Class EBLootTables

java.lang.Object
com.binaris.wizardry.setup.registries.EBLootTables

public final class EBLootTables extends Object
  • Field Details

    • DUNGEON_ADDITIONS

      public static final net.minecraft.resources.ResourceLocation DUNGEON_ADDITIONS
    • DISPENSER_ADDITIONS

      public static final net.minecraft.resources.ResourceLocation DISPENSER_ADDITIONS
    • JUNK_FISHING_ADDITIONS

      public static final net.minecraft.resources.ResourceLocation JUNK_FISHING_ADDITIONS
    • TREASURE_FISHING_ADDITIONS

      public static final net.minecraft.resources.ResourceLocation TREASURE_FISHING_ADDITIONS
    • SUBSET_ARCANE_TOMES

      public static final net.minecraft.resources.ResourceLocation SUBSET_ARCANE_TOMES
    • SUBSET_ARMOR_UPGRADES

      public static final net.minecraft.resources.ResourceLocation SUBSET_ARMOR_UPGRADES
    • SUBSET_ELEMENTAL_CRYSTALS

      public static final net.minecraft.resources.ResourceLocation SUBSET_ELEMENTAL_CRYSTALS
    • SUBSET_EPIC_ARTIFACTS

      public static final net.minecraft.resources.ResourceLocation SUBSET_EPIC_ARTIFACTS
    • SUBSET_RARE_ARTIFACTS

      public static final net.minecraft.resources.ResourceLocation SUBSET_RARE_ARTIFACTS
    • SUBSET_UNCOMMON_ARTIFACTS

      public static final net.minecraft.resources.ResourceLocation SUBSET_UNCOMMON_ARTIFACTS
    • SUBSET_WIZARD_ARMOR

      public static final net.minecraft.resources.ResourceLocation SUBSET_WIZARD_ARMOR
    • SUBSET_WAND_UPGRADES

      public static final net.minecraft.resources.ResourceLocation SUBSET_WAND_UPGRADES
    • SHRINE

      public static final net.minecraft.resources.ResourceLocation SHRINE
  • Method Details

    • initInjections

      public static void initInjections()
      You should add your injections here, not only add them to the list or just creating the members.
    • applyInjections

      public static void applyInjections(BiConsumer<net.minecraft.resources.ResourceLocation,net.minecraft.world.level.storage.loot.LootPool> injector)