BulletPower,800
BulletSpeed,6
BlletSpread,5.0f
ADS_Spread_coefficient,0.2
BlletSpreadDiffusion,3,0,0.3,0.2,2,0.1
//ADS_Spread_coefficient,20
//BlletSpreadDiffusion,10,0,8,10.2,8,8.6
Acceleration,1.1f
accelerationFuse,20
resistance,0.95f
Recoil,0.2d
ReloadTime,100
RemainingBullet,1
Attacking,4.0f
ElevationOffsets,-5
//does not work properly, induces a spiral or something??? Ok its working now idk
Zoom,10.0f,1.0f,4.0f
ZoomRender,true
ZoomRenderType,false,false,false
ZoomRenderTypeTxture,true,true,true
ReloadMat3,false
//???

InventoryScale,3

ScopeTexture,javfix.png,redPoint.png,scope_RPG7.png
Explosion,0.5f
damagerange,3
BlockDestory,false
Texture,RR_sample
GunSound,handmadeguns.rpg29,handmadeguns.rpg29
GunSoundReload,handmadeguns.reload
CanObj,true
ObjModel,fgm148.mqo
ObjTexture,fgm148.png
ModelScala,0.5f
InworldScale,2.3f

Motion,0.3

ModelEquipped,-0.7f,0.4f,0.05f
//ModelHigh,0.575f,0.575f,0.575f

SimpleADSOffsetX,0.18,0.18,0.18
SimpleADSOffsetY,1.275f,1.275f,1.275f
SimpleADSOffsetZ,0.57,0.57,0.57

//ModelWidthX,0.694f,0.694f,0.694f
ModelWidthZ,1.2f,1.2f,1.2f
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f

ModelArm,true
ModelArmRotationR,-1.57f,-0.3f,-1.57f
ModelArmOffsetR,0.01f,0.2f,0.3f
ModelArmRotationL,-0.0f,-1.2f,2.0f
ModelArmOffsetL,0.1f,0.4f,0.2f
//SprintingPoint,0.0f,1f,0.2f
//SprintingRotation,-45f,0f,10f
SprintingPoint,0.3,-0.2,-0.2
SprintingRotation,30f,45,0f

BulletNameALL,byfrou01_Rocket
//0307
//BulletGravity,0.0485
RenderCross,false
//Induction_precision,10
//Canlock,true
UnderBarrelWeapon,0
RightType,0
Magazine,0,HandmadeGuns,bullet_rr_hmgjav
Cartridge,false
DropMagazine,false

//ReloadMotion
//{
//0,      0f,0f,0f,-0.3f, 0.3f, 0f  , 0f, 0f,0f,-0.2f, 1.2f , -1.8f, 0f, -1.27f,0f,0f,0f,0f,0f,0f,0f,0f,0f, -2f, 2f, 0f, 0f, 0f, 0f, 0f, 0f
//1,     10f,0f,0f,-0.3f, 0.3f, 0f  , 0f, 0f,0f,-0.2f, 0.4f , -1.8f, 0f, -1.27f,0f,0f,0f,0f,0f,0f,0f,0f,0f, -1f, 2f, 0f, 0f, 0f, 0f, 0f, 0f
//2,     20f,0f,0f,-0.3f, 0.3f, -20f, 0f, 0f,0f,0f   , -1.75f, -5f , 0f, -1.27f,0f,0f,0f,0f,0f,0f,0f,0f,0f, 0f , 6f, 0f, 0f, 0f, 0f, 0f, 0f
//3,     40f,0f,0f,-0.3f, 0.3f, -20f, 0f, 0f,0f,0f   , -0.4f, -1.7f, 0f, -1.27f,0f,0f,0f,0f,0f,0f,0f,0f,0f, 0f , 0f, 0f, 0f, 0f, 0f, 0f, 0f
//4,     50f,0f,0f,-0.3f, 0.3f, 0f  , 0f, 0f,0f,0f   , 0f   , 0f   , 0f, 0f    ,0f,0f,0f,0f,0f,0f,0f,0f,0f, 0f , 0f, 0f, 0f, 0f, 0f, 0f, 0f
//}

seekerSize,10
BulletNameALL,S-5

lockSound_entity,handmadeguns:handmadeguns.missileLockOn
lockSound_NoStop,true

//Induction_precision,30
//bulletStability,0.0002
SACLOS_Homing,true


Tabname,HMG_GVCGuns
Name,FGM-148 Javelin
RR,FGM148
