BulletPower,15
BulletSpeed,15.8
BulletGravity,0.485

BlletSpread,0.1f
ADS_Spread_coefficient,0.15
BlletSpreadDiffusion,10,0,1.8,0.2,3,0.6
Cycle,1.6


Motion,0.88

Recoil,8
Recoil_sneaking,5

ReloadTime,50

RemainingBullet,10

Attacking,4.0f
Zoom,1.4f,4.0f,4.0f

ZoomRender,true
ZoomRenderType,true,true,false
ZoomRenderTypeTxture,false,false,true

Texture,m1c
GunSound,handmadeguns.M14,handmadeguns.supu
GunSoundReload,handmadeguns.reload
CanObj,true
ObjModel,m14.mqo
ObjTexture,m14.png
ModelScala,0.5f
InworldScale,1.65f
CustomFlash,arrow,1
Bursts,1,-1,0
Rates,1.6,1.6,1.6
attachRestriction,true
allowattach,Bullet_AT

ModelEquipped,-0.7f,0.5077f,-0.7f
ModelHigh,0.93F,0.93F,0.93F
ModelWidthX,0.6945f,0.6945f,0.6945f
ModelWidthZ,0.3f,0.3f,0.3f
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f

ModelArm,true
ModelArmRotationR,-1.57f,0f,-1.57f
ModelArmOffsetR,0.4f,0.3577f,0.1f
ModelArmRotationL,-0.0f,-2.0f,2.0f
ModelArmOffsetL,0.3f,0.6f,-0.65f

SprintingPoint,0.8f,0.0f,0.5f
SprintingRotation,20f,60f,0f

SoundSpeed,0.8f

ScopeTexture,scope_m110.png,scope_m110.png,scope_m110.png
RenderCross,false

//Magazine,0,HandmadeGuns,7.62mm sr magazine
//MultiMagazine,HandmadeGuns:7.62mm sr magazine,HandmadeGuns:7.62mm sr20 magazine

Magazine,0,HandmadeGuns,7.62mm og magazine
//this magazine shit is getting really old


MagazineSG,0,HandmadeGuns,bullet_shell_hmg
MagazineGL,0,HandmadeGuns,bullet_rr_hmg

//ReloadMotion
//{
//0,     0f , 0f , 0f,-0.3f,0.3f , 0f  ,0f,0f , 0f , 0.2f,1f,1.10f   , 0f  ,0f,0f , 0f,0f,0f , 0f,0f,0f , 0f , 2f,-2f,0f , 0f,0f,0f , 0f,0f,40f
//1,     10f, 0f , 0f,-0.3f,0.3f , 0f  ,0f,0f , 0f , 0.2f,0.8f,1.10f , 0f  ,0f,0f , 0f,0f,0f , 0f,0f,0f , 0f , 0f,-1f,0f , 0f,0f,0f , 0f,0f,40f
//2,     20f, 0f , 0f,-0.3f,0.3f , -20f,0f,0f , 0f , 0.2f,0.8f,1.10f , 0f  ,0f,0f , 0f,0f,0f , 0f,0f,0f , 0f , 0f,-1f,0f , 0f,0f,0f , 0f,0f,40f
//3,     40f, 0f , 0f,-0.3f,0.3f , -20f,0f,0f , 0f , 0.2f,0.3f,1.10f , 0.7f,0f,0f , 0f,0f,0f , 0f,0f,0f , 0f , 0f, 0f,0f , 0f,0f,0f , 0f,0f,0f
//4,     50f, 0f , 0f,-0.3f,0.3f , 0f  ,0f,0f , 1f , 0f  ,0f  ,0f    , 0f ,0f,0f , 0f,0f,0f , 0f,0f,0f , 0f , 0f, 0f,0f , 0f,0f,0f , 0f,0f,0f
//}

AddParts,Base_Sys
	AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
	RenderOnNormal
	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
	AddYawInfoKey,-360,0,0,0,0,-360,0        ,360,0,0,0,0,360,0

	AddChildParts,mat1
			AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
			AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
			RenderOnNormal
			AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
			
			AddReloadMotionKey,0 ,0,0,0,0,0,0,            10 ,0,0,0,0,0,0
			AddReloadMotionKey,10 ,0,0,0,0,0,0,           30,0,0,0,15,0,30
			AddReloadMotionKey,30,0,0,0,15,0,30,          70,0,0,0,15,0,30
			AddReloadMotionKey,70,0,0,0,15,0,30,          75,0,0,0,0,0,0
			AddPitchInfoKey,-360,0,0,0,-360,0,0        ,360,0,0,0,360,0,0

			AddChildParts,Larm
				AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
				AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
				RenderOnNormal
				AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
				
				AddReloadMotionKey,0,0,0,0,0,0,0,            5,0,0,0,0,0,0
				AddReloadMotionKey,5,0,0,0,0,0,0,            30,0,-2,-2.4,0,10,0
				AddReloadMotionKey,30,0,-2,-2.4,0,10,0,         60,0,0,-2.4,0,10,0
				
				AddReloadMotionKey,60,0,0,-2.4,0,10,0,    64,0,0,0,0,0,0
				AddReloadMotionKey,64,0,0,0,0,0,0,     75,0,0,0,0,0,0
			BackParts
			AddChildParts,Rarm
				AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
				AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
				RenderOnNormal
				AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
				AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
				AddReloadMotionKey,0, 0   ,0  ,0   ,0  ,0  ,0  ,    64,0   ,0  ,0   ,0,0,0
				AddReloadMotionKey,64,0   ,0  ,0   ,0  ,0  ,0  ,    67,-0.3,1.3,0   ,0,30,0
				AddReloadMotionKey,67,-0.3,1.3,0   ,0  ,30 ,0  ,    69,-0.3,1.3,-1  ,0,30,0
				AddReloadMotionKey,69,-0.3,1.3,-1  ,0  ,30 ,0  ,    71,-0.3,1.3,0   ,0,30,0
				AddReloadMotionKey,71,-0.3,1.3,0   ,0  ,30 ,0  ,    75,0   ,0  ,0   ,0,0,0
			BackParts

			AddChildParts,twenty
				SetAsNormalParts
				AddReloadMotionKey,0,0,0,0,0,0,0,		   5,0,-5,-1,0,0,0
				AddReloadMotionKey,5,false,		  10
				AddReloadMotionKey,30,0,-2,-0.5,0,0,0,	  40,0,0,0,0,0,0
				AddReloadMotionKey,40,0,0,0,0,0,0,		  75,0,0,0,0,0,0
				NeedDraw_Current_Magazine_ID_List,false,true
			BackParts

			AddChildParts,mat3
				SetAsNormalParts
				AddReloadMotionKey,0,0,0,0,0,0,0,		   5,0,-5,-1,0,0,0
				AddReloadMotionKey,5,false,		  10
				AddReloadMotionKey,30,0,-2,-0.5,0,0,0,	  40,0,0,0,0,0,0
				AddReloadMotionKey,40,0,0,0,0,0,0,		  75,0,0,0,0,0,0
				NeedDraw_Current_Magazine_ID_List,true,false
			BackParts
	BackParts

BackParts

Tabname,HMG_GVCGuns
Name,M14 Battle Rifle
SR,m14
