Class ImbueWeapon
java.lang.Object
com.binaris.wizardry.api.content.spell.Spell
com.binaris.wizardry.content.spell.sorcery.ImbueWeapon
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Field Summary
Fields inherited from class com.binaris.wizardry.api.content.spell.Spell
pitch, pitchVariation, volume -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleancast(PlayerCastContext ctx) This cast method is meant to be used for spells that are cast by a player source.static booleanisBow(net.minecraft.world.item.ItemStack stack) static booleanisSword(net.minecraft.world.item.ItemStack stack) protected @NotNull SpellPropertiesThis method is where you should set the default properties for your spell when creating a new spell class.Methods inherited from class com.binaris.wizardry.api.content.spell.Spell
assignProperties, canCastByEntity, canCastByLocation, cast, cast, endCast, equals, getAction, getChargeUp, getCooldown, getCost, getDesc, getDescriptionFormatted, getDescriptionId, getElement, getIcon, getLocation, getLoopSounds, getOrCreateDescriptionId, getOrCreateLocation, getPitch, getPitchVariation, getProperties, getTier, getType, getVolume, isEnabled, isInstantCast, onCharge, playSound, playSound, playSound, playSoundLoop, playSoundLoop, property, requiresPacket, soundValues, toString
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Constructor Details
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ImbueWeapon
public ImbueWeapon()
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Method Details
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isSword
public static boolean isSword(net.minecraft.world.item.ItemStack stack) -
isBow
public static boolean isBow(net.minecraft.world.item.ItemStack stack) -
cast
Description copied from class:SpellThis cast method is meant to be used for spells that are cast by a player source. This is useful for spells that are meant to be cast by players, as it provides more information about the caster and the context of the cast.Override this method to implement the casting behavior for spells that are meant to be cast by players.
- Specified by:
castin classSpell- Parameters:
ctx- The context of the spell cast, containing information about the world, caster, hand used, modifiers, etc.- Returns:
- true if the spell was successfully cast, false otherwise. If this returns false, the spell will not be considered as having been cast, so no cooldown will be applied.
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properties
Description copied from class:SpellThis method is where you should set the default properties for your spell when creating a new spell class. This method is called in the constructor of the Spell class, and the properties returned by this method are assigned to the spell's properties field.- Specified by:
propertiesin classSpell- Returns:
- A SpellProperties object with the default properties for your spell.
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