
▓▓▓ #0009 ▓▓▓

Additions:
* Ore generation config options (#24)
* Extended color sheep. Same as regular sheep, but it uses the mod's dyes.
* Snow Eye mob. One spawns in every snow dungeon
* Another snow dungeon challenge room (just a modified version of an old design)
* Snow dungeon achievements
* Spell stats
* Error checking and logging for ore drops to help figure out the cause of #22

Changes:
* World gen code refactor. Structures and chasms generate before biome decorations now
	* Maybe this fixes #12?
* Chasms check for biomes to spawn covered in differently
* Shiny rocks can now only be obtained from gravel in the overworld (by default)
* Made recipe for compacted snow more expensive

Fixes:
* Netherite scythe and halberd cannot be crafted (#6)
* Duplicate tool crafting recipes (#10)
* Netherite and NTM-material halberds render as iron halberds when thrown
* Vines incorrectly rotated correctly in structures
* Outdated /flightspeed tab completion suggestions
* Minor coloring bug in spell selection menu
* Mana and magic skill levels can be pushed beyond maximum if the game is lagging
* Ore name errors


▓▓▓ #0008 ▓▓▓

Additions:
* Config option to change the dimension chasms spawn in (#23)
* New house structure
* Swap spell
* Hop spell
* Halt spell
* JVM argument "-Dresadditae.testing=true"; enables all debug features

Changes:
* Structure code has been completely rewritten
* Snow dungeons now spawn half as many underground rooms, and the connecting hallways are different
* Bullet time spell uses less mana

Fixes:
* Snow dungeon spawns at correct height (#19)
* Depths portals no longer destroyed by explosions (#21)

Removals:
* Old house structure


▓▓▓ #0007 ▓▓▓

Additions:
* HUD now shows spell trigger keybind when a spell is active
* Bullet time spell
* Avada Kedavra (instant kill) spell
* Nether stone generation
* Nether tree generation

Changes:
* Reduced XP requirements for mana/magic skill leveling
* Added wand outline in spell menu

Fixes:
* Entity target arrow shouldn't get stuck anymore


▓▓▓ #0006 ▓▓▓

Additions:
* Lifesteal spell. Heals up to two hearts while damaging target by two hearts
* Spellbooks. Used to learn spells
* Functional mana and magic skill leveling

Changes:
* Chasms now generate completely underground when encountering an ocean or river (#11)
* Reduced default distances between structures

Fixes:
* Unlocalized block names (#2)
* Depths portal blocks can be mined (#13)
* Fixed some programming errors that prevented the mod from being used on a server.

Removals:
* Luminous Dust


▓▓▓ #0005 ▓▓▓

Fixes:
* Crash when ComplexHUD is not installed due to incorrect I18nHlpr import


▓▓▓ #0004 ▓▓▓

Additons:
* Magic wands which allow you to cast spells when equipped
* A spell menu that allows you to bind spells to hotkeys and equip a wand
* More logging of structure and feature generation

Fixed:
* Shiny rocks now have correct stonecutter recipes
* Silver and platinum ore now drop the correct raw ore item
* Traveling to the depths now has more position checks
* Chasms shouldn't spawn in oceans anymore


▓▓▓ #0003 ▓▓▓

Additions:
* Began work on new magic system to replace the charms added in X0001
* Better support for using other mods' items

Changes:
* Default config now has all common blocks/items enabled by default. If you want to use another
  mod for certain items, you have to change the config manually
* Common block/item errors are now saved to a text file in the crash reports folder

Removals:
* Charms
* Mana upgrades


▓▓▓ #0002 ▓▓▓

Additions:
* Depths generation overhaul - lots of new decorations added
* Added depth soil farmland
* Added polished and other variants of depth stones
* Added shiny rocks
* Added geodes made of shiny rocks that generate in The Depths
* Added moss. It can be placed in layers on any side of a block
* /radebug command - can be used to spawn chasms in an already-generated world
* Added MSPT and TPS info to the F3 menu

Changes:
* Fixed up chasm generation
* Stonecutter recipe changes
* Entities other than players can now travel to and from the depths. 

Fixes:
* Doors now drop the correct item


▓▓▓ #0001 ▓▓▓

Additions:
* Added more stone types (and backports the base andesite/diorite/granite if you don't have Et Futurum)
* Added more prismarine blocks (and backports the base ones if you don't have Et Futurum)
* Added silver and silver equipment. It is a bit better than iron.
* Added platinum and platinum equipment. It is a bit worse than diamond.
* Added halberds - can be used to attack things while riding a horse or pig, or thrown.
* Added scythes - used to increase drops from crops.
* Added violet, chestnut, nether palm, thermarbol, enchanted ash, and deepwood trees
* Added violet, chestnut, and enchanted ash forests
* Added heart containers
* Added several new flowers (Yes, I voted for the sniffer. I expected Mojang to add more than 2 new flowers...)
* Added more dyes, and their corresponding blocks (wool, stained clay, etc.)
* Added slabs and stairs for wool, stained clay, etc.
* Added wooden houses that generate in forests
* Added end airships that generate (by default) at least 5000 blocks away from the main end island
* Added mana & mana vessels. Mana is visible on a mana bar
* Added charms that use mana to perform magic, either to help or hurt mobs and players
* Added The Depths - a new dimension accessed via chasms in the overworld. The Depths contain lots of ores

Changes:
* Gold equipment is now actually good (between silver and platinum).
* Trapdoors can now float
* Extreme hills are now a bit more extreme.
* Ice mountains are actually mountains now. (Seriously; the vanilla code registers them with the 'lowHills' height.)
