TEST) prevent others from trading with villager if someone is already doing so
TEST) implement perPlayerStock, keep track of times players have purchased each trade instead of globally
TEST) apply luck only for the first time a player interacts with a villager
TEST) trading skill and profile
2) services
  - NONE (no service)
  - ARMORER (commission high quality specific armor) (train heavy armor) (train smithing) (repair armor)
  - BUTCHER (commission animal carcass to be butchered for max output and unique pieces of meat)
  - CARTOGRAPHER (find nearby structure of choice)
  - CLERIC (commission potion brewing) (train alchemy)
  - FARMER (train farming)
  - FISHERMAN (train fishing)
  - FLETCHER (train archery) (commission high quality bow) (repair (cross)bow)
  - LEATHERWORKER (train light armor) (repair armor) (commission high quality specific armor)
  - LIBRARIAN (commission random enchantment "repair") (train enchanting)
  - MASON (train woodcutting) (train mining) (train digging)
  - NITWIT (no services)
  - SHEPHERD (train farming)
  - TOOLSMITH (commission high quality specific tool) (train smithing) (repair tools)
  - WEAPONSMITH (commission high quality specific weapon) (train smithing) (repair weapons)
9) all villagers you should be able to ask to follow you to a new location, if your reputation is high enough
10) reputation with individual villager should be improved (configurable once) if cured from undead
11) command and item to set a villagers type

12) RESOURCEPACK
  - 1.21.4 pack is more or less done until artist is done with textures, now convert other packs
13) CREATE CUSTOM ITEMS FOR TRADING
  - custom food items
  - custom tool items
  - custom armor types
14) FINISH SCRIPT FOR TRADE GENERATION
  - toolsmith and weaponsmith need to be populated
  - several types need to have their prices and quantities looked at
  - several trades should be populated with a modifier referencing a custom item, and to create one if it doesnt exist
15) CREATE SERVICES
  - including language file entries
16) TWEAK SKILL TREE
  - has some mistakes in it currently
17) VERSION-SPECIFIC RECIPES
  - copper armor should be added to base valhallammo in 1.21.8+

LONG TERM GOALS
1) CUSTOM ENCHANTMENTS FOR ENCHANTER
  - listed in scripts
2) INVESTING SERVICE
  - pay a cost to permanently buff villager
3) COMMAND EXECUTION SERVICE
  - pay a cost to execute console commands
  - service can be executed endlessly or limited number of times per player
  - cost can increase per execution
