BulletPower,8
BulletSpeed,5.7f
BlletSpread,2.2f
BlletSpreadDiffusion,2,0,1,0.5,4,0.5
BulletGravity,0.485
Class,1
Recoil,20
Recoil_sneaking,12
ReloadTime,80
RemainingBullet,2
Attacking,6.0f
Zoom,1.0f,2.0f,4.0f
ZoomRender,true
ZoomRenderType,true,true,false
ZoomRenderTypeTxture,false,false,true
Texture,SG_sample
GunSound,handmadeguns.m1900,null
GunSoundReload,handmadeguns.reload
//GunSoundCooking,handmadeguns.cooking
CanObj,true
ObjModel,m1900.mqo
ObjTexture,m1900.png
ModelScala,0.5f
InworldScale,1.8f
bulletFuse,16
Bursts,1
Rates,0

Motion,0.95

attachRestriction,true
//allowattach,Bullet_Dart
//allowattach,Bullet_Frag

ModelEquipped,-0.5f,-0.45f,-0f
SimpleADSOffsetX,0,0,0
SimpleADSOffsetY,0.8,0.8,0.8
SimpleADSOffsetZ,-0.2,-0.2,-0.2
ModelRotationX,180f,180f,180f
ModelRotationY,45f,45f,45
ModelRotationZ,180f,180f,180f

SprintingPoint,0.2f,0.3f,-1.0f

ModelArm,true
ModelArmRotationR,-1.57f,-0.0f,-1.57f
ModelArmOffsetR,0.35f,0.25f,0.0f
ModelArmRotationL,-0.0f,-2.5f,2.0f
ModelArmOffsetL,0.1f,0.3f,-0.8f

Mat22,true
Mat22Point,0.0f,1.5f,2.0f
Mat22Rotation,90f,0f,0f
Mat25Point,0.0f,0.3f,5.0f
Mat25Rotation,0f,0f,0f
//CockingTime,20
ShotGun_Pellet,9

AddParts,Sys_Zero_in
	SetAsNormalParts
	AddPartsRotationCenterAndRotationAmount,0,1.6798,5.8886,0,0,0

	AddChildParts,Larm
			AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
			AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
			RenderOnNormal
			AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

			AddReloadMotionKey,0,0,0,0,0,0,0,            5,0,0,0,0,0,0
			AddReloadMotionKey,5,0,0,0,0,0,0,            10,0,-2,-1,0,0,0
			AddReloadMotionKey,10,0,-2,-1,0,0,0,         30,0,0,-1,0,0,0

			AddReloadMotionKey,30,0,0   ,-1  ,0,0, 0,    38,0,1.25,0.2,0,0,90
			AddReloadMotionKey,38,0,1.25,0.2,0,0,90,    41,0,1.25,0.2,0,0,90
			AddReloadMotionKey,41,0,1.25,0.2,0,0,90,    45,0,1.25,0.2,0,0,90
			AddReloadMotionKey,45,0,1.25,0.2,0,0,90,    50,0,0   ,0   ,0,0,0

			AddReloadMotionKey,50,0,0   ,-1  ,0,0, 0,    55,0,1.25,0.2,0,0,90
			AddReloadMotionKey,60,0,1.25,0.2,0,0,90,    65,0,1.25,0.2,0,0,90
			AddReloadMotionKey,70,0,1.25,0.2,0,0,90,    75,0,1.25,0.2,0,0,90
			AddReloadMotionKey,75,0,1.25,0.2,0,0,90,    80,0,0   ,0   ,0,0,0

		BackParts
		AddChildParts,Rarm
			AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
			AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
			RenderOnNormal
			AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

			AddReloadMotionKey,0,0,0,0,0,0,0,            80,0,0,0,0,0,0
		BackParts

		AddChildParts,mat22
			AddPartsRotationCenterAndRotationAmount,0,1.41,2.17,0,0,0
			RenderOnNormal
			AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
			AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
	
			AddReloadMotionKey,0,0,0,0,0,0,0,			5,0,0,0,0,0,0
			AddReloadMotionKey,5,0,0,0,0,0,0,			15,0,0,0,40,0,0
			AddReloadMotionKey,12,0,0,0,40,0,0,			65,0,0,0,40,0,0
			AddReloadMotionKey,65,0,0,0,40,0,0,			75,0,0,0,0,0,0
			//AddReloadMotionKey,75,0,0,0,0,0,0,			75,0,0,0,0,0,0
			AddReloadMotionKey,75,0,0,0,0,0,0,			80,0,0,0,0,0,0
	
		BackParts

	AddChildParts,mat1
		SetAsNormalParts

		
	BackParts

	AddChildParts,mat32
       		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
       		AddPartsRotationCenterAndRotationAmount,0,0,0,0,0,0
       		RenderOnNormal
       		AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
       		AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
       		AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
       		AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0

       		AddReloadMotionKey,0,0,0,0,0,0,0,			5,0,0,0,0,0,0
		AddReloadMotionKey,5,0,0,0,0,0,0,			15,0,0,0,0,0,0
		AddReloadMotionKey,12,0,0,0,0,0,0,			65,0,0,0,0,0,0
		AddReloadMotionKey,65,0,0,0,0,0,0,			75,0,0,0,0,0,0
		//AddReloadMotionKey,75,0,0,0,0,0,0,			75,0,0,0,0,0,0
		AddReloadMotionKey,75,0,0,0,0,0,0,			80,0,0,0,0,0,0
       		underOnly_not
    	BackParts

	AddChildParts,mat3
        	AddPartsRotationCenterAndRotationAmount,0,1.41,2.17,0,0,0
        	RenderOnNormal
        	AddPartsOnADSOffsetAndRotation,0,0,0,0,0,0
        	AddPartsOnRecoilOffsetAndRotation,0,0,0,0,0,0
        	AddPartsOnCockOffsetAndRotation,0,0,0,0,0,0
        	AddPartsOnReloadOffsetAndRotation,0,0,0,0,0,0
		//NeedDraw_Current_Magazine_ID_List,true
		//AddReloadMotionKey,0 ,0,0,0,0,0,0,            5 ,0,0,0,0,0,0
		//AddReloadMotionKey,5 ,0,0,0,0,0,0,            15,0,0,0,0,0,0
		//AddReloadMotionKey,15,0,0,0,0,0,0,          30,0,0,0,0,0,0
		//AddReloadMotionKey,30,0,0,0,0,0,0,          35,0,0,0,0,0,0
		//AddReloadMotionKey,35,0,0,0,0,0,0,          45,0,0,0,0,0,0
		//AddReloadMotionKey,45,0,0,0,0,0,0,          50,0,0,0,0,0,0
		//AddReloadMotionKey,55,0,0,0,0,0,0,          75,0,0,0,0,0,0
		//AddReloadMotionKey,80 ,0,0,0,0,0,0,            80 ,0,0,0,0,0,0

        	AddReloadMotionKey,0,0,0,0,0,0,0,			5,0,0,0,0,0,0
		AddReloadMotionKey,5,0,0,0,0,0,0,			15,0,0,0,40,0,0
		AddReloadMotionKey,12,0,0,0,40,0,0,			60,0,0,0,40,0,0
		
		AddReloadMotionKey,65,0,0,0,40,0,0,			75,0,0,0,0,0,0
		
		
		AddReloadMotionKey,75,0,0,0,0,0,0,			80,0,0,0,0,0,0	
	BackParts

BackParts



Mat25,true
//CockedLeftHand,true
//ALLCocked,true
MagazineItemCount,2

CartridgeType,3
DropMagazine,false
MagCount,1
MagType,3
Cartridge,true

ScopeTexture,ironsight.png,reddot.png,scope.png
RenderCross,false
RightType,1
Automatic,false
Magazine,0,HandmadeGuns,bullet_shell_hmg

//MultiMagazine,HandmadeGuns:bullet_shell_hmg,HandmadeGuns:bullet_shell_slug

Tabname,HMG_GVCGuns
guntype,1
Unified_guns,Remington Model 1900

//addRecipe,M870,1,abc,def,000,265,265,280,280,265,280,280,280,280
//AR,M870

