cipher. With this you're basically hoping that people will give up without even trying to decrypt your messages. That might be true in many cases, so the viability of using it depends on your threat model.\nThe key should be an integer from 1 to 1024. The shift is done by character code instead of alphabetically to ensure compatibility with any language.",
	"nochatreports.connect.nokey_rejected": "The server rejected the connection without a chat signing key.",
	"nochatreports.connect.await": "Awaiting reconnection: %1$s seconds...",
	"gui.nochatreports.realms_warning.header": "Caution: Realms",
	"gui.nochatreports.realms_warning.contents": "Realms servers are not private. Realm owners cannot disable chat reporting and Mojang employs additional chat monitoring to identify potential \"online harms\" and escalate them to human review. If you are then found to violate Minecraft's Community Standards - even if the chat participants did not get offended - you will be banned, temporarily or permanently, from all multiplayer services. Usage of encryption is highly advised.",
	"gui.nochatreports.realms_warning.check": "Don't show again",
	"gui.nochatreports.realms_warning.learn_more": "Learn More",
	"gui.nochatreports.signing_required.header": "Caution: Chat Signing Requested",
	"gui.nochatreports.signing_required.contents": "This server requires all chat messages to be signed, which means they can be reported to Mojang, which may result in a ban from all multiplayer servers. This likely means that the server owner kept \"enforce-secure-profile\" enabled in the server.properties, which is the default since 1.19.1.\n\nClick \"Allow Signing\" to enable message signing for this session. You can also use the safety status button in the chat screen to select the signing mode for this server.",
	"gui.nochatreports.signing_required.allow_signing": "Allow Signing",
	"gui.nochatreports.signing_required.cancel": "Dismiss",
	"gui.nochatreports.signing_required.check": "Don't show again during this session",
	"chat.nochatreports.disabled.signing_requested": "The server refused to deliver an unsigned message. You can enable chat signing by changing your signing mode or through a prompt screen.",
	"gui.nochatreports.signing_mode": "§lSigning Mode: %1$s",
	"gui.nochatreports.signing_mode.default": "Default (%1$s)",
	"gui.nochatreports.signing_mode.always": "Always",
	"gui.nochatreports.signing_mode.never": "Never",
	"gui.nochatreports.signing_mode.never_forced": "Cannot Enable",
	"gui.nochatreports.signing_mode.prompt": "Prompt",
	"gui.nochatreports.signing_mode.on_demand": "On Demand",
	"gui.nochatreports.signing_mode.always.tooltip": "This mode automatically enables message signing as soon as you enter the server, identically to how a vanilla client would.",
	"gui.nochatreports.signing_mode.never.tooltip": "In this mode, messages are never signed and all server requests to sign them are ignored.",
	"gui.nochatreports.signing_mode.never_forced.tooltip": "This mode indicates that your messages cannot be signed at all, either because you are using an offline account or because the client failed to fetch your signing keys from Mojang's service.",
	"gui.nochatreports.signing_mode.prompt.tooltip": "In this mode, messages are not signed by default, but if the server demands signing, you will be shown a pop-up screen where you can enable signing for one session.",
	"gui.nochatreports.signing_mode.on_demand.tooltip": "Similar to prompt mode, but instead of showing a pop-up screen, signing will just be enabled automatically as soon as the server demands it.",

	"configuration.NoChatReports.config": "No Chat Reports",
	"configuration.NoChatReports.category.client": "Client",
	"option.NoChatReports.enableMod": "Enable mod",
	"option.NoChatReports.enableMod.tooltip": "Responsible for enabling most of the mod's client-sided functionality. Will require re-joining the server to take effect if toggled mid-session.",
	"option.NoChatReports.showNCRButton": "Show NCR button",
	"option.NoChatReports.showNCRButton.tooltip": "Adds a button that toggles most of the mod's client-sided functionality to the multiplayer menu.",
	"option.NoChatReports.defaultSigningMode": "Default signing mode",
	"option.NoChatReports.defaultSigningMode.tooltip": "Sets the signing mode default for servers that force or allow chat signing.",
	"option.NoChatReports.showReloadButton": "Show reload button",
	"option.NoChatReports.showReloadButton.tooltip": "Adds a button for config reloading to the multiplayer menu.",
	"option.NoChatReports.verifiedIconEnabled": "Verified icon enabled",
	"option.NoChatReports.verifiedIconEnabled.tooltip": "Allows the mod to display special icon in the multiplayer menu for servers that have No Chat Reports or some other anti-chat-reporting measures installed.",
	"option.NoChatReports.verifiedIconOffsetX": "Verified icon X-offset",
	"option.NoChatReports.verifiedIconOffsetX.tooltip": "Defines X-axis offset for rendering of \"Safe Server\" icon.",
	"option.NoChatReports.verifiedIconOffsetY": "Verified icon Y-offset",
	"option.NoChatReports.verifiedIconOffsetY.tooltip": "Defines Y-axis offset for rendering of \"Safe Server\" icon.",
	"gui.NoChatReports.showEncryptionButtonWarning": "§cBelow does not disable encryption, it only hides the button!",
	"option.NoChatReports.showEncryptionButton": "Show encryption button",
	"option.NoChatReports.showEncryptionButton.tooltip": "Setting this to false will simply prevent the encryption button from being displayed in the chat screen. Be aware that encryption itself will not be automatically disabled along with the button.",
	"option.NoChatReports.showEncryptionIndicators": "Show encryption indicators",
	"option.NoChatReports.showEncryptionIndicators.tooltip": "Toggles the display of the encrypted message indicators in the form of a purple bar to the left and §5§l(§r§5ȯ§5§l)§r on hover to the right of the chat message.",
	"option.NoChatReports.showServerSafety": "Show server safety",
	"option.NoChatReports.showServerSafety.tooltip": "Allows the client to display the server safety status in the bottom-right corner of the chat screen. The icon is hoverable for additional information.",
	"option.NoChatReports.showServerSafety.moreInfo": "§bClick here to read more about server safety levels",
	"option.NoChatReports.hideInsecureMessageIndicators": "Hide unverified message indicators",
	"option.NoChatReports.hideInsecureMessageIndicators.tooltip": "Prevents the client from displaying unverified message indicators in the form of a gray bar to the left of the chat message.",
	"option.NoChatReports.hideModifiedMessageIndicators": "Hide modified message indicators",
	"option.NoChatReports.hideModifiedMessageIndicators.tooltip": "Prevents the client from displaying modified message indicators in the form of a gray bar to the left and §7§l(§r§7?§7§l)§r on hover to the right of the chat message.",
	"option.NoChatReports.hideSystemMessageIndicators": "Hide system message indicators",
	"option.NoChatReports.hideSystemMessageIndicators.tooltip": "Prevents the client from displaying system message indicators in the form of a gray bar to the left of the chat message.",
	"option.NoChatReports.hideWarningToast": "Hide warning toast",
	"option.NoChatReports.hideWarningToast.tooltip": "Removes a warning toast that is displayed when entering servers with disabled §oenforce-secure-profile§r.",
	"option.NoChatReports.hideSigningRequestMessage": "Hide signing request message",
	"option.NoChatReports.hideSigningRequestMessage.tooltip": "Hides the chat message that is shown when the server requests the client to sign messages.",
	"option.NoChatReports.alwaysHideReportButton": "Always hide report button",
	"option.NoChatReports.alwaysHideReportButton.tooltip": "Prevents the client from ever showing the report button in the Social Interactions screen. This is disabled by default and the mod simply makes the button inactive on servers that have No Chat Reports installed, adding an explanation to the tooltip of the button.",
	"option.NoChatReports.demandOnServer": "Demand on server",
	"option.NoChatReports.demandOnServer.tooltip": "Prevents the client from joining servers that don't have No Chat Reports installed.",
	"option.NoChatReports.enableDebugLog": "Enable debug log",
	"option.NoChatReports.enableDebugLog.tooltip": "Enables logging of certain debug information. This is generally useless for non-developers.",
	"option.NoChatReports.disableTelemetry": "Disable telemetry",
	"option.NoChatReports.disableTelemetry.tooltip": "Allows the mod to disable built-in telemetry similar to how No Telemetry does.",
	"configuration.NoChatReports.category.lan": "LAN",
	"option.NoChatReports.demandOnClient": "Demand on client",
	"option.NoChatReports.demandOnClient.tooltip": "Makes the server require all joining clients to have No Chat Reports installed.",
	"option.NoChatReports.demandOnClientMessage": "Demand on client kick message",
	"option.NoChatReports.demandOnClientMessage.tooltip": "The message that is displayed to a client if it tries to join the server without having No Chat Reports installed.",
	"option.NoChatReports.convertToGameMessage": "Convert to game message",
	"option.NoChatReports.convertToGameMessage.tooltip": "Makes the server convert all player messages into system messages. System messages don't have any signatures attached and cannot be reported; on unmodified clients they will display with a gray bar to the left.",
	"option.NoChatReports.addQueryData": "Add query data",
	"option.NoChatReports.addQueryData.tooltip": "Allows the server to send additional data to the client when handling pings. This is used for displaying the \"Safe Server\" icon as well as some other technical purposes."
}
